# This shell script emits a C file. -*- C -*- # Copyright 2001, 2002 Free Software Foundation, Inc. # # This file is part of GLD, the Gnu Linker. # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # This file is sourced from elf32.em and mmo.em, used to define # linker MMIX-specifics common to ELF and MMO. cat >>e${EMULATION_NAME}.c <>e${EMULATION_NAME}.c <next) { lookup = &u->output_section_statement; if (lookup == os) break; if (lookup->bfd_section != NULL && lookup->bfd_section != bfd_abs_section_ptr && lookup->bfd_section != bfd_com_section_ptr && lookup->bfd_section != bfd_und_section_ptr) s = lookup->bfd_section; } if (u == NULL) return NULL; return s; } struct orphan_save { lang_output_section_statement_type *os; asection **section; lang_statement_union_type **stmt; }; #define HAVE_SECTION(hold, name) \ (hold.os != NULL || (hold.os = lang_output_section_find (name)) != NULL) /* Place an orphan section. We use this to put random SEC_CODE or SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed from elf32.em. */ static boolean mmo_place_orphan (file, s) lang_input_statement_type *file; asection *s; { static struct orphan_save hold_text; struct orphan_save *place; lang_output_section_statement_type *os; lang_statement_list_type *old; lang_statement_list_type add; asection *snew, **pps, *bfd_section; /* We have nothing to say for anything other than a final link. */ if (link_info.relocateable || (bfd_get_section_flags (s->owner, s) & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD) return false; /* Only care for sections we're going to load. */ os = lang_output_section_find (bfd_get_section_name (s->owner, s)); /* We have an output section by this name. Place the section inside it (regardless of whether the linker script lists it as input). */ if (os != NULL) { lang_add_section (&os->children, s, os, file); return true; } /* If this section does not have .text-type section flags or there's no MMO_TEXT_SECTION_NAME, we don't have anything to say. */ if ((bfd_get_section_flags (s->owner, s) & (SEC_CODE | SEC_READONLY)) == 0) return false; if (hold_text.os == NULL) hold_text.os = lang_output_section_find (MMO_TEXT_SECTION_NAME); place = &hold_text; /* If there's an output section by this name, we'll use it, regardless of section flags, in contrast to what's done in elf32.em. */ /* Start building a list of statements for this section. First save the current statement pointer. */ old = stat_ptr; /* Add the output section statements for this orphan to our own private list, inserting them later into the global statement list. */ stat_ptr = &add; lang_list_init (stat_ptr); os = lang_enter_output_section_statement (bfd_get_section_name (s->owner, s), NULL, 0, (bfd_vma) 0, (etree_type *) NULL, (etree_type *) NULL, (etree_type *) NULL); lang_add_section (&os->children, s, os, file); lang_leave_output_section_statement ((bfd_vma) 0, "*default*", (struct lang_output_section_phdr_list *) NULL, "*default*"); /* Restore the global list pointer. */ stat_ptr = old; snew = os->bfd_section; bfd_section = place->os->bfd_section; if (place->section == NULL && bfd_section == NULL) bfd_section = output_prev_sec_find (place->os); if (place->section != NULL || (bfd_section != NULL && bfd_section != snew)) { /* Shuffle the section to make the output file look neater. This is really only cosmetic. */ if (place->section == NULL) /* Put orphans after the first section on the list. */ place->section = &bfd_section->next; /* Unlink the section. */ for (pps = &output_bfd->sections; *pps != snew; pps = &(*pps)->next) ; bfd_section_list_remove (output_bfd, pps); /* Now tack it on to the "place->os" section list. */ bfd_section_list_insert (output_bfd, place->section, snew); } place->section = &snew->next; /* Save the end of this list. */ if (add.head != NULL) { /* We try to put the output statements in some sort of reasonable order here, because they determine the final load addresses of the orphan sections. */ if (place->stmt == NULL) { /* Put the new statement list right at the head. */ *add.tail = place->os->header.next; place->os->header.next = add.head; } else { /* Put it after the last orphan statement we added. */ *add.tail = *place->stmt; *place->stmt = add.head; } /* Fix the global list pointer if we happened to tack our new list at the tail. */ if (*old->tail == add.head) old->tail = add.tail; /* Save the end of this list. */ place->stmt = add.tail; } return true; } /* Remove the spurious settings of SEC_RELOC that make it to the output at link time. We are as confused as elflink.h:elf_bfd_final_link, and paper over the bug similarly. */ static void mmo_wipe_sec_reloc_flag (abfd, sec, ptr) bfd *abfd; asection *sec; PTR ptr ATTRIBUTE_UNUSED; { bfd_set_section_flags (abfd, sec, bfd_get_section_flags (abfd, sec) & ~SEC_RELOC); } /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */ static void mmo_finish () { bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL); } /* To get on-demand global register allocation right, we need to parse the relocs, like what happens when linking to ELF. It needs to be done before all input sections are supposed to be present. When linking to ELF, it's done when reading symbols. When linking to mmo, we do it when all input files are seen, which is equivalent. */ static void mmo_after_open () { LANG_FOR_EACH_INPUT_STATEMENT (is) { if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info)) einfo ("%X%P: Internal problems scanning %B after opening it", is->the_bfd); } } EOF LDEMUL_PLACE_ORPHAN=mmo_place_orphan LDEMUL_FINISH=mmo_finish LDEMUL_AFTER_OPEN=mmo_after_open