Add output_type to bfd_link_info
[deliverable/binutils-gdb.git] / ld / emultempl / mmo.em
1 # This shell script emits a C file. -*- C -*-
2 # Copyright (C) 2001-2015 Free Software Foundation, Inc.
3 #
4 # This file is part of the GNU Binutils.
5 #
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
19 # MA 02110-1301, USA.
20 #
21
22 # This file is sourced from generic.em.
23
24 fragment <<EOF
25 /* Need to have this macro defined before mmix-elfnmmo, which uses the
26 name for the before_allocation function, defined in ldemul.c (for
27 the mmo "emulation") or in elf32.em (for the elf64mmix
28 "emulation"). */
29 #define gldmmo_before_allocation before_allocation_default
30
31 /* We include this header *not* because we expect to handle ELF here
32 but because we re-use the map_segments function in elf-generic.em,
33 a file which is rightly somewhat ELF-centric. But this is only to
34 get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
35 output from the mmo emulation: -m mmo --oformat elf64-mmix! */
36 #include "elf-bfd.h"
37
38 static void gld${EMULATION_NAME}_after_allocation (void);
39 EOF
40
41 source_em ${srcdir}/emultempl/elf-generic.em
42 source_em ${srcdir}/emultempl/mmix-elfnmmo.em
43
44 fragment <<EOF
45
46 /* Place an orphan section. We use this to put random SEC_CODE or
47 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
48 from elf32.em. */
49
50 static lang_output_section_statement_type *
51 mmo_place_orphan (asection *s,
52 const char *secname,
53 int constraint ATTRIBUTE_UNUSED)
54 {
55 static struct
56 {
57 flagword nonzero_flags;
58 struct orphan_save orphansave;
59 } holds[] =
60 {
61 {
62 SEC_CODE | SEC_READONLY,
63 {
64 MMO_TEXT_SECTION_NAME,
65 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
66 0, 0, 0, 0
67 }
68 },
69 {
70 SEC_LOAD | SEC_DATA,
71 {
72 MMO_DATA_SECTION_NAME,
73 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_DATA,
74 0, 0, 0, 0
75 }
76 },
77 {
78 SEC_ALLOC,
79 {
80 ".bss",
81 SEC_ALLOC,
82 0, 0, 0, 0
83 }
84 }
85 };
86
87 struct orphan_save *place = NULL;
88 lang_output_section_statement_type *after;
89 lang_output_section_statement_type *os;
90 size_t i;
91
92 /* We have nothing to say for anything other than a final link or
93 for sections that are excluded. */
94 if (bfd_link_relocatable (&link_info)
95 || (s->flags & SEC_EXCLUDE) != 0)
96 return NULL;
97
98 os = lang_output_section_find (secname);
99
100 /* We have an output section by this name. Place the section inside it
101 (regardless of whether the linker script lists it as input). */
102 if (os != NULL)
103 {
104 lang_add_section (&os->children, s, NULL, os);
105 return os;
106 }
107
108 /* Check for matching section type flags for sections we care about.
109 A section without contents can have SEC_LOAD == 0, but we still
110 want it attached to a sane section so the symbols appear as
111 expected. */
112 if ((s->flags & (SEC_ALLOC | SEC_READONLY)) != SEC_READONLY)
113 for (i = 0; i < sizeof (holds) / sizeof (holds[0]); i++)
114 if ((s->flags & holds[i].nonzero_flags) != 0)
115 {
116 place = &holds[i].orphansave;
117 if (place->os == NULL)
118 place->os = lang_output_section_find (place->name);
119 break;
120 }
121
122 if (place == NULL)
123 {
124 /* For other combinations, we have to give up, except we make
125 sure not to place the orphan section after the
126 linker-generated register section; that'd make it continue
127 the reg section and we never want that to happen for orphan
128 sections. */
129 lang_output_section_statement_type *before;
130 lang_output_section_statement_type *lookup;
131 static struct orphan_save hold_nonreg =
132 {
133 NULL,
134 SEC_READONLY,
135 0, 0, 0, 0
136 };
137
138 if (hold_nonreg.os == NULL)
139 {
140 before = lang_output_section_find (MMIX_REG_CONTENTS_SECTION_NAME);
141
142 /* If we have no such section, all fine; we don't care where
143 it's placed. */
144 if (before == NULL)
145 return NULL;
146
147 /* We have to find the oss before this one, so we can use that as
148 "after". */
149 for (lookup = &lang_output_section_statement.head->output_section_statement;
150 lookup != NULL && lookup->next != before;
151 lookup = lookup->next)
152 ;
153
154 hold_nonreg.os = lookup;
155 }
156
157 place = &hold_nonreg;
158 }
159
160 after = place->os;
161 if (after == NULL)
162 return NULL;
163
164 /* If there's an output section by *this* name, we'll use it, regardless
165 of actual section flags, in contrast to what's done in elf32.em. */
166 os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
167
168 return os;
169 }
170
171 /* Remove the spurious settings of SEC_RELOC that make it to the output at
172 link time. We are as confused as elflink.h:elf_bfd_final_link, and
173 paper over the bug similarly. */
174
175 static void
176 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
177 {
178 bfd_set_section_flags (abfd, sec,
179 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
180 }
181
182 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
183
184 static void
185 gld${EMULATION_NAME}_after_allocation (void)
186 {
187 bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
188 gld${EMULATION_NAME}_map_segments (FALSE);
189 }
190 \f
191 /* To get on-demand global register allocation right, we need to parse the
192 relocs, like what happens when linking to ELF. It needs to be done
193 before all input sections are supposed to be present. When linking to
194 ELF, it's done when reading symbols. When linking to mmo, we do it
195 when all input files are seen, which is equivalent. */
196
197 static void
198 mmo_after_open (void)
199 {
200 /* When there's a mismatch between the output format and the emulation
201 (using weird combinations like "-m mmo --oformat elf64-mmix" for
202 example), we'd count relocs twice because they'd also be counted
203 along the usual route for ELF-only linking, which would lead to an
204 internal accounting error. */
205 if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
206 {
207 LANG_FOR_EACH_INPUT_STATEMENT (is)
208 {
209 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
210 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
211 einfo ("%X%P: Internal problems scanning %B after opening it",
212 is->the_bfd);
213 }
214 }
215 after_open_default ();
216 }
217 EOF
218
219 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
220 LDEMUL_AFTER_OPEN=mmo_after_open
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