Merge tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux into drm-fixes
authorDave Airlie <airlied@redhat.com>
Fri, 19 Feb 2016 02:50:00 +0000 (12:50 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 19 Feb 2016 02:50:00 +0000 (12:50 +1000)
commit5441ea115ef153458b443917b02c7f5686cc2bd7
treec722915421491a37afffece13c8ba516452533ac
parentaaa7dd2ced17c8e977faeadc4884c422456371c5
parent36cb6253f9383fd9a59ee7b8458c6232ef48577c
Merge tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux into drm-fixes

This pull request fixes GPU reset (which was disabled shortly after
V3D integration due to build breakage) and waits for idle in the
presence of signals (which X likes to do a lot).

* tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux:
  drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
  drm/vc4: Enable runtime PM.
  drm/vc4: Fix spurious GPU resets due to BO reuse.
  drm/vc4: Drop error message on seqno wait timeouts.
  drm/vc4: Fix -ERESTARTSYS error return from BO waits.
  drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
  drm/vc4: Fix the clear color for the first tile rendered.
  drm/vc4: Validate that WAIT_BO padding is cleared.
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