2011-02-21 Hui Zhu <teawater@gmail.com>
[deliverable/binutils-gdb.git] / gdb / ax.h
1 /* Definitions for expressions designed to be executed on the agent
2 Copyright (C) 1998, 1999, 2000, 2007, 2008, 2009, 2010, 2011
3 Free Software Foundation, Inc.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 3 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>. */
19
20 #ifndef AGENTEXPR_H
21 #define AGENTEXPR_H
22
23 #include "doublest.h" /* For DOUBLEST. */
24
25 /* It's sometimes useful to be able to debug programs that you can't
26 really stop for more than a fraction of a second. To this end, the
27 user can specify a tracepoint (like a breakpoint, but you don't
28 stop at it), and specify a bunch of expressions to record the
29 values of when that tracepoint is reached. As the program runs,
30 GDB collects the values. At any point (possibly while values are
31 still being collected), the user can display the collected values.
32
33 This is used with remote debugging; we don't really support it on
34 native configurations.
35
36 This means that expressions are being evaluated by the remote agent,
37 which doesn't have any access to the symbol table information, and
38 needs to be small and simple.
39
40 The agent_expr routines and datatypes are a bytecode language
41 designed to be executed by the agent. Agent expressions work in
42 terms of fixed-width values, operators, memory references, and
43 register references. You can evaluate a agent expression just given
44 a bunch of memory and register values to sniff at; you don't need
45 any symbolic information like variable names, types, etc.
46
47 GDB translates source expressions, whose meaning depends on
48 symbolic information, into agent bytecode expressions, whose meaning
49 is independent of symbolic information. This means the agent can
50 evaluate them on the fly without reference to data only available
51 to the host GDB. */
52 \f
53
54 /* Different kinds of flaws an agent expression might have, as
55 detected by ax_reqs. */
56 enum agent_flaws
57 {
58 agent_flaw_none = 0, /* code is good */
59
60 /* There is an invalid instruction in the stream. */
61 agent_flaw_bad_instruction,
62
63 /* There is an incomplete instruction at the end of the expression. */
64 agent_flaw_incomplete_instruction,
65
66 /* ax_reqs was unable to prove that every jump target is to a
67 valid offset. Valid offsets are within the bounds of the
68 expression, and to a valid instruction boundary. */
69 agent_flaw_bad_jump,
70
71 /* ax_reqs was unable to prove to its satisfaction that, for each
72 jump target location, the stack will have the same height whether
73 that location is reached via a jump or by straight execution. */
74 agent_flaw_height_mismatch,
75
76 /* ax_reqs was unable to prove that every instruction following
77 an unconditional jump was the target of some other jump. */
78 agent_flaw_hole
79 };
80
81 /* Agent expression data structures. */
82
83 /* The type of an element of the agent expression stack.
84 The bytecode operation indicates which element we should access;
85 the value itself has no typing information. GDB generates all
86 bytecode streams, so we don't have to worry about type errors. */
87
88 union agent_val
89 {
90 LONGEST l;
91 DOUBLEST d;
92 };
93
94 /* A buffer containing a agent expression. */
95 struct agent_expr
96 {
97 /* The bytes of the expression. */
98 unsigned char *buf;
99
100 /* The number of bytecode in the expression. */
101 int len;
102
103 /* Allocated space available currently. */
104 int size;
105
106 /* The target architecture assumed to be in effect. */
107 struct gdbarch *gdbarch;
108
109 /* The address to which the expression applies. */
110 CORE_ADDR scope;
111
112 /* If the following is not equal to agent_flaw_none, the rest of the
113 information in this structure is suspect. */
114 enum agent_flaws flaw;
115
116 /* Number of elements left on stack at end; may be negative if expr
117 only consumes elements. */
118 int final_height;
119
120 /* Maximum and minimum stack height, relative to initial height. */
121 int max_height, min_height;
122
123 /* Largest `ref' or `const' opcode used, in bits. Zero means the
124 expression has no such instructions. */
125 int max_data_size;
126
127 /* Bit vector of registers needed. Register R is needed iff
128
129 reg_mask[R / 8] & (1 << (R % 8))
130
131 is non-zero. Note! You may not assume that this bitmask is long
132 enough to hold bits for all the registers of the machine; the
133 agent expression code has no idea how many registers the machine
134 has. However, the bitmask is reg_mask_len bytes long, so the
135 valid register numbers run from 0 to reg_mask_len * 8 - 1.
136
137 Also note that this mask may contain registers that are needed
138 for the original collection expression to work, but that are
139 not referenced by any bytecode. This could, for example, occur
140 when collecting a local variable allocated to a register; the
141 compiler sets the mask bit and skips generating a bytecode whose
142 result is going to be discarded anyway.
143 */
144 int reg_mask_len;
145 unsigned char *reg_mask;
146 };
147
148 /* The actual values of the various bytecode operations. */
149
150 enum agent_op
151 {
152 #define DEFOP(NAME, SIZE, DATA_SIZE, CONSUMED, PRODUCED, VALUE) \
153 aop_ ## NAME = VALUE,
154 #include "ax.def"
155 #undef DEFOP
156 aop_last
157 };
158 \f
159
160
161 /* Functions for building expressions. */
162
163 /* Allocate a new, empty agent expression. */
164 extern struct agent_expr *new_agent_expr (struct gdbarch *, CORE_ADDR);
165
166 /* Free a agent expression. */
167 extern void free_agent_expr (struct agent_expr *);
168 extern struct cleanup *make_cleanup_free_agent_expr (struct agent_expr *);
169
170 /* Append a simple operator OP to EXPR. */
171 extern void ax_simple (struct agent_expr *EXPR, enum agent_op OP);
172
173 /* Append a pick operator to EXPR. DEPTH is the stack item to pick,
174 with 0 being top of stack. */
175 extern void ax_pick (struct agent_expr *EXPR, int DEPTH);
176
177 /* Append the floating-point prefix, for the next bytecode. */
178 #define ax_float(EXPR) (ax_simple ((EXPR), aop_float))
179
180 /* Append a sign-extension instruction to EXPR, to extend an N-bit value. */
181 extern void ax_ext (struct agent_expr *EXPR, int N);
182
183 /* Append a zero-extension instruction to EXPR, to extend an N-bit value. */
184 extern void ax_zero_ext (struct agent_expr *EXPR, int N);
185
186 /* Append a trace_quick instruction to EXPR, to record N bytes. */
187 extern void ax_trace_quick (struct agent_expr *EXPR, int N);
188
189 /* Append a goto op to EXPR. OP is the actual op (must be aop_goto or
190 aop_if_goto). We assume we don't know the target offset yet,
191 because it's probably a forward branch, so we leave space in EXPR
192 for the target, and return the offset in EXPR of that space, so we
193 can backpatch it once we do know the target offset. Use ax_label
194 to do the backpatching. */
195 extern int ax_goto (struct agent_expr *EXPR, enum agent_op OP);
196
197 /* Suppose a given call to ax_goto returns some value PATCH. When you
198 know the offset TARGET that goto should jump to, call
199 ax_label (EXPR, PATCH, TARGET)
200 to patch TARGET into the ax_goto instruction. */
201 extern void ax_label (struct agent_expr *EXPR, int patch, int target);
202
203 /* Assemble code to push a constant on the stack. */
204 extern void ax_const_l (struct agent_expr *EXPR, LONGEST l);
205 extern void ax_const_d (struct agent_expr *EXPR, LONGEST d);
206
207 /* Assemble code to push the value of register number REG on the
208 stack. */
209 extern void ax_reg (struct agent_expr *EXPR, int REG);
210
211 /* Add the given register to the register mask of the expression. */
212 extern void ax_reg_mask (struct agent_expr *ax, int reg);
213
214 /* Assemble code to operate on a trace state variable. */
215 extern void ax_tsv (struct agent_expr *expr, enum agent_op op, int num);
216
217 extern void ax_memcpy (struct agent_expr *x, const void *src, size_t n);
218 \f
219
220 /* Functions for printing out expressions, and otherwise debugging
221 things. */
222
223 /* Disassemble the expression EXPR, writing to F. */
224 extern void ax_print (struct ui_file *f, struct agent_expr * EXPR);
225
226 /* An entry in the opcode map. */
227 struct aop_map
228 {
229
230 /* The name of the opcode. Null means that this entry is not a
231 valid opcode --- a hole in the opcode space. */
232 const char *name;
233
234 /* All opcodes take no operands from the bytecode stream, or take
235 unsigned integers of various sizes. If this is a positive number
236 n, then the opcode is followed by an n-byte operand, which should
237 be printed as an unsigned integer. If this is zero, then the
238 opcode takes no operands from the bytecode stream.
239
240 If we get more complicated opcodes in the future, don't add other
241 magic values of this; that's a crock. Add an `enum encoding'
242 field to this, or something like that. */
243 int op_size;
244
245 /* The size of the data operated upon, in bits, for bytecodes that
246 care about that (ref and const). Zero for all others. */
247 int data_size;
248
249 /* Number of stack elements consumed, and number produced. */
250 int consumed, produced;
251 };
252
253 /* Map of the bytecodes, indexed by bytecode number. */
254 extern struct aop_map aop_map[];
255
256 /* Given an agent expression AX, analyze and update its requirements. */
257
258 extern void ax_reqs (struct agent_expr *ax);
259
260 #endif /* AGENTEXPR_H */
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