{
struct symbol *sym = list->symbol[i];
- if (SYMBOL_LANGUAGE (sym) == language_go
+ if (sym->language () == language_go
&& SYMBOL_CLASS (sym) == LOC_BLOCK)
{
char *this_package_name = go_symbol_package_name (sym);
struct symbol *sym;
sym = allocate_symbol (objfile);
- SYMBOL_SET_LANGUAGE (sym, language_go, &objfile->objfile_obstack);
+ sym->set_language (language_go, &objfile->objfile_obstack);
SYMBOL_SET_NAMES (sym, saved_package_name, false, objfile);
/* This is not VAR_DOMAIN because we want a way to ensure a lookup of,
e.g., "main" finds the "main" module and not C's main(). */
OBJSTAT (objfile, n_syms++);
/* Cache this symbol's name and the name's demangled form (if any). */
- SYMBOL_SET_LANGUAGE (sym, cu->language, &objfile->objfile_obstack);
+ sym->set_language (cu->language, &objfile->objfile_obstack);
linkagename = dwarf2_physname (name, die, cu);
SYMBOL_SET_NAMES (sym, linkagename, false, objfile);