drm/i915: Add 180 degree sprite rotation support
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Tue, 5 Aug 2014 05:56:52 +0000 (11:26 +0530)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Fri, 8 Aug 2014 15:43:51 +0000 (17:43 +0200)
commit76eebda727c76b5712f6ce75a45a9917d3873a37
treecf3ccfbcebff814da175fba77dcbeb6e53673661
parentb2784e151903628a086d2ee12cf943690216cd6c
drm/i915: Add 180 degree sprite rotation support

The sprite planes (in fact all display planes starting from gen4)
support 180 degree rotation. Add the relevant low level bits to the
sprite code to make use of that feature.

The upper layers are not yet plugged in.

v2: HSW handles the rotated buffer offset automagically

v3: BDW also handles the rotated buffer offset automagically

Testcase: igt/kms_rotation_crc
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/i915_reg.h
drivers/gpu/drm/i915/intel_drv.h
drivers/gpu/drm/i915/intel_sprite.c
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