drm/vc4: fix warning in validate printf.
[deliverable/linux.git] / drivers / gpu / drm / vc4 / vc4_validate.c
CommitLineData
d5b1a78a
EA
1/*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24/**
25 * Command list validator for VC4.
26 *
27 * The VC4 has no IOMMU between it and system memory. So, a user with
28 * access to execute command lists could escalate privilege by
29 * overwriting system memory (drawing to it as a framebuffer) or
30 * reading system memory it shouldn't (reading it as a texture, or
31 * uniform data, or vertex data).
32 *
33 * This validates command lists to ensure that all accesses are within
34 * the bounds of the GEM objects referenced. It explicitly whitelists
35 * packets, and looks at the offsets in any address fields to make
36 * sure they're constrained within the BOs they reference.
37 *
38 * Note that because of the validation that's happening anyway, this
39 * is where GEM relocation processing happens.
40 */
41
42#include "uapi/drm/vc4_drm.h"
43#include "vc4_drv.h"
44#include "vc4_packet.h"
45
46#define VALIDATE_ARGS \
47 struct vc4_exec_info *exec, \
48 void *validated, \
49 void *untrusted
50
51/** Return the width in pixels of a 64-byte microtile. */
52static uint32_t
53utile_width(int cpp)
54{
55 switch (cpp) {
56 case 1:
57 case 2:
58 return 8;
59 case 4:
60 return 4;
61 case 8:
62 return 2;
63 default:
64 DRM_ERROR("unknown cpp: %d\n", cpp);
65 return 1;
66 }
67}
68
69/** Return the height in pixels of a 64-byte microtile. */
70static uint32_t
71utile_height(int cpp)
72{
73 switch (cpp) {
74 case 1:
75 return 8;
76 case 2:
77 case 4:
78 case 8:
79 return 4;
80 default:
81 DRM_ERROR("unknown cpp: %d\n", cpp);
82 return 1;
83 }
84}
85
86/**
87 * The texture unit decides what tiling format a particular miplevel is using
88 * this function, so we lay out our miptrees accordingly.
89 */
90static bool
91size_is_lt(uint32_t width, uint32_t height, int cpp)
92{
93 return (width <= 4 * utile_width(cpp) ||
94 height <= 4 * utile_height(cpp));
95}
96
97struct drm_gem_cma_object *
98vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
99{
100 struct drm_gem_cma_object *obj;
101 struct vc4_bo *bo;
102
103 if (hindex >= exec->bo_count) {
104 DRM_ERROR("BO index %d greater than BO count %d\n",
105 hindex, exec->bo_count);
106 return NULL;
107 }
108 obj = exec->bo[hindex];
109 bo = to_vc4_bo(&obj->base);
110
111 if (bo->validated_shader) {
112 DRM_ERROR("Trying to use shader BO as something other than "
113 "a shader\n");
114 return NULL;
115 }
116
117 return obj;
118}
119
120static struct drm_gem_cma_object *
121vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
122{
123 return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
124}
125
126static bool
127validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
128{
129 /* Note that the untrusted pointer passed to these functions is
130 * incremented past the packet byte.
131 */
132 return (untrusted - 1 == exec->bin_u + pos);
133}
134
135static uint32_t
136gl_shader_rec_size(uint32_t pointer_bits)
137{
138 uint32_t attribute_count = pointer_bits & 7;
139 bool extended = pointer_bits & 8;
140
141 if (attribute_count == 0)
142 attribute_count = 8;
143
144 if (extended)
145 return 100 + attribute_count * 4;
146 else
147 return 36 + attribute_count * 8;
148}
149
150bool
151vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
152 uint32_t offset, uint8_t tiling_format,
153 uint32_t width, uint32_t height, uint8_t cpp)
154{
155 uint32_t aligned_width, aligned_height, stride, size;
156 uint32_t utile_w = utile_width(cpp);
157 uint32_t utile_h = utile_height(cpp);
158
159 /* The shaded vertex format stores signed 12.4 fixed point
160 * (-2048,2047) offsets from the viewport center, so we should
161 * never have a render target larger than 4096. The texture
162 * unit can only sample from 2048x2048, so it's even more
163 * restricted. This lets us avoid worrying about overflow in
164 * our math.
165 */
166 if (width > 4096 || height > 4096) {
167 DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
168 return false;
169 }
170
171 switch (tiling_format) {
172 case VC4_TILING_FORMAT_LINEAR:
173 aligned_width = round_up(width, utile_w);
174 aligned_height = height;
175 break;
176 case VC4_TILING_FORMAT_T:
177 aligned_width = round_up(width, utile_w * 8);
178 aligned_height = round_up(height, utile_h * 8);
179 break;
180 case VC4_TILING_FORMAT_LT:
181 aligned_width = round_up(width, utile_w);
182 aligned_height = round_up(height, utile_h);
183 break;
184 default:
185 DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
186 return false;
187 }
188
189 stride = aligned_width * cpp;
190 size = stride * aligned_height;
191
192 if (size + offset < size ||
193 size + offset > fbo->base.size) {
194 DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
195 width, height,
196 aligned_width, aligned_height,
197 size, offset, fbo->base.size);
198 return false;
199 }
200
201 return true;
202}
203
204static int
205validate_flush(VALIDATE_ARGS)
206{
207 if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
208 DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
209 return -EINVAL;
210 }
211 exec->found_flush = true;
212
213 return 0;
214}
215
216static int
217validate_start_tile_binning(VALIDATE_ARGS)
218{
219 if (exec->found_start_tile_binning_packet) {
220 DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
221 return -EINVAL;
222 }
223 exec->found_start_tile_binning_packet = true;
224
225 if (!exec->found_tile_binning_mode_config_packet) {
226 DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
227 return -EINVAL;
228 }
229
230 return 0;
231}
232
233static int
234validate_increment_semaphore(VALIDATE_ARGS)
235{
236 if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
237 DRM_ERROR("Bin CL must end with "
238 "VC4_PACKET_INCREMENT_SEMAPHORE\n");
239 return -EINVAL;
240 }
241 exec->found_increment_semaphore_packet = true;
242
243 return 0;
244}
245
246static int
247validate_indexed_prim_list(VALIDATE_ARGS)
248{
249 struct drm_gem_cma_object *ib;
250 uint32_t length = *(uint32_t *)(untrusted + 1);
251 uint32_t offset = *(uint32_t *)(untrusted + 5);
252 uint32_t max_index = *(uint32_t *)(untrusted + 9);
253 uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
254 struct vc4_shader_state *shader_state;
255
256 /* Check overflow condition */
257 if (exec->shader_state_count == 0) {
258 DRM_ERROR("shader state must precede primitives\n");
259 return -EINVAL;
260 }
261 shader_state = &exec->shader_state[exec->shader_state_count - 1];
262
263 if (max_index > shader_state->max_index)
264 shader_state->max_index = max_index;
265
266 ib = vc4_use_handle(exec, 0);
267 if (!ib)
268 return -EINVAL;
269
270 if (offset > ib->base.size ||
271 (ib->base.size - offset) / index_size < length) {
272 DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
273 offset, length, index_size, ib->base.size);
274 return -EINVAL;
275 }
276
277 *(uint32_t *)(validated + 5) = ib->paddr + offset;
278
279 return 0;
280}
281
282static int
283validate_gl_array_primitive(VALIDATE_ARGS)
284{
285 uint32_t length = *(uint32_t *)(untrusted + 1);
286 uint32_t base_index = *(uint32_t *)(untrusted + 5);
287 uint32_t max_index;
288 struct vc4_shader_state *shader_state;
289
290 /* Check overflow condition */
291 if (exec->shader_state_count == 0) {
292 DRM_ERROR("shader state must precede primitives\n");
293 return -EINVAL;
294 }
295 shader_state = &exec->shader_state[exec->shader_state_count - 1];
296
297 if (length + base_index < length) {
298 DRM_ERROR("primitive vertex count overflow\n");
299 return -EINVAL;
300 }
301 max_index = length + base_index - 1;
302
303 if (max_index > shader_state->max_index)
304 shader_state->max_index = max_index;
305
306 return 0;
307}
308
309static int
310validate_gl_shader_state(VALIDATE_ARGS)
311{
312 uint32_t i = exec->shader_state_count++;
313
314 if (i >= exec->shader_state_size) {
315 DRM_ERROR("More requests for shader states than declared\n");
316 return -EINVAL;
317 }
318
319 exec->shader_state[i].addr = *(uint32_t *)untrusted;
320 exec->shader_state[i].max_index = 0;
321
322 if (exec->shader_state[i].addr & ~0xf) {
323 DRM_ERROR("high bits set in GL shader rec reference\n");
324 return -EINVAL;
325 }
326
327 *(uint32_t *)validated = (exec->shader_rec_p +
328 exec->shader_state[i].addr);
329
330 exec->shader_rec_p +=
331 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
332
333 return 0;
334}
335
336static int
337validate_tile_binning_config(VALIDATE_ARGS)
338{
339 struct drm_device *dev = exec->exec_bo->base.dev;
340 struct vc4_bo *tile_bo;
341 uint8_t flags;
342 uint32_t tile_state_size, tile_alloc_size;
343 uint32_t tile_count;
344
345 if (exec->found_tile_binning_mode_config_packet) {
346 DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
347 return -EINVAL;
348 }
349 exec->found_tile_binning_mode_config_packet = true;
350
351 exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
352 exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
353 tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
354 flags = *(uint8_t *)(untrusted + 14);
355
356 if (exec->bin_tiles_x == 0 ||
357 exec->bin_tiles_y == 0) {
358 DRM_ERROR("Tile binning config of %dx%d too small\n",
359 exec->bin_tiles_x, exec->bin_tiles_y);
360 return -EINVAL;
361 }
362
363 if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
364 VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
365 DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
366 return -EINVAL;
367 }
368
369 /* The tile state data array is 48 bytes per tile, and we put it at
370 * the start of a BO containing both it and the tile alloc.
371 */
372 tile_state_size = 48 * tile_count;
373
374 /* Since the tile alloc array will follow us, align. */
375 exec->tile_alloc_offset = roundup(tile_state_size, 4096);
376
377 *(uint8_t *)(validated + 14) =
378 ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
379 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
380 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
381 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
382 VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
383 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
384 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
385
386 /* Initial block size. */
387 tile_alloc_size = 32 * tile_count;
388
389 /*
390 * The initial allocation gets rounded to the next 256 bytes before
391 * the hardware starts fulfilling further allocations.
392 */
393 tile_alloc_size = roundup(tile_alloc_size, 256);
394
395 /* Add space for the extra allocations. This is what gets used first,
396 * before overflow memory. It must have at least 4096 bytes, but we
397 * want to avoid overflow memory usage if possible.
398 */
399 tile_alloc_size += 1024 * 1024;
400
401 tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
402 true);
403 exec->tile_bo = &tile_bo->base;
404 if (!exec->tile_bo)
405 return -ENOMEM;
406 list_add_tail(&tile_bo->unref_head, &exec->unref_list);
407
408 /* tile alloc address. */
409 *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
410 exec->tile_alloc_offset);
411 /* tile alloc size. */
412 *(uint32_t *)(validated + 4) = tile_alloc_size;
413 /* tile state address. */
414 *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
415
416 return 0;
417}
418
419static int
420validate_gem_handles(VALIDATE_ARGS)
421{
422 memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
423 return 0;
424}
425
426#define VC4_DEFINE_PACKET(packet, func) \
427 [packet] = { packet ## _SIZE, #packet, func }
428
429static const struct cmd_info {
430 uint16_t len;
431 const char *name;
432 int (*func)(struct vc4_exec_info *exec, void *validated,
433 void *untrusted);
434} cmd_info[] = {
435 VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
436 VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
437 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
438 VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
439 VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
440 validate_start_tile_binning),
441 VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
442 validate_increment_semaphore),
443
444 VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
445 validate_indexed_prim_list),
446 VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
447 validate_gl_array_primitive),
448
449 VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
450
451 VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
452
453 VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
454 VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
455 VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
456 VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
457 VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
458 VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
459 VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
460 VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
461 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
462 /* Note: The docs say this was also 105, but it was 106 in the
463 * initial userland code drop.
464 */
465 VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
466
467 VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
468 validate_tile_binning_config),
469
470 VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
471};
472
473int
474vc4_validate_bin_cl(struct drm_device *dev,
475 void *validated,
476 void *unvalidated,
477 struct vc4_exec_info *exec)
478{
479 uint32_t len = exec->args->bin_cl_size;
480 uint32_t dst_offset = 0;
481 uint32_t src_offset = 0;
482
483 while (src_offset < len) {
484 void *dst_pkt = validated + dst_offset;
485 void *src_pkt = unvalidated + src_offset;
486 u8 cmd = *(uint8_t *)src_pkt;
487 const struct cmd_info *info;
488
489 if (cmd >= ARRAY_SIZE(cmd_info)) {
490 DRM_ERROR("0x%08x: packet %d out of bounds\n",
491 src_offset, cmd);
492 return -EINVAL;
493 }
494
495 info = &cmd_info[cmd];
496 if (!info->name) {
497 DRM_ERROR("0x%08x: packet %d invalid\n",
498 src_offset, cmd);
499 return -EINVAL;
500 }
501
502 if (src_offset + info->len > len) {
503 DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
504 "exceeds bounds (0x%08x)\n",
505 src_offset, cmd, info->name, info->len,
506 src_offset + len);
507 return -EINVAL;
508 }
509
510 if (cmd != VC4_PACKET_GEM_HANDLES)
511 memcpy(dst_pkt, src_pkt, info->len);
512
513 if (info->func && info->func(exec,
514 dst_pkt + 1,
515 src_pkt + 1)) {
516 DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
517 src_offset, cmd, info->name);
518 return -EINVAL;
519 }
520
521 src_offset += info->len;
522 /* GEM handle loading doesn't produce HW packets. */
523 if (cmd != VC4_PACKET_GEM_HANDLES)
524 dst_offset += info->len;
525
526 /* When the CL hits halt, it'll stop reading anything else. */
527 if (cmd == VC4_PACKET_HALT)
528 break;
529 }
530
531 exec->ct0ea = exec->ct0ca + dst_offset;
532
533 if (!exec->found_start_tile_binning_packet) {
534 DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
535 return -EINVAL;
536 }
537
538 /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
539 * semaphore is used to trigger the render CL to start up, and the
540 * FLUSH is what caps the bin lists with
541 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
542 * render CL when they get called to) and actually triggers the queued
543 * semaphore increment.
544 */
545 if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
546 DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
547 "VC4_PACKET_FLUSH\n");
548 return -EINVAL;
549 }
550
551 return 0;
552}
553
554static bool
555reloc_tex(struct vc4_exec_info *exec,
556 void *uniform_data_u,
557 struct vc4_texture_sample_info *sample,
558 uint32_t texture_handle_index)
559
560{
561 struct drm_gem_cma_object *tex;
562 uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
563 uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
564 uint32_t p2 = (sample->p_offset[2] != ~0 ?
565 *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
566 uint32_t p3 = (sample->p_offset[3] != ~0 ?
567 *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
568 uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
569 uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
570 uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
571 uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
572 uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
573 uint32_t cpp, tiling_format, utile_w, utile_h;
574 uint32_t i;
575 uint32_t cube_map_stride = 0;
576 enum vc4_texture_data_type type;
577
578 tex = vc4_use_bo(exec, texture_handle_index);
579 if (!tex)
580 return false;
581
582 if (sample->is_direct) {
583 uint32_t remaining_size = tex->base.size - p0;
584
585 if (p0 > tex->base.size - 4) {
586 DRM_ERROR("UBO offset greater than UBO size\n");
587 goto fail;
588 }
589 if (p1 > remaining_size - 4) {
590 DRM_ERROR("UBO clamp would allow reads "
591 "outside of UBO\n");
592 goto fail;
593 }
594 *validated_p0 = tex->paddr + p0;
595 return true;
596 }
597
598 if (width == 0)
599 width = 2048;
600 if (height == 0)
601 height = 2048;
602
603 if (p0 & VC4_TEX_P0_CMMODE_MASK) {
604 if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
605 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
606 cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
607 if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
608 VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
609 if (cube_map_stride) {
610 DRM_ERROR("Cube map stride set twice\n");
611 goto fail;
612 }
613
614 cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
615 }
616 if (!cube_map_stride) {
617 DRM_ERROR("Cube map stride not set\n");
618 goto fail;
619 }
620 }
621
622 type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
623 (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
624
625 switch (type) {
626 case VC4_TEXTURE_TYPE_RGBA8888:
627 case VC4_TEXTURE_TYPE_RGBX8888:
628 case VC4_TEXTURE_TYPE_RGBA32R:
629 cpp = 4;
630 break;
631 case VC4_TEXTURE_TYPE_RGBA4444:
632 case VC4_TEXTURE_TYPE_RGBA5551:
633 case VC4_TEXTURE_TYPE_RGB565:
634 case VC4_TEXTURE_TYPE_LUMALPHA:
635 case VC4_TEXTURE_TYPE_S16F:
636 case VC4_TEXTURE_TYPE_S16:
637 cpp = 2;
638 break;
639 case VC4_TEXTURE_TYPE_LUMINANCE:
640 case VC4_TEXTURE_TYPE_ALPHA:
641 case VC4_TEXTURE_TYPE_S8:
642 cpp = 1;
643 break;
644 case VC4_TEXTURE_TYPE_ETC1:
645 case VC4_TEXTURE_TYPE_BW1:
646 case VC4_TEXTURE_TYPE_A4:
647 case VC4_TEXTURE_TYPE_A1:
648 case VC4_TEXTURE_TYPE_RGBA64:
649 case VC4_TEXTURE_TYPE_YUV422R:
650 default:
651 DRM_ERROR("Texture format %d unsupported\n", type);
652 goto fail;
653 }
654 utile_w = utile_width(cpp);
655 utile_h = utile_height(cpp);
656
657 if (type == VC4_TEXTURE_TYPE_RGBA32R) {
658 tiling_format = VC4_TILING_FORMAT_LINEAR;
659 } else {
660 if (size_is_lt(width, height, cpp))
661 tiling_format = VC4_TILING_FORMAT_LT;
662 else
663 tiling_format = VC4_TILING_FORMAT_T;
664 }
665
666 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
667 tiling_format, width, height, cpp)) {
668 goto fail;
669 }
670
671 /* The mipmap levels are stored before the base of the texture. Make
672 * sure there is actually space in the BO.
673 */
674 for (i = 1; i <= miplevels; i++) {
675 uint32_t level_width = max(width >> i, 1u);
676 uint32_t level_height = max(height >> i, 1u);
677 uint32_t aligned_width, aligned_height;
678 uint32_t level_size;
679
680 /* Once the levels get small enough, they drop from T to LT. */
681 if (tiling_format == VC4_TILING_FORMAT_T &&
682 size_is_lt(level_width, level_height, cpp)) {
683 tiling_format = VC4_TILING_FORMAT_LT;
684 }
685
686 switch (tiling_format) {
687 case VC4_TILING_FORMAT_T:
688 aligned_width = round_up(level_width, utile_w * 8);
689 aligned_height = round_up(level_height, utile_h * 8);
690 break;
691 case VC4_TILING_FORMAT_LT:
692 aligned_width = round_up(level_width, utile_w);
693 aligned_height = round_up(level_height, utile_h);
694 break;
695 default:
696 aligned_width = round_up(level_width, utile_w);
697 aligned_height = level_height;
698 break;
699 }
700
701 level_size = aligned_width * cpp * aligned_height;
702
703 if (offset < level_size) {
704 DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
705 "overflowed buffer bounds (offset %d)\n",
706 i, level_width, level_height,
707 aligned_width, aligned_height,
708 level_size, offset);
709 goto fail;
710 }
711
712 offset -= level_size;
713 }
714
715 *validated_p0 = tex->paddr + p0;
716
717 return true;
718 fail:
719 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
720 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
721 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
722 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
723 return false;
724}
725
726static int
727validate_gl_shader_rec(struct drm_device *dev,
728 struct vc4_exec_info *exec,
729 struct vc4_shader_state *state)
730{
731 uint32_t *src_handles;
732 void *pkt_u, *pkt_v;
733 static const uint32_t shader_reloc_offsets[] = {
734 4, /* fs */
735 16, /* vs */
736 28, /* cs */
737 };
738 uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
739 struct drm_gem_cma_object *bo[shader_reloc_count + 8];
740 uint32_t nr_attributes, nr_relocs, packet_size;
741 int i;
742
743 nr_attributes = state->addr & 0x7;
744 if (nr_attributes == 0)
745 nr_attributes = 8;
746 packet_size = gl_shader_rec_size(state->addr);
747
748 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
749 if (nr_relocs * 4 > exec->shader_rec_size) {
750 DRM_ERROR("overflowed shader recs reading %d handles "
751 "from %d bytes left\n",
752 nr_relocs, exec->shader_rec_size);
753 return -EINVAL;
754 }
755 src_handles = exec->shader_rec_u;
756 exec->shader_rec_u += nr_relocs * 4;
757 exec->shader_rec_size -= nr_relocs * 4;
758
759 if (packet_size > exec->shader_rec_size) {
760 DRM_ERROR("overflowed shader recs copying %db packet "
761 "from %d bytes left\n",
762 packet_size, exec->shader_rec_size);
763 return -EINVAL;
764 }
765 pkt_u = exec->shader_rec_u;
766 pkt_v = exec->shader_rec_v;
767 memcpy(pkt_v, pkt_u, packet_size);
768 exec->shader_rec_u += packet_size;
769 /* Shader recs have to be aligned to 16 bytes (due to the attribute
770 * flags being in the low bytes), so round the next validated shader
771 * rec address up. This should be safe, since we've got so many
772 * relocations in a shader rec packet.
773 */
774 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
775 exec->shader_rec_v += roundup(packet_size, 16);
776 exec->shader_rec_size -= packet_size;
777
778 if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
779 DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
780 return -EINVAL;
781 }
782
783 for (i = 0; i < shader_reloc_count; i++) {
784 if (src_handles[i] > exec->bo_count) {
785 DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
786 return -EINVAL;
787 }
788
789 bo[i] = exec->bo[src_handles[i]];
790 if (!bo[i])
791 return -EINVAL;
792 }
793 for (i = shader_reloc_count; i < nr_relocs; i++) {
794 bo[i] = vc4_use_bo(exec, src_handles[i]);
795 if (!bo[i])
796 return -EINVAL;
797 }
798
799 for (i = 0; i < shader_reloc_count; i++) {
800 struct vc4_validated_shader_info *validated_shader;
801 uint32_t o = shader_reloc_offsets[i];
802 uint32_t src_offset = *(uint32_t *)(pkt_u + o);
803 uint32_t *texture_handles_u;
804 void *uniform_data_u;
805 uint32_t tex;
806
807 *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
808
809 if (src_offset != 0) {
810 DRM_ERROR("Shaders must be at offset 0 of "
811 "the BO.\n");
812 return -EINVAL;
813 }
814
815 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
816 if (!validated_shader)
817 return -EINVAL;
818
819 if (validated_shader->uniforms_src_size >
820 exec->uniforms_size) {
821 DRM_ERROR("Uniforms src buffer overflow\n");
822 return -EINVAL;
823 }
824
825 texture_handles_u = exec->uniforms_u;
826 uniform_data_u = (texture_handles_u +
827 validated_shader->num_texture_samples);
828
829 memcpy(exec->uniforms_v, uniform_data_u,
830 validated_shader->uniforms_size);
831
832 for (tex = 0;
833 tex < validated_shader->num_texture_samples;
834 tex++) {
835 if (!reloc_tex(exec,
836 uniform_data_u,
837 &validated_shader->texture_samples[tex],
838 texture_handles_u[tex])) {
839 return -EINVAL;
840 }
841 }
842
843 *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
844
845 exec->uniforms_u += validated_shader->uniforms_src_size;
846 exec->uniforms_v += validated_shader->uniforms_size;
847 exec->uniforms_p += validated_shader->uniforms_size;
848 }
849
850 for (i = 0; i < nr_attributes; i++) {
851 struct drm_gem_cma_object *vbo =
852 bo[ARRAY_SIZE(shader_reloc_offsets) + i];
853 uint32_t o = 36 + i * 8;
854 uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
855 uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
856 uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
857 uint32_t max_index;
858
859 if (state->addr & 0x8)
860 stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
861
862 if (vbo->base.size < offset ||
863 vbo->base.size - offset < attr_size) {
c671e1e3 864 DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
d5b1a78a
EA
865 offset, attr_size, vbo->base.size);
866 return -EINVAL;
867 }
868
869 if (stride != 0) {
870 max_index = ((vbo->base.size - offset - attr_size) /
871 stride);
872 if (state->max_index > max_index) {
873 DRM_ERROR("primitives use index %d out of "
874 "supplied %d\n",
875 state->max_index, max_index);
876 return -EINVAL;
877 }
878 }
879
880 *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
881 }
882
883 return 0;
884}
885
886int
887vc4_validate_shader_recs(struct drm_device *dev,
888 struct vc4_exec_info *exec)
889{
890 uint32_t i;
891 int ret = 0;
892
893 for (i = 0; i < exec->shader_state_count; i++) {
894 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
895 if (ret)
896 return ret;
897 }
898
899 return ret;
900}
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