* pe-dll.c (process_def_file): Don't export all symbols by default if
[deliverable/binutils-gdb.git] / bfd / mmo.c
CommitLineData
3c3bdf30 1/* BFD back-end for mmo objects (MMIX-specific object-format).
72adc230 2 Copyright 2001, 2002, 2003, 2004
3c3bdf30
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3 Free Software Foundation, Inc.
4 Written by Hans-Peter Nilsson (hp@bitrange.com).
5 Infrastructure and other bits originally copied from srec.c and
6 binary.c.
7
8This file is part of BFD, the Binary File Descriptor library.
9
10This program is free software; you can redistribute it and/or modify
11it under the terms of the GNU General Public License as published by
12the Free Software Foundation; either version 2 of the License, or
13(at your option) any later version.
14
15This program is distributed in the hope that it will be useful,
16but WITHOUT ANY WARRANTY; without even the implied warranty of
17MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18GNU General Public License for more details.
19
20You should have received a copy of the GNU General Public License
21along with this program; if not, write to the Free Software
22Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
23
24/*
25SECTION
26 mmo backend
27
28 The mmo object format is used exclusively together with Professor
29 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
6eeb40b2
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30 @command{mmix} which is available at
31 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
3c3bdf30 32 understands this format. That package also includes a combined
6eeb40b2 33 assembler and linker called @command{mmixal}. The mmo format has
3c3bdf30
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34 no advantages feature-wise compared to e.g. ELF. It is a simple
35 non-relocatable object format with no support for archives or
36 debugging information, except for symbol value information and
37 line numbers (which is not yet implemented in BFD). See
6eeb40b2 38 @url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
3c3bdf30
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39 information about MMIX. The ELF format is used for intermediate
40 object files in the BFD implementation.
41
42@c We want to xref the symbol table node. A feature in "chew"
43@c requires that "commands" do not contain spaces in the
44@c arguments. Hence the hyphen in "Symbol-table".
45@menu
46@* File layout::
47@* Symbol-table::
48@* mmo section mapping::
49@end menu
50
51INODE
52File layout, Symbol-table, mmo, mmo
53SUBSECTION
54 File layout
55
56 The mmo file contents is not partitioned into named sections as
57 with e.g.@: ELF. Memory areas is formed by specifying the
58 location of the data that follows. Only the memory area
59 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
60 it is used for code (and constants) and the area
61 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
62 writable data. @xref{mmo section mapping}.
63
64 Contents is entered as 32-bit words, xor:ed over previous
65 contents, always zero-initialized. A word that starts with the
66 byte @samp{0x98} forms a command called a @samp{lopcode}, where
67 the next byte distinguished between the thirteen lopcodes. The
68 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
69 the @samp{YZ} field (a 16-bit big-endian number), are used for
70 various purposes different for each lopcode. As documented in
6eeb40b2 71 @url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
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72 the lopcodes are:
73
74 There is provision for specifying ``special data'' of 65536
75 different types. We use type 80 (decimal), arbitrarily chosen the
76 same as the ELF <<e_machine>> number for MMIX, filling it with
77 section information normally found in ELF objects. @xref{mmo
78 section mapping}.
79
80 @table @code
81 @item lop_quote
82 0x98000001. The next word is contents, regardless of whether it
83 starts with 0x98 or not.
84
85 @item lop_loc
86 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
87 directive, setting the location for the next data to the next
88 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
89 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
90 and 2 for the data segment.
91
92 @item lop_skip
93 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
94
95 @item lop_fixo
96 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
97 as 64 bits into the location pointed to by the next 32-bit
98 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
99 2^56}.
100
101 @item lop_fixr
102 0x9804YYZZ. @samp{YZ} is stored into the current location plus
103 @math{2 - 4 * YZ}.
104
105 @item lop_fixrx
106 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
107 the following 32-bit word are used in a manner similar to
108 @samp{YZ} in lop_fixr: it is xor:ed into the current location
109 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
110 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
111 then @math{L = (@var{lowest 24 bits of word})}.
112
113 @item lop_file
114 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
115 32-bit words. Set the file number to @samp{Y} and the line
116 counter to 0. The next @math{Z * 4} bytes contain the file name,
117 padded with zeros if the count is not a multiple of four. The
118 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
119 all but the first occurrence.
120
121 @item lop_line
122 0x9807YYZZ. @samp{YZ} is the line number. Together with
123 lop_file, it forms the source location for the next 32-bit word.
124 Note that for each non-lopcode 32-bit word, line numbers are
125 assumed incremented by one.
126
127 @item lop_spec
128 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
129 lopcode other than lop_quote forms special data of type @samp{YZ}.
130 @xref{mmo section mapping}.
131
132 Other types than 80, (or type 80 with a content that does not
133 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
134 where @var{n} is the @samp{YZ}-type. The flags for such a
135 sections say not to allocate or load the data. The vma is 0.
136 Contents of multiple occurrences of special data @var{n} is
137 concatenated to the data of the previous lop_spec @var{n}s. The
138 location in data or code at which the lop_spec occurred is lost.
139
140 @item lop_pre
141 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
142 length of header information in 32-bit words, where the first word
143 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
144
145 @item lop_post
146 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
147 content-generating lopcodes in a program. The @samp{Z} field
148 denotes the value of @samp{rG} at the beginning of the program.
149 The following @math{256 - Z} big-endian 64-bit words are loaded
150 into global registers @samp{$G} @dots{} @samp{$255}.
151
152 @item lop_stab
153 0x980b0000. The next-to-last lopcode in a program. Must follow
154 immediately after the lop_post lopcode and its data. After this
155 lopcode follows all symbols in a compressed format
156 (@pxref{Symbol-table}).
157
158 @item lop_end
159 0x980cYYZZ. The last lopcode in a program. It must follow the
160 lop_stab lopcode and its data. The @samp{YZ} field contains the
161 number of 32-bit words of symbol table information after the
162 preceding lop_stab lopcode.
163 @end table
164
165 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
166 <<lop_fixo>> are not generated by BFD, but are handled. They are
167 generated by <<mmixal>>.
168
169EXAMPLE
170 This trivial one-label, one-instruction file:
171
172| :Main TRAP 1,2,3
173
174 can be represented this way in mmo:
175
176| 0x98090101 - lop_pre, one 32-bit word with timestamp.
177| <timestamp>
178| 0x98010002 - lop_loc, text segment, using a 64-bit address.
179| Note that mmixal does not emit this for the file above.
180| 0x00000000 - Address, high 32 bits.
181| 0x00000000 - Address, low 32 bits.
182| 0x98060002 - lop_file, 2 32-bit words for file-name.
183| 0x74657374 - "test"
184| 0x2e730000 - ".s\0\0"
185| 0x98070001 - lop_line, line 1.
186| 0x00010203 - TRAP 1,2,3
187| 0x980a00ff - lop_post, setting $255 to 0.
188| 0x00000000
189| 0x00000000
190| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
191| 0x203a4040 @xref{Symbol-table}.
192| 0x10404020
193| 0x4d206120
194| 0x69016e00
195| 0x81000000
196| 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
197
198#include "bfd.h"
199#include "sysdep.h"
200#include "libbfd.h"
201#include "libiberty.h"
202#include "elf/mmix.h"
203#include "opcode/mmix.h"
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204
205#define LOP 0x98
206#define LOP_QUOTE 0
207#define LOP_LOC 1
208#define LOP_SKIP 2
209#define LOP_FIXO 3
210#define LOP_FIXR 4
211#define LOP_FIXRX 5
212#define LOP_FILE 6
213#define LOP_LINE 7
214#define LOP_SPEC 8
215#define LOP_PRE 9
216#define LOP_POST 10
217#define LOP_STAB 11
218#define LOP_END 12
219
220#define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
221#define SPEC_DATA_SECTION 80
222#define LOP_SPEC_SECTION \
223 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
224
225/* Must be a power of two. If you change this to be >= 64k, you need a
226 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
227#define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
228
229/* An arbitrary number for the maximum length section name size. */
230#define MAX_SECTION_NAME_SIZE (1024 * 1024)
231
232/* A quite arbitrary number for the maximum length section size. */
233#define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
234
235#define MMO3_WCHAR 0x80
236#define MMO3_LEFT 0x40
237#define MMO3_MIDDLE 0x20
238#define MMO3_RIGHT 0x10
239#define MMO3_TYPEBITS 0xf
240#define MMO3_REGQUAL_BITS 0xf
241#define MMO3_UNDEF 2
242#define MMO3_DATA 8
243#define MMO3_SYMBITS 0x2f
244
245/* Put these everywhere in new code. */
246#define FATAL_DEBUG \
247 _bfd_abort (__FILE__, __LINE__, \
248 "Internal: Non-debugged code (test-case missing)")
249
250#define BAD_CASE(x) \
251 _bfd_abort (__FILE__, __LINE__, \
252 "bad case for " #x)
253
254enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
255
256/* When scanning the mmo file, a linked list of mmo_symbol
257 structures is built to represent the symbol table (if there is
258 one). */
259
260struct mmo_symbol
261 {
262 struct mmo_symbol *next;
3f9c735e 263 const char *name;
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264 bfd_vma value;
265 enum mmo_sym_type sym_type;
266 unsigned int serno;
267 };
268
269struct mmo_data_list_struct
270 {
271 struct mmo_data_list_struct *next;
272 bfd_vma where;
273 bfd_size_type size;
274 bfd_size_type allocated_size;
275 bfd_byte data[1];
276 };
277
278typedef struct mmo_data_list_struct mmo_data_list_type;
279
280struct mmo_symbol_trie
281 {
282 struct mmo_symbol_trie *left;
283 struct mmo_symbol_trie *right;
284 struct mmo_symbol_trie *middle;
285
286 bfd_byte symchar;
287
288 /* A zero name means there's nothing here. */
289 struct mmo_symbol sym;
290 };
291
292/* The mmo tdata information. */
293
294struct mmo_data_struct
295 {
296 struct mmo_symbol *symbols;
297 struct mmo_symbol *symtail;
298 asymbol *csymbols;
299
300 /* File representation of time (NULL) when this file was created. */
301 bfd_byte created[4];
302
303 /* When we're reading bytes recursively, check this occasionally.
304 Also holds write errors. */
b34976b6 305 bfd_boolean have_error;
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306
307 /* Max symbol length that may appear in the lop_stab table. Note that
308 this table might just hold a subset of symbols for not-really large
309 programs, as it can only be 65536 * 4 bytes large. */
310 int max_symbol_length;
311
312 /* Here's the symbol we build in lop_stab. */
313 char *lop_stab_symbol;
314
315 /* Index into lop_stab_symbol for the next character when parsing the
316 symbol information. */
317 int symbol_position;
318
319 /* When creating arbitrary sections, we need to count section numbers. */
320 int sec_no;
321
322 /* When writing or reading byte-wise, we need to count the bytes
323 within a 32-bit word. */
324 int byte_no;
325
326 /* We also need a buffer to hold the bytes we count reading or writing. */
327 bfd_byte buf[4];
328 };
329
330typedef struct mmo_data_struct tdata_type;
331
332struct mmo_section_data_struct
333 {
334 mmo_data_list_type *head;
335 mmo_data_list_type *tail;
336 };
337
68bfbfcc
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338#define mmo_section_data(sec) \
339 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
340
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341/* These structures are used in bfd_map_over_sections constructs. */
342
343/* Used when writing out sections; all but the register contents section
344 which is stored in reg_section. */
345struct mmo_write_sec_info
346 {
347 asection *reg_section;
b34976b6 348 bfd_boolean retval;
3c3bdf30
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349 };
350
351/* Used when trying to find a section corresponding to addr. */
352struct mmo_find_sec_info
353 {
354 asection *sec;
355 bfd_vma addr;
356 };
357
b34976b6
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358static bfd_boolean mmo_bfd_copy_private_bfd_data
359 PARAMS ((bfd *, bfd *));
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360static void mmo_write_section_unless_reg_contents
361 PARAMS ((bfd *, asection *, PTR));
b34976b6
AM
362static void mmo_find_sec_w_addr
363 PARAMS ((bfd *, asection *, PTR));
364static void mmo_find_sec_w_addr_grow
365 PARAMS ((bfd *, asection *, PTR));
366static asection *mmo_make_section
367 PARAMS ((bfd *, const char *));
368static void mmo_get_symbol_info
369 PARAMS ((bfd *, asymbol *, symbol_info *));
3c3bdf30 370static void mmo_print_symbol
b34976b6
AM
371 PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
372static void mmo_init
373 PARAMS ((void));
374static bfd_boolean mmo_mkobject
375 PARAMS ((bfd *));
376static bfd_boolean mmo_scan
377 PARAMS ((bfd *));
378static asection *mmo_decide_section
379 PARAMS ((bfd *, bfd_vma));
380static asection *mmo_get_generic_spec_data_section
381 PARAMS ((bfd *, int));
382static asection *mmo_get_spec_section
383 PARAMS ((bfd *, int));
384static INLINE bfd_byte *mmo_get_loc
385 PARAMS ((asection *, bfd_vma, int));
386static void mmo_xore_64
387 PARAMS ((asection *, bfd_vma vma, bfd_vma value));
388static void mmo_xore_32
389 PARAMS ((asection *, bfd_vma vma, unsigned int));
390static void mmo_xore_16
391 PARAMS ((asection *, bfd_vma vma, unsigned int));
392static const bfd_target *mmo_object_p
393 PARAMS ((bfd *));
394static void mmo_map_set_sizes
395 PARAMS ((bfd *, asection *, PTR));
396static bfd_boolean mmo_get_symbols
397 PARAMS ((bfd *));
398static bfd_boolean mmo_create_symbol
399 PARAMS ((bfd *, const char *, bfd_vma, enum mmo_sym_type, unsigned int));
400static bfd_boolean mmo_get_section_contents
3c3bdf30 401 PARAMS ((bfd *, asection *, PTR, file_ptr, bfd_size_type));
b34976b6
AM
402static long mmo_get_symtab_upper_bound
403 PARAMS ((bfd *));
6cee3f79 404static long mmo_canonicalize_symtab
b34976b6
AM
405 PARAMS ((bfd *, asymbol **));
406static void mmo_get_symbol_info
407 PARAMS ((bfd *, asymbol *, symbol_info *));
408static void mmo_print_symbol
409 PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
410static bfd_boolean mmo_set_section_contents
0f867abe 411 PARAMS ((bfd *, sec_ptr, const PTR, file_ptr, bfd_size_type));
b34976b6
AM
412static int mmo_sizeof_headers
413 PARAMS ((bfd *, bfd_boolean));
414static long mmo_get_reloc_upper_bound
415 PARAMS ((bfd *, asection *));
3c3bdf30 416
b34976b6
AM
417static bfd_boolean mmo_internal_write_header
418 PARAMS ((bfd *));
419static bfd_boolean mmo_internal_write_post
420 PARAMS ((bfd *, int, asection *));
421static bfd_boolean mmo_internal_add_3_sym
422 PARAMS ((bfd *, struct mmo_symbol_trie *, const struct mmo_symbol *));
3c3bdf30 423static unsigned int mmo_internal_3_length
b34976b6 424 PARAMS ((bfd *, struct mmo_symbol_trie *));
3c3bdf30 425static void mmo_internal_3_dump
b34976b6
AM
426 PARAMS ((bfd *, struct mmo_symbol_trie *));
427static void mmo_beb128_out
428 PARAMS ((bfd *, int, int));
429static bfd_boolean mmo_internal_write_section
3c3bdf30 430 PARAMS ((bfd *, asection *));
b34976b6
AM
431static void mmo_write_tetra
432 PARAMS ((bfd *, unsigned int));
433static void mmo_write_tetra_raw
434 PARAMS ((bfd *, unsigned int));
435static void mmo_write_octa
436 PARAMS ((bfd *, bfd_vma));
437static void mmo_write_octa_raw
438 PARAMS ((bfd *, bfd_vma));
439static bfd_boolean mmo_write_chunk
3f9c735e 440 PARAMS ((bfd *, const bfd_byte *, unsigned int));
b34976b6
AM
441static bfd_boolean mmo_flush_chunk
442 PARAMS ((bfd *));
443static bfd_boolean mmo_write_loc_chunk
3f9c735e 444 PARAMS ((bfd *, bfd_vma, const bfd_byte *, unsigned int, bfd_vma *));
b34976b6 445static bfd_boolean mmo_write_chunk_list
3c3bdf30 446 PARAMS ((bfd *, mmo_data_list_type *));
b34976b6
AM
447static bfd_boolean mmo_write_loc_chunk_list
448 PARAMS ((bfd *, mmo_data_list_type *));
449static bfd_boolean mmo_write_symbols_and_terminator
450 PARAMS ((bfd *));
451static flagword mmo_sec_flags_from_bfd_flags
452 PARAMS ((flagword));
453static flagword bfd_sec_flags_from_mmo_flags
454 PARAMS ((flagword));
455static bfd_byte mmo_get_byte
456 PARAMS ((bfd *));
457static void mmo_write_byte
458 PARAMS ((bfd *, bfd_byte));
459static bfd_boolean mmo_new_section_hook
460 PARAMS ((bfd *, asection *));
461static int mmo_sort_mmo_symbols
462 PARAMS ((const PTR, const PTR));
463static bfd_boolean mmo_write_object_contents
464 PARAMS ((bfd *));
3c3bdf30
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465static long mmo_canonicalize_reloc
466 PARAMS ((bfd *, sec_ptr, arelent **, asymbol **));
467
468/* Global "const" variables initialized once. Must not depend on
469 particular input or caller; put such things into the bfd or elsewhere.
470 Look ma, no static per-invocation data! */
471
472static unsigned
473char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
474 codes; sorry EBCDIC:ers!). */
475 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
476 /* Digits. */
477 + 10
478 /* ':' and '_'. */
479 + 1 + 1
480 /* Codes higher than 126. */
481 + 256 - 126
482 /* Ending zero. */
483 + 1];
484
485
486/* Get section SECNAME or create one if it doesn't exist. When creating
487 one, new memory for the name is allocated. */
488
489static asection *
490mmo_make_section (abfd, secname)
491 bfd *abfd;
3f9c735e 492 const char *secname;
3c3bdf30
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493{
494 asection *sec = bfd_get_section_by_name (abfd, secname);
495
496 if (sec == NULL)
497 {
498 char *newsecname = strdup (secname);
499
500 if (newsecname == NULL)
501 {
502 (*_bfd_error_handler)
503 (_("%s: No core to allocate section name %s\n"),
504 bfd_get_filename (abfd), secname);
505 bfd_set_error (bfd_error_system_call);
506 return NULL;
507 }
508 sec = bfd_make_section (abfd, newsecname);
509 }
510
511 return sec;
512}
513
514/* Nothing to do, but keep as a placeholder if we need it.
515 Note that state that might differ between bfd:s must not be initialized
516 here, nor must it be static. Add it to tdata information instead. */
517
518static void
519mmo_init ()
520{
b34976b6 521 static bfd_boolean inited = FALSE;
3c3bdf30
NC
522 int i = 0;
523 int j = 0;
524 static const char letters[]
525 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
526
82e51918 527 if (inited)
930b4cb2 528 return;
b34976b6 529 inited = TRUE;
3c3bdf30
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530
531 /* Fill in the set of valid symbol characters. */
532 strcpy (valid_mmo_symbol_character_set, letters);
533 i = strlen (letters);
534
535 for (j = 126; j < 256; j++)
536 valid_mmo_symbol_character_set[i++] = j;
537}
538
539/* Check whether an existing file is an mmo file. */
540
3f9c735e 541static const bfd_target *
3c3bdf30
NC
542mmo_object_p (abfd)
543 bfd *abfd;
544{
545 struct stat statbuf;
546 bfd_byte b[4];
547
548 mmo_init ();
549
550 if (bfd_stat (abfd, &statbuf) < 0
551 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
552 || bfd_bread (b, 4, abfd) != 4)
553 goto bad_final;
554
555 /* All mmo files are a multiple of four bytes long.
556 Only recognize version one. */
557 if ((statbuf.st_size % 4) != 0
558 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
559 goto bad_format;
560
561 /* Get the last 32-bit word. */
562 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
563 || bfd_bread (b, 4, abfd) != 4)
564 goto bad_final;
565
566 /* Check if the file ends in a lop_end lopcode. */
567 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
568 goto bad_format;
569
570 /* Compute an upper bound on the max symbol length. Not really
571 important as all of the symbol information can only be 256k. */
572 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
573 abfd->tdata.mmo_data->lop_stab_symbol
574 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
575
576 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
577 {
578 (*_bfd_error_handler)
579 (_("%s: No core to allocate a symbol %d bytes long\n"),
580 bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
581 goto bad_final;
582 }
583
584 /* Read in everything. */
585 if (! mmo_scan (abfd))
586 goto bad_format_free;
587
588 if (abfd->symcount > 0)
589 abfd->flags |= HAS_SYMS;
590
591 /* You'll have to tweak this if you want to use this format for other
592 arches (not recommended due to its small-size limitations). Look at
593 the ELF format for how to make it target-generic. */
594 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
595 goto bad_format_free;
596
597 return abfd->xvec;
598
599 bad_format_free:
600 free (abfd->tdata.mmo_data->lop_stab_symbol);
601 bad_format:
602 bfd_set_error (bfd_error_wrong_format);
603 bad_final:
604 return NULL;
605}
606
607/* Set up the mmo tdata information. */
608
b34976b6 609static bfd_boolean
3c3bdf30
NC
610mmo_mkobject (abfd)
611 bfd *abfd;
612{
613 mmo_init ();
614
615 if (abfd->tdata.mmo_data == NULL)
616 {
617 time_t created;
618
619 /* All fields are zero-initialized, so we don't have to explicitly
620 initialize most. */
621 tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
622 if (tdata == NULL)
b34976b6 623 return FALSE;
3c3bdf30
NC
624
625 created = time (NULL);
626 bfd_put_32 (abfd, created, tdata->created);
627
628 abfd->tdata.mmo_data = tdata;
629 }
630
b34976b6 631 return TRUE;
3c3bdf30
NC
632}
633
b34976b6 634static bfd_boolean
3c3bdf30
NC
635mmo_bfd_copy_private_bfd_data (ibfd, obfd)
636 bfd *ibfd;
637 bfd *obfd;
638{
639 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
640 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
b34976b6 641 return TRUE;
3c3bdf30
NC
642
643 /* Copy the time the copied-from file was created. If people want the
644 time the file was last *modified*, they have that in the normal file
645 information. */
646 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
647 sizeof (obfd->tdata.mmo_data->created));
b34976b6 648 return TRUE;
3c3bdf30
NC
649}
650
651/* Helper functions for mmo_decide_section, used through
652 bfd_map_over_sections. */
653
654static void
655mmo_find_sec_w_addr (abfd, sec, p)
656 bfd *abfd ATTRIBUTE_UNUSED;
657 asection *sec;
658 PTR p;
659{
660 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
661 bfd_vma vma = bfd_get_section_vma (abfd, sec);
662
663 /* Ignore sections that aren't loaded. */
664 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
665 != (SEC_LOAD | SEC_ALLOC))
666 return;
667
eea6121a 668 if (infop->addr >= vma && infop->addr < vma + sec->size)
3c3bdf30
NC
669 infop->sec = sec;
670}
671
672static void
673mmo_find_sec_w_addr_grow (abfd, sec, p)
674 bfd *abfd ATTRIBUTE_UNUSED;
675 asection *sec;
676 PTR p;
677{
678 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
679 bfd_vma vma = bfd_get_section_vma (abfd, sec);
680
681 /* Ignore sections that aren't loaded. */
682 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
683 != (SEC_LOAD | SEC_ALLOC))
684 return;
685
686 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
687 infop->sec = sec;
688}
689
690/* Find a section that corresponds to a VMA. Automatically create .text
691 or .data and set current section to it, depending on what vma. If we
692 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
693 increasing number. */
694
695static asection *
696mmo_decide_section (abfd, vma)
697 bfd *abfd;
698 bfd_vma vma;
699{
700 asection *sec = NULL;
701 char sec_name[sizeof (".MMIX.sec.") + 20];
702 struct mmo_find_sec_info info;
703
704 info.addr = vma;
705 info.sec = NULL;
706
707 /* First see if there's a section that would match exactly. */
708 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
709
710 if (info.sec != NULL)
711 return info.sec;
712
713 /* If there's no such section, try and expand one of the existing ones,
714 up to a limit. Make sure we have .text and .data before we try that;
715 create them corresponding to expected addresses and set flags to make
716 them match the "loaded and with contents" expectation. */
717 if ((vma >> 56) == 0)
718 {
719 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
720
721 if (sec == NULL)
722 return NULL;
723
724 if (! sec->user_set_vma)
725 bfd_set_section_vma (abfd, sec, vma);
726 if (! bfd_set_section_flags (abfd, sec,
727 bfd_get_section_flags (abfd, sec)
728 | SEC_CODE | SEC_LOAD | SEC_ALLOC))
729 return NULL;
730 }
731 else if ((vma >> 56) == 0x20)
732 {
733 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
734
735 if (sec == NULL)
736 return NULL;
737
738 if (! sec->user_set_vma)
739 bfd_set_section_vma (abfd, sec, vma);
740 if (! bfd_set_section_flags (abfd, sec,
741 bfd_get_section_flags (abfd, sec)
742 | SEC_LOAD | SEC_ALLOC))
743 return NULL;
744 }
745
746 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
747
748 if (info.sec != NULL)
749 return info.sec;
750
751 /* If there's still no suitable section, make a new one. */
752 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
753 sec = mmo_make_section (abfd, sec_name);
754 if (! sec->user_set_vma)
755 bfd_set_section_vma (abfd, sec, vma);
756
757 if (! bfd_set_section_flags (abfd, sec,
758 bfd_get_section_flags (abfd, sec)
759 | SEC_LOAD | SEC_ALLOC))
760 return NULL;
761 return sec;
762}
763
764/* Xor in a 64-bit value VALUE at VMA. */
765
766static INLINE void
767mmo_xore_64 (sec, vma, value)
768 asection *sec;
769 bfd_vma vma;
770 bfd_vma value;
771{
772 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
773 bfd_vma prev = bfd_get_64 (sec->owner, loc);
774
775 value ^= prev;
776 bfd_put_64 (sec->owner, value, loc);
777}
778
779/* Xor in a 32-bit value VALUE at VMA. */
780
781static INLINE void
782mmo_xore_32 (sec, vma, value)
783 asection *sec;
784 bfd_vma vma;
785 unsigned int value;
786{
787 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
788 unsigned int prev = bfd_get_32 (sec->owner, loc);
789
790 value ^= prev;
791 bfd_put_32 (sec->owner, value, loc);
792}
793
794/* Xor in a 16-bit value VALUE at VMA. */
795
796static INLINE void
797mmo_xore_16 (sec, vma, value)
798 asection *sec;
799 bfd_vma vma;
800 unsigned int value;
801{
802 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
803 unsigned int prev = bfd_get_16 (sec->owner, loc);
804
805 value ^= prev;
806 bfd_put_16 (sec->owner, value, loc);
807}
808
809/* Write a 32-bit word to output file, no lop_quote generated. */
810
811static INLINE void
812mmo_write_tetra_raw (abfd, value)
813 bfd *abfd;
814 unsigned int value;
815{
816 bfd_byte buf[4];
817
818 bfd_put_32 (abfd, value, buf);
819
820 if (bfd_bwrite ((PTR) buf, 4, abfd) != 4)
b34976b6 821 abfd->tdata.mmo_data->have_error = TRUE;
3c3bdf30
NC
822}
823
824/* Write a 32-bit word to output file; lop_quote if necessary. */
825
826static INLINE void
827mmo_write_tetra (abfd, value)
828 bfd *abfd;
829 unsigned int value;
830{
831 if (((value >> 24) & 0xff) == LOP)
832 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
833
834 mmo_write_tetra_raw (abfd, value);
835}
836
837/* Write a 64-bit word to output file, perhaps with lop_quoting. */
838
839static INLINE void
840mmo_write_octa (abfd, value)
841 bfd *abfd;
842 bfd_vma value;
843{
844 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
845 mmo_write_tetra (abfd, (unsigned int) value);
846}
847
848/* Write a 64-bit word to output file, without lop_quoting. */
849
850static INLINE void
851mmo_write_octa_raw (abfd, value)
852 bfd *abfd;
853 bfd_vma value;
854{
855 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
856 mmo_write_tetra_raw (abfd, (unsigned int) value);
857}
858
dfa36a69
HPN
859/* Write quoted contents. Intended to be called multiple times in
860 sequence, followed by a call to mmo_flush_chunk. */
3c3bdf30 861
b34976b6 862static INLINE bfd_boolean
3c3bdf30
NC
863mmo_write_chunk (abfd, loc, len)
864 bfd *abfd;
3f9c735e 865 const bfd_byte *loc;
3c3bdf30
NC
866 unsigned int len;
867{
b34976b6 868 bfd_boolean retval = TRUE;
dfa36a69
HPN
869
870 /* Fill up a tetra from bytes remaining from a previous chunk. */
871 if (abfd->tdata.mmo_data->byte_no != 0)
872 {
873 while (abfd->tdata.mmo_data->byte_no < 4 && len != 0)
874 {
875 abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no++] = *loc++;
876 len--;
877 }
878
879 if (abfd->tdata.mmo_data->byte_no == 4)
880 {
881 mmo_write_tetra (abfd,
882 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
883 abfd->tdata.mmo_data->byte_no = 0;
884 }
885 }
3c3bdf30
NC
886
887 while (len >= 4)
888 {
889 if (loc[0] == LOP)
890 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
891
82e51918
AM
892 retval = (retval
893 && ! abfd->tdata.mmo_data->have_error
894 && 4 == bfd_bwrite ((PTR) loc, 4, abfd));
3c3bdf30
NC
895
896 loc += 4;
897 len -= 4;
898 }
899
900 if (len)
901 {
dfa36a69
HPN
902 memcpy (abfd->tdata.mmo_data->buf, loc, len);
903 abfd->tdata.mmo_data->byte_no = len;
3c3bdf30
NC
904 }
905
82e51918 906 if (! retval)
b34976b6 907 abfd->tdata.mmo_data->have_error = TRUE;
3c3bdf30
NC
908 return retval;
909}
910
dfa36a69
HPN
911/* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
912 4 bytes. */
913
b34976b6 914static INLINE bfd_boolean
dfa36a69
HPN
915mmo_flush_chunk (abfd)
916 bfd *abfd;
917{
918 if (abfd->tdata.mmo_data->byte_no != 0)
919 {
920 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
921 0, 4 - abfd->tdata.mmo_data->byte_no);
922 mmo_write_tetra (abfd,
923 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
924 abfd->tdata.mmo_data->byte_no = 0;
925 }
926
82e51918 927 return ! abfd->tdata.mmo_data->have_error;
dfa36a69
HPN
928}
929
3c3bdf30
NC
930/* Same, but from a list. */
931
b34976b6 932static INLINE bfd_boolean
3c3bdf30
NC
933mmo_write_chunk_list (abfd, datap)
934 bfd *abfd;
935 mmo_data_list_type *datap;
936{
937 for (; datap != NULL; datap = datap->next)
938 if (! mmo_write_chunk (abfd, datap->data, datap->size))
b34976b6 939 return FALSE;
3c3bdf30 940
dfa36a69 941 return mmo_flush_chunk (abfd);
3c3bdf30
NC
942}
943
dfa36a69
HPN
944/* Write a lop_loc and some contents. A caller needs to call
945 mmo_flush_chunk after calling this function. The location is only
946 output if different than *LAST_VMAP, which is updated after this call. */
3c3bdf30 947
b34976b6 948static bfd_boolean
dfa36a69 949mmo_write_loc_chunk (abfd, vma, loc, len, last_vmap)
3c3bdf30
NC
950 bfd *abfd;
951 bfd_vma vma;
3f9c735e 952 const bfd_byte *loc;
3c3bdf30 953 unsigned int len;
dfa36a69 954 bfd_vma *last_vmap;
3c3bdf30 955{
3c3bdf30
NC
956 /* Find an initial and trailing section of zero tetras; we don't need to
957 write out zeros. FIXME: When we do this, we should emit section size
dfa36a69 958 and address specifiers, else objcopy can't always perform an identity
8d28f606
HPN
959 translation. Only do this if we *don't* have left-over data from a
960 previous write or the vma of this chunk is *not* the next address,
961 because then data isn't tetrabyte-aligned and we're concatenating to
962 that left-over data. */
963
964 if (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)
3c3bdf30 965 {
8d28f606
HPN
966 while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
967 {
968 vma += 4;
969 len -= 4;
970 loc += 4;
971 }
3c3bdf30 972
8d28f606
HPN
973 while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
974 len -= 4;
975 }
3c3bdf30 976
dfa36a69
HPN
977 /* Only write out the location if it's different than the one the caller
978 (supposedly) previously handled, accounting for omitted leading zeros. */
979 if (vma != *last_vmap)
980 {
981 /* We might be in the middle of a sequence. */
982 mmo_flush_chunk (abfd);
983
984 /* We always write the location as 64 bits; no use saving bytes
985 here. */
986 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
987 mmo_write_octa_raw (abfd, vma);
988 }
989
990 /* Update to reflect end of this chunk, with trailing zeros omitted. */
991 *last_vmap = vma + len;
992
82e51918
AM
993 return (! abfd->tdata.mmo_data->have_error
994 && mmo_write_chunk (abfd, loc, len));
3c3bdf30
NC
995}
996
997/* Same, but from a list. */
998
b34976b6 999static INLINE bfd_boolean
3c3bdf30
NC
1000mmo_write_loc_chunk_list (abfd, datap)
1001 bfd *abfd;
1002 mmo_data_list_type *datap;
1003{
dfa36a69
HPN
1004 /* Get an address different than the address of the first chunk. */
1005 bfd_vma last_vma = datap ? datap->where - 1 : 0;
1006
3c3bdf30 1007 for (; datap != NULL; datap = datap->next)
dfa36a69
HPN
1008 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
1009 &last_vma))
b34976b6 1010 return FALSE;
3c3bdf30 1011
dfa36a69 1012 return mmo_flush_chunk (abfd);
3c3bdf30
NC
1013}
1014
1015/* Make a .MMIX.spec_data.N section. */
1016
1017static asection *
1018mmo_get_generic_spec_data_section (abfd, spec_data_number)
1019 bfd *abfd;
1020 int spec_data_number;
1021{
1022 asection *sec;
1023 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
1024 = MMIX_OTHER_SPEC_SECTION_PREFIX;
1025
1026 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1027 "%d", spec_data_number);
1028
1029 sec = mmo_make_section (abfd, secname);
1030
1031 return sec;
1032}
1033
1034/* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1035 ourselves, parse some of its data to get at the section name. */
1036
1037static asection *
1038mmo_get_spec_section (abfd, spec_data_number)
1039 bfd *abfd;
1040 int spec_data_number;
1041{
1042 bfd_byte *secname;
1043 asection *sec;
1044 bfd_byte buf[4];
1045 unsigned int secname_length;
1046 unsigned int i;
1047 bfd_vma section_length;
1048 bfd_vma section_vma;
1049 mmo_data_list_type *loc;
1050 flagword flags;
1051 long orig_pos;
1052
1053 /* If this isn't the "special" special data, then make a placeholder
1054 section. */
1055 if (spec_data_number != SPEC_DATA_SECTION)
1056 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1057
1058 /* Seek back to this position if there was a format error. */
1059 orig_pos = bfd_tell (abfd);
1060
1061 /* Read the length (in 32-bit words). */
1062 if (bfd_bread (buf, 4, abfd) != 4)
1063 goto format_error;
1064
1065 if (buf[0] == LOP)
1066 {
1067 if (buf[1] != LOP_QUOTE)
1068 goto format_error;
1069
1070 if (bfd_bread (buf, 4, abfd) != 4)
1071 goto format_error;
1072 }
1073
1074 /* We don't care to keep the name length accurate. It's
1075 zero-terminated. */
1076 secname_length = bfd_get_32 (abfd, buf) * 4;
1077
1078 /* Check section name length for sanity. */
1079 if (secname_length > MAX_SECTION_NAME_SIZE)
1080 goto format_error;
1081
1082 /* This should be free'd regardless if a section is created. */
1083 secname = bfd_malloc (secname_length + 1);
1084 secname[secname_length] = 0;
1085
1086 for (i = 0; i < secname_length / 4; i++)
1087 {
1088 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1089 goto format_error_free;
1090
1091 if (secname[i * 4] == LOP)
1092 {
1093 /* A bit of overkill, but we handle char 0x98 in a section name,
1094 and recognize misparsing. */
1095 if (secname[i * 4 + 1] != LOP_QUOTE
1096 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1097 /* Whoops. We thought this was a name, and now we found a
1098 non-lop_quote lopcode before we parsed the whole length of
1099 the name. Signal end-of-file in the same manner. */
1100 goto format_error_free;
1101 }
1102 }
1103
1104 /* Get the section flags. */
1105 if (bfd_bread (buf, 4, abfd) != 4
1106 || (buf[0] == LOP
1107 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1108 goto format_error_free;
1109
1110 flags = bfd_get_32 (abfd, buf);
1111
1112 /* Get the section length. */
1113 if (bfd_bread (buf, 4, abfd) != 4
1114 || (buf[0] == LOP
1115 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1116 goto format_error_free;
1117
1118 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1119
1120 /* That's the first, high-part. Now get the low part. */
1121
1122 if (bfd_bread (buf, 4, abfd) != 4
1123 || (buf[0] == LOP
1124 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1125 goto format_error_free;
1126
1127 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1128
1129 /* Check the section length for sanity. */
1130 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1131 goto format_error_free;
1132
1133 /* Get the section VMA. */
1134 if (bfd_bread (buf, 4, abfd) != 4
1135 || (buf[0] == LOP
1136 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1137 goto format_error_free;
1138
1139 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1140
1141 /* That's the first, high-part. Now get the low part. */
1142 if (bfd_bread (buf, 4, abfd) != 4
1143 || (buf[0] == LOP
1144 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1145 goto format_error_free;
1146
1147 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1148
1149 sec = mmo_make_section (abfd, secname);
1150 free (secname);
1151 if (sec == NULL)
1152 goto format_error;
1153
1154 /* We allocate a buffer here for the advertised size, with head room for
1155 tetrabyte alignment. */
1156 loc = bfd_zmalloc (section_length + 3
1157 + sizeof (struct mmo_data_list_struct));
1158 if (loc == NULL)
1159 goto format_error;
1160
1161 /* Use a TETRA-rounded size for the allocated buffer; we set the
1162 "visible" section size below. */
1163 loc->size = (section_length + 3) & ~3;
1164
1165 /* Add in the section flags we found to those bfd entered during this
1166 process and set the contents. */
1167 if (! bfd_set_section_flags (abfd, sec,
1168 bfd_sec_flags_from_mmo_flags (flags)
1169 | bfd_get_section_flags (abfd, sec)
1170 | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
eea6121a 1171 || ! bfd_set_section_size (abfd, sec, sec->size + section_length)
3c3bdf30
NC
1172 /* Set VMA only for the first occurrence. */
1173 || (! sec->user_set_vma
1174 && ! bfd_set_section_vma (abfd, sec, section_vma)))
1175 {
1176 /* If we get an error for any of the calls above, signal more than
1177 just a format error for the spec section. */
1178 return NULL;
1179 }
1180
1181 loc->next = NULL;
68bfbfcc
AM
1182 if (mmo_section_data (sec)->tail != NULL)
1183 mmo_section_data (sec)->tail->next = loc;
3c3bdf30 1184 else
68bfbfcc
AM
1185 mmo_section_data (sec)->head = loc;
1186 mmo_section_data (sec)->tail = loc;
3c3bdf30
NC
1187 loc->where = section_vma;
1188
1189 return sec;
1190
1191 format_error_free:
1192 free (secname);
1193 format_error:
1194 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1195 return NULL;
1196
1197 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1198}
1199
1200/* Read a byte, but read from file in multiples of 32-bit words. */
1201
1202static bfd_byte
1203mmo_get_byte (abfd)
1204 bfd *abfd;
1205{
1206 bfd_byte retval;
1207
1208 if (abfd->tdata.mmo_data->byte_no == 0)
1209 {
82e51918 1210 if (! abfd->tdata.mmo_data->have_error
3c3bdf30
NC
1211 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1212 {
b34976b6 1213 abfd->tdata.mmo_data->have_error = TRUE;
3c3bdf30
NC
1214
1215 /* A value somewhat safe against tripping on some inconsistency
1216 when mopping up after this error. */
1217 return 128;
1218 }
1219 }
1220
1221 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1222 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1223
1224 return retval;
1225}
1226
1227/* Write a byte, in multiples of 32-bit words. */
1228
1229static void
1230mmo_write_byte (abfd, value)
1231 bfd *abfd;
1232 bfd_byte value;
1233{
1234 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1235 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1236 {
82e51918 1237 if (! abfd->tdata.mmo_data->have_error
3c3bdf30 1238 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
b34976b6 1239 abfd->tdata.mmo_data->have_error = TRUE;
3c3bdf30
NC
1240 }
1241}
1242
1243/* Create a symbol. */
1244
b34976b6 1245static bfd_boolean
3c3bdf30
NC
1246mmo_create_symbol (abfd, symname, addr, sym_type, serno)
1247 bfd *abfd;
3f9c735e 1248 const char *symname;
3c3bdf30
NC
1249 bfd_vma addr;
1250 enum mmo_sym_type sym_type;
1251 unsigned int serno;
1252{
1253 struct mmo_symbol *n;
1254
1255 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1256 if (n == NULL)
b34976b6 1257 return FALSE;
3c3bdf30
NC
1258
1259 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1260 if (n->name == NULL)
b34976b6 1261 return FALSE;
3c3bdf30
NC
1262
1263 strcpy ((PTR) n->name, symname);
1264
1265 n->value = addr;
1266 n->sym_type = sym_type;
1267 n->serno = serno;
1268
1269 if (abfd->tdata.mmo_data->symbols == NULL)
1270 abfd->tdata.mmo_data->symbols = n;
1271 else
1272 abfd->tdata.mmo_data->symtail->next = n;
1273 abfd->tdata.mmo_data->symtail = n;
1274 n->next = NULL;
1275
1276 ++abfd->symcount;
1277
1278 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1279 section, as it's the one place we're sure to pass when reading a mmo
1280 object. For written objects, we do it while setting the symbol
1281 table. */
1282 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1283 && bfd_get_start_address (abfd) != addr)
1284 {
1285 (*_bfd_error_handler)
1286 (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
1287 bfd_get_filename (abfd));
1288 bfd_set_error (bfd_error_bad_value);
b34976b6 1289 return FALSE;
3c3bdf30
NC
1290 }
1291
b34976b6 1292 return TRUE;
3c3bdf30
NC
1293}
1294
1295/* Read in symbols. */
1296
b34976b6 1297static bfd_boolean
3c3bdf30
NC
1298mmo_get_symbols (abfd)
1299 bfd *abfd;
1300{
1301/*
1302INODE
1303Symbol-table, mmo section mapping, File layout, mmo
1304SUBSECTION
1305 Symbol table format
1306
1307 From mmixal.w (or really, the generated mmixal.tex) in
6eeb40b2 1308 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
3c3bdf30
NC
1309 ``Symbols are stored and retrieved by means of a @samp{ternary
1310 search trie}, following ideas of Bentley and Sedgewick. (See
1311 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1312 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1313 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1314 character, and there are branches to subtries for the cases where
1315 a given character is less than, equal to, or greater than the
1316 character in the trie. There also is a pointer to a symbol table
1317 entry if a symbol ends at the current node.''
1318
1319 So it's a tree encoded as a stream of bytes. The stream of bytes
1320 acts on a single virtual global symbol, adding and removing
1321 characters and signalling complete symbol points. Here, we read
1322 the stream and create symbols at the completion points.
1323
1324 First, there's a control byte <<m>>. If any of the listed bits
1325 in <<m>> is nonzero, we execute what stands at the right, in
1326 the listed order:
1327
1328| (MMO3_LEFT)
1329| 0x40 - Traverse left trie.
1330| (Read a new command byte and recurse.)
1331|
1332| (MMO3_SYMBITS)
1333| 0x2f - Read the next byte as a character and store it in the
1334| current character position; increment character position.
1335| Test the bits of <<m>>:
1336|
1337| (MMO3_WCHAR)
1338| 0x80 - The character is 16-bit (so read another byte,
1339| merge into current character.
1340|
1341| (MMO3_TYPEBITS)
1342| 0xf - We have a complete symbol; parse the type, value
1343| and serial number and do what should be done
1344| with a symbol. The type and length information
1345| is in j = (m & 0xf).
1346|
1347| (MMO3_REGQUAL_BITS)
1348| j == 0xf: A register variable. The following
1349| byte tells which register.
1350| j <= 8: An absolute symbol. Read j bytes as the
1351| big-endian number the symbol equals.
1352| A j = 2 with two zero bytes denotes an
1353| unknown symbol.
1354| j > 8: As with j <= 8, but add (0x20 << 56)
1355| to the value in the following j - 8
1356| bytes.
1357|
1358| Then comes the serial number, as a variant of
1359| uleb128, but better named ubeb128:
1360| Read bytes and shift the previous value left 7
1361| (multiply by 128). Add in the new byte, repeat
1362| until a byte has bit 7 set. The serial number
1363| is the computed value minus 128.
1364|
1365| (MMO3_MIDDLE)
1366| 0x20 - Traverse middle trie. (Read a new command byte
1367| and recurse.) Decrement character position.
1368|
1369| (MMO3_RIGHT)
1370| 0x10 - Traverse right trie. (Read a new command byte and
1371| recurse.)
1372
1373 Let's look again at the <<lop_stab>> for the trivial file
1374 (@pxref{File layout}).
1375
1376| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1377| 0x203a4040
1378| 0x10404020
1379| 0x4d206120
1380| 0x69016e00
1381| 0x81000000
1382
1383 This forms the trivial trie (note that the path between ``:'' and
1384 ``M'' is redundant):
1385
1386| 203a ":"
1387| 40 /
1388| 40 /
1389| 10 \
1390| 40 /
1391| 40 /
1392| 204d "M"
1393| 2061 "a"
1394| 2069 "i"
1395| 016e "n" is the last character in a full symbol, and
1396| with a value represented in one byte.
1397| 00 The value is 0.
1398| 81 The serial number is 1. */
1399
1400 bfd_byte m = mmo_get_byte (abfd);
1401
1402 /* Check first if we have a bad hair day. */
82e51918 1403 if (abfd->tdata.mmo_data->have_error)
b34976b6 1404 return FALSE;
3c3bdf30
NC
1405
1406 if (m & MMO3_LEFT)
1407 /* Traverse left trie. */
1408 mmo_get_symbols (abfd);
1409
1410 if (m & MMO3_SYMBITS)
1411 {
1412 bfd_byte c = mmo_get_byte (abfd);
1413 bfd_byte j = m & MMO3_TYPEBITS;
1414 bfd_vma addr = 0;
1415 enum mmo_sym_type sym_type;
1416 unsigned int serno = 0;
1417 bfd_byte k;
1418
1419 if (m & MMO3_WCHAR)
1420 {
1421 bfd_byte c2 = mmo_get_byte (abfd);
1422
1423 /* A two-byte character. We can't grok this, but neither can
1424 mmotype, for other cases than the second byte being zero. */
1425
1426 if (c != 0)
1427 {
1428 abfd->tdata.mmo_data->lop_stab_symbol
1429 [abfd->tdata.mmo_data->symbol_position] = 0;
1430
1431 (*_bfd_error_handler)
1432 (_("%s: unsupported wide character sequence\
1433 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1434 bfd_get_filename (abfd), c, c2,
1435 abfd->tdata.mmo_data->lop_stab_symbol);
1436 bfd_set_error (bfd_error_bad_value);
b34976b6
AM
1437 abfd->tdata.mmo_data->have_error = TRUE;
1438 return FALSE;
3c3bdf30
NC
1439 }
1440 else
1441 c = c2;
1442 }
1443
1444 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1445 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1446
1447 if (j & MMO3_REGQUAL_BITS)
1448 {
1449 if (j == MMO3_REGQUAL_BITS)
1450 {
1451 sym_type = mmo_reg_sym;
1452 addr = mmo_get_byte (abfd);
1453 }
1454 else if (j <= 8)
1455 {
1456 unsigned int i;
1457
1458 for (i = 0; i < j; i++)
1459 addr = (addr << 8) + mmo_get_byte (abfd);
1460
1461 if (addr == 0 && j == MMO3_UNDEF)
1462 sym_type = mmo_undef_sym;
1463 else
1464 sym_type = mmo_abs_sym;
1465 }
1466 else
1467 {
1468 unsigned int i;
1469
1470 for (i = MMO3_DATA; i < j; i++)
1471 addr = (addr << 8) + mmo_get_byte (abfd);
1472
1473 addr += (bfd_vma) 0x20 << 56;
1474 sym_type = mmo_data_sym;
1475 }
1476
1477 /* Get the serial number. */
1478 do
1479 {
1480 k = mmo_get_byte (abfd);
1481 serno = (serno << 7) + k;
1482 }
1483 while (k < 128);
1484 serno -= 128;
1485
1486 /* Got it. Now enter it. Skip a leading ":". */
82e51918 1487 if (! abfd->tdata.mmo_data->have_error
3c3bdf30
NC
1488 && ! mmo_create_symbol (abfd,
1489 abfd->tdata.mmo_data->lop_stab_symbol
1490 + 1,
1491 addr, sym_type, serno))
b34976b6 1492 abfd->tdata.mmo_data->have_error = TRUE;
3c3bdf30
NC
1493 }
1494
1495 if (m & MMO3_MIDDLE)
1496 /* Traverse middle trie. */
1497 mmo_get_symbols (abfd);
1498
1499 abfd->tdata.mmo_data->symbol_position--;
1500 }
1501
1502 if (m & MMO3_RIGHT)
1503 /* Traverse right trie. */
1504 mmo_get_symbols (abfd);
1505
82e51918 1506 return ! abfd->tdata.mmo_data->have_error;
3c3bdf30
NC
1507}
1508
1509/* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1510 is in section SEC. Adjust and reallocate zero-initialized contents.
1511 If there's new contents, allocate to the next multiple of
1512 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1513
1514static INLINE bfd_byte *
1515mmo_get_loc (sec, vma, size)
1516 asection *sec;
1517 bfd_vma vma;
1518 int size;
1519{
1520 bfd_size_type allocated_size;
68bfbfcc 1521 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
3c3bdf30
NC
1522 struct mmo_data_list_struct *datap = sdatap->head;
1523 struct mmo_data_list_struct *entry;
1524
dfa36a69
HPN
1525 /* First search the list to see if we have the requested chunk in one
1526 piece, or perhaps if we have a suitable chunk with room to fit. */
3c3bdf30
NC
1527 for (; datap != NULL; datap = datap->next)
1528 {
1529 if (datap->where <= vma
1530 && datap->where + datap->size >= vma + size)
1531 return datap->data + vma - datap->where;
1532 else if (datap->where <= vma
1533 && datap->where + datap->allocated_size >= vma + size
1534 /* Only munch on the "allocated size" if it does not
1535 overlap the next chunk. */
1536 && (datap->next == NULL || datap->next->where >= vma + size))
1537 {
1538 /* There was room allocated, but the size wasn't set to include
1539 it. Do that now. */
1540 datap->size += (vma + size) - (datap->where + datap->size);
1541
dfa36a69
HPN
1542 /* Update the section size. This happens only if we update the
1543 32-bit-aligned chunk size. Callers that have
1544 non-32-bit-aligned sections should do all allocation and
1545 size-setting by themselves or at least set the section size
1546 after the last allocating call to this function. */
eea6121a
AM
1547 if (vma + size > sec->vma + sec->size)
1548 sec->size += (vma + size) - (sec->vma + sec->size);
3c3bdf30
NC
1549
1550 return datap->data + vma - datap->where;
1551 }
1552 }
1553
1554 /* Not found; allocate a new block. First check in case we get a
1555 request for a size split up over several blocks; we'll have to return
1556 NULL for those cases, requesting the caller to split up the request.
1557 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1558 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1559
1560 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1561 if ((datap->where <= vma && datap->where + datap->size > vma)
1562 || (datap->where < vma + size
1563 && datap->where + datap->size >= vma + size))
1564 return NULL;
1565
1566 allocated_size
1567 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1568 entry = (mmo_data_list_type *)
1569 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1570 if (entry == NULL)
c295a511 1571 return NULL;
3c3bdf30
NC
1572 entry->where = vma;
1573 entry->size = size;
1574 entry->allocated_size = allocated_size;
1575
1576 datap = sdatap->head;
1577
1578 /* Sort the records by address. Optimize for the common case of adding
1579 a record to the end of the list. */
1580 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1581 {
1582 sdatap->tail->next = entry;
1583 entry->next = NULL;
1584 sdatap->tail = entry;
1585 }
1586 else
1587 {
1588 mmo_data_list_type **look;
1589 for (look = &sdatap->head;
1590 *look != NULL && (*look)->where < entry->where;
1591 look = &(*look)->next)
1592 ;
1593 entry->next = *look;
1594 *look = entry;
1595 if (entry->next == NULL)
1596 {
1597 sdatap->tail = entry;
1598
1599 /* We get here for the first time (at other times too) for this
1600 section. Say we have contents. */
1601 if (! bfd_set_section_flags (sec->owner, sec,
1602 bfd_get_section_flags (sec->owner, sec)
1603 | SEC_HAS_CONTENTS))
1604 return NULL;
1605 }
1606 }
1607
dfa36a69
HPN
1608 /* Update the section size. This happens only when we add contents and
1609 re-size as we go. The section size will then be aligned to 32 bits. */
eea6121a
AM
1610 if (vma + size > sec->vma + sec->size)
1611 sec->size += (vma + size) - (sec->vma + sec->size);
3c3bdf30
NC
1612 return entry->data;
1613}
1614
1615/* Set sizes once we've read in all sections. */
1616
1617static void
1618mmo_map_set_sizes (abfd, sec, ignored)
1619 bfd *abfd ATTRIBUTE_UNUSED;
1620 asection *sec;
1621 PTR ignored ATTRIBUTE_UNUSED;
1622{
3c3bdf30
NC
1623 sec->lma = sec->vma;
1624}
1625
1626/* Read the mmo file and turn it into sections. */
1627
b34976b6 1628static bfd_boolean
3c3bdf30
NC
1629mmo_scan (abfd)
1630 bfd *abfd;
1631{
1632 unsigned int i;
1633 unsigned int lineno = 1;
b34976b6 1634 bfd_boolean error = FALSE;
3c3bdf30
NC
1635 bfd_vma vma = 0;
1636 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1637 asection *non_spec_sec = NULL;
1638 bfd_vma non_spec_vma = 0;
1639 char *current_filename = NULL;
1640 bfd_size_type nbytes_read = 0;
1641 /* Buffer with room to read a 64-bit value. */
1642 bfd_byte buf[8];
1643 long stab_loc = -1;
1644 char *file_names[256];
1645
1646 memset (file_names, 0, sizeof (file_names));
1647
1648 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1649 goto error_return;
1650
1651 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1652 {
1653 if (buf[0] == LOP)
1654 {
1655 unsigned int y = bfd_get_8 (abfd, buf + 2);
1656 unsigned int z = bfd_get_8 (abfd, buf + 3);
1657
1658 /* Change back to the original section for lopcodes other
1659 than LOP_QUOTE that comes after a LOP_SPEC. */
1660 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1661 && non_spec_sec != NULL)
1662 {
1663 sec = non_spec_sec;
1664 vma = non_spec_vma;
1665 non_spec_sec = NULL;
1666 }
1667
1668 switch (buf[1])
1669 {
1670 default:
1671 (*_bfd_error_handler)
1672 (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
1673 bfd_get_filename (abfd), buf[1]);
1674 bfd_set_error (bfd_error_bad_value);
1675 goto error_return;
1676
1677 case LOP_QUOTE:
1678 /* Quote the next 32-bit word. */
1679 if (y != 0 || z != 1)
1680 {
1681 (*_bfd_error_handler)
1682 (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
1683 bfd_get_filename (abfd), y*256+z);
1684 bfd_set_error (bfd_error_bad_value);
1685 goto error_return;
1686 }
1687 if (bfd_bread (buf, 4, abfd) != 4)
1688 goto error_return;
1689
1690 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1691 vma += 4;
1692 vma &= ~3;
1693 lineno++;
1694 break;
1695
1696 case LOP_LOC:
1697 /* Set vma (and section). */
1698 vma = (bfd_vma) y << 56;
1699 if (z == 1)
1700 {
1701 /* Get a 32-bit value. */
1702 if (bfd_bread (buf, 4, abfd) != 4)
1703 goto error_return;
1704
1705 vma += bfd_get_32 (abfd, buf);
1706 }
1707 else if (z == 2)
1708 {
1709 /* Get a 64-bit value. */
1710 if (bfd_bread (buf, 8, abfd) != 8)
1711 goto error_return;
1712
1713 vma += bfd_get_64 (abfd, buf);
1714 }
1715 else
1716 {
1717 (*_bfd_error_handler)
1718 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
1719 bfd_get_filename (abfd), z);
1720 bfd_set_error (bfd_error_bad_value);
1721 goto error_return;
1722 }
1723
1724 sec = mmo_decide_section (abfd, vma);
1725 if (sec == NULL)
1726 goto error_return;
1727 break;
1728
1729 case LOP_SKIP:
1730 /* Move forward within the same section. */
1731 vma += y * 256 + z;
1732
1733 sec = mmo_decide_section (abfd, vma);
1734 if (sec == NULL)
1735 goto error_return;
1736 break;
1737
1738 case LOP_FIXO:
1739 /* A fixup: Store the current vma somewhere. Position using
1740 same format as LOP_LOC. */
1741 {
1742 bfd_vma p = (bfd_vma) y << 56;
1743 asection *fixosec;
1744
1745 if (z == 1)
1746 {
1747 /* Get a 32-bit value. */
1748 if (bfd_bread (buf, 4, abfd) != 4)
1749 goto error_return;
1750
1751 p += bfd_get_32 (abfd, buf);
1752 }
1753 else if (z == 2)
1754 {
1755 /* Get a 64-bit value. */
1756 if (bfd_bread (buf, 8, abfd) != 8)
1757 goto error_return;
1758
1759 p += bfd_get_64 (abfd, buf);
1760 }
1761 else
1762 {
1763 (*_bfd_error_handler)
1764 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
1765 bfd_get_filename (abfd), z);
1766 bfd_set_error (bfd_error_bad_value);
1767 goto error_return;
1768 }
1769
1770 /* The section where we store this address might be a
1771 different one than the current section. */
1772 fixosec = mmo_decide_section (abfd, p);
1773 if (fixosec == NULL)
1774 goto error_return;
1775 mmo_xore_64 (fixosec, p, vma);
1776 }
1777 break;
1778
1779 case LOP_FIXR:
1780 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1781 {
1782 unsigned int yz = (y * 256 + z);
1783 bfd_vma p = vma + 2 - 4 * yz;
1784 asection *fixrsec = mmo_decide_section (abfd, p);
1785 if (fixrsec == NULL)
1786 goto error_return;
1787 mmo_xore_16 (fixrsec, p, yz);
1788 }
1789 break;
1790
1791 case LOP_FIXRX:
1792 /* A fixup, similar to lop_fixr, but taking larger numbers
1793 and can change branches into the opposite direction
1794 (gasp!). */
1795 {
1796 bfd_vma delta;
1797 bfd_vma p;
1798 asection *fixrsec;
1799
1800 if (y != 0)
1801 {
1802 (*_bfd_error_handler)
1803 (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
1804 bfd_get_filename (abfd), y);
1805 bfd_set_error (bfd_error_bad_value);
1806 goto error_return;
1807 }
1808
1809 if (z != 16 && z != 24)
1810 {
1811 (*_bfd_error_handler)
1812 (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
1813 bfd_get_filename (abfd), z);
1814 bfd_set_error (bfd_error_bad_value);
1815 goto error_return;
1816 }
1817
1818 /* Get the next 32-bit value. */
1819 if (bfd_bread (buf, 4, abfd) != 4)
1820 goto error_return;
1821
1822 delta = bfd_get_32 (abfd, buf);
1823
1824 /* Do an, ehm, involved calculation for the location of
1825 the fixup. See mmixal documentation for a verbose
1826 explanation. We follow it verbosely here for the
1827 readers delight. */
1828 if (buf[0] == 0)
1829 p = vma - 4 * delta;
1830 else if (buf[0] == 1)
1831 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1832 else
1833 {
1834 (*_bfd_error_handler)
1835 (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
1836 bfd_get_filename (abfd), buf[0]);
1837 bfd_set_error (bfd_error_bad_value);
1838 goto error_return;
1839 }
1840
1841 fixrsec = mmo_decide_section (abfd, vma);
1842 if (fixrsec == NULL)
1843 goto error_return;
1844 mmo_xore_32 (fixrsec, p, delta);
1845 }
1846 break;
1847
1848 case LOP_FILE:
1849 /* Set current file and perhaps the file name. Reset line
1850 number. */
1851 if (z != 0)
1852 {
1853 char *fname = bfd_malloc (z * 4 + 1);
1854
1855 if (fname == NULL)
1856 {
1857 (*_bfd_error_handler)
1858 (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
1859 bfd_get_filename (abfd), y, z * 4 + 1);
1860 bfd_set_error (bfd_error_system_call);
1861 goto error_return;
1862 }
1863
1864 fname[z * 4] = 0;
1865
1866 for (i = 0; i < z; i++)
1867 {
1868 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1869 {
1870 free (fname);
1871 goto error_return;
1872 }
1873 }
1874
1875 if (file_names[y] != NULL)
1876 {
1877 (*_bfd_error_handler)
1878 (_("%s: invalid mmo file: file number %d `%s',\
1879 was already entered as `%s'\n"),
1880 bfd_get_filename (abfd), y, fname, file_names[y]);
1881 bfd_set_error (bfd_error_bad_value);
1882 goto error_return;
1883 }
1884
1885 file_names[y] = fname;
1886 }
1887
1888 if (file_names[y] == NULL)
1889 {
1890 (*_bfd_error_handler)
1891 (_("%s: invalid mmo file: file name for number %d\
1892 was not specified before use\n"),
1893 bfd_get_filename (abfd), y);
1894 bfd_set_error (bfd_error_bad_value);
1895 goto error_return;
1896 }
1897
1898 current_filename = file_names[y];
1899 lineno = 0;
1900 break;
1901
1902 case LOP_LINE:
1903 /* Set line number. */
1904 lineno = y * 256 + z;
1905 /* FIXME: Create a sequence of mmo-specific line number
1906 entries for each section, then translate into canonical
1907 format. */
1908 break;
1909
1910 case LOP_SPEC:
1911 /* Special data follows until the next non-lop_quote
1912 lopcode. */
1913 non_spec_sec = sec;
1914 non_spec_vma = vma;
1915 sec = mmo_get_spec_section (abfd, y * 256 + z);
1916 if (sec == NULL)
1917 goto error_return;
1918
1919 vma = sec->vma;
1920 break;
1921
1922 case LOP_PRE:
1923 {
1924 /* We ignore header information, except we read in the
1925 creation time from the first 32-bit word with the time
1926 in seconds since era. */
1927 if (z >= 1
1928 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1929 abfd) != 4)
1930 goto error_return;
1931
1932 for (i = 1; i < z; i++)
1933 if (bfd_bread (buf, 4, abfd) != 4)
1934 goto error_return;
1935 }
1936 break;
1937
1938 case LOP_POST:
1939 /* This tells of the contents of registers $Z..$255 at
1940 startup. We make a section out of it, with VMA = Z * 8,
1941 but only if Z != 255 or the contents is non-zero. */
1942 {
1943 asection *rsec;
1944 bfd_byte *loc;
1945 bfd_vma first_octa;
1946 bfd_vma startaddr_octa;
1947
1948 /* Read first octaword outside loop to simplify logic when
1949 excluding the Z == 255, octa == 0 case. */
1950 if (bfd_bread (buf, 8, abfd) != 8)
1951 goto error_return;
1952
1953 first_octa = bfd_get_64 (abfd, buf);
1954
1955 /* Don't emit contents for the trivial case which is
1956 always present; $255 pointing to Main. */
1957 if (z != 255)
1958 {
1959 rsec
1960 = bfd_make_section_old_way (abfd,
1961 MMIX_REG_CONTENTS_SECTION_NAME);
1962 rsec->vma = z * 8;
1963 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1964 bfd_put_64 (abfd, first_octa, loc);
1965
1966 for (i = z + 1; i < 255; i++)
1967 {
1968 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1969 goto error_return;
1970 }
1971
1972 /* Read out the last octabyte, and use it to set the
1973 start address. */
1974 if (bfd_bread (buf, 8, abfd) != 8)
1975 goto error_return;
1976
1977 startaddr_octa = bfd_get_64 (abfd, buf);
1978 }
1979 else
1980 startaddr_octa = first_octa;
1981
1982 if (! bfd_set_start_address (abfd, startaddr_octa))
1983 {
1984 /* Currently this can't fail, but this should handle
1985 future failures. */
1986 bfd_set_error (bfd_error_bad_value);
1987 goto error_return;
1988 }
1989 }
1990 break;
1991
1992 case LOP_STAB:
1993 /* We read in the symbols now, not later. */
1994 if (y != 0 || z != 0)
1995 {
1996 (*_bfd_error_handler)
1997 (_("%s: invalid mmo file: fields y and z of lop_stab\
1998 non-zero, y: %d, z: %d\n"),
1999 bfd_get_filename (abfd), y, z);
2000 bfd_set_error (bfd_error_bad_value);
2001 goto error_return;
2002 }
2003
2004 /* Save the location, so we can check that YZ in the LOP_END
2005 is correct. */
2006 stab_loc = bfd_tell (abfd);
2007
2008 /* It's not said that an MMO can be without symbols (though
2009 mmixal will refuse to assemble files without Main), but
2010 it seems it would still be a valid mmo-file, so allow it.
2011 We detect the absence of a symbol area in that the upper
2012 limit is computed (from the lop_end YZ field) as 0.
2013 Don't call mmo_get_symbols; it can only detect the end of
2014 a valid symbol trie, not the absence of one. */
2015 if (abfd->tdata.mmo_data->max_symbol_length != 0
2016 && ! mmo_get_symbols (abfd))
2017 goto error_return;
2018 break;
2019
2020 case LOP_END:
2021 {
2022 /* This must be the last 32-bit word in an mmo file.
2023 Let's find out. */
2024 struct stat statbuf;
2025 long curpos = bfd_tell (abfd);
2026
2027 if (bfd_stat (abfd, &statbuf) < 0)
2028 goto error_return;
2029
2030 if (statbuf.st_size != curpos)
2031 {
2032 (*_bfd_error_handler)
2033 (_("%s: invalid mmo file: lop_end not last item in\
2034 file\n"),
2035 bfd_get_filename (abfd));
2036 bfd_set_error (bfd_error_bad_value);
2037 goto error_return;
2038 }
2039
2040 /* Check that the YZ field is right. Subtract the size of
2041 this LOP_END in the calculation; YZ does not include
2042 it. */
2043 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2044 {
2045 (*_bfd_error_handler)
2046 (_("%s: invalid mmo file: YZ of lop_end (%ld)\
2047 not equal to the number of tetras to the preceding lop_stab (%ld)\n"),
2048 bfd_get_filename (abfd), (long) (y * 256 + z),
2049 (curpos - stab_loc - 4)/4);
2050 bfd_set_error (bfd_error_bad_value);
2051 goto error_return;
2052 }
2053
2054 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2055 goto done;
2056 }
2057 }
2058 }
2059 else
2060 {
2061 /* This wasn't a lopcode, so store it in the current section. */
2062 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
2063 vma += 4;
2064 vma &= ~3;
2065 lineno++;
2066 }
2067 }
2068
2069 /* We know this file is a multiple of four bytes (checked in
2070 mmo_object_p), so if we got something other than 0, this was a bad
2071 file (although it's more likely we'll get 0 in that case too).
2072 If we got end-of-file, then there was no lop_stab, so the file has
2073 invalid format. */
2074
2075 if (nbytes_read != 0)
2076 bfd_set_error (bfd_error_system_call);
2077 else
2078 bfd_set_error (bfd_error_bad_value);
2079
2080 error_return:
b34976b6 2081 error = TRUE;
3c3bdf30
NC
2082 done:
2083 /* Mark the .text and .data section with their normal attribute if they
2084 contain anything. This is not redundant wrt. mmo_decide_section,
2085 since that code might never execute, and conversely the alloc+code
2086 section flags must be set then. */
2087 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2088 if (sec != NULL
2089 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2090 && ! bfd_set_section_flags (abfd, sec,
2091 bfd_get_section_flags (abfd, sec)
2092 | SEC_ALLOC | SEC_LOAD | SEC_CODE))
b34976b6 2093 error = TRUE;
3c3bdf30
NC
2094
2095 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2096 if (sec != NULL
2097 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2098 && ! bfd_set_section_flags (abfd, sec,
2099 bfd_get_section_flags (abfd, sec)
2100 | SEC_ALLOC | SEC_LOAD))
b34976b6 2101 error = TRUE;
3c3bdf30
NC
2102
2103 /* Free whatever resources we took. */
2104 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2105 if (file_names[i])
2106 free (file_names[i]);
82e51918 2107 return ! error;
3c3bdf30
NC
2108}
2109
2110/* A hook to set up object file dependent section information. For mmo,
2111 we point out the shape of allocated section contents. */
2112
b34976b6 2113static bfd_boolean
3c3bdf30
NC
2114mmo_new_section_hook (abfd, newsect)
2115 bfd *abfd ATTRIBUTE_UNUSED;
2116 asection *newsect;
2117{
2118 /* We zero-fill all fields and assume NULL is represented by an all
2119 zero-bit pattern. */
2120 newsect->used_by_bfd =
2121 (PTR) bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2122
2123 if (!newsect->used_by_bfd)
b34976b6 2124 return FALSE;
3c3bdf30
NC
2125
2126 /* Always align to at least 32-bit words. */
2127 newsect->alignment_power = 2;
b34976b6 2128 return TRUE;
3c3bdf30
NC
2129}
2130
2131/* We already have section contents loaded for sections that have
2132 contents. */
2133
b34976b6 2134static bfd_boolean
3c3bdf30
NC
2135mmo_get_section_contents (abfd, sec, location, offset, bytes_to_do)
2136 bfd *abfd ATTRIBUTE_UNUSED;
2137 asection *sec ATTRIBUTE_UNUSED;
2138 PTR location ATTRIBUTE_UNUSED;
2139 file_ptr offset ATTRIBUTE_UNUSED;
2140 bfd_size_type bytes_to_do ATTRIBUTE_UNUSED;
2141{
2142 /* Iterate over diminishing chunk sizes, copying contents, like
2143 mmo_set_section_contents. */
2144 while (bytes_to_do)
2145 {
2146 /* A minor song-and-dance to make sure we're not bitten by the
2147 distant possibility of the cast from bfd_vma to int making the
2148 chunk zero-sized. */
2149 int chunk_size
2150 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2151 bfd_byte *loc;
2152
2153 do
2154 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2155 while (loc == NULL && (chunk_size /= 2) != 0);
2156
2157 if (chunk_size == 0)
b34976b6 2158 return FALSE;
3c3bdf30
NC
2159
2160 memcpy (location, loc, chunk_size);
2161
2162 location += chunk_size;
2163 bytes_to_do -= chunk_size;
2164 offset += chunk_size;
2165 }
b34976b6 2166 return TRUE;
3c3bdf30
NC
2167}
2168
2169/* Return the amount of memory needed to read the symbol table. */
2170
2171static long
2172mmo_get_symtab_upper_bound (abfd)
2173 bfd *abfd ATTRIBUTE_UNUSED;
2174{
2175 return (abfd->symcount + 1) * sizeof (asymbol *);
2176}
2177
2178/* Sort mmo symbols by serial number. */
2179
2180static int
2181mmo_sort_mmo_symbols (arg1, arg2)
3f9c735e
AM
2182 const PTR arg1;
2183 const PTR arg2;
3c3bdf30 2184{
3f9c735e
AM
2185 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2186 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
3c3bdf30
NC
2187
2188 /* Sort by serial number first. */
2189 if (sym1->serno < sym2->serno)
2190 return -1;
2191 else if (sym1->serno > sym2->serno)
2192 return 1;
2193
2194 /* Then sort by address of the table entries. */
3f9c735e 2195 return ((const char *) arg1 - (const char *) arg2);
3c3bdf30
NC
2196}
2197
2198/* Translate the symbol table. */
2199
2200static long
6cee3f79 2201mmo_canonicalize_symtab (abfd, alocation)
3c3bdf30
NC
2202 bfd *abfd;
2203 asymbol **alocation;
2204{
2205 unsigned int symcount = bfd_get_symcount (abfd);
2206 asymbol *csymbols;
2207 unsigned int i;
2208
2209 csymbols = abfd->tdata.mmo_data->csymbols;
2210 if (csymbols == NULL)
2211 {
2212 asymbol *c;
2213 struct mmo_symbol *s;
2214 struct mmo_symbol **msp;
2215
2216 /* First we store the symbols into the table we'll return, then we
2217 qsort it on the serial number, with secondary on the address of
2218 the symbol, to preserve order if there would be non-unique serial
2219 numbers. */
2220 for (s = abfd->tdata.mmo_data->symbols,
2221 msp = (struct mmo_symbol **) alocation;
2222 s != NULL;
2223 s = s->next, ++msp)
2224 *msp = s;
2225
2226 *msp = NULL;
2227
2228 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2229 mmo_sort_mmo_symbols);
2230
2231 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2232 if (csymbols == NULL && symcount != 0)
b34976b6 2233 return FALSE;
3c3bdf30
NC
2234 abfd->tdata.mmo_data->csymbols = csymbols;
2235
2236 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2237 *msp != NULL;
2238 msp++, ++c)
2239 {
2240 s = *msp;
2241 c->the_bfd = abfd;
2242 c->name = s->name;
2243 c->value = s->value;
2244 c->flags = BSF_GLOBAL;
2245
2246 if (s->sym_type == mmo_data_sym)
2247 {
2248 c->section
2249 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2250
2251 if (c->section == NULL)
2252 c->section = bfd_abs_section_ptr;
2253 else
2254 c->value -= c->section->vma;
2255 }
2256 else if (s->sym_type == mmo_undef_sym)
2257 c->section = bfd_und_section_ptr;
2258 else if (s->sym_type == mmo_reg_sym)
2259 {
2260 c->section
2261 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2262 }
2263 else
2264 {
2265 asection *textsec
2266 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2267
2268 if (textsec != NULL
2269 && c->value >= textsec->vma
eea6121a 2270 && c->value <= textsec->vma + textsec->size)
3c3bdf30
NC
2271 {
2272 c->section = textsec;
2273 c->value -= c->section->vma;
2274 }
2275 else
2276 c->section = bfd_abs_section_ptr;
2277 }
2278
2279 c->udata.p = NULL;
2280 }
2281 }
2282
2283 /* Last, overwrite the incoming table with the right-type entries. */
2284 for (i = 0; i < symcount; i++)
2285 *alocation++ = csymbols++;
2286 *alocation = NULL;
2287
2288 return symcount;
2289}
2290
3c3bdf30
NC
2291/* Get information about a symbol. */
2292
2293static void
2294mmo_get_symbol_info (ignore_abfd, symbol, ret)
2295 bfd *ignore_abfd ATTRIBUTE_UNUSED;
2296 asymbol *symbol;
2297 symbol_info *ret;
2298{
2299 bfd_symbol_info (symbol, ret);
2300}
2301
2302static void
2303mmo_print_symbol (abfd, afile, symbol, how)
2304 bfd *abfd;
2305 PTR afile;
2306 asymbol *symbol;
2307 bfd_print_symbol_type how;
2308{
2309 FILE *file = (FILE *) afile;
2310
2311 switch (how)
2312 {
2313 case bfd_print_symbol_name:
2314 fprintf (file, "%s", symbol->name);
2315 break;
2316 default:
2317 bfd_print_symbol_vandf (abfd, (PTR) file, symbol);
2318
2319 fprintf (file, " %-5s %s",
2320 symbol->section->name,
2321 symbol->name);
2322 }
2323}
2324
2325/* We can't map a file directly into executable code, so the
2326 size of header information is irrelevant. */
2327
2328static int
2329mmo_sizeof_headers (abfd, exec)
2330 bfd *abfd ATTRIBUTE_UNUSED;
b34976b6 2331 bfd_boolean exec ATTRIBUTE_UNUSED;
3c3bdf30
NC
2332{
2333 return 0;
2334}
2335
2336/* Write the (section-neutral) file preamble. */
2337
b34976b6 2338static bfd_boolean
3c3bdf30
NC
2339mmo_internal_write_header (abfd)
2340 bfd *abfd;
2341{
3f9c735e 2342 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
3c3bdf30
NC
2343
2344 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
b34976b6 2345 return FALSE;
3c3bdf30
NC
2346
2347 /* Copy creation time of original file. */
2348 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
b34976b6 2349 return FALSE;
3c3bdf30 2350
b34976b6 2351 return TRUE;
3c3bdf30
NC
2352}
2353
2354/* Write the LOP_POST record, with global register initializations.
2355 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2356 registers at DATA. The Z = 255 field is filled in with the
2357 start-address. */
2358
b34976b6 2359static bfd_boolean
3c3bdf30
NC
2360mmo_internal_write_post (abfd, z, sec)
2361 bfd *abfd;
2362 int z;
2363 asection *sec;
2364{
2365 int i;
2366 bfd_byte buf[8];
2367 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2368
2369 for (i = z; i < 255; i++)
2370 {
2371 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2372
2373 if (bfd_bwrite (data, 8, abfd) != 8)
b34976b6 2374 return FALSE;
3c3bdf30
NC
2375 }
2376
2377 /* For Z == $255, we always emit the start location; supposedly Main,
2378 but we have it handy at bfd_get_start_address. If we're called with
2379 Z == 255, don't assume DATA is valid. */
2380 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2381
82e51918 2382 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
3c3bdf30
NC
2383}
2384
2385/* Translate to and from BFD flags. This is to make sure that we don't
2386 get bitten by BFD flag number changes. */
2387
2388static flagword
2389mmo_sec_flags_from_bfd_flags (flags)
2390 flagword flags;
2391{
2392 flagword oflags = 0;
2393
2394 if (flags & SEC_ALLOC)
2395 oflags |= MMO_SEC_ALLOC;
2396 if (flags & SEC_LOAD)
2397 oflags |= MMO_SEC_LOAD;
2398 if (flags & SEC_RELOC)
2399 oflags |= MMO_SEC_RELOC;
2400 if (flags & SEC_READONLY)
2401 oflags |= MMO_SEC_READONLY;
2402 if (flags & SEC_CODE)
2403 oflags |= MMO_SEC_CODE;
2404 if (flags & SEC_DATA)
2405 oflags |= MMO_SEC_DATA;
2406 if (flags & SEC_NEVER_LOAD)
2407 oflags |= MMO_SEC_NEVER_LOAD;
2408 if (flags & SEC_IS_COMMON)
2409 oflags |= MMO_SEC_IS_COMMON;
2410 if (flags & SEC_DEBUGGING)
2411 oflags |= MMO_SEC_DEBUGGING;
2412
2413 return oflags;
2414}
2415
2416static flagword
2417bfd_sec_flags_from_mmo_flags (flags)
2418 flagword flags;
2419{
2420 flagword oflags = 0;
2421
2422 if (flags & MMO_SEC_ALLOC)
2423 oflags |= SEC_ALLOC;
2424 if (flags & MMO_SEC_LOAD)
2425 oflags |= SEC_LOAD;
2426 if (flags & MMO_SEC_RELOC)
2427 oflags |= SEC_RELOC;
2428 if (flags & MMO_SEC_READONLY)
2429 oflags |= SEC_READONLY;
2430 if (flags & MMO_SEC_CODE)
2431 oflags |= SEC_CODE;
2432 if (flags & MMO_SEC_DATA)
2433 oflags |= SEC_DATA;
2434 if (flags & MMO_SEC_NEVER_LOAD)
2435 oflags |= SEC_NEVER_LOAD;
2436 if (flags & MMO_SEC_IS_COMMON)
2437 oflags |= SEC_IS_COMMON;
2438 if (flags & MMO_SEC_DEBUGGING)
2439 oflags |= SEC_DEBUGGING;
2440
2441 return oflags;
2442}
2443
2444/* Write a section. */
2445
b34976b6 2446static bfd_boolean
3c3bdf30
NC
2447mmo_internal_write_section (abfd, sec)
2448 bfd *abfd;
2449 asection *sec;
2450{
2451 /* We do it differently depending on what section this is:
2452
2453 ".text": Output, prepended by information about the first source file
2454 (not yet implemented.)
2455
2456 ".data": Output.
2457
2458 (".MMIX.reg_contents": Not handled here.)
2459
2460 Anything else: Output inside a lop_spec 80, in the format described
2461 above. */
2462
2463 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2464 /* FIXME: Output source file name and line number. */
68bfbfcc 2465 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
3c3bdf30 2466 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
68bfbfcc 2467 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
3c3bdf30
NC
2468 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2469 /* Not handled here. */
2470 {
2471 /* This would normally be an abort call since this can't happen, but
2472 we don't do that. */
2473 bfd_set_error (bfd_error_bad_value);
b34976b6 2474 return FALSE;
3c3bdf30
NC
2475 }
2476 else if (strncmp (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX,
2477 strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)) == 0)
2478 {
2479 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2480 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
82e51918 2481 return (! abfd->tdata.mmo_data->have_error
68bfbfcc 2482 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
3c3bdf30
NC
2483 }
2484 /* Ignore sections that are just allocated or empty; we write out
2485 _contents_ here. */
2486 else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
eea6121a 2487 && sec->size != 0)
3c3bdf30
NC
2488 {
2489 /* Keep the document-comment formatted the way it is. */
2490/*
2491INODE
2492mmo section mapping, , Symbol-table, mmo
2493SUBSECTION
2494 mmo section mapping
2495
2496 The implementation in BFD uses special data type 80 (decimal) to
2497 encapsulate and describe named sections, containing e.g.@: debug
2498 information. If needed, any datum in the encapsulation will be
2499 quoted using lop_quote. First comes a 32-bit word holding the
2500 number of 32-bit words containing the zero-terminated zero-padded
2501 segment name. After the name there's a 32-bit word holding flags
2502 describing the section type. Then comes a 64-bit big-endian word
2503 with the section length (in bytes), then another with the section
2504 start address. Depending on the type of section, the contents
2505 might follow, zero-padded to 32-bit boundary. For a loadable
2506 section (such as data or code), the contents might follow at some
2507 later point, not necessarily immediately, as a lop_loc with the
2508 same start address as in the section description, followed by the
2509 contents. This in effect forms a descriptor that must be emitted
2510 before the actual contents. Sections described this way must not
2511 overlap.
2512
2513 For areas that don't have such descriptors, synthetic sections are
2514 formed by BFD. Consecutive contents in the two memory areas
2515 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2516 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2517 sections named <<.text>> and <<.data>> respectively. If an area
2518 is not otherwise described, but would together with a neighboring
2519 lower area be less than @samp{0x40000000} bytes long, it is joined
2520 with the lower area and the gap is zero-filled. For other cases,
2521 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2522 @var{n} is a number, a running count through the mmo file,
2523 starting at 0.
2524
2525EXAMPLE
2526 A loadable section specified as:
2527
2528| .section secname,"ax"
2529| TETRA 1,2,3,4,-1,-2009
2530| BYTE 80
2531
2532 and linked to address @samp{0x4}, is represented by the sequence:
2533
2534| 0x98080050 - lop_spec 80
2535| 0x00000002 - two 32-bit words for the section name
2536| 0x7365636e - "secn"
2537| 0x616d6500 - "ame\0"
2538| 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2539| 0x00000000 - high 32 bits of section length
2540| 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2541| 0x00000000 - high 32 bits of section address
2542| 0x00000004 - section address is 4
2543| 0x98010002 - 64 bits with address of following data
dfa36a69
HPN
2544| 0x00000000 - high 32 bits of address
2545| 0x00000004 - low 32 bits: data starts at address 4
3c3bdf30
NC
2546| 0x00000001 - 1
2547| 0x00000002 - 2
2548| 0x00000003 - 3
2549| 0x00000004 - 4
2550| 0xffffffff - -1
2551| 0xfffff827 - -2009
2552| 0x50000000 - 80 as a byte, padded with zeros.
2553
2554 Note that the lop_spec wrapping does not include the section
2555 contents. Compare this to a non-loaded section specified as:
2556
2557| .section thirdsec
2558| TETRA 200001,100002
2559| BYTE 38,40
2560
2561 This, when linked to address @samp{0x200000000000001c}, is
2562 represented by:
2563
2564| 0x98080050 - lop_spec 80
2565| 0x00000002 - two 32-bit words for the section name
2566| 0x7365636e - "thir"
2567| 0x616d6500 - "dsec"
2568| 0x00000010 - flag READONLY
2569| 0x00000000 - high 32 bits of section length
2570| 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
dfa36a69
HPN
2571| 0x20000000 - high 32 bits of address
2572| 0x0000001c - low 32 bits of address 0x200000000000001c
3c3bdf30
NC
2573| 0x00030d41 - 200001
2574| 0x000186a2 - 100002
2575| 0x26280000 - 38, 40 as bytes, padded with zeros
2576
dfa36a69 2577 For the latter example, the section contents must not be
3c3bdf30
NC
2578 loaded in memory, and is therefore specified as part of the
2579 special data. The address is usually unimportant but might
2580 provide information for e.g.@: the DWARF 2 debugging format. */
2581
2582 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2583 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2584 mmo_write_chunk (abfd, sec->name, strlen (sec->name));
dfa36a69 2585 mmo_flush_chunk (abfd);
3c3bdf30
NC
2586 /* FIXME: We can get debug sections (.debug_line & Co.) with a
2587 section flag still having SEC_RELOC set. Investigate. This
2588 might be true for all alien sections; perhaps mmo.em should clear
2589 that flag. Might be related to weak references. */
2590 mmo_write_tetra (abfd,
2591 mmo_sec_flags_from_bfd_flags
2592 (bfd_get_section_flags (abfd, sec)));
eea6121a 2593 mmo_write_octa (abfd, sec->size);
3c3bdf30
NC
2594 mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
2595
2596 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2597 loaded. */
2598 if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
68bfbfcc
AM
2599 return (! abfd->tdata.mmo_data->have_error
2600 && mmo_write_loc_chunk_list (abfd,
2601 mmo_section_data (sec)->head));
2602 return (! abfd->tdata.mmo_data->have_error
2603 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
3c3bdf30 2604 }
b34976b6 2605 return TRUE;
3c3bdf30
NC
2606}
2607
2608/* We save up all data before output. */
2609
b34976b6 2610static bfd_boolean
3c3bdf30
NC
2611mmo_set_section_contents (abfd, sec, location, offset, bytes_to_do)
2612 bfd *abfd ATTRIBUTE_UNUSED;
2613 sec_ptr sec;
0f867abe 2614 const PTR location;
3c3bdf30
NC
2615 file_ptr offset;
2616 bfd_size_type bytes_to_do;
2617{
2618 /* Iterate over diminishing chunk sizes, copying contents. */
2619 while (bytes_to_do)
2620 {
2621 /* A minor song-and-dance to make sure we're not bitten by the
2622 distant possibility of the cast from bfd_vma to int making the
2623 chunk zero-sized. */
2624 int chunk_size
2625 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2626 bfd_byte *loc;
2627
2628 do
2629 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2630 while (loc == NULL && (chunk_size /= 2) != 0);
2631
2632 if (chunk_size == 0)
b34976b6 2633 return FALSE;
3c3bdf30
NC
2634
2635 memcpy (loc, location, chunk_size);
2636
2637 location += chunk_size;
2638 bytes_to_do -= chunk_size;
2639 offset += chunk_size;
2640 }
b34976b6 2641 return TRUE;
3c3bdf30
NC
2642}
2643
2644/* Add a symbol to a trie-tree. */
2645
b34976b6 2646static bfd_boolean
3c3bdf30
NC
2647mmo_internal_add_3_sym (abfd, rootp, symp)
2648 bfd *abfd;
2649 struct mmo_symbol_trie *rootp;
3f9c735e 2650 const struct mmo_symbol *symp;
3c3bdf30 2651{
3f9c735e 2652 const char *name = symp->name;
3c3bdf30
NC
2653 struct mmo_symbol_trie *trie = rootp;
2654 struct mmo_symbol_trie **triep = NULL;
2655
2656 while (*name && trie != NULL)
2657 {
2658 if (*name < trie->symchar)
2659 {
2660 triep = &trie->left;
2661 trie = trie->left;
2662 }
2663 else if (*name > trie->symchar)
2664 {
2665 triep = &trie->right;
2666 trie = trie->right;
2667 }
2668 else if (*name == trie->symchar)
2669 {
2670 triep = &trie->middle;
2671 name++;
2672
2673 /* Make sure "trie" points to where we should fill in the
2674 current symbol whenever we've iterated through "name". We
2675 would lose the right position if we encounter "foobar" then
2676 "foo". */
2677 if (*name)
2678 trie = trie->middle;
2679 }
2680 }
2681
2682 while (*name != 0)
2683 {
2684 /* Create middle branches for the rest of the characters. */
2685 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2686 *triep = trie;
2687 trie->symchar = *name++;
2688 triep = &trie->middle;
2689 }
2690
2691 /* We discover a duplicate symbol rather late in the process, but still;
2692 we discover it and bail out. */
2693 if (trie->sym.name != NULL)
2694 {
2695 (*_bfd_error_handler)
2696 (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
2697 bfd_get_filename (abfd), trie->sym.name);
2698 bfd_set_error (bfd_error_bad_value);
b34976b6 2699 return FALSE;
3c3bdf30
NC
2700 }
2701
2702 memcpy (&trie->sym, symp, sizeof *symp);
b34976b6 2703 return TRUE;
3c3bdf30
NC
2704}
2705
2706/* Find out the length of the serialized version of a trie in bytes. */
2707
2708static unsigned int
2709mmo_internal_3_length (abfd, trie)
2710 bfd *abfd;
2711 struct mmo_symbol_trie *trie;
2712{
2713 /* First, one for the control byte. */
2714 unsigned int length = 1;
2715
2716 if (trie == NULL)
2717 return 0;
2718
2719 /* Add in the recursion to the left. */
2720 length += mmo_internal_3_length (abfd, trie->left);
2721
2722 /* Add in the middle trie and the character. */
2723 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2724
2725 /* Add in the recursion to the right. */
2726 length += mmo_internal_3_length (abfd, trie->right);
2727
2728 /* Add in bytes for the symbol (if this is an endnode). */
2729 if (trie->sym.name != NULL)
2730 {
2731 unsigned int serno = trie->sym.serno;
2732
2733 /* First what it takes to encode the value. */
2734 if (trie->sym.sym_type == mmo_reg_sym)
2735 length++;
2736 else if (trie->sym.sym_type == mmo_undef_sym)
2737 length += 2;
2738 else
2739 {
2740 bfd_vma value = trie->sym.value;
2741
2742 /* Coded in one to eight following bytes. */
2743 if (trie->sym.sym_type == mmo_data_sym)
2744 value -= (bfd_vma) 0x20 << 56;
2745
2746 do
2747 {
2748 value >>= 8;
2749 length++;
2750 }
2751 while (value != 0);
2752 }
2753
2754 /* Find out what it takes to encode the serial number. */
2755 do
2756 {
2757 serno >>= 7;
2758 length++;
2759 }
2760 while (serno != 0);
2761 }
2762
2763 return length;
2764}
2765
2766/* Helper function for outputting the serial number of a symbol, output as
2767 a variant of leb128 (see dwarf2 documentation) which could be called
2768 beb128. Using a helper function and recursion simplifies debugging. */
2769
2770static void
2771mmo_beb128_out (abfd, serno, marker)
2772 bfd *abfd;
2773 int serno;
2774 int marker;
2775{
2776 if (serno & ~0x7f)
2777 mmo_beb128_out (abfd, serno >> 7, 0);
2778 mmo_write_byte (abfd, marker | (serno & 0x7f));
2779}
2780
2781/* Serialize a trie. */
2782
2783static void
2784mmo_internal_3_dump (abfd, trie)
2785 bfd *abfd;
2786 struct mmo_symbol_trie *trie;
2787{
2788 bfd_byte control = 0;
2789
2790 if (trie == NULL)
2791 return;
2792
2793 if (trie->left)
2794 control |= MMO3_LEFT;
2795
2796 if (trie->middle)
2797 control |= MMO3_MIDDLE;
2798
2799 if (trie->right)
2800 control |= MMO3_RIGHT;
2801
2802 if (trie->sym.name != NULL)
2803 {
2804 /* Encode the symbol type and length of value bytes. */
2805 if (trie->sym.sym_type == mmo_reg_sym)
2806 control |= MMO3_REGQUAL_BITS;
2807 else if (trie->sym.sym_type == mmo_undef_sym)
2808 control |= MMO3_UNDEF;
2809 else
2810 {
2811 bfd_vma value = trie->sym.value;
2812
2813 /* Coded in 1..8 following bytes. */
2814 if (trie->sym.sym_type == mmo_data_sym)
2815 {
2816 control |= MMO3_DATA;
2817 value -= (bfd_vma) 0x20 << 56;
2818 }
2819
2820 do
2821 {
2822 value >>= 8;
2823 control++;
2824 }
2825 while (value != 0);
2826 }
2827 }
2828
2829 /* The control byte is output before recursing. */
2830 mmo_write_byte (abfd, control);
2831
2832 mmo_internal_3_dump (abfd, trie->left);
2833
2834 if (control & MMO3_SYMBITS)
2835 {
2836 mmo_write_byte (abfd, trie->symchar);
2837
2838 if (trie->sym.name != NULL)
2839 {
2840 if (trie->sym.sym_type == mmo_reg_sym)
2841 mmo_write_byte (abfd, trie->sym.value);
2842 else if (trie->sym.sym_type == mmo_undef_sym)
2843 {
2844 mmo_write_byte (abfd, 0);
2845 mmo_write_byte (abfd, 0);
2846 }
2847 else
2848 {
2849 bfd_vma value = trie->sym.value;
2850
2851 bfd_byte byte_n = control & 15;
2852
2853 /* Coded in 1..8 following bytes. Note that the value is
2854 shifted out big-endian. */
2855 if (trie->sym.sym_type == mmo_data_sym)
2856 {
2857 value -= (bfd_vma) 0x20 << 56;
2858 byte_n -= 8;
2859 }
2860
2861 do
2862 {
2863 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2864 byte_n--;
2865 }
2866 while (byte_n != 0);
2867 }
2868
2869 mmo_beb128_out (abfd, trie->sym.serno, 128);
2870 }
2871 mmo_internal_3_dump (abfd, trie->middle);
2872 }
2873 mmo_internal_3_dump (abfd, trie->right);
2874}
2875
dfa36a69 2876/* Write symbols in mmo format. Also write the lop_end terminator. */
3c3bdf30 2877
b34976b6 2878static bfd_boolean
3c3bdf30
NC
2879mmo_write_symbols_and_terminator (abfd)
2880 bfd *abfd;
2881{
2882 int count = bfd_get_symcount (abfd);
dfa36a69 2883 asymbol *maintable[2];
3c3bdf30 2884 asymbol **table;
dfa36a69
HPN
2885 asymbol **orig_table = bfd_get_outsymbols (abfd);
2886 int serno;
3c3bdf30
NC
2887 struct mmo_symbol_trie root;
2888 int trie_len;
2889 int i;
2890 bfd_byte buf[4];
2891
2892 /* Create a symbol for "Main". */
dfa36a69 2893 asymbol *fakemain = bfd_make_empty_symbol (abfd);
3c3bdf30 2894
dfa36a69
HPN
2895 fakemain->flags = BSF_GLOBAL;
2896 fakemain->value = bfd_get_start_address (abfd);
2897 fakemain->name = MMIX_START_SYMBOL_NAME;
2898 fakemain->section = bfd_abs_section_ptr;
2899 maintable[0] = fakemain;
2900 maintable[1] = NULL;
3c3bdf30
NC
2901
2902 memset (&root, 0, sizeof (root));
2903
2904 /* Make all symbols take a left turn. */
2905 root.symchar = 0xff;
2906
dfa36a69
HPN
2907 /* There must always be a ":Main", so we'll add one if there are no
2908 symbols. Make sure we have room for it. */
2909 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2910 if (table == NULL)
b34976b6 2911 return FALSE;
dfa36a69
HPN
2912
2913 memcpy (table, orig_table, count * sizeof (asymbol *));
2914
2915 /* Move :Main (if there is one) to the first position. This is
2916 necessary to get the same layout of the trie-tree when linking as
2917 when objcopying the result as in the objcopy.exp test "simple objcopy
2918 of executable". It also automatically takes care of assigning serial
2919 number 1 to :Main (as is mandatory). */
2920 for (i = 0; i < count; i++)
2921 if (table[i] != NULL
2922 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2923 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2924 {
2925 asymbol *mainsym = table[i];
2926 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2927 table[0] = mainsym;
2928
2929 /* Check that the value assigned to :Main is the same as the entry
2930 address. The default linker script asserts this. This is as
2931 good a place as any to check this consistency. */
2932 if ((mainsym->value
2933 + mainsym->section->output_section->vma
2934 + mainsym->section->output_offset)
2935 != bfd_get_start_address (abfd))
2936 {
2937 /* Arbitrary buffer to hold the printable representation of a
2938 vma. */
2939 char vmas_main[40];
2940 char vmas_start[40];
2941 bfd_vma vma_start = bfd_get_start_address (abfd);
2942
2943 sprintf_vma (vmas_main, mainsym->value);
2944 sprintf_vma (vmas_start, vma_start);
2945
2946 (*_bfd_error_handler)
2947 (_("%s: Bad symbol definition: `Main' set to %s rather\
2948 than the start address %s\n"),
2949 bfd_get_filename (abfd), vmas_main, vmas_start);
2950 bfd_set_error (bfd_error_bad_value);
b34976b6 2951 return FALSE;
dfa36a69
HPN
2952 }
2953 break;
2954 }
2955 if (i == count && count != 0)
3c3bdf30 2956 {
dfa36a69
HPN
2957 /* When there are symbols, there must be a :Main. There was no
2958 :Main, so we need to add it manually. */
2959 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2960 table[0] = fakemain;
2961 count++;
3c3bdf30 2962 }
3c3bdf30 2963
dfa36a69 2964 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3c3bdf30
NC
2965 {
2966 asymbol *s = table[i];
2967
2968 /* It's not enough to consult bfd_is_local_label, since it does not
2969 mean "local" in the sense of linkable-and-observable-after-link.
2970 Let's just check the BSF_GLOBAL flag.
2971
2972 Also, don't export symbols with characters not in the allowed set. */
2973 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
2974 && strspn (s->name,
2975 valid_mmo_symbol_character_set) == strlen (s->name))
2976 {
2977 struct mmo_symbol sym;
2978 memset (&sym, 0, sizeof (sym));
2979
2980 sym.name = s->name;
2981 sym.value =
2982 s->value
2983 + s->section->output_section->vma
2984 + s->section->output_offset;
2985
2986 if (bfd_is_und_section (s->section))
2987 sym.sym_type = mmo_undef_sym;
2988 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
2989 /* The encoding of data symbols require that the "rest"
2990 of the value fits in 6 bytes, so the upper two bytes
2991 must be 0x2000. All other symbols get to be the
2992 absolute type. */
2993 && (sym.value >> 48) == 0x2000)
2994 sym.sym_type = mmo_data_sym;
2995 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
2996 sym.sym_type = mmo_reg_sym;
2997 else if (strcmp (s->section->name,
2998 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2999 {
3000 sym.sym_type = mmo_reg_sym;
3001 sym.value /= 8;
3002 }
3003 else
3004 sym.sym_type = mmo_abs_sym;
3005
3006 /* FIXME: We assume the order of the received symbols is an
3007 ordered mapping of the serial numbers. This is not
3008 necessarily true if we e.g. objcopy a mmo file to another and
dfa36a69 3009 there are gaps in the numbering. Not sure if this can
3c3bdf30 3010 happen. Not sure what to do. */
dfa36a69 3011 sym.serno = serno++;
3c3bdf30
NC
3012
3013 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
b34976b6 3014 return FALSE;
3c3bdf30
NC
3015 }
3016 }
3017
3018 /* Change the root node to be a ":"-prefix. */
3019 root.symchar = ':';
3020 root.middle = root.left;
3021 root.right = NULL;
3022 root.left = NULL;
3023
3024 /* We have to find out if we can fit the whole symbol table in the mmo
3025 symtab. It would be bad to assume we can always fit it in 262144
3026 bytes. If we can't, just leave the Main symbol. */
3027 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3028
3029 if (trie_len > 0xffff)
3030 {
3031 /* Test this code by using a lower limit in the test above and check
3032 that the single "Main" symbol is emitted and handled properly.
3033 There's no specific test-case. */
3034 struct mmo_symbol sym;
3035
3036 (*_bfd_error_handler)
3037 (_("%s: warning: symbol table too large for mmo, larger than 65535\
3038 32-bit words: %d. Only `Main' will be emitted.\n"),
3039 bfd_get_filename (abfd), trie_len);
3040
3041 memset (&sym, 0, sizeof (sym));
3042 sym.sym_type = mmo_abs_sym;
3043 sym.name = MMIX_START_SYMBOL_NAME;
3044 sym.serno = 1;
3045 sym.value = bfd_get_start_address (abfd);
3046
3047 /* Then patch up a symbol table to be just the ":Main" symbol. */
3048 memset (&root, 0, sizeof (root));
3049 root.left = root.middle;
3050 root.symchar = 0xff;
3051 root.middle = NULL;
3052 root.right = NULL;
3053
3054 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
b34976b6 3055 return FALSE;
3c3bdf30
NC
3056
3057 root.symchar = ':';
3058 root.middle = root.left;
3059 root.right = NULL;
3060 root.left = NULL;
3061
3062 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3063 }
3064
3065 /* Reset the written-bytes counter. */
3066 abfd->tdata.mmo_data->byte_no = 0;
3067
3068 /* Put out the lop_stab mark. */
3069 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3070 if (bfd_bwrite (buf, 4, abfd) != 4)
b34976b6 3071 return FALSE;
3c3bdf30
NC
3072
3073 /* Dump out symbols. */
3074 mmo_internal_3_dump (abfd, &root);
3075
3076 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3077 {
3078 /* I haven't seen this trig. It seems no use claiming this case
3079 isn't debugged and abort if we get here. Instead emit a
3080 diagnostic and fail "normally". */
3081 (*_bfd_error_handler)
3082 (_("%s: internal error, symbol table changed size from %d to %d\
3083 words\n"),
3084 bfd_get_filename (abfd), trie_len,
3085 (abfd->tdata.mmo_data->byte_no + 3)/4);
3086 bfd_set_error (bfd_error_bad_value);
b34976b6 3087 return FALSE;
3c3bdf30
NC
3088 }
3089
3090 /* Dump out remaining bytes in the buffer and handle I/O errors by
3091 propagating errors. */
3092 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3093 || abfd->tdata.mmo_data->have_error)
3094 {
3095 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3096 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3097
3098 if (abfd->tdata.mmo_data->have_error
3099 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
b34976b6 3100 return FALSE;
3c3bdf30
NC
3101 }
3102
3103 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3104 return bfd_bwrite (buf, 4, abfd) == 4;
3105}
3106
3107/* Write section unless it is the register contents section. For that, we
3108 instead store the section in the supplied pointer. This function is
3109 used through bfd_map_over_sections. */
3110
3111static void
3112mmo_write_section_unless_reg_contents (abfd, sec, p)
3113 bfd *abfd;
3114 asection *sec;
3115 PTR p;
3116{
3117 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3118
82e51918 3119 if (! infop->retval)
3c3bdf30
NC
3120 return;
3121
3122 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3123 {
3124 infop->reg_section = sec;
3125 return;
3126 }
3127
3128 /* Exclude the convenience register section. */
3129 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3130 {
3131 if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
3132 {
3133 /* Make sure it hasn't got contents. It seems impossible to
3134 make it carry contents, so we don't have a test-case for
3135 this. */
3136 (*_bfd_error_handler)
3137 (_("%s: internal error, internal register section %s had\
3138 contents\n"),
3139 bfd_get_filename (abfd), sec->name);
3140 bfd_set_error (bfd_error_bad_value);
b34976b6 3141 infop->retval = FALSE;
3c3bdf30
NC
3142 return;
3143 }
3144
3145 return;
3146 }
3147
3148 infop->retval = mmo_internal_write_section (abfd, sec);
3149}
3150
3151/* Do the actual output of a file. Assumes mmo_set_section_contents is
3152 already called. */
3153
b34976b6 3154static bfd_boolean
3c3bdf30
NC
3155mmo_write_object_contents (abfd)
3156 bfd *abfd;
3157{
3158 struct mmo_write_sec_info wsecinfo;
3159
3160 /* First, there are a few words of preamble. */
3161 if (! mmo_internal_write_header (abfd))
b34976b6 3162 return FALSE;
3c3bdf30
NC
3163
3164 wsecinfo.reg_section = NULL;
b34976b6 3165 wsecinfo.retval = TRUE;
3c3bdf30
NC
3166
3167 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3168 (PTR) &wsecinfo);
3169
82e51918 3170 if (! wsecinfo.retval)
b34976b6 3171 return FALSE;
3c3bdf30
NC
3172
3173 if (wsecinfo.reg_section != NULL)
3174 {
3175 asection *sec = wsecinfo.reg_section;
3176 unsigned int z = (unsigned int) (sec->vma / 8);
3177
3178 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3179 of the register contents section and check that it corresponds to
3180 the length of the section. */
3181 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
eea6121a 3182 || sec->vma != 256 * 8 - sec->size - 8)
3c3bdf30
NC
3183 {
3184 bfd_set_error (bfd_error_bad_value);
3185
eea6121a 3186 if (sec->size == 0)
3c3bdf30
NC
3187 /* There must always be at least one such register. */
3188 (*_bfd_error_handler)
3189 (_("%s: no initialized registers; section length 0\n"),
3190 bfd_get_filename (abfd));
3191 else if (sec->vma > (256 - 32) * 8)
3192 /* Provide better error message for the case of too many
3193 global registers. */
3194 (*_bfd_error_handler)
3195 (_("%s: too many initialized registers; section length %ld\n"),
3196 bfd_get_filename (abfd),
eea6121a 3197 (long) sec->size);
3c3bdf30
NC
3198 else
3199 (*_bfd_error_handler)
3200 (_("%s: invalid start address for initialized registers of\
3201 length %ld: 0x%lx%08lx\n"),
3202 bfd_get_filename (abfd),
eea6121a 3203 (long) sec->size,
3c3bdf30
NC
3204 (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
3205
b34976b6 3206 return FALSE;
3c3bdf30
NC
3207 }
3208
3209 if (! mmo_internal_write_post (abfd, z, sec))
b34976b6 3210 return FALSE;
3c3bdf30
NC
3211 }
3212 else
3213 if (! mmo_internal_write_post (abfd, 255, NULL))
b34976b6 3214 return FALSE;
3c3bdf30
NC
3215
3216 return mmo_write_symbols_and_terminator (abfd);
3217}
3218
3219/* Return the size of a NULL pointer, so we support linking in an mmo
3220 object. */
3221
3222static long
3223mmo_get_reloc_upper_bound (abfd, sec)
3224 bfd *abfd ATTRIBUTE_UNUSED;
3225 asection *sec ATTRIBUTE_UNUSED;
3226{
3227 return sizeof (PTR);
3228}
3229
3230/* Similarly canonicalize relocs to empty, filling in the terminating NULL
3231 pointer. */
3232
3233long
3234mmo_canonicalize_reloc (abfd, section, relptr, symbols)
3235 bfd *abfd ATTRIBUTE_UNUSED;
3236 sec_ptr section ATTRIBUTE_UNUSED;
3237 arelent **relptr;
3238 asymbol **symbols ATTRIBUTE_UNUSED;
3239{
3240 *relptr = NULL;
3241 return 0;
3242}
3243
3244/* If there's anything in particular in a mmo bfd that we want to free,
3245 make this a real function. Only do this if you see major memory
3246 thrashing; zealous free:ing will cause unwanted behavior, especially if
3247 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3248 block allocated with "bfd_alloc"; they're really allocated from an
3249 obstack, and we don't know what was allocated there since this
3250 particular allocation. */
3251
3252#define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3253#define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3254
3255/* Perhaps we need to adjust this one; mmo labels (originally) without a
3256 leading ':' might more appropriately be called local. */
3257#define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3c9458e9
NC
3258#define mmo_bfd_is_target_special_symbol \
3259 ((bfd_boolean (*) (bfd *, asymbol *)) bfd_false)
3c3bdf30
NC
3260
3261/* Is this one really used or defined by anyone? */
3262#define mmo_get_lineno _bfd_nosymbols_get_lineno
3263
3264/* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3265 section or if MMO line numbers are implemented. */
3266#define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3f3c5c34 3267#define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3c3bdf30
NC
3268#define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3269#define mmo_read_minisymbols _bfd_generic_read_minisymbols
3270#define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3271
3272#define mmo_get_section_contents_in_window \
3273 _bfd_generic_get_section_contents_in_window
3274#define mmo_bfd_get_relocated_section_contents \
3275 bfd_generic_get_relocated_section_contents
3276#define mmo_bfd_gc_sections bfd_generic_gc_sections
3277#define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
e2d34d7d 3278#define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
3c3bdf30 3279#define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
2d653fc7 3280#define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3c3bdf30
NC
3281#define mmo_bfd_final_link _bfd_generic_final_link
3282#define mmo_bfd_link_split_section _bfd_generic_link_split_section
3283
3284/* Strictly speaking, only MMIX uses this restricted format, but let's not
3285 stop anybody from shooting themselves in the foot. */
3286#define mmo_set_arch_mach bfd_default_set_arch_mach
3287#define mmo_bfd_relax_section bfd_generic_relax_section
3288#define mmo_bfd_merge_sections bfd_generic_merge_sections
72adc230 3289#define mmo_bfd_is_group_section bfd_generic_is_group_section
e61463e1 3290#define mmo_bfd_discard_group bfd_generic_discard_group
082b7297
L
3291#define mmo_section_already_linked \
3292 _bfd_generic_section_already_linked
3c3bdf30
NC
3293
3294/* objcopy will be upset if we return -1 from bfd_get_reloc_upper_bound by
3295 using BFD_JUMP_TABLE_RELOCS (_bfd_norelocs) rather than 0. FIXME: Most
3296 likely a bug in the _bfd_norelocs definition.
3297
3298 On the other hand, we smuggle in an mmo object (because setting up ELF
3299 is too cumbersome) when linking (from other formats, presumably ELF) to
3300 represent the g255 entry. We need to link that object, so need to say
3301 it has no relocs. Upper bound for the size of the relocation table is
3302 the size of a NULL pointer, and we support "canonicalization" for that
3303 pointer. */
3304#define mmo_bfd_reloc_type_lookup _bfd_norelocs_bfd_reloc_type_lookup
3305
3306/* We want to copy time of creation, otherwise we'd use
3307 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3308#define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3309#define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3310#define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
80fccad2 3311#define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3c3bdf30
NC
3312#define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3313#define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3314
3f9c735e 3315const bfd_target bfd_mmo_vec =
3c3bdf30
NC
3316{
3317 "mmo", /* name */
3318 bfd_target_mmo_flavour,
3319 BFD_ENDIAN_BIG, /* target byte order */
3320 BFD_ENDIAN_BIG, /* target headers byte order */
3321
3322 /* FIXME: Might need adjustments. */
3323 (HAS_RELOC | EXEC_P | /* object flags */
3324 HAS_LINENO | HAS_DEBUG |
3325 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3326
3327 /* FIXME: Might need adjustments. */
3328 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3329 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3330 /* section flags */
3331 0, /* leading underscore */
3332 ' ', /* ar_pad_char */
3333 16, /* ar_max_namelen */
3334 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3335 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3336 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3337 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3338 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3339 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3340
3341 {
3342 _bfd_dummy_target,
3343 mmo_object_p, /* bfd_check_format */
3344 _bfd_dummy_target,
3345 _bfd_dummy_target,
3346 },
3347 {
3348 bfd_false,
3349 mmo_mkobject,
3350 bfd_false,
3351 bfd_false,
3352 },
3353 { /* bfd_write_contents */
3354 bfd_false,
3355 mmo_write_object_contents,
3356 bfd_false,
3357 bfd_false,
3358 },
3359
3360 BFD_JUMP_TABLE_GENERIC (mmo),
3361 BFD_JUMP_TABLE_COPY (mmo),
3362 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3363 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3364 BFD_JUMP_TABLE_SYMBOLS (mmo),
3365 /* We have to provide a valid method for getting relocs, returning zero,
3366 so we can't say BFD_JUMP_TABLE_RELOCS (_bfd_norelocs). */
3367 BFD_JUMP_TABLE_RELOCS (mmo),
3368 BFD_JUMP_TABLE_WRITE (mmo),
3369 BFD_JUMP_TABLE_LINK (mmo),
3370 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3371
3372 NULL,
3373
3374 NULL
3375};
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