c9f89428fc39a8190344a6557aacbbc353839c35
[deliverable/binutils-gdb.git] / bfd / doc / bfdint.texi
1 \input texinfo
2 @c Copyright (C) 1988-2018 Free Software Foundation, Inc.
3 @setfilename bfdint.info
4
5 @settitle BFD Internals
6 @iftex
7 @titlepage
8 @title{BFD Internals}
9 @author{Ian Lance Taylor}
10 @author{Cygnus Solutions}
11 @page
12 @end iftex
13
14 @copying
15 This file documents the internals of the BFD library.
16
17 Copyright @copyright{} 1988-2018 Free Software Foundation, Inc.
18 Contributed by Cygnus Support.
19
20 Permission is granted to copy, distribute and/or modify this document
21 under the terms of the GNU Free Documentation License, Version 1.1 or
22 any later version published by the Free Software Foundation; with the
23 Invariant Sections being ``GNU General Public License'' and ``Funding
24 Free Software'', the Front-Cover texts being (a) (see below), and with
25 the Back-Cover Texts being (b) (see below). A copy of the license is
26 included in the section entitled ``GNU Free Documentation License''.
27
28 (a) The FSF's Front-Cover Text is:
29
30 A GNU Manual
31
32 (b) The FSF's Back-Cover Text is:
33
34 You have freedom to copy and modify this GNU Manual, like GNU
35 software. Copies published by the Free Software Foundation raise
36 funds for GNU development.
37 @end copying
38
39 @node Top
40 @top BFD Internals
41 @raisesections
42 @cindex bfd internals
43
44 This document describes some BFD internal information which may be
45 helpful when working on BFD. It is very incomplete.
46
47 This document is not updated regularly, and may be out of date.
48
49 The initial version of this document was written by Ian Lance Taylor
50 @email{ian@@cygnus.com}.
51
52 @menu
53 * BFD overview:: BFD overview
54 * BFD guidelines:: BFD programming guidelines
55 * BFD target vector:: BFD target vector
56 * BFD generated files:: BFD generated files
57 * BFD multiple compilations:: Files compiled multiple times in BFD
58 * BFD relocation handling:: BFD relocation handling
59 * BFD ELF support:: BFD ELF support
60 * BFD glossary:: Glossary
61 * Index:: Index
62 @end menu
63
64 @node BFD overview
65 @section BFD overview
66
67 BFD is a library which provides a single interface to read and write
68 object files, executables, archive files, and core files in any format.
69
70 @menu
71 * BFD library interfaces:: BFD library interfaces
72 * BFD library users:: BFD library users
73 * BFD view:: The BFD view of a file
74 * BFD blindness:: BFD loses information
75 @end menu
76
77 @node BFD library interfaces
78 @subsection BFD library interfaces
79
80 One way to look at the BFD library is to divide it into four parts by
81 type of interface.
82
83 The first interface is the set of generic functions which programs using
84 the BFD library will call. These generic function normally translate
85 directly or indirectly into calls to routines which are specific to a
86 particular object file format. Many of these generic functions are
87 actually defined as macros in @file{bfd.h}. These functions comprise
88 the official BFD interface.
89
90 The second interface is the set of functions which appear in the target
91 vectors. This is the bulk of the code in BFD. A target vector is a set
92 of function pointers specific to a particular object file format. The
93 target vector is used to implement the generic BFD functions. These
94 functions are always called through the target vector, and are never
95 called directly. The target vector is described in detail in @ref{BFD
96 target vector}. The set of functions which appear in a particular
97 target vector is often referred to as a BFD backend.
98
99 The third interface is a set of oddball functions which are typically
100 specific to a particular object file format, are not generic functions,
101 and are called from outside of the BFD library. These are used as hooks
102 by the linker and the assembler when a particular object file format
103 requires some action which the BFD generic interface does not provide.
104 These functions are typically declared in @file{bfd.h}, but in many
105 cases they are only provided when BFD is configured with support for a
106 particular object file format. These functions live in a grey area, and
107 are not really part of the official BFD interface.
108
109 The fourth interface is the set of BFD support functions which are
110 called by the other BFD functions. These manage issues like memory
111 allocation, error handling, file access, hash tables, swapping, and the
112 like. These functions are never called from outside of the BFD library.
113
114 @node BFD library users
115 @subsection BFD library users
116
117 Another way to look at the BFD library is to divide it into three parts
118 by the manner in which it is used.
119
120 The first use is to read an object file. The object file readers are
121 programs like @samp{gdb}, @samp{nm}, @samp{objdump}, and @samp{objcopy}.
122 These programs use BFD to view an object file in a generic form. The
123 official BFD interface is normally fully adequate for these programs.
124
125 The second use is to write an object file. The object file writers are
126 programs like @samp{gas} and @samp{objcopy}. These programs use BFD to
127 create an object file. The official BFD interface is normally adequate
128 for these programs, but for some object file formats the assembler needs
129 some additional hooks in order to set particular flags or other
130 information. The official BFD interface includes functions to copy
131 private information from one object file to another, and these functions
132 are used by @samp{objcopy} to avoid information loss.
133
134 The third use is to link object files. There is only one object file
135 linker, @samp{ld}. Originally, @samp{ld} was an object file reader and
136 an object file writer, and it did the link operation using the generic
137 BFD structures. However, this turned out to be too slow and too memory
138 intensive.
139
140 The official BFD linker functions were written to permit specific BFD
141 backends to perform the link without translating through the generic
142 structures, in the normal case where all the input files and output file
143 have the same object file format. Not all of the backends currently
144 implement the new interface, and there are default linking functions
145 within BFD which use the generic structures and which work with all
146 backends.
147
148 For several object file formats the linker needs additional hooks which
149 are not provided by the official BFD interface, particularly for dynamic
150 linking support. These functions are typically called from the linker
151 emulation template.
152
153 @node BFD view
154 @subsection The BFD view of a file
155
156 BFD uses generic structures to manage information. It translates data
157 into the generic form when reading files, and out of the generic form
158 when writing files.
159
160 BFD describes a file as a pointer to the @samp{bfd} type. A @samp{bfd}
161 is composed of the following elements. The BFD information can be
162 displayed using the @samp{objdump} program with various options.
163
164 @table @asis
165 @item general information
166 The object file format, a few general flags, the start address.
167 @item architecture
168 The architecture, including both a general processor type (m68k, MIPS
169 etc.) and a specific machine number (m68000, R4000, etc.).
170 @item sections
171 A list of sections.
172 @item symbols
173 A symbol table.
174 @end table
175
176 BFD represents a section as a pointer to the @samp{asection} type. Each
177 section has a name and a size. Most sections also have an associated
178 block of data, known as the section contents. Sections also have
179 associated flags, a virtual memory address, a load memory address, a
180 required alignment, a list of relocations, and other miscellaneous
181 information.
182
183 BFD represents a relocation as a pointer to the @samp{arelent} type. A
184 relocation describes an action which the linker must take to modify the
185 section contents. Relocations have a symbol, an address, an addend, and
186 a pointer to a howto structure which describes how to perform the
187 relocation. For more information, see @ref{BFD relocation handling}.
188
189 BFD represents a symbol as a pointer to the @samp{asymbol} type. A
190 symbol has a name, a pointer to a section, an offset within that
191 section, and some flags.
192
193 Archive files do not have any sections or symbols. Instead, BFD
194 represents an archive file as a file which contains a list of
195 @samp{bfd}s. BFD also provides access to the archive symbol map, as a
196 list of symbol names. BFD provides a function to return the @samp{bfd}
197 within the archive which corresponds to a particular entry in the
198 archive symbol map.
199
200 @node BFD blindness
201 @subsection BFD loses information
202
203 Most object file formats have information which BFD can not represent in
204 its generic form, at least as currently defined.
205
206 There is often explicit information which BFD can not represent. For
207 example, the COFF version stamp, or the ELF program segments. BFD
208 provides special hooks to handle this information when copying,
209 printing, or linking an object file. The BFD support for a particular
210 object file format will normally store this information in private data
211 and handle it using the special hooks.
212
213 In some cases there is also implicit information which BFD can not
214 represent. For example, the MIPS processor distinguishes small and
215 large symbols, and requires that all small symbols be within 32K of the
216 GP register. This means that the MIPS assembler must be able to mark
217 variables as either small or large, and the MIPS linker must know to put
218 small symbols within range of the GP register. Since BFD can not
219 represent this information, this means that the assembler and linker
220 must have information that is specific to a particular object file
221 format which is outside of the BFD library.
222
223 This loss of information indicates areas where the BFD paradigm breaks
224 down. It is not actually possible to represent the myriad differences
225 among object file formats using a single generic interface, at least not
226 in the manner which BFD does it today.
227
228 Nevertheless, the BFD library does greatly simplify the task of dealing
229 with object files, and particular problems caused by information loss
230 can normally be solved using some sort of relatively constrained hook
231 into the library.
232
233
234
235 @node BFD guidelines
236 @section BFD programming guidelines
237 @cindex bfd programming guidelines
238 @cindex programming guidelines for bfd
239 @cindex guidelines, bfd programming
240
241 There is a lot of poorly written and confusing code in BFD. New BFD
242 code should be written to a higher standard. Merely because some BFD
243 code is written in a particular manner does not mean that you should
244 emulate it.
245
246 Here are some general BFD programming guidelines:
247
248 @itemize @bullet
249 @item
250 Follow the GNU coding standards.
251
252 @item
253 Avoid global variables. We ideally want BFD to be fully reentrant, so
254 that it can be used in multiple threads. All uses of global or static
255 variables interfere with that. Initialized constant variables are OK,
256 and they should be explicitly marked with @samp{const}. Instead of global
257 variables, use data attached to a BFD or to a linker hash table.
258
259 @item
260 All externally visible functions should have names which start with
261 @samp{bfd_}. All such functions should be declared in some header file,
262 typically @file{bfd.h}. See, for example, the various declarations near
263 the end of @file{bfd-in.h}, which mostly declare functions required by
264 specific linker emulations.
265
266 @item
267 All functions which need to be visible from one file to another within
268 BFD, but should not be visible outside of BFD, should start with
269 @samp{_bfd_}. Although external names beginning with @samp{_} are
270 prohibited by the ANSI standard, in practice this usage will always
271 work, and it is required by the GNU coding standards.
272
273 @item
274 Always remember that people can compile using @samp{--enable-targets} to
275 build several, or all, targets at once. It must be possible to link
276 together the files for all targets.
277
278 @item
279 BFD code should compile with few or no warnings using @samp{gcc -Wall}.
280 Some warnings are OK, like the absence of certain function declarations
281 which may or may not be declared in system header files. Warnings about
282 ambiguous expressions and the like should always be fixed.
283 @end itemize
284
285 @node BFD target vector
286 @section BFD target vector
287 @cindex bfd target vector
288 @cindex target vector in bfd
289
290 BFD supports multiple object file formats by using the @dfn{target
291 vector}. This is simply a set of function pointers which implement
292 behaviour that is specific to a particular object file format.
293
294 In this section I list all of the entries in the target vector and
295 describe what they do.
296
297 @menu
298 * BFD target vector miscellaneous:: Miscellaneous constants
299 * BFD target vector swap:: Swapping functions
300 * BFD target vector format:: Format type dependent functions
301 * BFD_JUMP_TABLE macros:: BFD_JUMP_TABLE macros
302 * BFD target vector generic:: Generic functions
303 * BFD target vector copy:: Copy functions
304 * BFD target vector core:: Core file support functions
305 * BFD target vector archive:: Archive functions
306 * BFD target vector symbols:: Symbol table functions
307 * BFD target vector relocs:: Relocation support
308 * BFD target vector write:: Output functions
309 * BFD target vector link:: Linker functions
310 * BFD target vector dynamic:: Dynamic linking information functions
311 @end menu
312
313 @node BFD target vector miscellaneous
314 @subsection Miscellaneous constants
315
316 The target vector starts with a set of constants.
317
318 @table @samp
319 @item name
320 The name of the target vector. This is an arbitrary string. This is
321 how the target vector is named in command line options for tools which
322 use BFD, such as the @samp{--oformat} linker option.
323
324 @item flavour
325 A general description of the type of target. The following flavours are
326 currently defined:
327
328 @table @samp
329 @item bfd_target_unknown_flavour
330 Undefined or unknown.
331 @item bfd_target_aout_flavour
332 a.out.
333 @item bfd_target_coff_flavour
334 COFF.
335 @item bfd_target_ecoff_flavour
336 ECOFF.
337 @item bfd_target_elf_flavour
338 ELF.
339 @item bfd_target_oasys_flavour
340 OASYS.
341 @item bfd_target_tekhex_flavour
342 Tektronix hex format.
343 @item bfd_target_srec_flavour
344 Motorola S-record format.
345 @item bfd_target_ihex_flavour
346 Intel hex format.
347 @item bfd_target_som_flavour
348 SOM (used on HP/UX).
349 @item bfd_target_verilog_flavour
350 Verilog memory hex dump format.
351 @item bfd_target_os9k_flavour
352 os9000.
353 @item bfd_target_versados_flavour
354 VERSAdos.
355 @item bfd_target_msdos_flavour
356 MS-DOS.
357 @item bfd_target_evax_flavour
358 openVMS.
359 @item bfd_target_mmo_flavour
360 Donald Knuth's MMIXware object format.
361 @end table
362
363 @item byteorder
364 The byte order of data in the object file. One of
365 @samp{BFD_ENDIAN_BIG}, @samp{BFD_ENDIAN_LITTLE}, or
366 @samp{BFD_ENDIAN_UNKNOWN}. The latter would be used for a format such
367 as S-records which do not record the architecture of the data.
368
369 @item header_byteorder
370 The byte order of header information in the object file. Normally the
371 same as the @samp{byteorder} field, but there are certain cases where it
372 may be different.
373
374 @item object_flags
375 Flags which may appear in the @samp{flags} field of a BFD with this
376 format.
377
378 @item section_flags
379 Flags which may appear in the @samp{flags} field of a section within a
380 BFD with this format.
381
382 @item symbol_leading_char
383 A character which the C compiler normally puts before a symbol. For
384 example, an a.out compiler will typically generate the symbol
385 @samp{_foo} for a function named @samp{foo} in the C source, in which
386 case this field would be @samp{_}. If there is no such character, this
387 field will be @samp{0}.
388
389 @item ar_pad_char
390 The padding character to use at the end of an archive name. Normally
391 @samp{/}.
392
393 @item ar_max_namelen
394 The maximum length of a short name in an archive. Normally @samp{14}.
395
396 @item backend_data
397 A pointer to constant backend data. This is used by backends to store
398 whatever additional information they need to distinguish similar target
399 vectors which use the same sets of functions.
400 @end table
401
402 @node BFD target vector swap
403 @subsection Swapping functions
404
405 Every target vector has function pointers used for swapping information
406 in and out of the target representation. There are two sets of
407 functions: one for data information, and one for header information.
408 Each set has three sizes: 64-bit, 32-bit, and 16-bit. Each size has
409 three actual functions: put, get unsigned, and get signed.
410
411 These 18 functions are used to convert data between the host and target
412 representations.
413
414 @node BFD target vector format
415 @subsection Format type dependent functions
416
417 Every target vector has three arrays of function pointers which are
418 indexed by the BFD format type. The BFD format types are as follows:
419
420 @table @samp
421 @item bfd_unknown
422 Unknown format. Not used for anything useful.
423 @item bfd_object
424 Object file.
425 @item bfd_archive
426 Archive file.
427 @item bfd_core
428 Core file.
429 @end table
430
431 The three arrays of function pointers are as follows:
432
433 @table @samp
434 @item bfd_check_format
435 Check whether the BFD is of a particular format (object file, archive
436 file, or core file) corresponding to this target vector. This is called
437 by the @samp{bfd_check_format} function when examining an existing BFD.
438 If the BFD matches the desired format, this function will initialize any
439 format specific information such as the @samp{tdata} field of the BFD.
440 This function must be called before any other BFD target vector function
441 on a file opened for reading.
442
443 @item bfd_set_format
444 Set the format of a BFD which was created for output. This is called by
445 the @samp{bfd_set_format} function after creating the BFD with a
446 function such as @samp{bfd_openw}. This function will initialize format
447 specific information required to write out an object file or whatever of
448 the given format. This function must be called before any other BFD
449 target vector function on a file opened for writing.
450
451 @item bfd_write_contents
452 Write out the contents of the BFD in the given format. This is called
453 by @samp{bfd_close} function for a BFD opened for writing. This really
454 should not be an array selected by format type, as the
455 @samp{bfd_set_format} function provides all the required information.
456 In fact, BFD will fail if a different format is used when calling
457 through the @samp{bfd_set_format} and the @samp{bfd_write_contents}
458 arrays; fortunately, since @samp{bfd_close} gets it right, this is a
459 difficult error to make.
460 @end table
461
462 @node BFD_JUMP_TABLE macros
463 @subsection @samp{BFD_JUMP_TABLE} macros
464 @cindex @samp{BFD_JUMP_TABLE}
465
466 Most target vectors are defined using @samp{BFD_JUMP_TABLE} macros.
467 These macros take a single argument, which is a prefix applied to a set
468 of functions. The macros are then used to initialize the fields in the
469 target vector.
470
471 For example, the @samp{BFD_JUMP_TABLE_RELOCS} macro defines three
472 functions: @samp{_get_reloc_upper_bound}, @samp{_canonicalize_reloc},
473 and @samp{_bfd_reloc_type_lookup}. A reference like
474 @samp{BFD_JUMP_TABLE_RELOCS (foo)} will expand into three functions
475 prefixed with @samp{foo}: @samp{foo_get_reloc_upper_bound}, etc. The
476 @samp{BFD_JUMP_TABLE_RELOCS} macro will be placed such that those three
477 functions initialize the appropriate fields in the BFD target vector.
478
479 This is done because it turns out that many different target vectors can
480 share certain classes of functions. For example, archives are similar
481 on most platforms, so most target vectors can use the same archive
482 functions. Those target vectors all use @samp{BFD_JUMP_TABLE_ARCHIVE}
483 with the same argument, calling a set of functions which is defined in
484 @file{archive.c}.
485
486 Each of the @samp{BFD_JUMP_TABLE} macros is mentioned below along with
487 the description of the function pointers which it defines. The function
488 pointers will be described using the name without the prefix which the
489 @samp{BFD_JUMP_TABLE} macro defines. This name is normally the same as
490 the name of the field in the target vector structure. Any differences
491 will be noted.
492
493 @node BFD target vector generic
494 @subsection Generic functions
495 @cindex @samp{BFD_JUMP_TABLE_GENERIC}
496
497 The @samp{BFD_JUMP_TABLE_GENERIC} macro is used for some catch all
498 functions which don't easily fit into other categories.
499
500 @table @samp
501 @item _close_and_cleanup
502 Free any target specific information associated with the BFD. This is
503 called when any BFD is closed (the @samp{bfd_write_contents} function
504 mentioned earlier is only called for a BFD opened for writing). Most
505 targets use @samp{bfd_alloc} to allocate all target specific
506 information, and therefore don't have to do anything in this function.
507 This function pointer is typically set to
508 @samp{_bfd_generic_close_and_cleanup}, which simply returns true.
509
510 @item _bfd_free_cached_info
511 Free any cached information associated with the BFD which can be
512 recreated later if necessary. This is used to reduce the memory
513 consumption required by programs using BFD. This is normally called via
514 the @samp{bfd_free_cached_info} macro. It is used by the default
515 archive routines when computing the archive map. Most targets do not
516 do anything special for this entry point, and just set it to
517 @samp{_bfd_generic_free_cached_info}, which simply returns true.
518
519 @item _new_section_hook
520 This is called from @samp{bfd_make_section_anyway} whenever a new
521 section is created. Most targets use it to initialize section specific
522 information. This function is called whether or not the section
523 corresponds to an actual section in an actual BFD.
524
525 @item _get_section_contents
526 Get the contents of a section. This is called from
527 @samp{bfd_get_section_contents}. Most targets set this to
528 @samp{_bfd_generic_get_section_contents}, which does a @samp{bfd_seek}
529 based on the section's @samp{filepos} field and a @samp{bfd_bread}. The
530 corresponding field in the target vector is named
531 @samp{_bfd_get_section_contents}.
532
533 @item _get_section_contents_in_window
534 Set a @samp{bfd_window} to hold the contents of a section. This is
535 called from @samp{bfd_get_section_contents_in_window}. The
536 @samp{bfd_window} idea never really caught on, and I don't think this is
537 ever called. Pretty much all targets implement this as
538 @samp{bfd_generic_get_section_contents_in_window}, which uses
539 @samp{bfd_get_section_contents} to do the right thing. The
540 corresponding field in the target vector is named
541 @samp{_bfd_get_section_contents_in_window}.
542 @end table
543
544 @node BFD target vector copy
545 @subsection Copy functions
546 @cindex @samp{BFD_JUMP_TABLE_COPY}
547
548 The @samp{BFD_JUMP_TABLE_COPY} macro is used for functions which are
549 called when copying BFDs, and for a couple of functions which deal with
550 internal BFD information.
551
552 @table @samp
553 @item _bfd_copy_private_bfd_data
554 This is called when copying a BFD, via @samp{bfd_copy_private_bfd_data}.
555 If the input and output BFDs have the same format, this will copy any
556 private information over. This is called after all the section contents
557 have been written to the output file. Only a few targets do anything in
558 this function.
559
560 @item _bfd_merge_private_bfd_data
561 This is called when linking, via @samp{bfd_merge_private_bfd_data}. It
562 gives the backend linker code a chance to set any special flags in the
563 output file based on the contents of the input file. Only a few targets
564 do anything in this function.
565
566 @item _bfd_copy_private_section_data
567 This is similar to @samp{_bfd_copy_private_bfd_data}, but it is called
568 for each section, via @samp{bfd_copy_private_section_data}. This
569 function is called before any section contents have been written. Only
570 a few targets do anything in this function.
571
572 @item _bfd_copy_private_symbol_data
573 This is called via @samp{bfd_copy_private_symbol_data}, but I don't
574 think anything actually calls it. If it were defined, it could be used
575 to copy private symbol data from one BFD to another. However, most BFDs
576 store extra symbol information by allocating space which is larger than
577 the @samp{asymbol} structure and storing private information in the
578 extra space. Since @samp{objcopy} and other programs copy symbol
579 information by copying pointers to @samp{asymbol} structures, the
580 private symbol information is automatically copied as well. Most
581 targets do not do anything in this function.
582
583 @item _bfd_set_private_flags
584 This is called via @samp{bfd_set_private_flags}. It is basically a hook
585 for the assembler to set magic information. For example, the PowerPC
586 ELF assembler uses it to set flags which appear in the e_flags field of
587 the ELF header. Most targets do not do anything in this function.
588
589 @item _bfd_print_private_bfd_data
590 This is called by @samp{objdump} when the @samp{-p} option is used. It
591 is called via @samp{bfd_print_private_data}. It prints any interesting
592 information about the BFD which can not be otherwise represented by BFD
593 and thus can not be printed by @samp{objdump}. Most targets do not do
594 anything in this function.
595 @end table
596
597 @node BFD target vector core
598 @subsection Core file support functions
599 @cindex @samp{BFD_JUMP_TABLE_CORE}
600
601 The @samp{BFD_JUMP_TABLE_CORE} macro is used for functions which deal
602 with core files. Obviously, these functions only do something
603 interesting for targets which have core file support.
604
605 @table @samp
606 @item _core_file_failing_command
607 Given a core file, this returns the command which was run to produce the
608 core file.
609
610 @item _core_file_failing_signal
611 Given a core file, this returns the signal number which produced the
612 core file.
613
614 @item _core_file_matches_executable_p
615 Given a core file and a BFD for an executable, this returns whether the
616 core file was generated by the executable.
617 @end table
618
619 @node BFD target vector archive
620 @subsection Archive functions
621 @cindex @samp{BFD_JUMP_TABLE_ARCHIVE}
622
623 The @samp{BFD_JUMP_TABLE_ARCHIVE} macro is used for functions which deal
624 with archive files. Most targets use COFF style archive files
625 (including ELF targets), and these use @samp{_bfd_archive_coff} as the
626 argument to @samp{BFD_JUMP_TABLE_ARCHIVE}. Some targets use BSD/a.out
627 style archives, and these use @samp{_bfd_archive_bsd}. (The main
628 difference between BSD and COFF archives is the format of the archive
629 symbol table). Targets with no archive support use
630 @samp{_bfd_noarchive}. Finally, a few targets have unusual archive
631 handling.
632
633 @table @samp
634 @item _slurp_armap
635 Read in the archive symbol table, storing it in private BFD data. This
636 is normally called from the archive @samp{check_format} routine. The
637 corresponding field in the target vector is named
638 @samp{_bfd_slurp_armap}.
639
640 @item _slurp_extended_name_table
641 Read in the extended name table from the archive, if there is one,
642 storing it in private BFD data. This is normally called from the
643 archive @samp{check_format} routine. The corresponding field in the
644 target vector is named @samp{_bfd_slurp_extended_name_table}.
645
646 @item construct_extended_name_table
647 Build and return an extended name table if one is needed to write out
648 the archive. This also adjusts the archive headers to refer to the
649 extended name table appropriately. This is normally called from the
650 archive @samp{write_contents} routine. The corresponding field in the
651 target vector is named @samp{_bfd_construct_extended_name_table}.
652
653 @item _truncate_arname
654 This copies a file name into an archive header, truncating it as
655 required. It is normally called from the archive @samp{write_contents}
656 routine. This function is more interesting in targets which do not
657 support extended name tables, but I think the GNU @samp{ar} program
658 always uses extended name tables anyhow. The corresponding field in the
659 target vector is named @samp{_bfd_truncate_arname}.
660
661 @item _write_armap
662 Write out the archive symbol table using calls to @samp{bfd_bwrite}.
663 This is normally called from the archive @samp{write_contents} routine.
664 The corresponding field in the target vector is named @samp{write_armap}
665 (no leading underscore).
666
667 @item _read_ar_hdr
668 Read and parse an archive header. This handles expanding the archive
669 header name into the real file name using the extended name table. This
670 is called by routines which read the archive symbol table or the archive
671 itself. The corresponding field in the target vector is named
672 @samp{_bfd_read_ar_hdr_fn}.
673
674 @item _openr_next_archived_file
675 Given an archive and a BFD representing a file stored within the
676 archive, return a BFD for the next file in the archive. This is called
677 via @samp{bfd_openr_next_archived_file}. The corresponding field in the
678 target vector is named @samp{openr_next_archived_file} (no leading
679 underscore).
680
681 @item _get_elt_at_index
682 Given an archive and an index, return a BFD for the file in the archive
683 corresponding to that entry in the archive symbol table. This is called
684 via @samp{bfd_get_elt_at_index}. The corresponding field in the target
685 vector is named @samp{_bfd_get_elt_at_index}.
686
687 @item _generic_stat_arch_elt
688 Do a stat on an element of an archive, returning information read from
689 the archive header (modification time, uid, gid, file mode, size). This
690 is called via @samp{bfd_stat_arch_elt}. The corresponding field in the
691 target vector is named @samp{_bfd_stat_arch_elt}.
692
693 @item _update_armap_timestamp
694 After the entire contents of an archive have been written out, update
695 the timestamp of the archive symbol table to be newer than that of the
696 file. This is required for a.out style archives. This is normally
697 called by the archive @samp{write_contents} routine. The corresponding
698 field in the target vector is named @samp{_bfd_update_armap_timestamp}.
699 @end table
700
701 @node BFD target vector symbols
702 @subsection Symbol table functions
703 @cindex @samp{BFD_JUMP_TABLE_SYMBOLS}
704
705 The @samp{BFD_JUMP_TABLE_SYMBOLS} macro is used for functions which deal
706 with symbols.
707
708 @table @samp
709 @item _get_symtab_upper_bound
710 Return a sensible upper bound on the amount of memory which will be
711 required to read the symbol table. In practice most targets return the
712 amount of memory required to hold @samp{asymbol} pointers for all the
713 symbols plus a trailing @samp{NULL} entry, and store the actual symbol
714 information in BFD private data. This is called via
715 @samp{bfd_get_symtab_upper_bound}. The corresponding field in the
716 target vector is named @samp{_bfd_get_symtab_upper_bound}.
717
718 @item _canonicalize_symtab
719 Read in the symbol table. This is called via
720 @samp{bfd_canonicalize_symtab}. The corresponding field in the target
721 vector is named @samp{_bfd_canonicalize_symtab}.
722
723 @item _make_empty_symbol
724 Create an empty symbol for the BFD. This is needed because most targets
725 store extra information with each symbol by allocating a structure
726 larger than an @samp{asymbol} and storing the extra information at the
727 end. This function will allocate the right amount of memory, and return
728 what looks like a pointer to an empty @samp{asymbol}. This is called
729 via @samp{bfd_make_empty_symbol}. The corresponding field in the target
730 vector is named @samp{_bfd_make_empty_symbol}.
731
732 @item _print_symbol
733 Print information about the symbol. This is called via
734 @samp{bfd_print_symbol}. One of the arguments indicates what sort of
735 information should be printed:
736
737 @table @samp
738 @item bfd_print_symbol_name
739 Just print the symbol name.
740 @item bfd_print_symbol_more
741 Print the symbol name and some interesting flags. I don't think
742 anything actually uses this.
743 @item bfd_print_symbol_all
744 Print all information about the symbol. This is used by @samp{objdump}
745 when run with the @samp{-t} option.
746 @end table
747 The corresponding field in the target vector is named
748 @samp{_bfd_print_symbol}.
749
750 @item _get_symbol_info
751 Return a standard set of information about the symbol. This is called
752 via @samp{bfd_symbol_info}. The corresponding field in the target
753 vector is named @samp{_bfd_get_symbol_info}.
754
755 @item _bfd_is_local_label_name
756 Return whether the given string would normally represent the name of a
757 local label. This is called via @samp{bfd_is_local_label} and
758 @samp{bfd_is_local_label_name}. Local labels are normally discarded by
759 the assembler. In the linker, this defines the difference between the
760 @samp{-x} and @samp{-X} options.
761
762 @item _get_lineno
763 Return line number information for a symbol. This is only meaningful
764 for a COFF target. This is called when writing out COFF line numbers.
765
766 @item _find_nearest_line
767 Given an address within a section, use the debugging information to find
768 the matching file name, function name, and line number, if any. This is
769 called via @samp{bfd_find_nearest_line}. The corresponding field in the
770 target vector is named @samp{_bfd_find_nearest_line}.
771
772 @item _bfd_make_debug_symbol
773 Make a debugging symbol. This is only meaningful for a COFF target,
774 where it simply returns a symbol which will be placed in the
775 @samp{N_DEBUG} section when it is written out. This is called via
776 @samp{bfd_make_debug_symbol}.
777
778 @item _read_minisymbols
779 Minisymbols are used to reduce the memory requirements of programs like
780 @samp{nm}. A minisymbol is a cookie pointing to internal symbol
781 information which the caller can use to extract complete symbol
782 information. This permits BFD to not convert all the symbols into
783 generic form, but to instead convert them one at a time. This is called
784 via @samp{bfd_read_minisymbols}. Most targets do not implement this,
785 and just use generic support which is based on using standard
786 @samp{asymbol} structures.
787
788 @item _minisymbol_to_symbol
789 Convert a minisymbol to a standard @samp{asymbol}. This is called via
790 @samp{bfd_minisymbol_to_symbol}.
791 @end table
792
793 @node BFD target vector relocs
794 @subsection Relocation support
795 @cindex @samp{BFD_JUMP_TABLE_RELOCS}
796
797 The @samp{BFD_JUMP_TABLE_RELOCS} macro is used for functions which deal
798 with relocations.
799
800 @table @samp
801 @item _get_reloc_upper_bound
802 Return a sensible upper bound on the amount of memory which will be
803 required to read the relocations for a section. In practice most
804 targets return the amount of memory required to hold @samp{arelent}
805 pointers for all the relocations plus a trailing @samp{NULL} entry, and
806 store the actual relocation information in BFD private data. This is
807 called via @samp{bfd_get_reloc_upper_bound}.
808
809 @item _canonicalize_reloc
810 Return the relocation information for a section. This is called via
811 @samp{bfd_canonicalize_reloc}. The corresponding field in the target
812 vector is named @samp{_bfd_canonicalize_reloc}.
813
814 @item _bfd_reloc_type_lookup
815 Given a relocation code, return the corresponding howto structure
816 (@pxref{BFD relocation codes}). This is called via
817 @samp{bfd_reloc_type_lookup}. The corresponding field in the target
818 vector is named @samp{reloc_type_lookup}.
819 @end table
820
821 @node BFD target vector write
822 @subsection Output functions
823 @cindex @samp{BFD_JUMP_TABLE_WRITE}
824
825 The @samp{BFD_JUMP_TABLE_WRITE} macro is used for functions which deal
826 with writing out a BFD.
827
828 @table @samp
829 @item _set_arch_mach
830 Set the architecture and machine number for a BFD. This is called via
831 @samp{bfd_set_arch_mach}. Most targets implement this by calling
832 @samp{bfd_default_set_arch_mach}. The corresponding field in the target
833 vector is named @samp{_bfd_set_arch_mach}.
834
835 @item _set_section_contents
836 Write out the contents of a section. This is called via
837 @samp{bfd_set_section_contents}. The corresponding field in the target
838 vector is named @samp{_bfd_set_section_contents}.
839 @end table
840
841 @node BFD target vector link
842 @subsection Linker functions
843 @cindex @samp{BFD_JUMP_TABLE_LINK}
844
845 The @samp{BFD_JUMP_TABLE_LINK} macro is used for functions called by the
846 linker.
847
848 @table @samp
849 @item _sizeof_headers
850 Return the size of the header information required for a BFD. This is
851 used to implement the @samp{SIZEOF_HEADERS} linker script function. It
852 is normally used to align the first section at an efficient position on
853 the page. This is called via @samp{bfd_sizeof_headers}. The
854 corresponding field in the target vector is named
855 @samp{_bfd_sizeof_headers}.
856
857 @item _bfd_get_relocated_section_contents
858 Read the contents of a section and apply the relocation information.
859 This handles both a final link and a relocatable link; in the latter
860 case, it adjust the relocation information as well. This is called via
861 @samp{bfd_get_relocated_section_contents}. Most targets implement it by
862 calling @samp{bfd_generic_get_relocated_section_contents}.
863
864 @item _bfd_relax_section
865 Try to use relaxation to shrink the size of a section. This is called
866 by the linker when the @samp{-relax} option is used. This is called via
867 @samp{bfd_relax_section}. Most targets do not support any sort of
868 relaxation.
869
870 @item _bfd_link_hash_table_create
871 Create the symbol hash table to use for the linker. This linker hook
872 permits the backend to control the size and information of the elements
873 in the linker symbol hash table. This is called via
874 @samp{bfd_link_hash_table_create}.
875
876 @item _bfd_link_add_symbols
877 Given an object file or an archive, add all symbols into the linker
878 symbol hash table. Use callbacks to the linker to include archive
879 elements in the link. This is called via @samp{bfd_link_add_symbols}.
880
881 @item _bfd_final_link
882 Finish the linking process. The linker calls this hook after all of the
883 input files have been read, when it is ready to finish the link and
884 generate the output file. This is called via @samp{bfd_final_link}.
885
886 @item _bfd_link_split_section
887 I don't know what this is for. Nothing seems to call it. The only
888 non-trivial definition is in @file{som.c}.
889 @end table
890
891 @node BFD target vector dynamic
892 @subsection Dynamic linking information functions
893 @cindex @samp{BFD_JUMP_TABLE_DYNAMIC}
894
895 The @samp{BFD_JUMP_TABLE_DYNAMIC} macro is used for functions which read
896 dynamic linking information.
897
898 @table @samp
899 @item _get_dynamic_symtab_upper_bound
900 Return a sensible upper bound on the amount of memory which will be
901 required to read the dynamic symbol table. In practice most targets
902 return the amount of memory required to hold @samp{asymbol} pointers for
903 all the symbols plus a trailing @samp{NULL} entry, and store the actual
904 symbol information in BFD private data. This is called via
905 @samp{bfd_get_dynamic_symtab_upper_bound}. The corresponding field in
906 the target vector is named @samp{_bfd_get_dynamic_symtab_upper_bound}.
907
908 @item _canonicalize_dynamic_symtab
909 Read the dynamic symbol table. This is called via
910 @samp{bfd_canonicalize_dynamic_symtab}. The corresponding field in the
911 target vector is named @samp{_bfd_canonicalize_dynamic_symtab}.
912
913 @item _get_dynamic_reloc_upper_bound
914 Return a sensible upper bound on the amount of memory which will be
915 required to read the dynamic relocations. In practice most targets
916 return the amount of memory required to hold @samp{arelent} pointers for
917 all the relocations plus a trailing @samp{NULL} entry, and store the
918 actual relocation information in BFD private data. This is called via
919 @samp{bfd_get_dynamic_reloc_upper_bound}. The corresponding field in
920 the target vector is named @samp{_bfd_get_dynamic_reloc_upper_bound}.
921
922 @item _canonicalize_dynamic_reloc
923 Read the dynamic relocations. This is called via
924 @samp{bfd_canonicalize_dynamic_reloc}. The corresponding field in the
925 target vector is named @samp{_bfd_canonicalize_dynamic_reloc}.
926 @end table
927
928 @node BFD generated files
929 @section BFD generated files
930 @cindex generated files in bfd
931 @cindex bfd generated files
932
933 BFD contains several automatically generated files. This section
934 describes them. Some files are created at configure time, when you
935 configure BFD. Some files are created at make time, when you build
936 BFD. Some files are automatically rebuilt at make time, but only if
937 you configure with the @samp{--enable-maintainer-mode} option. Some
938 files live in the object directory---the directory from which you run
939 configure---and some live in the source directory. All files that live
940 in the source directory are checked into the git repository.
941
942 @table @file
943 @item bfd.h
944 @cindex @file{bfd.h}
945 @cindex @file{bfd-in3.h}
946 Lives in the object directory. Created at make time from
947 @file{bfd-in2.h} via @file{bfd-in3.h}. @file{bfd-in3.h} is created at
948 configure time from @file{bfd-in2.h}. There are automatic dependencies
949 to rebuild @file{bfd-in3.h} and hence @file{bfd.h} if @file{bfd-in2.h}
950 changes, so you can normally ignore @file{bfd-in3.h}, and just think
951 about @file{bfd-in2.h} and @file{bfd.h}.
952
953 @file{bfd.h} is built by replacing a few strings in @file{bfd-in2.h}.
954 To see them, search for @samp{@@} in @file{bfd-in2.h}. They mainly
955 control whether BFD is built for a 32 bit target or a 64 bit target.
956
957 @item bfd-in2.h
958 @cindex @file{bfd-in2.h}
959 Lives in the source directory. Created from @file{bfd-in.h} and several
960 other BFD source files. If you configure with the
961 @samp{--enable-maintainer-mode} option, @file{bfd-in2.h} is rebuilt
962 automatically when a source file changes.
963
964 @item elf32-target.h
965 @itemx elf64-target.h
966 @cindex @file{elf32-target.h}
967 @cindex @file{elf64-target.h}
968 Live in the object directory. Created from @file{elfxx-target.h}.
969 These files are versions of @file{elfxx-target.h} customized for either
970 a 32 bit ELF target or a 64 bit ELF target.
971
972 @item libbfd.h
973 @cindex @file{libbfd.h}
974 Lives in the source directory. Created from @file{libbfd-in.h} and
975 several other BFD source files. If you configure with the
976 @samp{--enable-maintainer-mode} option, @file{libbfd.h} is rebuilt
977 automatically when a source file changes.
978
979 @item libcoff.h
980 @cindex @file{libcoff.h}
981 Lives in the source directory. Created from @file{libcoff-in.h} and
982 @file{coffcode.h}. If you configure with the
983 @samp{--enable-maintainer-mode} option, @file{libcoff.h} is rebuilt
984 automatically when a source file changes.
985
986 @item targmatch.h
987 @cindex @file{targmatch.h}
988 Lives in the object directory. Created at make time from
989 @file{config.bfd}. This file is used to map configuration triplets into
990 BFD target vector variable names at run time.
991 @end table
992
993 @node BFD multiple compilations
994 @section Files compiled multiple times in BFD
995 Several files in BFD are compiled multiple times. By this I mean that
996 there are header files which contain function definitions. These header
997 files are included by other files, and thus the functions are compiled
998 once per file which includes them.
999
1000 Preprocessor macros are used to control the compilation, so that each
1001 time the files are compiled the resulting functions are slightly
1002 different. Naturally, if they weren't different, there would be no
1003 reason to compile them multiple times.
1004
1005 This is a not a particularly good programming technique, and future BFD
1006 work should avoid it.
1007
1008 @itemize @bullet
1009 @item
1010 Since this technique is rarely used, even experienced C programmers find
1011 it confusing.
1012
1013 @item
1014 It is difficult to debug programs which use BFD, since there is no way
1015 to describe which version of a particular function you are looking at.
1016
1017 @item
1018 Programs which use BFD wind up incorporating two or more slightly
1019 different versions of the same function, which wastes space in the
1020 executable.
1021
1022 @item
1023 This technique is never required nor is it especially efficient. It is
1024 always possible to use statically initialized structures holding
1025 function pointers and magic constants instead.
1026 @end itemize
1027
1028 The following is a list of the files which are compiled multiple times.
1029
1030 @table @file
1031 @item aout-target.h
1032 @cindex @file{aout-target.h}
1033 Describes a few functions and the target vector for a.out targets. This
1034 is used by individual a.out targets with different definitions of
1035 @samp{N_TXTADDR} and similar a.out macros.
1036
1037 @item aoutf1.h
1038 @cindex @file{aoutf1.h}
1039 Implements standard SunOS a.out files. In principle it supports 64 bit
1040 a.out targets based on the preprocessor macro @samp{ARCH_SIZE}, but
1041 since all known a.out targets are 32 bits, this code may or may not
1042 work. This file is only included by a few other files, and it is
1043 difficult to justify its existence.
1044
1045 @item aoutx.h
1046 @cindex @file{aoutx.h}
1047 Implements basic a.out support routines. This file can be compiled for
1048 either 32 or 64 bit support. Since all known a.out targets are 32 bits,
1049 the 64 bit support may or may not work. I believe the original
1050 intention was that this file would only be included by @samp{aout32.c}
1051 and @samp{aout64.c}, and that other a.out targets would simply refer to
1052 the functions it defined. Unfortunately, some other a.out targets
1053 started including it directly, leading to a somewhat confused state of
1054 affairs.
1055
1056 @item coffcode.h
1057 @cindex @file{coffcode.h}
1058 Implements basic COFF support routines. This file is included by every
1059 COFF target. It implements code which handles COFF magic numbers as
1060 well as various hook functions called by the generic COFF functions in
1061 @file{coffgen.c}. This file is controlled by a number of different
1062 macros, and more are added regularly.
1063
1064 @item coffswap.h
1065 @cindex @file{coffswap.h}
1066 Implements COFF swapping routines. This file is included by
1067 @file{coffcode.h}, and thus by every COFF target. It implements the
1068 routines which swap COFF structures between internal and external
1069 format. The main control for this file is the external structure
1070 definitions in the files in the @file{include/coff} directory. A COFF
1071 target file will include one of those files before including
1072 @file{coffcode.h} and thus @file{coffswap.h}. There are a few other
1073 macros which affect @file{coffswap.h} as well, mostly describing whether
1074 certain fields are present in the external structures.
1075
1076 @item ecoffswap.h
1077 @cindex @file{ecoffswap.h}
1078 Implements ECOFF swapping routines. This is like @file{coffswap.h}, but
1079 for ECOFF. It is included by the ECOFF target files (of which there are
1080 only two). The control is the preprocessor macro @samp{ECOFF_32} or
1081 @samp{ECOFF_64}.
1082
1083 @item elfcode.h
1084 @cindex @file{elfcode.h}
1085 Implements ELF functions that use external structure definitions. This
1086 file is included by two other files: @file{elf32.c} and @file{elf64.c}.
1087 It is controlled by the @samp{ARCH_SIZE} macro which is defined to be
1088 @samp{32} or @samp{64} before including it. The @samp{NAME} macro is
1089 used internally to give the functions different names for the two target
1090 sizes.
1091
1092 @item elfcore.h
1093 @cindex @file{elfcore.h}
1094 Like @file{elfcode.h}, but for functions that are specific to ELF core
1095 files. This is included only by @file{elfcode.h}.
1096
1097 @item elfxx-target.h
1098 @cindex @file{elfxx-target.h}
1099 This file is the source for the generated files @file{elf32-target.h}
1100 and @file{elf64-target.h}, one of which is included by every ELF target.
1101 It defines the ELF target vector.
1102
1103 @item freebsd.h
1104 @cindex @file{freebsd.h}
1105 Presumably intended to be included by all FreeBSD targets, but in fact
1106 there is only one such target, @samp{i386-freebsd}. This defines a
1107 function used to set the right magic number for FreeBSD, as well as
1108 various macros, and includes @file{aout-target.h}.
1109
1110 @item netbsd.h
1111 @cindex @file{netbsd.h}
1112 Like @file{freebsd.h}, except that there are several files which include
1113 it.
1114
1115 @item peicode.h
1116 @cindex @file{peicode.h}
1117 Provides swapping routines and other hooks for PE targets.
1118 @file{coffcode.h} will include this rather than @file{coffswap.h} for a
1119 PE target. This defines PE specific versions of the COFF swapping
1120 routines, and also defines some macros which control @file{coffcode.h}
1121 itself.
1122 @end table
1123
1124 @node BFD relocation handling
1125 @section BFD relocation handling
1126 @cindex bfd relocation handling
1127 @cindex relocations in bfd
1128
1129 The handling of relocations is one of the more confusing aspects of BFD.
1130 Relocation handling has been implemented in various different ways, all
1131 somewhat incompatible, none perfect.
1132
1133 @menu
1134 * BFD relocation concepts:: BFD relocation concepts
1135 * BFD relocation functions:: BFD relocation functions
1136 * BFD relocation codes:: BFD relocation codes
1137 * BFD relocation future:: BFD relocation future
1138 @end menu
1139
1140 @node BFD relocation concepts
1141 @subsection BFD relocation concepts
1142
1143 A relocation is an action which the linker must take when linking. It
1144 describes a change to the contents of a section. The change is normally
1145 based on the final value of one or more symbols. Relocations are
1146 created by the assembler when it creates an object file.
1147
1148 Most relocations are simple. A typical simple relocation is to set 32
1149 bits at a given offset in a section to the value of a symbol. This type
1150 of relocation would be generated for code like @code{int *p = &i;} where
1151 @samp{p} and @samp{i} are global variables. A relocation for the symbol
1152 @samp{i} would be generated such that the linker would initialize the
1153 area of memory which holds the value of @samp{p} to the value of the
1154 symbol @samp{i}.
1155
1156 Slightly more complex relocations may include an addend, which is a
1157 constant to add to the symbol value before using it. In some cases a
1158 relocation will require adding the symbol value to the existing contents
1159 of the section in the object file. In others the relocation will simply
1160 replace the contents of the section with the symbol value. Some
1161 relocations are PC relative, so that the value to be stored in the
1162 section is the difference between the value of a symbol and the final
1163 address of the section contents.
1164
1165 In general, relocations can be arbitrarily complex. For example,
1166 relocations used in dynamic linking systems often require the linker to
1167 allocate space in a different section and use the offset within that
1168 section as the value to store.
1169
1170 When doing a relocatable link, the linker may or may not have to do
1171 anything with a relocation, depending upon the definition of the
1172 relocation. Simple relocations generally do not require any special
1173 action.
1174
1175 @node BFD relocation functions
1176 @subsection BFD relocation functions
1177
1178 In BFD, each section has an array of @samp{arelent} structures. Each
1179 structure has a pointer to a symbol, an address within the section, an
1180 addend, and a pointer to a @samp{reloc_howto_struct} structure. The
1181 howto structure has a bunch of fields describing the reloc, including a
1182 type field. The type field is specific to the object file format
1183 backend; none of the generic code in BFD examines it.
1184
1185 Originally, the function @samp{bfd_perform_relocation} was supposed to
1186 handle all relocations. In theory, many relocations would be simple
1187 enough to be described by the fields in the howto structure. For those
1188 that weren't, the howto structure included a @samp{special_function}
1189 field to use as an escape.
1190
1191 While this seems plausible, a look at @samp{bfd_perform_relocation}
1192 shows that it failed. The function has odd special cases. Some of the
1193 fields in the howto structure, such as @samp{pcrel_offset}, were not
1194 adequately documented.
1195
1196 The linker uses @samp{bfd_perform_relocation} to do all relocations when
1197 the input and output file have different formats (e.g., when generating
1198 S-records). The generic linker code, which is used by all targets which
1199 do not define their own special purpose linker, uses
1200 @samp{bfd_get_relocated_section_contents}, which for most targets turns
1201 into a call to @samp{bfd_generic_get_relocated_section_contents}, which
1202 calls @samp{bfd_perform_relocation}. So @samp{bfd_perform_relocation}
1203 is still widely used, which makes it difficult to change, since it is
1204 difficult to test all possible cases.
1205
1206 The assembler used @samp{bfd_perform_relocation} for a while. This
1207 turned out to be the wrong thing to do, since
1208 @samp{bfd_perform_relocation} was written to handle relocations on an
1209 existing object file, while the assembler needed to create relocations
1210 in a new object file. The assembler was changed to use the new function
1211 @samp{bfd_install_relocation} instead, and @samp{bfd_install_relocation}
1212 was created as a copy of @samp{bfd_perform_relocation}.
1213
1214 Unfortunately, the work did not progress any farther, so
1215 @samp{bfd_install_relocation} remains a simple copy of
1216 @samp{bfd_perform_relocation}, with all the odd special cases and
1217 confusing code. This again is difficult to change, because again any
1218 change can affect any assembler target, and so is difficult to test.
1219
1220 The new linker, when using the same object file format for all input
1221 files and the output file, does not convert relocations into
1222 @samp{arelent} structures, so it can not use
1223 @samp{bfd_perform_relocation} at all. Instead, users of the new linker
1224 are expected to write a @samp{relocate_section} function which will
1225 handle relocations in a target specific fashion.
1226
1227 There are two helper functions for target specific relocation:
1228 @samp{_bfd_final_link_relocate} and @samp{_bfd_relocate_contents}.
1229 These functions use a howto structure, but they @emph{do not} use the
1230 @samp{special_function} field. Since the functions are normally called
1231 from target specific code, the @samp{special_function} field adds
1232 little; any relocations which require special handling can be handled
1233 without calling those functions.
1234
1235 So, if you want to add a new target, or add a new relocation to an
1236 existing target, you need to do the following:
1237
1238 @itemize @bullet
1239 @item
1240 Make sure you clearly understand what the contents of the section should
1241 look like after assembly, after a relocatable link, and after a final
1242 link. Make sure you clearly understand the operations the linker must
1243 perform during a relocatable link and during a final link.
1244
1245 @item
1246 Write a howto structure for the relocation. The howto structure is
1247 flexible enough to represent any relocation which should be handled by
1248 setting a contiguous bitfield in the destination to the value of a
1249 symbol, possibly with an addend, possibly adding the symbol value to the
1250 value already present in the destination.
1251
1252 @item
1253 Change the assembler to generate your relocation. The assembler will
1254 call @samp{bfd_install_relocation}, so your howto structure has to be
1255 able to handle that. You may need to set the @samp{special_function}
1256 field to handle assembly correctly. Be careful to ensure that any code
1257 you write to handle the assembler will also work correctly when doing a
1258 relocatable link. For example, see @samp{bfd_elf_generic_reloc}.
1259
1260 @item
1261 Test the assembler. Consider the cases of relocation against an
1262 undefined symbol, a common symbol, a symbol defined in the object file
1263 in the same section, and a symbol defined in the object file in a
1264 different section. These cases may not all be applicable for your
1265 reloc.
1266
1267 @item
1268 If your target uses the new linker, which is recommended, add any
1269 required handling to the target specific relocation function. In simple
1270 cases this will just involve a call to @samp{_bfd_final_link_relocate}
1271 or @samp{_bfd_relocate_contents}, depending upon the definition of the
1272 relocation and whether the link is relocatable or not.
1273
1274 @item
1275 Test the linker. Test the case of a final link. If the relocation can
1276 overflow, use a linker script to force an overflow and make sure the
1277 error is reported correctly. Test a relocatable link, whether the
1278 symbol is defined or undefined in the relocatable output. For both the
1279 final and relocatable link, test the case when the symbol is a common
1280 symbol, when the symbol looked like a common symbol but became a defined
1281 symbol, when the symbol is defined in a different object file, and when
1282 the symbol is defined in the same object file.
1283
1284 @item
1285 In order for linking to another object file format, such as S-records,
1286 to work correctly, @samp{bfd_perform_relocation} has to do the right
1287 thing for the relocation. You may need to set the
1288 @samp{special_function} field to handle this correctly. Test this by
1289 doing a link in which the output object file format is S-records.
1290
1291 @item
1292 Using the linker to generate relocatable output in a different object
1293 file format is impossible in the general case, so you generally don't
1294 have to worry about that. The GNU linker makes sure to stop that from
1295 happening when an input file in a different format has relocations.
1296
1297 Linking input files of different object file formats together is quite
1298 unusual, but if you're really dedicated you may want to consider testing
1299 this case, both when the output object file format is the same as your
1300 format, and when it is different.
1301 @end itemize
1302
1303 @node BFD relocation codes
1304 @subsection BFD relocation codes
1305
1306 BFD has another way of describing relocations besides the howto
1307 structures described above: the enum @samp{bfd_reloc_code_real_type}.
1308
1309 Every known relocation type can be described as a value in this
1310 enumeration. The enumeration contains many target specific relocations,
1311 but where two or more targets have the same relocation, a single code is
1312 used. For example, the single value @samp{BFD_RELOC_32} is used for all
1313 simple 32 bit relocation types.
1314
1315 The main purpose of this relocation code is to give the assembler some
1316 mechanism to create @samp{arelent} structures. In order for the
1317 assembler to create an @samp{arelent} structure, it has to be able to
1318 obtain a howto structure. The function @samp{bfd_reloc_type_lookup},
1319 which simply calls the target vector entry point
1320 @samp{reloc_type_lookup}, takes a relocation code and returns a howto
1321 structure.
1322
1323 The function @samp{bfd_get_reloc_code_name} returns the name of a
1324 relocation code. This is mainly used in error messages.
1325
1326 Using both howto structures and relocation codes can be somewhat
1327 confusing. There are many processor specific relocation codes.
1328 However, the relocation is only fully defined by the howto structure.
1329 The same relocation code will map to different howto structures in
1330 different object file formats. For example, the addend handling may be
1331 different.
1332
1333 Most of the relocation codes are not really general. The assembler can
1334 not use them without already understanding what sorts of relocations can
1335 be used for a particular target. It might be possible to replace the
1336 relocation codes with something simpler.
1337
1338 @node BFD relocation future
1339 @subsection BFD relocation future
1340
1341 Clearly the current BFD relocation support is in bad shape. A
1342 wholescale rewrite would be very difficult, because it would require
1343 thorough testing of every BFD target. So some sort of incremental
1344 change is required.
1345
1346 My vague thoughts on this would involve defining a new, clearly defined,
1347 howto structure. Some mechanism would be used to determine which type
1348 of howto structure was being used by a particular format.
1349
1350 The new howto structure would clearly define the relocation behaviour in
1351 the case of an assembly, a relocatable link, and a final link. At
1352 least one special function would be defined as an escape, and it might
1353 make sense to define more.
1354
1355 One or more generic functions similar to @samp{bfd_perform_relocation}
1356 would be written to handle the new howto structure.
1357
1358 This should make it possible to write a generic version of the relocate
1359 section functions used by the new linker. The target specific code
1360 would provide some mechanism (a function pointer or an initial
1361 conversion) to convert target specific relocations into howto
1362 structures.
1363
1364 Ideally it would be possible to use this generic relocate section
1365 function for the generic linker as well. That is, it would replace the
1366 @samp{bfd_generic_get_relocated_section_contents} function which is
1367 currently normally used.
1368
1369 For the special case of ELF dynamic linking, more consideration needs to
1370 be given to writing ELF specific but ELF target generic code to handle
1371 special relocation types such as GOT and PLT.
1372
1373 @node BFD ELF support
1374 @section BFD ELF support
1375 @cindex elf support in bfd
1376 @cindex bfd elf support
1377
1378 The ELF object file format is defined in two parts: a generic ABI and a
1379 processor specific supplement. The ELF support in BFD is split in a
1380 similar fashion. The processor specific support is largely kept within
1381 a single file. The generic support is provided by several other files.
1382 The processor specific support provides a set of function pointers and
1383 constants used by the generic support.
1384
1385 @menu
1386 * BFD ELF sections and segments:: ELF sections and segments
1387 * BFD ELF generic support:: BFD ELF generic support
1388 * BFD ELF processor specific support:: BFD ELF processor specific support
1389 * BFD ELF core files:: BFD ELF core files
1390 * BFD ELF future:: BFD ELF future
1391 @end menu
1392
1393 @node BFD ELF sections and segments
1394 @subsection ELF sections and segments
1395
1396 The ELF ABI permits a file to have either sections or segments or both.
1397 Relocatable object files conventionally have only sections.
1398 Executables conventionally have both. Core files conventionally have
1399 only program segments.
1400
1401 ELF sections are similar to sections in other object file formats: they
1402 have a name, a VMA, file contents, flags, and other miscellaneous
1403 information. ELF relocations are stored in sections of a particular
1404 type; BFD automatically converts these sections into internal relocation
1405 information.
1406
1407 ELF program segments are intended for fast interpretation by a system
1408 loader. They have a type, a VMA, an LMA, file contents, and a couple of
1409 other fields. When an ELF executable is run on a Unix system, the
1410 system loader will examine the program segments to decide how to load
1411 it. The loader will ignore the section information. Loadable program
1412 segments (type @samp{PT_LOAD}) are directly loaded into memory. Other
1413 program segments are interpreted by the loader, and generally provide
1414 dynamic linking information.
1415
1416 When an ELF file has both program segments and sections, an ELF program
1417 segment may encompass one or more ELF sections, in the sense that the
1418 portion of the file which corresponds to the program segment may include
1419 the portions of the file corresponding to one or more sections. When
1420 there is more than one section in a loadable program segment, the
1421 relative positions of the section contents in the file must correspond
1422 to the relative positions they should hold when the program segment is
1423 loaded. This requirement should be obvious if you consider that the
1424 system loader will load an entire program segment at a time.
1425
1426 On a system which supports dynamic paging, such as any native Unix
1427 system, the contents of a loadable program segment must be at the same
1428 offset in the file as in memory, modulo the memory page size used on the
1429 system. This is because the system loader will map the file into memory
1430 starting at the start of a page. The system loader can easily remap
1431 entire pages to the correct load address. However, if the contents of
1432 the file were not correctly aligned within the page, the system loader
1433 would have to shift the contents around within the page, which is too
1434 expensive. For example, if the LMA of a loadable program segment is
1435 @samp{0x40080} and the page size is @samp{0x1000}, then the position of
1436 the segment contents within the file must equal @samp{0x80} modulo
1437 @samp{0x1000}.
1438
1439 BFD has only a single set of sections. It does not provide any generic
1440 way to examine both sections and segments. When BFD is used to open an
1441 object file or executable, the BFD sections will represent ELF sections.
1442 When BFD is used to open a core file, the BFD sections will represent
1443 ELF program segments.
1444
1445 When BFD is used to examine an object file or executable, any program
1446 segments will be read to set the LMA of the sections. This is because
1447 ELF sections only have a VMA, while ELF program segments have both a VMA
1448 and an LMA. Any program segments will be copied by the
1449 @samp{copy_private} entry points. They will be printed by the
1450 @samp{print_private} entry point. Otherwise, the program segments are
1451 ignored. In particular, programs which use BFD currently have no direct
1452 access to the program segments.
1453
1454 When BFD is used to create an executable, the program segments will be
1455 created automatically based on the section information. This is done in
1456 the function @samp{assign_file_positions_for_segments} in @file{elf.c}.
1457 This function has been tweaked many times, and probably still has
1458 problems that arise in particular cases.
1459
1460 There is a hook which may be used to explicitly define the program
1461 segments when creating an executable: the @samp{bfd_record_phdr}
1462 function in @file{bfd.c}. If this function is called, BFD will not
1463 create program segments itself, but will only create the program
1464 segments specified by the caller. The linker uses this function to
1465 implement the @samp{PHDRS} linker script command.
1466
1467 @node BFD ELF generic support
1468 @subsection BFD ELF generic support
1469
1470 In general, functions which do not read external data from the ELF file
1471 are found in @file{elf.c}. They operate on the internal forms of the
1472 ELF structures, which are defined in @file{include/elf/internal.h}. The
1473 internal structures are defined in terms of @samp{bfd_vma}, and so may
1474 be used for both 32 bit and 64 bit ELF targets.
1475
1476 The file @file{elfcode.h} contains functions which operate on the
1477 external data. @file{elfcode.h} is compiled twice, once via
1478 @file{elf32.c} with @samp{ARCH_SIZE} defined as @samp{32}, and once via
1479 @file{elf64.c} with @samp{ARCH_SIZE} defined as @samp{64}.
1480 @file{elfcode.h} includes functions to swap the ELF structures in and
1481 out of external form, as well as a few more complex functions.
1482
1483 Linker support is found in @file{elflink.c}. The
1484 linker support is only used if the processor specific file defines
1485 @samp{elf_backend_relocate_section}, which is required to relocate the
1486 section contents. If that macro is not defined, the generic linker code
1487 is used, and relocations are handled via @samp{bfd_perform_relocation}.
1488
1489 The core file support is in @file{elfcore.h}, which is compiled twice,
1490 for both 32 and 64 bit support. The more interesting cases of core file
1491 support only work on a native system which has the @file{sys/procfs.h}
1492 header file. Without that file, the core file support does little more
1493 than read the ELF program segments as BFD sections.
1494
1495 The BFD internal header file @file{elf-bfd.h} is used for communication
1496 among these files and the processor specific files.
1497
1498 The default entries for the BFD ELF target vector are found mainly in
1499 @file{elf.c}. Some functions are found in @file{elfcode.h}.
1500
1501 The processor specific files may override particular entries in the
1502 target vector, but most do not, with one exception: the
1503 @samp{bfd_reloc_type_lookup} entry point is always processor specific.
1504
1505 @node BFD ELF processor specific support
1506 @subsection BFD ELF processor specific support
1507
1508 By convention, the processor specific support for a particular processor
1509 will be found in @file{elf@var{nn}-@var{cpu}.c}, where @var{nn} is
1510 either 32 or 64, and @var{cpu} is the name of the processor.
1511
1512 @menu
1513 * BFD ELF processor required:: Required processor specific support
1514 * BFD ELF processor linker:: Processor specific linker support
1515 * BFD ELF processor other:: Other processor specific support options
1516 @end menu
1517
1518 @node BFD ELF processor required
1519 @subsubsection Required processor specific support
1520
1521 When writing a @file{elf@var{nn}-@var{cpu}.c} file, you must do the
1522 following:
1523
1524 @itemize @bullet
1525 @item
1526 Define either @samp{TARGET_BIG_SYM} or @samp{TARGET_LITTLE_SYM}, or
1527 both, to a unique C name to use for the target vector. This name should
1528 appear in the list of target vectors in @file{targets.c}, and will also
1529 have to appear in @file{config.bfd} and @file{configure.ac}. Define
1530 @samp{TARGET_BIG_SYM} for a big-endian processor,
1531 @samp{TARGET_LITTLE_SYM} for a little-endian processor, and define both
1532 for a bi-endian processor.
1533 @item
1534 Define either @samp{TARGET_BIG_NAME} or @samp{TARGET_LITTLE_NAME}, or
1535 both, to a string used as the name of the target vector. This is the
1536 name which a user of the BFD tool would use to specify the object file
1537 format. It would normally appear in a linker emulation parameters
1538 file.
1539 @item
1540 Define @samp{ELF_ARCH} to the BFD architecture (an element of the
1541 @samp{bfd_architecture} enum, typically @samp{bfd_arch_@var{cpu}}).
1542 @item
1543 Define @samp{ELF_MACHINE_CODE} to the magic number which should appear
1544 in the @samp{e_machine} field of the ELF header. As of this writing,
1545 these magic numbers are assigned by Caldera; if you want to get a magic
1546 number for a particular processor, try sending a note to
1547 @email{registry@@caldera.com}. In the BFD sources, the magic numbers are
1548 found in @file{include/elf/common.h}; they have names beginning with
1549 @samp{EM_}.
1550 @item
1551 Define @samp{ELF_MAXPAGESIZE} to the maximum size of a virtual page in
1552 memory. This can normally be found at the start of chapter 5 in the
1553 processor specific supplement. For a processor which will only be used
1554 in an embedded system, or which has no memory management hardware, this
1555 can simply be @samp{1}.
1556 @item
1557 If the format should use @samp{Rel} rather than @samp{Rela} relocations,
1558 define @samp{USE_REL}. This is normally defined in chapter 4 of the
1559 processor specific supplement.
1560
1561 In the absence of a supplement, it's easier to work with @samp{Rela}
1562 relocations. @samp{Rela} relocations will require more space in object
1563 files (but not in executables, except when using dynamic linking).
1564 However, this is outweighed by the simplicity of addend handling when
1565 using @samp{Rela} relocations. With @samp{Rel} relocations, the addend
1566 must be stored in the section contents, which makes relocatable links
1567 more complex.
1568
1569 For example, consider C code like @code{i = a[1000];} where @samp{a} is
1570 a global array. The instructions which load the value of @samp{a[1000]}
1571 will most likely use a relocation which refers to the symbol
1572 representing @samp{a}, with an addend that gives the offset from the
1573 start of @samp{a} to element @samp{1000}. When using @samp{Rel}
1574 relocations, that addend must be stored in the instructions themselves.
1575 If you are adding support for a RISC chip which uses two or more
1576 instructions to load an address, then the addend may not fit in a single
1577 instruction, and will have to be somehow split among the instructions.
1578 This makes linking awkward, particularly when doing a relocatable link
1579 in which the addend may have to be updated. It can be done---the MIPS
1580 ELF support does it---but it should be avoided when possible.
1581
1582 It is possible, though somewhat awkward, to support both @samp{Rel} and
1583 @samp{Rela} relocations for a single target; @file{elf64-mips.c} does it
1584 by overriding the relocation reading and writing routines.
1585 @item
1586 Define howto structures for all the relocation types.
1587 @item
1588 Define a @samp{bfd_reloc_type_lookup} routine. This must be named
1589 @samp{bfd_elf@var{nn}_bfd_reloc_type_lookup}, and may be either a
1590 function or a macro. It must translate a BFD relocation code into a
1591 howto structure. This is normally a table lookup or a simple switch.
1592 @item
1593 If using @samp{Rel} relocations, define @samp{elf_info_to_howto_rel}.
1594 If using @samp{Rela} relocations, define @samp{elf_info_to_howto}.
1595 Either way, this is a macro defined as the name of a function which
1596 takes an @samp{arelent} and a @samp{Rel} or @samp{Rela} structure, and
1597 sets the @samp{howto} field of the @samp{arelent} based on the
1598 @samp{Rel} or @samp{Rela} structure. This is normally uses
1599 @samp{ELF@var{nn}_R_TYPE} to get the ELF relocation type and uses it as
1600 an index into a table of howto structures.
1601 @end itemize
1602
1603 You must also add the magic number for this processor to the
1604 @samp{prep_headers} function in @file{elf.c}.
1605
1606 You must also create a header file in the @file{include/elf} directory
1607 called @file{@var{cpu}.h}. This file should define any target specific
1608 information which may be needed outside of the BFD code. In particular
1609 it should use the @samp{START_RELOC_NUMBERS}, @samp{RELOC_NUMBER},
1610 @samp{FAKE_RELOC}, @samp{EMPTY_RELOC} and @samp{END_RELOC_NUMBERS}
1611 macros to create a table mapping the number used to identify a
1612 relocation to a name describing that relocation.
1613
1614 While not a BFD component, you probably also want to make the binutils
1615 program @samp{readelf} parse your ELF objects. For this, you need to add
1616 code for @code{EM_@var{cpu}} as appropriate in @file{binutils/readelf.c}.
1617
1618 @node BFD ELF processor linker
1619 @subsubsection Processor specific linker support
1620
1621 The linker will be much more efficient if you define a relocate section
1622 function. This will permit BFD to use the ELF specific linker support.
1623
1624 If you do not define a relocate section function, BFD must use the
1625 generic linker support, which requires converting all symbols and
1626 relocations into BFD @samp{asymbol} and @samp{arelent} structures. In
1627 this case, relocations will be handled by calling
1628 @samp{bfd_perform_relocation}, which will use the howto structures you
1629 have defined. @xref{BFD relocation handling}.
1630
1631 In order to support linking into a different object file format, such as
1632 S-records, @samp{bfd_perform_relocation} must work correctly with your
1633 howto structures, so you can't skip that step. However, if you define
1634 the relocate section function, then in the normal case of linking into
1635 an ELF file the linker will not need to convert symbols and relocations,
1636 and will be much more efficient.
1637
1638 To use a relocation section function, define the macro
1639 @samp{elf_backend_relocate_section} as the name of a function which will
1640 take the contents of a section, as well as relocation, symbol, and other
1641 information, and modify the section contents according to the relocation
1642 information. In simple cases, this is little more than a loop over the
1643 relocations which computes the value of each relocation and calls
1644 @samp{_bfd_final_link_relocate}. The function must check for a
1645 relocatable link, and in that case normally needs to do nothing other
1646 than adjust the addend for relocations against a section symbol.
1647
1648 The complex cases generally have to do with dynamic linker support. GOT
1649 and PLT relocations must be handled specially, and the linker normally
1650 arranges to set up the GOT and PLT sections while handling relocations.
1651 When generating a shared library, random relocations must normally be
1652 copied into the shared library, or converted to RELATIVE relocations
1653 when possible.
1654
1655 @node BFD ELF processor other
1656 @subsubsection Other processor specific support options
1657
1658 There are many other macros which may be defined in
1659 @file{elf@var{nn}-@var{cpu}.c}. These macros may be found in
1660 @file{elfxx-target.h}.
1661
1662 Macros may be used to override some of the generic ELF target vector
1663 functions.
1664
1665 Several processor specific hook functions which may be defined as
1666 macros. These functions are found as function pointers in the
1667 @samp{elf_backend_data} structure defined in @file{elf-bfd.h}. In
1668 general, a hook function is set by defining a macro
1669 @samp{elf_backend_@var{name}}.
1670
1671 There are a few processor specific constants which may also be defined.
1672 These are again found in the @samp{elf_backend_data} structure.
1673
1674 I will not define the various functions and constants here; see the
1675 comments in @file{elf-bfd.h}.
1676
1677 Normally any odd characteristic of a particular ELF processor is handled
1678 via a hook function. For example, the special @samp{SHN_MIPS_SCOMMON}
1679 section number found in MIPS ELF is handled via the hooks
1680 @samp{section_from_bfd_section}, @samp{symbol_processing},
1681 @samp{add_symbol_hook}, and @samp{output_symbol_hook}.
1682
1683 Dynamic linking support, which involves processor specific relocations
1684 requiring special handling, is also implemented via hook functions.
1685
1686 @node BFD ELF core files
1687 @subsection BFD ELF core files
1688 @cindex elf core files
1689
1690 On native ELF Unix systems, core files are generated without any
1691 sections. Instead, they only have program segments.
1692
1693 When BFD is used to read an ELF core file, the BFD sections will
1694 actually represent program segments. Since ELF program segments do not
1695 have names, BFD will invent names like @samp{segment@var{n}} where
1696 @var{n} is a number.
1697
1698 A single ELF program segment may include both an initialized part and an
1699 uninitialized part. The size of the initialized part is given by the
1700 @samp{p_filesz} field. The total size of the segment is given by the
1701 @samp{p_memsz} field. If @samp{p_memsz} is larger than @samp{p_filesz},
1702 then the extra space is uninitialized, or, more precisely, initialized
1703 to zero.
1704
1705 BFD will represent such a program segment as two different sections.
1706 The first, named @samp{segment@var{n}a}, will represent the initialized
1707 part of the program segment. The second, named @samp{segment@var{n}b},
1708 will represent the uninitialized part.
1709
1710 ELF core files store special information such as register values in
1711 program segments with the type @samp{PT_NOTE}. BFD will attempt to
1712 interpret the information in these segments, and will create additional
1713 sections holding the information. Some of this interpretation requires
1714 information found in the host header file @file{sys/procfs.h}, and so
1715 will only work when BFD is built on a native system.
1716
1717 BFD does not currently provide any way to create an ELF core file. In
1718 general, BFD does not provide a way to create core files. The way to
1719 implement this would be to write @samp{bfd_set_format} and
1720 @samp{bfd_write_contents} routines for the @samp{bfd_core} type; see
1721 @ref{BFD target vector format}.
1722
1723 @node BFD ELF future
1724 @subsection BFD ELF future
1725
1726 The current dynamic linking support has too much code duplication.
1727 While each processor has particular differences, much of the dynamic
1728 linking support is quite similar for each processor. The GOT and PLT
1729 are handled in fairly similar ways, the details of -Bsymbolic linking
1730 are generally similar, etc. This code should be reworked to use more
1731 generic functions, eliminating the duplication.
1732
1733 Similarly, the relocation handling has too much duplication. Many of
1734 the @samp{reloc_type_lookup} and @samp{info_to_howto} functions are
1735 quite similar. The relocate section functions are also often quite
1736 similar, both in the standard linker handling and the dynamic linker
1737 handling. Many of the COFF processor specific backends share a single
1738 relocate section function (@samp{_bfd_coff_generic_relocate_section}),
1739 and it should be possible to do something like this for the ELF targets
1740 as well.
1741
1742 The appearance of the processor specific magic number in
1743 @samp{prep_headers} in @file{elf.c} is somewhat bogus. It should be
1744 possible to add support for a new processor without changing the generic
1745 support.
1746
1747 The processor function hooks and constants are ad hoc and need better
1748 documentation.
1749
1750 @node BFD glossary
1751 @section BFD glossary
1752 @cindex glossary for bfd
1753 @cindex bfd glossary
1754
1755 This is a short glossary of some BFD terms.
1756
1757 @table @asis
1758 @item a.out
1759 The a.out object file format. The original Unix object file format.
1760 Still used on SunOS, though not Solaris. Supports only three sections.
1761
1762 @item archive
1763 A collection of object files produced and manipulated by the @samp{ar}
1764 program.
1765
1766 @item backend
1767 The implementation within BFD of a particular object file format. The
1768 set of functions which appear in a particular target vector.
1769
1770 @item BFD
1771 The BFD library itself. Also, each object file, archive, or executable
1772 opened by the BFD library has the type @samp{bfd *}, and is sometimes
1773 referred to as a bfd.
1774
1775 @item COFF
1776 The Common Object File Format. Used on Unix SVR3. Used by some
1777 embedded targets, although ELF is normally better.
1778
1779 @item DLL
1780 A shared library on Windows.
1781
1782 @item dynamic linker
1783 When a program linked against a shared library is run, the dynamic
1784 linker will locate the appropriate shared library and arrange to somehow
1785 include it in the running image.
1786
1787 @item dynamic object
1788 Another name for an ELF shared library.
1789
1790 @item ECOFF
1791 The Extended Common Object File Format. Used on Alpha Digital Unix
1792 (formerly OSF/1), as well as Ultrix and Irix 4. A variant of COFF.
1793
1794 @item ELF
1795 The Executable and Linking Format. The object file format used on most
1796 modern Unix systems, including GNU/Linux, Solaris, Irix, and SVR4. Also
1797 used on many embedded systems.
1798
1799 @item executable
1800 A program, with instructions and symbols, and perhaps dynamic linking
1801 information. Normally produced by a linker.
1802
1803 @item LMA
1804 Load Memory Address. This is the address at which a section will be
1805 loaded. Compare with VMA, below.
1806
1807 @item object file
1808 A binary file including machine instructions, symbols, and relocation
1809 information. Normally produced by an assembler.
1810
1811 @item object file format
1812 The format of an object file. Typically object files and executables
1813 for a particular system are in the same format, although executables
1814 will not contain any relocation information.
1815
1816 @item PE
1817 The Portable Executable format. This is the object file format used for
1818 Windows (specifically, Win32) object files. It is based closely on
1819 COFF, but has a few significant differences.
1820
1821 @item PEI
1822 The Portable Executable Image format. This is the object file format
1823 used for Windows (specifically, Win32) executables. It is very similar
1824 to PE, but includes some additional header information.
1825
1826 @item relocations
1827 Information used by the linker to adjust section contents. Also called
1828 relocs.
1829
1830 @item section
1831 Object files and executable are composed of sections. Sections have
1832 optional data and optional relocation information.
1833
1834 @item shared library
1835 A library of functions which may be used by many executables without
1836 actually being linked into each executable. There are several different
1837 implementations of shared libraries, each having slightly different
1838 features.
1839
1840 @item symbol
1841 Each object file and executable may have a list of symbols, often
1842 referred to as the symbol table. A symbol is basically a name and an
1843 address. There may also be some additional information like the type of
1844 symbol, although the type of a symbol is normally something simple like
1845 function or object, and should be confused with the more complex C
1846 notion of type. Typically every global function and variable in a C
1847 program will have an associated symbol.
1848
1849 @item target vector
1850 A set of functions which implement support for a particular object file
1851 format. The @samp{bfd_target} structure.
1852
1853 @item Win32
1854 The current Windows API, implemented by Windows 95 and later and Windows
1855 NT 3.51 and later, but not by Windows 3.1.
1856
1857 @item XCOFF
1858 The eXtended Common Object File Format. Used on AIX. A variant of
1859 COFF, with a completely different symbol table implementation.
1860
1861 @item VMA
1862 Virtual Memory Address. This is the address a section will have when
1863 an executable is run. Compare with LMA, above.
1864 @end table
1865
1866 @node Index
1867 @unnumberedsec Index
1868 @printindex cp
1869
1870 @contents
1871 @bye
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