Merge remote-tracking branch 'xen-tip/linux-next'
[deliverable/linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38 struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40 mod_timer(&vc4->hangcheck.timer,
41 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45 struct drm_vc4_get_hang_state user_state;
46
47 u32 bo_count;
48 struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54 unsigned int i;
55
56 for (i = 0; i < state->user_state.bo_count; i++)
57 drm_gem_object_unreference_unlocked(state->bo[i]);
58
59 kfree(state);
60 }
61
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64 struct drm_file *file_priv)
65 {
66 struct drm_vc4_get_hang_state *get_state = data;
67 struct drm_vc4_get_hang_state_bo *bo_state;
68 struct vc4_hang_state *kernel_state;
69 struct drm_vc4_get_hang_state *state;
70 struct vc4_dev *vc4 = to_vc4_dev(dev);
71 unsigned long irqflags;
72 u32 i;
73 int ret = 0;
74
75 spin_lock_irqsave(&vc4->job_lock, irqflags);
76 kernel_state = vc4->hang_state;
77 if (!kernel_state) {
78 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79 return -ENOENT;
80 }
81 state = &kernel_state->user_state;
82
83 /* If the user's array isn't big enough, just return the
84 * required array size.
85 */
86 if (get_state->bo_count < state->bo_count) {
87 get_state->bo_count = state->bo_count;
88 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89 return 0;
90 }
91
92 vc4->hang_state = NULL;
93 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94
95 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96 state->bo = get_state->bo;
97 memcpy(get_state, state, sizeof(*state));
98
99 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100 if (!bo_state) {
101 ret = -ENOMEM;
102 goto err_free;
103 }
104
105 for (i = 0; i < state->bo_count; i++) {
106 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107 u32 handle;
108
109 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110 &handle);
111
112 if (ret) {
113 state->bo_count = i - 1;
114 goto err;
115 }
116 bo_state[i].handle = handle;
117 bo_state[i].paddr = vc4_bo->base.paddr;
118 bo_state[i].size = vc4_bo->base.base.size;
119 }
120
121 if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122 bo_state,
123 state->bo_count * sizeof(*bo_state)))
124 ret = -EFAULT;
125
126 kfree(bo_state);
127
128 err_free:
129
130 vc4_free_hang_state(dev, kernel_state);
131
132 err:
133 return ret;
134 }
135
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
138 {
139 struct vc4_dev *vc4 = to_vc4_dev(dev);
140 struct drm_vc4_get_hang_state *state;
141 struct vc4_hang_state *kernel_state;
142 struct vc4_exec_info *exec[2];
143 struct vc4_bo *bo;
144 unsigned long irqflags;
145 unsigned int i, j, unref_list_count, prev_idx;
146
147 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148 if (!kernel_state)
149 return;
150
151 state = &kernel_state->user_state;
152
153 spin_lock_irqsave(&vc4->job_lock, irqflags);
154 exec[0] = vc4_first_bin_job(vc4);
155 exec[1] = vc4_first_render_job(vc4);
156 if (!exec[0] && !exec[1]) {
157 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158 return;
159 }
160
161 /* Get the bos from both binner and renderer into hang state. */
162 state->bo_count = 0;
163 for (i = 0; i < 2; i++) {
164 if (!exec[i])
165 continue;
166
167 unref_list_count = 0;
168 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169 unref_list_count++;
170 state->bo_count += exec[i]->bo_count + unref_list_count;
171 }
172
173 kernel_state->bo = kcalloc(state->bo_count,
174 sizeof(*kernel_state->bo), GFP_ATOMIC);
175
176 if (!kernel_state->bo) {
177 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178 return;
179 }
180
181 prev_idx = 0;
182 for (i = 0; i < 2; i++) {
183 if (!exec[i])
184 continue;
185
186 for (j = 0; j < exec[i]->bo_count; j++) {
187 drm_gem_object_reference(&exec[i]->bo[j]->base);
188 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
189 }
190
191 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192 drm_gem_object_reference(&bo->base.base);
193 kernel_state->bo[j + prev_idx] = &bo->base.base;
194 j++;
195 }
196 prev_idx = j + 1;
197 }
198
199 if (exec[0])
200 state->start_bin = exec[0]->ct0ca;
201 if (exec[1])
202 state->start_render = exec[1]->ct1ca;
203
204 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
205
206 state->ct0ca = V3D_READ(V3D_CTNCA(0));
207 state->ct0ea = V3D_READ(V3D_CTNEA(0));
208
209 state->ct1ca = V3D_READ(V3D_CTNCA(1));
210 state->ct1ea = V3D_READ(V3D_CTNEA(1));
211
212 state->ct0cs = V3D_READ(V3D_CTNCS(0));
213 state->ct1cs = V3D_READ(V3D_CTNCS(1));
214
215 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
217
218 state->bpca = V3D_READ(V3D_BPCA);
219 state->bpcs = V3D_READ(V3D_BPCS);
220 state->bpoa = V3D_READ(V3D_BPOA);
221 state->bpos = V3D_READ(V3D_BPOS);
222
223 state->vpmbase = V3D_READ(V3D_VPMBASE);
224
225 state->dbge = V3D_READ(V3D_DBGE);
226 state->fdbgo = V3D_READ(V3D_FDBGO);
227 state->fdbgb = V3D_READ(V3D_FDBGB);
228 state->fdbgr = V3D_READ(V3D_FDBGR);
229 state->fdbgs = V3D_READ(V3D_FDBGS);
230 state->errstat = V3D_READ(V3D_ERRSTAT);
231
232 spin_lock_irqsave(&vc4->job_lock, irqflags);
233 if (vc4->hang_state) {
234 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235 vc4_free_hang_state(dev, kernel_state);
236 } else {
237 vc4->hang_state = kernel_state;
238 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239 }
240 }
241
242 static void
243 vc4_reset(struct drm_device *dev)
244 {
245 struct vc4_dev *vc4 = to_vc4_dev(dev);
246
247 DRM_INFO("Resetting GPU.\n");
248
249 mutex_lock(&vc4->power_lock);
250 if (vc4->power_refcount) {
251 /* Power the device off and back on the by dropping the
252 * reference on runtime PM.
253 */
254 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
256 }
257 mutex_unlock(&vc4->power_lock);
258
259 vc4_irq_reset(dev);
260
261 /* Rearm the hangcheck -- another job might have been waiting
262 * for our hung one to get kicked off, and vc4_irq_reset()
263 * would have started it.
264 */
265 vc4_queue_hangcheck(dev);
266 }
267
268 static void
269 vc4_reset_work(struct work_struct *work)
270 {
271 struct vc4_dev *vc4 =
272 container_of(work, struct vc4_dev, hangcheck.reset_work);
273
274 vc4_save_hang_state(vc4->dev);
275
276 vc4_reset(vc4->dev);
277 }
278
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
281 {
282 struct drm_device *dev = (struct drm_device *)data;
283 struct vc4_dev *vc4 = to_vc4_dev(dev);
284 uint32_t ct0ca, ct1ca;
285 unsigned long irqflags;
286 struct vc4_exec_info *bin_exec, *render_exec;
287
288 spin_lock_irqsave(&vc4->job_lock, irqflags);
289
290 bin_exec = vc4_first_bin_job(vc4);
291 render_exec = vc4_first_render_job(vc4);
292
293 /* If idle, we can stop watching for hangs. */
294 if (!bin_exec && !render_exec) {
295 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296 return;
297 }
298
299 ct0ca = V3D_READ(V3D_CTNCA(0));
300 ct1ca = V3D_READ(V3D_CTNCA(1));
301
302 /* If we've made any progress in execution, rearm the timer
303 * and wait.
304 */
305 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306 (render_exec && ct1ca != render_exec->last_ct1ca)) {
307 if (bin_exec)
308 bin_exec->last_ct0ca = ct0ca;
309 if (render_exec)
310 render_exec->last_ct1ca = ct1ca;
311 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312 vc4_queue_hangcheck(dev);
313 return;
314 }
315
316 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
317
318 /* We've gone too long with no progress, reset. This has to
319 * be done from a work struct, since resetting can sleep and
320 * this timer hook isn't allowed to.
321 */
322 schedule_work(&vc4->hangcheck.reset_work);
323 }
324
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
327 {
328 struct vc4_dev *vc4 = to_vc4_dev(dev);
329
330 /* Set the current and end address of the control list.
331 * Writing the end register is what starts the job.
332 */
333 V3D_WRITE(V3D_CTNCA(thread), start);
334 V3D_WRITE(V3D_CTNEA(thread), end);
335 }
336
337 int
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339 bool interruptible)
340 {
341 struct vc4_dev *vc4 = to_vc4_dev(dev);
342 int ret = 0;
343 unsigned long timeout_expire;
344 DEFINE_WAIT(wait);
345
346 if (vc4->finished_seqno >= seqno)
347 return 0;
348
349 if (timeout_ns == 0)
350 return -ETIME;
351
352 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
353
354 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355 for (;;) {
356 prepare_to_wait(&vc4->job_wait_queue, &wait,
357 interruptible ? TASK_INTERRUPTIBLE :
358 TASK_UNINTERRUPTIBLE);
359
360 if (interruptible && signal_pending(current)) {
361 ret = -ERESTARTSYS;
362 break;
363 }
364
365 if (vc4->finished_seqno >= seqno)
366 break;
367
368 if (timeout_ns != ~0ull) {
369 if (time_after_eq(jiffies, timeout_expire)) {
370 ret = -ETIME;
371 break;
372 }
373 schedule_timeout(timeout_expire - jiffies);
374 } else {
375 schedule();
376 }
377 }
378
379 finish_wait(&vc4->job_wait_queue, &wait);
380 trace_vc4_wait_for_seqno_end(dev, seqno);
381
382 return ret;
383 }
384
385 static void
386 vc4_flush_caches(struct drm_device *dev)
387 {
388 struct vc4_dev *vc4 = to_vc4_dev(dev);
389
390 /* Flush the GPU L2 caches. These caches sit on top of system
391 * L3 (the 128kb or so shared with the CPU), and are
392 * non-allocating in the L3.
393 */
394 V3D_WRITE(V3D_L2CACTL,
395 V3D_L2CACTL_L2CCLR);
396
397 V3D_WRITE(V3D_SLCACTL,
398 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
402 }
403
404 /* Sets the registers for the next job to be actually be executed in
405 * the hardware.
406 *
407 * The job_lock should be held during this.
408 */
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
411 {
412 struct vc4_dev *vc4 = to_vc4_dev(dev);
413 struct vc4_exec_info *exec;
414
415 again:
416 exec = vc4_first_bin_job(vc4);
417 if (!exec)
418 return;
419
420 vc4_flush_caches(dev);
421
422 /* Either put the job in the binner if it uses the binner, or
423 * immediately move it to the to-be-rendered queue.
424 */
425 if (exec->ct0ca != exec->ct0ea) {
426 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
427 } else {
428 vc4_move_job_to_render(dev, exec);
429 goto again;
430 }
431 }
432
433 void
434 vc4_submit_next_render_job(struct drm_device *dev)
435 {
436 struct vc4_dev *vc4 = to_vc4_dev(dev);
437 struct vc4_exec_info *exec = vc4_first_render_job(vc4);
438
439 if (!exec)
440 return;
441
442 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
443 }
444
445 void
446 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
447 {
448 struct vc4_dev *vc4 = to_vc4_dev(dev);
449 bool was_empty = list_empty(&vc4->render_job_list);
450
451 list_move_tail(&exec->head, &vc4->render_job_list);
452 if (was_empty)
453 vc4_submit_next_render_job(dev);
454 }
455
456 static void
457 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
458 {
459 struct vc4_bo *bo;
460 unsigned i;
461
462 for (i = 0; i < exec->bo_count; i++) {
463 bo = to_vc4_bo(&exec->bo[i]->base);
464 bo->seqno = seqno;
465 }
466
467 list_for_each_entry(bo, &exec->unref_list, unref_head) {
468 bo->seqno = seqno;
469 }
470 }
471
472 /* Queues a struct vc4_exec_info for execution. If no job is
473 * currently executing, then submits it.
474 *
475 * Unlike most GPUs, our hardware only handles one command list at a
476 * time. To queue multiple jobs at once, we'd need to edit the
477 * previous command list to have a jump to the new one at the end, and
478 * then bump the end address. That's a change for a later date,
479 * though.
480 */
481 static void
482 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
483 {
484 struct vc4_dev *vc4 = to_vc4_dev(dev);
485 uint64_t seqno;
486 unsigned long irqflags;
487
488 spin_lock_irqsave(&vc4->job_lock, irqflags);
489
490 seqno = ++vc4->emit_seqno;
491 exec->seqno = seqno;
492 vc4_update_bo_seqnos(exec, seqno);
493
494 list_add_tail(&exec->head, &vc4->bin_job_list);
495
496 /* If no job was executing, kick ours off. Otherwise, it'll
497 * get started when the previous job's flush done interrupt
498 * occurs.
499 */
500 if (vc4_first_bin_job(vc4) == exec) {
501 vc4_submit_next_bin_job(dev);
502 vc4_queue_hangcheck(dev);
503 }
504
505 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
506 }
507
508 /**
509 * Looks up a bunch of GEM handles for BOs and stores the array for
510 * use in the command validator that actually writes relocated
511 * addresses pointing to them.
512 */
513 static int
514 vc4_cl_lookup_bos(struct drm_device *dev,
515 struct drm_file *file_priv,
516 struct vc4_exec_info *exec)
517 {
518 struct drm_vc4_submit_cl *args = exec->args;
519 uint32_t *handles;
520 int ret = 0;
521 int i;
522
523 exec->bo_count = args->bo_handle_count;
524
525 if (!exec->bo_count) {
526 /* See comment on bo_index for why we have to check
527 * this.
528 */
529 DRM_ERROR("Rendering requires BOs to validate\n");
530 return -EINVAL;
531 }
532
533 exec->bo = drm_calloc_large(exec->bo_count,
534 sizeof(struct drm_gem_cma_object *));
535 if (!exec->bo) {
536 DRM_ERROR("Failed to allocate validated BO pointers\n");
537 return -ENOMEM;
538 }
539
540 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
541 if (!handles) {
542 DRM_ERROR("Failed to allocate incoming GEM handles\n");
543 goto fail;
544 }
545
546 ret = copy_from_user(handles,
547 (void __user *)(uintptr_t)args->bo_handles,
548 exec->bo_count * sizeof(uint32_t));
549 if (ret) {
550 DRM_ERROR("Failed to copy in GEM handles\n");
551 goto fail;
552 }
553
554 spin_lock(&file_priv->table_lock);
555 for (i = 0; i < exec->bo_count; i++) {
556 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
557 handles[i]);
558 if (!bo) {
559 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
560 i, handles[i]);
561 ret = -EINVAL;
562 spin_unlock(&file_priv->table_lock);
563 goto fail;
564 }
565 drm_gem_object_reference(bo);
566 exec->bo[i] = (struct drm_gem_cma_object *)bo;
567 }
568 spin_unlock(&file_priv->table_lock);
569
570 fail:
571 drm_free_large(handles);
572 return ret;
573 }
574
575 static int
576 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
577 {
578 struct drm_vc4_submit_cl *args = exec->args;
579 void *temp = NULL;
580 void *bin;
581 int ret = 0;
582 uint32_t bin_offset = 0;
583 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
584 16);
585 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
586 uint32_t exec_size = uniforms_offset + args->uniforms_size;
587 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
588 args->shader_rec_count);
589 struct vc4_bo *bo;
590
591 if (uniforms_offset < shader_rec_offset ||
592 exec_size < uniforms_offset ||
593 args->shader_rec_count >= (UINT_MAX /
594 sizeof(struct vc4_shader_state)) ||
595 temp_size < exec_size) {
596 DRM_ERROR("overflow in exec arguments\n");
597 goto fail;
598 }
599
600 /* Allocate space where we'll store the copied in user command lists
601 * and shader records.
602 *
603 * We don't just copy directly into the BOs because we need to
604 * read the contents back for validation, and I think the
605 * bo->vaddr is uncached access.
606 */
607 temp = drm_malloc_ab(temp_size, 1);
608 if (!temp) {
609 DRM_ERROR("Failed to allocate storage for copying "
610 "in bin/render CLs.\n");
611 ret = -ENOMEM;
612 goto fail;
613 }
614 bin = temp + bin_offset;
615 exec->shader_rec_u = temp + shader_rec_offset;
616 exec->uniforms_u = temp + uniforms_offset;
617 exec->shader_state = temp + exec_size;
618 exec->shader_state_size = args->shader_rec_count;
619
620 if (copy_from_user(bin,
621 (void __user *)(uintptr_t)args->bin_cl,
622 args->bin_cl_size)) {
623 ret = -EFAULT;
624 goto fail;
625 }
626
627 if (copy_from_user(exec->shader_rec_u,
628 (void __user *)(uintptr_t)args->shader_rec,
629 args->shader_rec_size)) {
630 ret = -EFAULT;
631 goto fail;
632 }
633
634 if (copy_from_user(exec->uniforms_u,
635 (void __user *)(uintptr_t)args->uniforms,
636 args->uniforms_size)) {
637 ret = -EFAULT;
638 goto fail;
639 }
640
641 bo = vc4_bo_create(dev, exec_size, true);
642 if (IS_ERR(bo)) {
643 DRM_ERROR("Couldn't allocate BO for binning\n");
644 ret = PTR_ERR(bo);
645 goto fail;
646 }
647 exec->exec_bo = &bo->base;
648
649 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
650 &exec->unref_list);
651
652 exec->ct0ca = exec->exec_bo->paddr + bin_offset;
653
654 exec->bin_u = bin;
655
656 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
657 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
658 exec->shader_rec_size = args->shader_rec_size;
659
660 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
661 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
662 exec->uniforms_size = args->uniforms_size;
663
664 ret = vc4_validate_bin_cl(dev,
665 exec->exec_bo->vaddr + bin_offset,
666 bin,
667 exec);
668 if (ret)
669 goto fail;
670
671 ret = vc4_validate_shader_recs(dev, exec);
672
673 fail:
674 drm_free_large(temp);
675 return ret;
676 }
677
678 static void
679 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
680 {
681 struct vc4_dev *vc4 = to_vc4_dev(dev);
682 unsigned i;
683
684 if (exec->bo) {
685 for (i = 0; i < exec->bo_count; i++)
686 drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
687 drm_free_large(exec->bo);
688 }
689
690 while (!list_empty(&exec->unref_list)) {
691 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
692 struct vc4_bo, unref_head);
693 list_del(&bo->unref_head);
694 drm_gem_object_unreference_unlocked(&bo->base.base);
695 }
696
697 mutex_lock(&vc4->power_lock);
698 if (--vc4->power_refcount == 0)
699 pm_runtime_put(&vc4->v3d->pdev->dev);
700 mutex_unlock(&vc4->power_lock);
701
702 kfree(exec);
703 }
704
705 void
706 vc4_job_handle_completed(struct vc4_dev *vc4)
707 {
708 unsigned long irqflags;
709 struct vc4_seqno_cb *cb, *cb_temp;
710
711 spin_lock_irqsave(&vc4->job_lock, irqflags);
712 while (!list_empty(&vc4->job_done_list)) {
713 struct vc4_exec_info *exec =
714 list_first_entry(&vc4->job_done_list,
715 struct vc4_exec_info, head);
716 list_del(&exec->head);
717
718 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
719 vc4_complete_exec(vc4->dev, exec);
720 spin_lock_irqsave(&vc4->job_lock, irqflags);
721 }
722
723 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
724 if (cb->seqno <= vc4->finished_seqno) {
725 list_del_init(&cb->work.entry);
726 schedule_work(&cb->work);
727 }
728 }
729
730 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
731 }
732
733 static void vc4_seqno_cb_work(struct work_struct *work)
734 {
735 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
736
737 cb->func(cb);
738 }
739
740 int vc4_queue_seqno_cb(struct drm_device *dev,
741 struct vc4_seqno_cb *cb, uint64_t seqno,
742 void (*func)(struct vc4_seqno_cb *cb))
743 {
744 struct vc4_dev *vc4 = to_vc4_dev(dev);
745 int ret = 0;
746 unsigned long irqflags;
747
748 cb->func = func;
749 INIT_WORK(&cb->work, vc4_seqno_cb_work);
750
751 spin_lock_irqsave(&vc4->job_lock, irqflags);
752 if (seqno > vc4->finished_seqno) {
753 cb->seqno = seqno;
754 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
755 } else {
756 schedule_work(&cb->work);
757 }
758 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
759
760 return ret;
761 }
762
763 /* Scheduled when any job has been completed, this walks the list of
764 * jobs that had completed and unrefs their BOs and frees their exec
765 * structs.
766 */
767 static void
768 vc4_job_done_work(struct work_struct *work)
769 {
770 struct vc4_dev *vc4 =
771 container_of(work, struct vc4_dev, job_done_work);
772
773 vc4_job_handle_completed(vc4);
774 }
775
776 static int
777 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
778 uint64_t seqno,
779 uint64_t *timeout_ns)
780 {
781 unsigned long start = jiffies;
782 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
783
784 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
785 uint64_t delta = jiffies_to_nsecs(jiffies - start);
786
787 if (*timeout_ns >= delta)
788 *timeout_ns -= delta;
789 }
790
791 return ret;
792 }
793
794 int
795 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
796 struct drm_file *file_priv)
797 {
798 struct drm_vc4_wait_seqno *args = data;
799
800 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
801 &args->timeout_ns);
802 }
803
804 int
805 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
806 struct drm_file *file_priv)
807 {
808 int ret;
809 struct drm_vc4_wait_bo *args = data;
810 struct drm_gem_object *gem_obj;
811 struct vc4_bo *bo;
812
813 if (args->pad != 0)
814 return -EINVAL;
815
816 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
817 if (!gem_obj) {
818 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
819 return -EINVAL;
820 }
821 bo = to_vc4_bo(gem_obj);
822
823 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
824 &args->timeout_ns);
825
826 drm_gem_object_unreference_unlocked(gem_obj);
827 return ret;
828 }
829
830 /**
831 * Submits a command list to the VC4.
832 *
833 * This is what is called batchbuffer emitting on other hardware.
834 */
835 int
836 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
837 struct drm_file *file_priv)
838 {
839 struct vc4_dev *vc4 = to_vc4_dev(dev);
840 struct drm_vc4_submit_cl *args = data;
841 struct vc4_exec_info *exec;
842 int ret = 0;
843
844 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
845 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
846 return -EINVAL;
847 }
848
849 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
850 if (!exec) {
851 DRM_ERROR("malloc failure on exec struct\n");
852 return -ENOMEM;
853 }
854
855 mutex_lock(&vc4->power_lock);
856 if (vc4->power_refcount++ == 0)
857 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
858 mutex_unlock(&vc4->power_lock);
859 if (ret < 0) {
860 kfree(exec);
861 return ret;
862 }
863
864 exec->args = args;
865 INIT_LIST_HEAD(&exec->unref_list);
866
867 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
868 if (ret)
869 goto fail;
870
871 if (exec->args->bin_cl_size != 0) {
872 ret = vc4_get_bcl(dev, exec);
873 if (ret)
874 goto fail;
875 } else {
876 exec->ct0ca = 0;
877 exec->ct0ea = 0;
878 }
879
880 ret = vc4_get_rcl(dev, exec);
881 if (ret)
882 goto fail;
883
884 /* Clear this out of the struct we'll be putting in the queue,
885 * since it's part of our stack.
886 */
887 exec->args = NULL;
888
889 vc4_queue_submit(dev, exec);
890
891 /* Return the seqno for our job. */
892 args->seqno = vc4->emit_seqno;
893
894 return 0;
895
896 fail:
897 vc4_complete_exec(vc4->dev, exec);
898
899 return ret;
900 }
901
902 void
903 vc4_gem_init(struct drm_device *dev)
904 {
905 struct vc4_dev *vc4 = to_vc4_dev(dev);
906
907 INIT_LIST_HEAD(&vc4->bin_job_list);
908 INIT_LIST_HEAD(&vc4->render_job_list);
909 INIT_LIST_HEAD(&vc4->job_done_list);
910 INIT_LIST_HEAD(&vc4->seqno_cb_list);
911 spin_lock_init(&vc4->job_lock);
912
913 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
914 setup_timer(&vc4->hangcheck.timer,
915 vc4_hangcheck_elapsed,
916 (unsigned long)dev);
917
918 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
919
920 mutex_init(&vc4->power_lock);
921 }
922
923 void
924 vc4_gem_destroy(struct drm_device *dev)
925 {
926 struct vc4_dev *vc4 = to_vc4_dev(dev);
927
928 /* Waiting for exec to finish would need to be done before
929 * unregistering V3D.
930 */
931 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
932
933 /* V3D should already have disabled its interrupt and cleared
934 * the overflow allocation registers. Now free the object.
935 */
936 if (vc4->overflow_mem) {
937 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
938 vc4->overflow_mem = NULL;
939 }
940
941 if (vc4->hang_state)
942 vc4_free_hang_state(dev, vc4->hang_state);
943
944 vc4_bo_cache_destroy(dev);
945 }
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