[media] coda: don't ever use subsampling ping-pong buffers as reconstructed reference...
authorPhilipp Zabel <p.zabel@pengutronix.de>
Fri, 23 Jan 2015 16:51:28 +0000 (13:51 -0300)
committerMauro Carvalho Chehab <mchehab@osg.samsung.com>
Mon, 2 Feb 2015 12:26:31 +0000 (10:26 -0200)
On i.MX6, two subsampling ping-pong buffers are used for motion estimation and
deblocking They should not be counted as framebuffers, or they will be also used
to store reconstructed frames, causing visible artifacts in P-frames.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
drivers/media/platform/coda/coda-bit.c

index 6ecfd29b7d988158a9b1a8869c09185579019aa5..7cdddd55d65dfa6b12a1fc0e5840fb59045516ef 100644 (file)
@@ -718,6 +718,7 @@ static int coda_start_encoding(struct coda_ctx *ctx)
        struct vb2_buffer *buf;
        int gamma, ret, value;
        u32 dst_fourcc;
+       int num_fb;
        u32 stride;
 
        q_data_src = get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_OUTPUT);
@@ -983,12 +984,14 @@ static int coda_start_encoding(struct coda_ctx *ctx)
                        v4l2_err(v4l2_dev, "failed to allocate framebuffers\n");
                        goto out;
                }
+               num_fb = 2;
                stride = q_data_src->bytesperline;
        } else {
                ctx->num_internal_frames = 0;
+               num_fb = 0;
                stride = 0;
        }
-       coda_write(dev, ctx->num_internal_frames, CODA_CMD_SET_FRAME_BUF_NUM);
+       coda_write(dev, num_fb, CODA_CMD_SET_FRAME_BUF_NUM);
        coda_write(dev, stride, CODA_CMD_SET_FRAME_BUF_STRIDE);
 
        if (dev->devtype->product == CODA_7541) {
This page took 0.025115 seconds and 5 git commands to generate.