2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
30 #include "uapi/drm/vc4_drm.h"
33 #include "vc4_trace.h"
36 vc4_queue_hangcheck(struct drm_device
*dev
)
38 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
40 mod_timer(&vc4
->hangcheck
.timer
,
41 round_jiffies_up(jiffies
+ msecs_to_jiffies(100)));
44 struct vc4_hang_state
{
45 struct drm_vc4_get_hang_state user_state
;
48 struct drm_gem_object
**bo
;
52 vc4_free_hang_state(struct drm_device
*dev
, struct vc4_hang_state
*state
)
56 for (i
= 0; i
< state
->user_state
.bo_count
; i
++)
57 drm_gem_object_unreference_unlocked(state
->bo
[i
]);
63 vc4_get_hang_state_ioctl(struct drm_device
*dev
, void *data
,
64 struct drm_file
*file_priv
)
66 struct drm_vc4_get_hang_state
*get_state
= data
;
67 struct drm_vc4_get_hang_state_bo
*bo_state
;
68 struct vc4_hang_state
*kernel_state
;
69 struct drm_vc4_get_hang_state
*state
;
70 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
71 unsigned long irqflags
;
75 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
76 kernel_state
= vc4
->hang_state
;
78 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
81 state
= &kernel_state
->user_state
;
83 /* If the user's array isn't big enough, just return the
84 * required array size.
86 if (get_state
->bo_count
< state
->bo_count
) {
87 get_state
->bo_count
= state
->bo_count
;
88 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
92 vc4
->hang_state
= NULL
;
93 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
95 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96 state
->bo
= get_state
->bo
;
97 memcpy(get_state
, state
, sizeof(*state
));
99 bo_state
= kcalloc(state
->bo_count
, sizeof(*bo_state
), GFP_KERNEL
);
105 for (i
= 0; i
< state
->bo_count
; i
++) {
106 struct vc4_bo
*vc4_bo
= to_vc4_bo(kernel_state
->bo
[i
]);
109 ret
= drm_gem_handle_create(file_priv
, kernel_state
->bo
[i
],
113 state
->bo_count
= i
- 1;
116 bo_state
[i
].handle
= handle
;
117 bo_state
[i
].paddr
= vc4_bo
->base
.paddr
;
118 bo_state
[i
].size
= vc4_bo
->base
.base
.size
;
121 if (copy_to_user((void __user
*)(uintptr_t)get_state
->bo
,
123 state
->bo_count
* sizeof(*bo_state
)))
130 vc4_free_hang_state(dev
, kernel_state
);
137 vc4_save_hang_state(struct drm_device
*dev
)
139 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
140 struct drm_vc4_get_hang_state
*state
;
141 struct vc4_hang_state
*kernel_state
;
142 struct vc4_exec_info
*exec
[2];
144 unsigned long irqflags
;
145 unsigned int i
, j
, unref_list_count
, prev_idx
;
147 kernel_state
= kcalloc(1, sizeof(*kernel_state
), GFP_KERNEL
);
151 state
= &kernel_state
->user_state
;
153 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
154 exec
[0] = vc4_first_bin_job(vc4
);
155 exec
[1] = vc4_first_render_job(vc4
);
156 if (!exec
[0] && !exec
[1]) {
157 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
161 /* Get the bos from both binner and renderer into hang state. */
163 for (i
= 0; i
< 2; i
++) {
167 unref_list_count
= 0;
168 list_for_each_entry(bo
, &exec
[i
]->unref_list
, unref_head
)
170 state
->bo_count
+= exec
[i
]->bo_count
+ unref_list_count
;
173 kernel_state
->bo
= kcalloc(state
->bo_count
,
174 sizeof(*kernel_state
->bo
), GFP_ATOMIC
);
176 if (!kernel_state
->bo
) {
177 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
182 for (i
= 0; i
< 2; i
++) {
186 for (j
= 0; j
< exec
[i
]->bo_count
; j
++) {
187 drm_gem_object_reference(&exec
[i
]->bo
[j
]->base
);
188 kernel_state
->bo
[j
+ prev_idx
] = &exec
[i
]->bo
[j
]->base
;
191 list_for_each_entry(bo
, &exec
[i
]->unref_list
, unref_head
) {
192 drm_gem_object_reference(&bo
->base
.base
);
193 kernel_state
->bo
[j
+ prev_idx
] = &bo
->base
.base
;
200 state
->start_bin
= exec
[0]->ct0ca
;
202 state
->start_render
= exec
[1]->ct1ca
;
204 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
206 state
->ct0ca
= V3D_READ(V3D_CTNCA(0));
207 state
->ct0ea
= V3D_READ(V3D_CTNEA(0));
209 state
->ct1ca
= V3D_READ(V3D_CTNCA(1));
210 state
->ct1ea
= V3D_READ(V3D_CTNEA(1));
212 state
->ct0cs
= V3D_READ(V3D_CTNCS(0));
213 state
->ct1cs
= V3D_READ(V3D_CTNCS(1));
215 state
->ct0ra0
= V3D_READ(V3D_CT00RA0
);
216 state
->ct1ra0
= V3D_READ(V3D_CT01RA0
);
218 state
->bpca
= V3D_READ(V3D_BPCA
);
219 state
->bpcs
= V3D_READ(V3D_BPCS
);
220 state
->bpoa
= V3D_READ(V3D_BPOA
);
221 state
->bpos
= V3D_READ(V3D_BPOS
);
223 state
->vpmbase
= V3D_READ(V3D_VPMBASE
);
225 state
->dbge
= V3D_READ(V3D_DBGE
);
226 state
->fdbgo
= V3D_READ(V3D_FDBGO
);
227 state
->fdbgb
= V3D_READ(V3D_FDBGB
);
228 state
->fdbgr
= V3D_READ(V3D_FDBGR
);
229 state
->fdbgs
= V3D_READ(V3D_FDBGS
);
230 state
->errstat
= V3D_READ(V3D_ERRSTAT
);
232 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
233 if (vc4
->hang_state
) {
234 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
235 vc4_free_hang_state(dev
, kernel_state
);
237 vc4
->hang_state
= kernel_state
;
238 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
243 vc4_reset(struct drm_device
*dev
)
245 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
247 DRM_INFO("Resetting GPU.\n");
249 mutex_lock(&vc4
->power_lock
);
250 if (vc4
->power_refcount
) {
251 /* Power the device off and back on the by dropping the
252 * reference on runtime PM.
254 pm_runtime_put_sync_suspend(&vc4
->v3d
->pdev
->dev
);
255 pm_runtime_get_sync(&vc4
->v3d
->pdev
->dev
);
257 mutex_unlock(&vc4
->power_lock
);
261 /* Rearm the hangcheck -- another job might have been waiting
262 * for our hung one to get kicked off, and vc4_irq_reset()
263 * would have started it.
265 vc4_queue_hangcheck(dev
);
269 vc4_reset_work(struct work_struct
*work
)
271 struct vc4_dev
*vc4
=
272 container_of(work
, struct vc4_dev
, hangcheck
.reset_work
);
274 vc4_save_hang_state(vc4
->dev
);
280 vc4_hangcheck_elapsed(unsigned long data
)
282 struct drm_device
*dev
= (struct drm_device
*)data
;
283 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
284 uint32_t ct0ca
, ct1ca
;
285 unsigned long irqflags
;
286 struct vc4_exec_info
*bin_exec
, *render_exec
;
288 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
290 bin_exec
= vc4_first_bin_job(vc4
);
291 render_exec
= vc4_first_render_job(vc4
);
293 /* If idle, we can stop watching for hangs. */
294 if (!bin_exec
&& !render_exec
) {
295 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
299 ct0ca
= V3D_READ(V3D_CTNCA(0));
300 ct1ca
= V3D_READ(V3D_CTNCA(1));
302 /* If we've made any progress in execution, rearm the timer
305 if ((bin_exec
&& ct0ca
!= bin_exec
->last_ct0ca
) ||
306 (render_exec
&& ct1ca
!= render_exec
->last_ct1ca
)) {
308 bin_exec
->last_ct0ca
= ct0ca
;
310 render_exec
->last_ct1ca
= ct1ca
;
311 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
312 vc4_queue_hangcheck(dev
);
316 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
318 /* We've gone too long with no progress, reset. This has to
319 * be done from a work struct, since resetting can sleep and
320 * this timer hook isn't allowed to.
322 schedule_work(&vc4
->hangcheck
.reset_work
);
326 submit_cl(struct drm_device
*dev
, uint32_t thread
, uint32_t start
, uint32_t end
)
328 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
330 /* Set the current and end address of the control list.
331 * Writing the end register is what starts the job.
333 V3D_WRITE(V3D_CTNCA(thread
), start
);
334 V3D_WRITE(V3D_CTNEA(thread
), end
);
338 vc4_wait_for_seqno(struct drm_device
*dev
, uint64_t seqno
, uint64_t timeout_ns
,
341 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
343 unsigned long timeout_expire
;
346 if (vc4
->finished_seqno
>= seqno
)
352 timeout_expire
= jiffies
+ nsecs_to_jiffies(timeout_ns
);
354 trace_vc4_wait_for_seqno_begin(dev
, seqno
, timeout_ns
);
356 prepare_to_wait(&vc4
->job_wait_queue
, &wait
,
357 interruptible
? TASK_INTERRUPTIBLE
:
358 TASK_UNINTERRUPTIBLE
);
360 if (interruptible
&& signal_pending(current
)) {
365 if (vc4
->finished_seqno
>= seqno
)
368 if (timeout_ns
!= ~0ull) {
369 if (time_after_eq(jiffies
, timeout_expire
)) {
373 schedule_timeout(timeout_expire
- jiffies
);
379 finish_wait(&vc4
->job_wait_queue
, &wait
);
380 trace_vc4_wait_for_seqno_end(dev
, seqno
);
386 vc4_flush_caches(struct drm_device
*dev
)
388 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
390 /* Flush the GPU L2 caches. These caches sit on top of system
391 * L3 (the 128kb or so shared with the CPU), and are
392 * non-allocating in the L3.
394 V3D_WRITE(V3D_L2CACTL
,
397 V3D_WRITE(V3D_SLCACTL
,
398 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC
) |
399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC
) |
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC
) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC
));
404 /* Sets the registers for the next job to be actually be executed in
407 * The job_lock should be held during this.
410 vc4_submit_next_bin_job(struct drm_device
*dev
)
412 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
413 struct vc4_exec_info
*exec
;
416 exec
= vc4_first_bin_job(vc4
);
420 vc4_flush_caches(dev
);
422 /* Either put the job in the binner if it uses the binner, or
423 * immediately move it to the to-be-rendered queue.
425 if (exec
->ct0ca
!= exec
->ct0ea
) {
426 submit_cl(dev
, 0, exec
->ct0ca
, exec
->ct0ea
);
428 vc4_move_job_to_render(dev
, exec
);
434 vc4_submit_next_render_job(struct drm_device
*dev
)
436 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
437 struct vc4_exec_info
*exec
= vc4_first_render_job(vc4
);
442 submit_cl(dev
, 1, exec
->ct1ca
, exec
->ct1ea
);
446 vc4_move_job_to_render(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
448 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
449 bool was_empty
= list_empty(&vc4
->render_job_list
);
451 list_move_tail(&exec
->head
, &vc4
->render_job_list
);
453 vc4_submit_next_render_job(dev
);
457 vc4_update_bo_seqnos(struct vc4_exec_info
*exec
, uint64_t seqno
)
462 for (i
= 0; i
< exec
->bo_count
; i
++) {
463 bo
= to_vc4_bo(&exec
->bo
[i
]->base
);
467 list_for_each_entry(bo
, &exec
->unref_list
, unref_head
) {
472 /* Queues a struct vc4_exec_info for execution. If no job is
473 * currently executing, then submits it.
475 * Unlike most GPUs, our hardware only handles one command list at a
476 * time. To queue multiple jobs at once, we'd need to edit the
477 * previous command list to have a jump to the new one at the end, and
478 * then bump the end address. That's a change for a later date,
482 vc4_queue_submit(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
484 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
486 unsigned long irqflags
;
488 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
490 seqno
= ++vc4
->emit_seqno
;
492 vc4_update_bo_seqnos(exec
, seqno
);
494 list_add_tail(&exec
->head
, &vc4
->bin_job_list
);
496 /* If no job was executing, kick ours off. Otherwise, it'll
497 * get started when the previous job's flush done interrupt
500 if (vc4_first_bin_job(vc4
) == exec
) {
501 vc4_submit_next_bin_job(dev
);
502 vc4_queue_hangcheck(dev
);
505 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
509 * Looks up a bunch of GEM handles for BOs and stores the array for
510 * use in the command validator that actually writes relocated
511 * addresses pointing to them.
514 vc4_cl_lookup_bos(struct drm_device
*dev
,
515 struct drm_file
*file_priv
,
516 struct vc4_exec_info
*exec
)
518 struct drm_vc4_submit_cl
*args
= exec
->args
;
523 exec
->bo_count
= args
->bo_handle_count
;
525 if (!exec
->bo_count
) {
526 /* See comment on bo_index for why we have to check
529 DRM_ERROR("Rendering requires BOs to validate\n");
533 exec
->bo
= drm_calloc_large(exec
->bo_count
,
534 sizeof(struct drm_gem_cma_object
*));
536 DRM_ERROR("Failed to allocate validated BO pointers\n");
540 handles
= drm_malloc_ab(exec
->bo_count
, sizeof(uint32_t));
542 DRM_ERROR("Failed to allocate incoming GEM handles\n");
546 ret
= copy_from_user(handles
,
547 (void __user
*)(uintptr_t)args
->bo_handles
,
548 exec
->bo_count
* sizeof(uint32_t));
550 DRM_ERROR("Failed to copy in GEM handles\n");
554 spin_lock(&file_priv
->table_lock
);
555 for (i
= 0; i
< exec
->bo_count
; i
++) {
556 struct drm_gem_object
*bo
= idr_find(&file_priv
->object_idr
,
559 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
562 spin_unlock(&file_priv
->table_lock
);
565 drm_gem_object_reference(bo
);
566 exec
->bo
[i
] = (struct drm_gem_cma_object
*)bo
;
568 spin_unlock(&file_priv
->table_lock
);
571 drm_free_large(handles
);
576 vc4_get_bcl(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
578 struct drm_vc4_submit_cl
*args
= exec
->args
;
582 uint32_t bin_offset
= 0;
583 uint32_t shader_rec_offset
= roundup(bin_offset
+ args
->bin_cl_size
,
585 uint32_t uniforms_offset
= shader_rec_offset
+ args
->shader_rec_size
;
586 uint32_t exec_size
= uniforms_offset
+ args
->uniforms_size
;
587 uint32_t temp_size
= exec_size
+ (sizeof(struct vc4_shader_state
) *
588 args
->shader_rec_count
);
591 if (uniforms_offset
< shader_rec_offset
||
592 exec_size
< uniforms_offset
||
593 args
->shader_rec_count
>= (UINT_MAX
/
594 sizeof(struct vc4_shader_state
)) ||
595 temp_size
< exec_size
) {
596 DRM_ERROR("overflow in exec arguments\n");
600 /* Allocate space where we'll store the copied in user command lists
601 * and shader records.
603 * We don't just copy directly into the BOs because we need to
604 * read the contents back for validation, and I think the
605 * bo->vaddr is uncached access.
607 temp
= drm_malloc_ab(temp_size
, 1);
609 DRM_ERROR("Failed to allocate storage for copying "
610 "in bin/render CLs.\n");
614 bin
= temp
+ bin_offset
;
615 exec
->shader_rec_u
= temp
+ shader_rec_offset
;
616 exec
->uniforms_u
= temp
+ uniforms_offset
;
617 exec
->shader_state
= temp
+ exec_size
;
618 exec
->shader_state_size
= args
->shader_rec_count
;
620 if (copy_from_user(bin
,
621 (void __user
*)(uintptr_t)args
->bin_cl
,
622 args
->bin_cl_size
)) {
627 if (copy_from_user(exec
->shader_rec_u
,
628 (void __user
*)(uintptr_t)args
->shader_rec
,
629 args
->shader_rec_size
)) {
634 if (copy_from_user(exec
->uniforms_u
,
635 (void __user
*)(uintptr_t)args
->uniforms
,
636 args
->uniforms_size
)) {
641 bo
= vc4_bo_create(dev
, exec_size
, true);
643 DRM_ERROR("Couldn't allocate BO for binning\n");
647 exec
->exec_bo
= &bo
->base
;
649 list_add_tail(&to_vc4_bo(&exec
->exec_bo
->base
)->unref_head
,
652 exec
->ct0ca
= exec
->exec_bo
->paddr
+ bin_offset
;
656 exec
->shader_rec_v
= exec
->exec_bo
->vaddr
+ shader_rec_offset
;
657 exec
->shader_rec_p
= exec
->exec_bo
->paddr
+ shader_rec_offset
;
658 exec
->shader_rec_size
= args
->shader_rec_size
;
660 exec
->uniforms_v
= exec
->exec_bo
->vaddr
+ uniforms_offset
;
661 exec
->uniforms_p
= exec
->exec_bo
->paddr
+ uniforms_offset
;
662 exec
->uniforms_size
= args
->uniforms_size
;
664 ret
= vc4_validate_bin_cl(dev
,
665 exec
->exec_bo
->vaddr
+ bin_offset
,
671 ret
= vc4_validate_shader_recs(dev
, exec
);
674 drm_free_large(temp
);
679 vc4_complete_exec(struct drm_device
*dev
, struct vc4_exec_info
*exec
)
681 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
685 for (i
= 0; i
< exec
->bo_count
; i
++)
686 drm_gem_object_unreference_unlocked(&exec
->bo
[i
]->base
);
687 drm_free_large(exec
->bo
);
690 while (!list_empty(&exec
->unref_list
)) {
691 struct vc4_bo
*bo
= list_first_entry(&exec
->unref_list
,
692 struct vc4_bo
, unref_head
);
693 list_del(&bo
->unref_head
);
694 drm_gem_object_unreference_unlocked(&bo
->base
.base
);
697 mutex_lock(&vc4
->power_lock
);
698 if (--vc4
->power_refcount
== 0)
699 pm_runtime_put(&vc4
->v3d
->pdev
->dev
);
700 mutex_unlock(&vc4
->power_lock
);
706 vc4_job_handle_completed(struct vc4_dev
*vc4
)
708 unsigned long irqflags
;
709 struct vc4_seqno_cb
*cb
, *cb_temp
;
711 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
712 while (!list_empty(&vc4
->job_done_list
)) {
713 struct vc4_exec_info
*exec
=
714 list_first_entry(&vc4
->job_done_list
,
715 struct vc4_exec_info
, head
);
716 list_del(&exec
->head
);
718 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
719 vc4_complete_exec(vc4
->dev
, exec
);
720 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
723 list_for_each_entry_safe(cb
, cb_temp
, &vc4
->seqno_cb_list
, work
.entry
) {
724 if (cb
->seqno
<= vc4
->finished_seqno
) {
725 list_del_init(&cb
->work
.entry
);
726 schedule_work(&cb
->work
);
730 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
733 static void vc4_seqno_cb_work(struct work_struct
*work
)
735 struct vc4_seqno_cb
*cb
= container_of(work
, struct vc4_seqno_cb
, work
);
740 int vc4_queue_seqno_cb(struct drm_device
*dev
,
741 struct vc4_seqno_cb
*cb
, uint64_t seqno
,
742 void (*func
)(struct vc4_seqno_cb
*cb
))
744 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
746 unsigned long irqflags
;
749 INIT_WORK(&cb
->work
, vc4_seqno_cb_work
);
751 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
752 if (seqno
> vc4
->finished_seqno
) {
754 list_add_tail(&cb
->work
.entry
, &vc4
->seqno_cb_list
);
756 schedule_work(&cb
->work
);
758 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
763 /* Scheduled when any job has been completed, this walks the list of
764 * jobs that had completed and unrefs their BOs and frees their exec
768 vc4_job_done_work(struct work_struct
*work
)
770 struct vc4_dev
*vc4
=
771 container_of(work
, struct vc4_dev
, job_done_work
);
773 vc4_job_handle_completed(vc4
);
777 vc4_wait_for_seqno_ioctl_helper(struct drm_device
*dev
,
779 uint64_t *timeout_ns
)
781 unsigned long start
= jiffies
;
782 int ret
= vc4_wait_for_seqno(dev
, seqno
, *timeout_ns
, true);
784 if ((ret
== -EINTR
|| ret
== -ERESTARTSYS
) && *timeout_ns
!= ~0ull) {
785 uint64_t delta
= jiffies_to_nsecs(jiffies
- start
);
787 if (*timeout_ns
>= delta
)
788 *timeout_ns
-= delta
;
795 vc4_wait_seqno_ioctl(struct drm_device
*dev
, void *data
,
796 struct drm_file
*file_priv
)
798 struct drm_vc4_wait_seqno
*args
= data
;
800 return vc4_wait_for_seqno_ioctl_helper(dev
, args
->seqno
,
805 vc4_wait_bo_ioctl(struct drm_device
*dev
, void *data
,
806 struct drm_file
*file_priv
)
809 struct drm_vc4_wait_bo
*args
= data
;
810 struct drm_gem_object
*gem_obj
;
816 gem_obj
= drm_gem_object_lookup(file_priv
, args
->handle
);
818 DRM_ERROR("Failed to look up GEM BO %d\n", args
->handle
);
821 bo
= to_vc4_bo(gem_obj
);
823 ret
= vc4_wait_for_seqno_ioctl_helper(dev
, bo
->seqno
,
826 drm_gem_object_unreference_unlocked(gem_obj
);
831 * Submits a command list to the VC4.
833 * This is what is called batchbuffer emitting on other hardware.
836 vc4_submit_cl_ioctl(struct drm_device
*dev
, void *data
,
837 struct drm_file
*file_priv
)
839 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
840 struct drm_vc4_submit_cl
*args
= data
;
841 struct vc4_exec_info
*exec
;
844 if ((args
->flags
& ~VC4_SUBMIT_CL_USE_CLEAR_COLOR
) != 0) {
845 DRM_ERROR("Unknown flags: 0x%02x\n", args
->flags
);
849 exec
= kcalloc(1, sizeof(*exec
), GFP_KERNEL
);
851 DRM_ERROR("malloc failure on exec struct\n");
855 mutex_lock(&vc4
->power_lock
);
856 if (vc4
->power_refcount
++ == 0)
857 ret
= pm_runtime_get_sync(&vc4
->v3d
->pdev
->dev
);
858 mutex_unlock(&vc4
->power_lock
);
865 INIT_LIST_HEAD(&exec
->unref_list
);
867 ret
= vc4_cl_lookup_bos(dev
, file_priv
, exec
);
871 if (exec
->args
->bin_cl_size
!= 0) {
872 ret
= vc4_get_bcl(dev
, exec
);
880 ret
= vc4_get_rcl(dev
, exec
);
884 /* Clear this out of the struct we'll be putting in the queue,
885 * since it's part of our stack.
889 vc4_queue_submit(dev
, exec
);
891 /* Return the seqno for our job. */
892 args
->seqno
= vc4
->emit_seqno
;
897 vc4_complete_exec(vc4
->dev
, exec
);
903 vc4_gem_init(struct drm_device
*dev
)
905 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
907 INIT_LIST_HEAD(&vc4
->bin_job_list
);
908 INIT_LIST_HEAD(&vc4
->render_job_list
);
909 INIT_LIST_HEAD(&vc4
->job_done_list
);
910 INIT_LIST_HEAD(&vc4
->seqno_cb_list
);
911 spin_lock_init(&vc4
->job_lock
);
913 INIT_WORK(&vc4
->hangcheck
.reset_work
, vc4_reset_work
);
914 setup_timer(&vc4
->hangcheck
.timer
,
915 vc4_hangcheck_elapsed
,
918 INIT_WORK(&vc4
->job_done_work
, vc4_job_done_work
);
920 mutex_init(&vc4
->power_lock
);
924 vc4_gem_destroy(struct drm_device
*dev
)
926 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
928 /* Waiting for exec to finish would need to be done before
931 WARN_ON(vc4
->emit_seqno
!= vc4
->finished_seqno
);
933 /* V3D should already have disabled its interrupt and cleared
934 * the overflow allocation registers. Now free the object.
936 if (vc4
->overflow_mem
) {
937 drm_gem_object_unreference_unlocked(&vc4
->overflow_mem
->base
.base
);
938 vc4
->overflow_mem
= NULL
;
942 vc4_free_hang_state(dev
, vc4
->hang_state
);
944 vc4_bo_cache_destroy(dev
);