Update Gnulib to the latest git version
[deliverable/binutils-gdb.git] / gnulib / import / glthread / lock.c
index 935043b1a2eca58ee927c8fb78c875ac8b7be277..e471188f9a28acfcf648ae199a38755988c18730 100644 (file)
@@ -1,5 +1,5 @@
 /* Locking in multithreaded situations.
-   Copyright (C) 2005-2016 Free Software Foundation, Inc.
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
 
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    GNU General Public License for more details.
 
    You should have received a copy of the GNU General Public License
-   along with this program; if not, see <http://www.gnu.org/licenses/>.  */
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
 
 /* Written by Bruno Haible <bruno@clisp.org>, 2005.
-   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
-   gthr-win32.h.  */
+   Based on GCC's gthr-posix.h, gthr-posix95.h.  */
 
 #include <config.h>
 
 
 /* ========================================================================= */
 
+#if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+int
+glthread_lock_init (gl_lock_t *lock)
+{
+  if (mtx_init (&lock->mutex, mtx_plain) != thrd_success)
+    return ENOMEM;
+  lock->init_needed = 0;
+  return 0;
+}
+
+int
+glthread_lock_lock (gl_lock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_lock (&lock->mutex) != thrd_success)
+    return EAGAIN;
+  return 0;
+}
+
+int
+glthread_lock_unlock (gl_lock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_unlock (&lock->mutex) != thrd_success)
+    return EINVAL;
+  return 0;
+}
+
+int
+glthread_lock_destroy (gl_lock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  mtx_destroy (&lock->mutex);
+  return 0;
+}
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+int
+glthread_rwlock_init (gl_rwlock_t *lock)
+{
+  if (mtx_init (&lock->lock, mtx_plain) != thrd_success
+      || cnd_init (&lock->waiting_readers) != thrd_success
+      || cnd_init (&lock->waiting_writers) != thrd_success)
+    return ENOMEM;
+  lock->waiting_writers_count = 0;
+  lock->runcount = 0;
+  lock->init_needed = 0;
+  return 0;
+}
+
+int
+glthread_rwlock_rdlock (gl_rwlock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_lock (&lock->lock) != thrd_success)
+    return EAGAIN;
+  /* Test whether only readers are currently running, and whether the runcount
+     field will not overflow, and whether no writer is waiting.  The latter
+     condition is because POSIX recommends that "write locks shall take
+     precedence over read locks", to avoid "writer starvation".  */
+  while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
+    {
+      /* This thread has to wait for a while.  Enqueue it among the
+         waiting_readers.  */
+      if (cnd_wait (&lock->waiting_readers, &lock->lock) != thrd_success)
+        {
+          mtx_unlock (&lock->lock);
+          return EINVAL;
+        }
+    }
+  lock->runcount++;
+  if (mtx_unlock (&lock->lock) != thrd_success)
+    return EINVAL;
+  return 0;
+}
+
+int
+glthread_rwlock_wrlock (gl_rwlock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_lock (&lock->lock) != thrd_success)
+    return EAGAIN;
+  /* Test whether no readers or writers are currently running.  */
+  while (!(lock->runcount == 0))
+    {
+      /* This thread has to wait for a while.  Enqueue it among the
+         waiting_writers.  */
+      lock->waiting_writers_count++;
+      if (cnd_wait (&lock->waiting_writers, &lock->lock) != thrd_success)
+        {
+          lock->waiting_writers_count--;
+          mtx_unlock (&lock->lock);
+          return EINVAL;
+        }
+      lock->waiting_writers_count--;
+    }
+  lock->runcount--; /* runcount becomes -1 */
+  if (mtx_unlock (&lock->lock) != thrd_success)
+    return EINVAL;
+  return 0;
+}
+
+int
+glthread_rwlock_unlock (gl_rwlock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_lock (&lock->lock) != thrd_success)
+    return EAGAIN;
+  if (lock->runcount < 0)
+    {
+      /* Drop a writer lock.  */
+      if (!(lock->runcount == -1))
+        {
+          mtx_unlock (&lock->lock);
+          return EINVAL;
+        }
+      lock->runcount = 0;
+    }
+  else
+    {
+      /* Drop a reader lock.  */
+      if (!(lock->runcount > 0))
+        {
+          mtx_unlock (&lock->lock);
+          return EINVAL;
+        }
+      lock->runcount--;
+    }
+  if (lock->runcount == 0)
+    {
+      /* POSIX recommends that "write locks shall take precedence over read
+         locks", to avoid "writer starvation".  */
+      if (lock->waiting_writers_count > 0)
+        {
+          /* Wake up one of the waiting writers.  */
+          if (cnd_signal (&lock->waiting_writers) != thrd_success)
+            {
+              mtx_unlock (&lock->lock);
+              return EINVAL;
+            }
+        }
+      else
+        {
+          /* Wake up all waiting readers.  */
+          if (cnd_broadcast (&lock->waiting_readers) != thrd_success)
+            {
+              mtx_unlock (&lock->lock);
+              return EINVAL;
+            }
+        }
+    }
+  if (mtx_unlock (&lock->lock) != thrd_success)
+    return EINVAL;
+  return 0;
+}
+
+int
+glthread_rwlock_destroy (gl_rwlock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  mtx_destroy (&lock->lock);
+  cnd_destroy (&lock->waiting_readers);
+  cnd_destroy (&lock->waiting_writers);
+  return 0;
+}
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+int
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+  if (mtx_init (&lock->mutex, mtx_plain | mtx_recursive) != thrd_success)
+    return ENOMEM;
+  lock->init_needed = 0;
+  return 0;
+}
+
+int
+glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_lock (&lock->mutex) != thrd_success)
+    return EAGAIN;
+  return 0;
+}
+
+int
+glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  if (mtx_unlock (&lock->mutex) != thrd_success)
+    return EINVAL;
+  return 0;
+}
+
+int
+glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+{
+  if (lock->init_needed)
+    call_once (&lock->init_once, lock->init_func);
+  mtx_destroy (&lock->mutex);
+  return 0;
+}
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+#endif
+
+/* ========================================================================= */
+
 #if USE_POSIX_THREADS
 
 /* -------------------------- gl_lock_t datatype -------------------------- */
 
 /* ------------------------- gl_rwlock_t datatype ------------------------- */
 
-# if HAVE_PTHREAD_RWLOCK
+# if HAVE_PTHREAD_RWLOCK && (HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER || (defined PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP && (__GNU_LIBRARY__ > 1)))
+
+#  ifdef PTHREAD_RWLOCK_INITIALIZER
+
+#   if !HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER
+     /* glibc with bug https://sourceware.org/bugzilla/show_bug.cgi?id=13701 */
+
+int
+glthread_rwlock_init_for_glibc (pthread_rwlock_t *lock)
+{
+  pthread_rwlockattr_t attributes;
+  int err;
 
-#  if !defined PTHREAD_RWLOCK_INITIALIZER
+  err = pthread_rwlockattr_init (&attributes);
+  if (err != 0)
+    return err;
+  /* Note: PTHREAD_RWLOCK_PREFER_WRITER_NONRECURSIVE_NP is the only value that
+     causes the writer to be preferred. PTHREAD_RWLOCK_PREFER_WRITER_NP does not
+     do this; see
+     http://man7.org/linux/man-pages/man3/pthread_rwlockattr_setkind_np.3.html */
+  err = pthread_rwlockattr_setkind_np (&attributes,
+                                       PTHREAD_RWLOCK_PREFER_WRITER_NONRECURSIVE_NP);
+  if (err == 0)
+    err = pthread_rwlock_init(lock, &attributes);
+  /* pthread_rwlockattr_destroy always returns 0.  It cannot influence the
+     return value.  */
+  pthread_rwlockattr_destroy (&attributes);
+  return err;
+}
+
+#   endif
+#  else
 
 int
 glthread_rwlock_init_multithreaded (gl_rwlock_t *lock)
@@ -152,11 +403,9 @@ glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock)
   if (err != 0)
     return err;
   /* Test whether only readers are currently running, and whether the runcount
-     field will not overflow.  */
-  /* POSIX says: "It is implementation-defined whether the calling thread
-     acquires the lock when a writer does not hold the lock and there are
-     writers blocked on the lock."  Let's say, no: give the writers a higher
-     priority.  */
+     field will not overflow, and whether no writer is waiting.  The latter
+     condition is because POSIX recommends that "write locks shall take
+     precedence over read locks", to avoid "writer starvation".  */
   while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
     {
       /* This thread has to wait for a while.  Enqueue it among the
@@ -473,585 +722,8 @@ glthread_once_singlethreaded (pthread_once_t *once_control)
 
 /* ========================================================================= */
 
-#if USE_PTH_THREADS
-
-/* Use the GNU Pth threads library.  */
-
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-static void
-glthread_once_call (void *arg)
-{
-  void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
-  void (*initfunction) (void) = *gl_once_temp_addr;
-  initfunction ();
-}
-
-int
-glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void))
-{
-  void (*temp) (void) = initfunction;
-  return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0);
-}
-
-int
-glthread_once_singlethreaded (pth_once_t *once_control)
-{
-  /* We know that pth_once_t is an integer type.  */
-  if (*once_control == PTH_ONCE_INIT)
-    {
-      /* First time use of once_control.  Invert the marker.  */
-      *once_control = ~ PTH_ONCE_INIT;
-      return 1;
-    }
-  else
-    return 0;
-}
-
-#endif
-
-/* ========================================================================= */
-
-#if USE_SOLARIS_THREADS
-
-/* Use the old Solaris threads library.  */
-
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-int
-glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
-{
-  int err;
-
-  err = mutex_init (&lock->mutex, USYNC_THREAD, NULL);
-  if (err != 0)
-    return err;
-  lock->owner = (thread_t) 0;
-  lock->depth = 0;
-  return 0;
-}
-
-int
-glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
-{
-  thread_t self = thr_self ();
-  if (lock->owner != self)
-    {
-      int err;
-
-      err = mutex_lock (&lock->mutex);
-      if (err != 0)
-        return err;
-      lock->owner = self;
-    }
-  if (++(lock->depth) == 0) /* wraparound? */
-    {
-      lock->depth--;
-      return EAGAIN;
-    }
-  return 0;
-}
-
-int
-glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
-{
-  if (lock->owner != thr_self ())
-    return EPERM;
-  if (lock->depth == 0)
-    return EINVAL;
-  if (--(lock->depth) == 0)
-    {
-      lock->owner = (thread_t) 0;
-      return mutex_unlock (&lock->mutex);
-    }
-  else
-    return 0;
-}
-
-int
-glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
-{
-  if (lock->owner != (thread_t) 0)
-    return EBUSY;
-  return mutex_destroy (&lock->mutex);
-}
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-int
-glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void))
-{
-  if (!once_control->inited)
-    {
-      int err;
-
-      /* Use the mutex to guarantee that if another thread is already calling
-         the initfunction, this thread waits until it's finished.  */
-      err = mutex_lock (&once_control->mutex);
-      if (err != 0)
-        return err;
-      if (!once_control->inited)
-        {
-          once_control->inited = 1;
-          initfunction ();
-        }
-      return mutex_unlock (&once_control->mutex);
-    }
-  else
-    return 0;
-}
-
-int
-glthread_once_singlethreaded (gl_once_t *once_control)
-{
-  /* We know that gl_once_t contains an integer type.  */
-  if (!once_control->inited)
-    {
-      /* First time use of once_control.  Invert the marker.  */
-      once_control->inited = ~ 0;
-      return 1;
-    }
-  else
-    return 0;
-}
-
-#endif
-
-/* ========================================================================= */
-
 #if USE_WINDOWS_THREADS
 
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-void
-glthread_lock_init_func (gl_lock_t *lock)
-{
-  InitializeCriticalSection (&lock->lock);
-  lock->guard.done = 1;
-}
-
-int
-glthread_lock_lock_func (gl_lock_t *lock)
-{
-  if (!lock->guard.done)
-    {
-      if (InterlockedIncrement (&lock->guard.started) == 0)
-        /* This thread is the first one to need this lock.  Initialize it.  */
-        glthread_lock_init (lock);
-      else
-        /* Yield the CPU while waiting for another thread to finish
-           initializing this lock.  */
-        while (!lock->guard.done)
-          Sleep (0);
-    }
-  EnterCriticalSection (&lock->lock);
-  return 0;
-}
-
-int
-glthread_lock_unlock_func (gl_lock_t *lock)
-{
-  if (!lock->guard.done)
-    return EINVAL;
-  LeaveCriticalSection (&lock->lock);
-  return 0;
-}
-
-int
-glthread_lock_destroy_func (gl_lock_t *lock)
-{
-  if (!lock->guard.done)
-    return EINVAL;
-  DeleteCriticalSection (&lock->lock);
-  lock->guard.done = 0;
-  return 0;
-}
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-/* In this file, the waitqueues are implemented as circular arrays.  */
-#define gl_waitqueue_t gl_carray_waitqueue_t
-
-static void
-gl_waitqueue_init (gl_waitqueue_t *wq)
-{
-  wq->array = NULL;
-  wq->count = 0;
-  wq->alloc = 0;
-  wq->offset = 0;
-}
-
-/* Enqueues the current thread, represented by an event, in a wait queue.
-   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */
-static HANDLE
-gl_waitqueue_add (gl_waitqueue_t *wq)
-{
-  HANDLE event;
-  unsigned int index;
-
-  if (wq->count == wq->alloc)
-    {
-      unsigned int new_alloc = 2 * wq->alloc + 1;
-      HANDLE *new_array =
-        (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
-      if (new_array == NULL)
-        /* No more memory.  */
-        return INVALID_HANDLE_VALUE;
-      /* Now is a good opportunity to rotate the array so that its contents
-         starts at offset 0.  */
-      if (wq->offset > 0)
-        {
-          unsigned int old_count = wq->count;
-          unsigned int old_alloc = wq->alloc;
-          unsigned int old_offset = wq->offset;
-          unsigned int i;
-          if (old_offset + old_count > old_alloc)
-            {
-              unsigned int limit = old_offset + old_count - old_alloc;
-              for (i = 0; i < limit; i++)
-                new_array[old_alloc + i] = new_array[i];
-            }
-          for (i = 0; i < old_count; i++)
-            new_array[i] = new_array[old_offset + i];
-          wq->offset = 0;
-        }
-      wq->array = new_array;
-      wq->alloc = new_alloc;
-    }
-  /* Whether the created event is a manual-reset one or an auto-reset one,
-     does not matter, since we will wait on it only once.  */
-  event = CreateEvent (NULL, TRUE, FALSE, NULL);
-  if (event == INVALID_HANDLE_VALUE)
-    /* No way to allocate an event.  */
-    return INVALID_HANDLE_VALUE;
-  index = wq->offset + wq->count;
-  if (index >= wq->alloc)
-    index -= wq->alloc;
-  wq->array[index] = event;
-  wq->count++;
-  return event;
-}
-
-/* Notifies the first thread from a wait queue and dequeues it.  */
-static void
-gl_waitqueue_notify_first (gl_waitqueue_t *wq)
-{
-  SetEvent (wq->array[wq->offset + 0]);
-  wq->offset++;
-  wq->count--;
-  if (wq->count == 0 || wq->offset == wq->alloc)
-    wq->offset = 0;
-}
-
-/* Notifies all threads from a wait queue and dequeues them all.  */
-static void
-gl_waitqueue_notify_all (gl_waitqueue_t *wq)
-{
-  unsigned int i;
-
-  for (i = 0; i < wq->count; i++)
-    {
-      unsigned int index = wq->offset + i;
-      if (index >= wq->alloc)
-        index -= wq->alloc;
-      SetEvent (wq->array[index]);
-    }
-  wq->count = 0;
-  wq->offset = 0;
-}
-
-void
-glthread_rwlock_init_func (gl_rwlock_t *lock)
-{
-  InitializeCriticalSection (&lock->lock);
-  gl_waitqueue_init (&lock->waiting_readers);
-  gl_waitqueue_init (&lock->waiting_writers);
-  lock->runcount = 0;
-  lock->guard.done = 1;
-}
-
-int
-glthread_rwlock_rdlock_func (gl_rwlock_t *lock)
-{
-  if (!lock->guard.done)
-    {
-      if (InterlockedIncrement (&lock->guard.started) == 0)
-        /* This thread is the first one to need this lock.  Initialize it.  */
-        glthread_rwlock_init (lock);
-      else
-        /* Yield the CPU while waiting for another thread to finish
-           initializing this lock.  */
-        while (!lock->guard.done)
-          Sleep (0);
-    }
-  EnterCriticalSection (&lock->lock);
-  /* Test whether only readers are currently running, and whether the runcount
-     field will not overflow.  */
-  if (!(lock->runcount + 1 > 0))
-    {
-      /* This thread has to wait for a while.  Enqueue it among the
-         waiting_readers.  */
-      HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
-      if (event != INVALID_HANDLE_VALUE)
-        {
-          DWORD result;
-          LeaveCriticalSection (&lock->lock);
-          /* Wait until another thread signals this event.  */
-          result = WaitForSingleObject (event, INFINITE);
-          if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
-            abort ();
-          CloseHandle (event);
-          /* The thread which signalled the event already did the bookkeeping:
-             removed us from the waiting_readers, incremented lock->runcount.  */
-          if (!(lock->runcount > 0))
-            abort ();
-          return 0;
-        }
-      else
-        {
-          /* Allocation failure.  Weird.  */
-          do
-            {
-              LeaveCriticalSection (&lock->lock);
-              Sleep (1);
-              EnterCriticalSection (&lock->lock);
-            }
-          while (!(lock->runcount + 1 > 0));
-        }
-    }
-  lock->runcount++;
-  LeaveCriticalSection (&lock->lock);
-  return 0;
-}
-
-int
-glthread_rwlock_wrlock_func (gl_rwlock_t *lock)
-{
-  if (!lock->guard.done)
-    {
-      if (InterlockedIncrement (&lock->guard.started) == 0)
-        /* This thread is the first one to need this lock.  Initialize it.  */
-        glthread_rwlock_init (lock);
-      else
-        /* Yield the CPU while waiting for another thread to finish
-           initializing this lock.  */
-        while (!lock->guard.done)
-          Sleep (0);
-    }
-  EnterCriticalSection (&lock->lock);
-  /* Test whether no readers or writers are currently running.  */
-  if (!(lock->runcount == 0))
-    {
-      /* This thread has to wait for a while.  Enqueue it among the
-         waiting_writers.  */
-      HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
-      if (event != INVALID_HANDLE_VALUE)
-        {
-          DWORD result;
-          LeaveCriticalSection (&lock->lock);
-          /* Wait until another thread signals this event.  */
-          result = WaitForSingleObject (event, INFINITE);
-          if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
-            abort ();
-          CloseHandle (event);
-          /* The thread which signalled the event already did the bookkeeping:
-             removed us from the waiting_writers, set lock->runcount = -1.  */
-          if (!(lock->runcount == -1))
-            abort ();
-          return 0;
-        }
-      else
-        {
-          /* Allocation failure.  Weird.  */
-          do
-            {
-              LeaveCriticalSection (&lock->lock);
-              Sleep (1);
-              EnterCriticalSection (&lock->lock);
-            }
-          while (!(lock->runcount == 0));
-        }
-    }
-  lock->runcount--; /* runcount becomes -1 */
-  LeaveCriticalSection (&lock->lock);
-  return 0;
-}
-
-int
-glthread_rwlock_unlock_func (gl_rwlock_t *lock)
-{
-  if (!lock->guard.done)
-    return EINVAL;
-  EnterCriticalSection (&lock->lock);
-  if (lock->runcount < 0)
-    {
-      /* Drop a writer lock.  */
-      if (!(lock->runcount == -1))
-        abort ();
-      lock->runcount = 0;
-    }
-  else
-    {
-      /* Drop a reader lock.  */
-      if (!(lock->runcount > 0))
-        {
-          LeaveCriticalSection (&lock->lock);
-          return EPERM;
-        }
-      lock->runcount--;
-    }
-  if (lock->runcount == 0)
-    {
-      /* POSIX recommends that "write locks shall take precedence over read
-         locks", to avoid "writer starvation".  */
-      if (lock->waiting_writers.count > 0)
-        {
-          /* Wake up one of the waiting writers.  */
-          lock->runcount--;
-          gl_waitqueue_notify_first (&lock->waiting_writers);
-        }
-      else
-        {
-          /* Wake up all waiting readers.  */
-          lock->runcount += lock->waiting_readers.count;
-          gl_waitqueue_notify_all (&lock->waiting_readers);
-        }
-    }
-  LeaveCriticalSection (&lock->lock);
-  return 0;
-}
-
-int
-glthread_rwlock_destroy_func (gl_rwlock_t *lock)
-{
-  if (!lock->guard.done)
-    return EINVAL;
-  if (lock->runcount != 0)
-    return EBUSY;
-  DeleteCriticalSection (&lock->lock);
-  if (lock->waiting_readers.array != NULL)
-    free (lock->waiting_readers.array);
-  if (lock->waiting_writers.array != NULL)
-    free (lock->waiting_writers.array);
-  lock->guard.done = 0;
-  return 0;
-}
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-void
-glthread_recursive_lock_init_func (gl_recursive_lock_t *lock)
-{
-  lock->owner = 0;
-  lock->depth = 0;
-  InitializeCriticalSection (&lock->lock);
-  lock->guard.done = 1;
-}
-
-int
-glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock)
-{
-  if (!lock->guard.done)
-    {
-      if (InterlockedIncrement (&lock->guard.started) == 0)
-        /* This thread is the first one to need this lock.  Initialize it.  */
-        glthread_recursive_lock_init (lock);
-      else
-        /* Yield the CPU while waiting for another thread to finish
-           initializing this lock.  */
-        while (!lock->guard.done)
-          Sleep (0);
-    }
-  {
-    DWORD self = GetCurrentThreadId ();
-    if (lock->owner != self)
-      {
-        EnterCriticalSection (&lock->lock);
-        lock->owner = self;
-      }
-    if (++(lock->depth) == 0) /* wraparound? */
-      {
-        lock->depth--;
-        return EAGAIN;
-      }
-  }
-  return 0;
-}
-
-int
-glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock)
-{
-  if (lock->owner != GetCurrentThreadId ())
-    return EPERM;
-  if (lock->depth == 0)
-    return EINVAL;
-  if (--(lock->depth) == 0)
-    {
-      lock->owner = 0;
-      LeaveCriticalSection (&lock->lock);
-    }
-  return 0;
-}
-
-int
-glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock)
-{
-  if (lock->owner != 0)
-    return EBUSY;
-  DeleteCriticalSection (&lock->lock);
-  lock->guard.done = 0;
-  return 0;
-}
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-void
-glthread_once_func (gl_once_t *once_control, void (*initfunction) (void))
-{
-  if (once_control->inited <= 0)
-    {
-      if (InterlockedIncrement (&once_control->started) == 0)
-        {
-          /* This thread is the first one to come to this once_control.  */
-          InitializeCriticalSection (&once_control->lock);
-          EnterCriticalSection (&once_control->lock);
-          once_control->inited = 0;
-          initfunction ();
-          once_control->inited = 1;
-          LeaveCriticalSection (&once_control->lock);
-        }
-      else
-        {
-          /* Undo last operation.  */
-          InterlockedDecrement (&once_control->started);
-          /* Some other thread has already started the initialization.
-             Yield the CPU while waiting for the other thread to finish
-             initializing and taking the lock.  */
-          while (once_control->inited < 0)
-            Sleep (0);
-          if (once_control->inited <= 0)
-            {
-              /* Take the lock.  This blocks until the other thread has
-                 finished calling the initfunction.  */
-              EnterCriticalSection (&once_control->lock);
-              LeaveCriticalSection (&once_control->lock);
-              if (!(once_control->inited > 0))
-                abort ();
-            }
-        }
-    }
-}
-
 #endif
 
 /* ========================================================================= */
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