Update the copyright year for most remaining files in GDB
[deliverable/binutils-gdb.git] / gdb / doc / agentexpr.texi
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f418dd93 1@c \input texinfo
c906108c 2@c %**start of header
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3@c @setfilename agentexpr.info
4@c @settitle GDB Agent Expressions
5@c @setchapternewpage off
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6@c %**end of header
7
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8@c This file is part of the GDB manual.
9@c
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10@c Copyright (C) 2003, 2004, 2005, 2006, 2009, 2010, 2011
11@c Free Software Foundation, Inc.
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12@c
13@c See the file gdb.texinfo for copying conditions.
14
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15@node Agent Expressions
16@appendix The GDB Agent Expression Mechanism
c906108c 17
d3e8051b 18In some applications, it is not feasible for the debugger to interrupt
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19the program's execution long enough for the developer to learn anything
20helpful about its behavior. If the program's correctness depends on its
21real-time behavior, delays introduced by a debugger might cause the
22program to fail, even when the code itself is correct. It is useful to
23be able to observe the program's behavior without interrupting it.
24
25Using GDB's @code{trace} and @code{collect} commands, the user can
26specify locations in the program, and arbitrary expressions to evaluate
27when those locations are reached. Later, using the @code{tfind}
28command, she can examine the values those expressions had when the
29program hit the trace points. The expressions may also denote objects
30in memory --- structures or arrays, for example --- whose values GDB
31should record; while visiting a particular tracepoint, the user may
32inspect those objects as if they were in memory at that moment.
33However, because GDB records these values without interacting with the
34user, it can do so quickly and unobtrusively, hopefully not disturbing
35the program's behavior.
36
37When GDB is debugging a remote target, the GDB @dfn{agent} code running
38on the target computes the values of the expressions itself. To avoid
39having a full symbolic expression evaluator on the agent, GDB translates
40expressions in the source language into a simpler bytecode language, and
41then sends the bytecode to the agent; the agent then executes the
42bytecode, and records the values for GDB to retrieve later.
43
44The bytecode language is simple; there are forty-odd opcodes, the bulk
45of which are the usual vocabulary of C operands (addition, subtraction,
46shifts, and so on) and various sizes of literals and memory reference
47operations. The bytecode interpreter operates strictly on machine-level
48values --- various sizes of integers and floating point numbers --- and
49requires no information about types or symbols; thus, the interpreter's
50internal data structures are simple, and each bytecode requires only a
51few native machine instructions to implement it. The interpreter is
52small, and strict limits on the memory and time required to evaluate an
53expression are easy to determine, making it suitable for use by the
54debugging agent in real-time applications.
55
56@menu
57* General Bytecode Design:: Overview of the interpreter.
58* Bytecode Descriptions:: What each one does.
59* Using Agent Expressions:: How agent expressions fit into the big picture.
60* Varying Target Capabilities:: How to discover what the target can do.
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61* Rationale:: Why we did it this way.
62@end menu
63
64
65@c @node Rationale
66@c @section Rationale
67
68
69@node General Bytecode Design
70@section General Bytecode Design
71
72The agent represents bytecode expressions as an array of bytes. Each
73instruction is one byte long (thus the term @dfn{bytecode}). Some
74instructions are followed by operand bytes; for example, the @code{goto}
75instruction is followed by a destination for the jump.
76
77The bytecode interpreter is a stack-based machine; most instructions pop
78their operands off the stack, perform some operation, and push the
79result back on the stack for the next instruction to consume. Each
80element of the stack may contain either a integer or a floating point
81value; these values are as many bits wide as the largest integer that
82can be directly manipulated in the source language. Stack elements
83carry no record of their type; bytecode could push a value as an
84integer, then pop it as a floating point value. However, GDB will not
85generate code which does this. In C, one might define the type of a
86stack element as follows:
87@example
88union agent_val @{
89 LONGEST l;
90 DOUBLEST d;
91@};
92@end example
93@noindent
94where @code{LONGEST} and @code{DOUBLEST} are @code{typedef} names for
95the largest integer and floating point types on the machine.
96
97By the time the bytecode interpreter reaches the end of the expression,
98the value of the expression should be the only value left on the stack.
99For tracing applications, @code{trace} bytecodes in the expression will
100have recorded the necessary data, and the value on the stack may be
101discarded. For other applications, like conditional breakpoints, the
102value may be useful.
103
104Separate from the stack, the interpreter has two registers:
105@table @code
106@item pc
107The address of the next bytecode to execute.
108
109@item start
110The address of the start of the bytecode expression, necessary for
111interpreting the @code{goto} and @code{if_goto} instructions.
112
113@end table
114@noindent
115Neither of these registers is directly visible to the bytecode language
116itself, but they are useful for defining the meanings of the bytecode
117operations.
118
119There are no instructions to perform side effects on the running
120program, or call the program's functions; we assume that these
121expressions are only used for unobtrusive debugging, not for patching
122the running code.
123
124Most bytecode instructions do not distinguish between the various sizes
125of values, and operate on full-width values; the upper bits of the
126values are simply ignored, since they do not usually make a difference
127to the value computed. The exceptions to this rule are:
128@table @asis
129
130@item memory reference instructions (@code{ref}@var{n})
131There are distinct instructions to fetch different word sizes from
132memory. Once on the stack, however, the values are treated as full-size
133integers. They may need to be sign-extended; the @code{ext} instruction
134exists for this purpose.
135
136@item the sign-extension instruction (@code{ext} @var{n})
137These clearly need to know which portion of their operand is to be
138extended to occupy the full length of the word.
139
140@end table
141
142If the interpreter is unable to evaluate an expression completely for
143some reason (a memory location is inaccessible, or a divisor is zero,
144for example), we say that interpretation ``terminates with an error''.
145This means that the problem is reported back to the interpreter's caller
146in some helpful way. In general, code using agent expressions should
147assume that they may attempt to divide by zero, fetch arbitrary memory
148locations, and misbehave in other ways.
149
150Even complicated C expressions compile to a few bytecode instructions;
151for example, the expression @code{x + y * z} would typically produce
152code like the following, assuming that @code{x} and @code{y} live in
153registers, and @code{z} is a global variable holding a 32-bit
154@code{int}:
155@example
156reg 1
157reg 2
158const32 @i{address of z}
159ref32
160ext 32
161mul
162add
163end
164@end example
165
166In detail, these mean:
167@table @code
168
169@item reg 1
170Push the value of register 1 (presumably holding @code{x}) onto the
171stack.
172
173@item reg 2
174Push the value of register 2 (holding @code{y}).
175
176@item const32 @i{address of z}
177Push the address of @code{z} onto the stack.
178
179@item ref32
180Fetch a 32-bit word from the address at the top of the stack; replace
181the address on the stack with the value. Thus, we replace the address
182of @code{z} with @code{z}'s value.
183
184@item ext 32
185Sign-extend the value on the top of the stack from 32 bits to full
186length. This is necessary because @code{z} is a signed integer.
187
188@item mul
189Pop the top two numbers on the stack, multiply them, and push their
190product. Now the top of the stack contains the value of the expression
191@code{y * z}.
192
193@item add
194Pop the top two numbers, add them, and push the sum. Now the top of the
195stack contains the value of @code{x + y * z}.
196
197@item end
198Stop executing; the value left on the stack top is the value to be
199recorded.
200
201@end table
202
203
204@node Bytecode Descriptions
205@section Bytecode Descriptions
206
207Each bytecode description has the following form:
208
209@table @asis
210
211@item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b}
212
213Pop the top two stack items, @var{a} and @var{b}, as integers; push
214their sum, as an integer.
215
216@end table
217
218In this example, @code{add} is the name of the bytecode, and
219@code{(0x02)} is the one-byte value used to encode the bytecode, in
d3e8051b 220hexadecimal. The phrase ``@var{a} @var{b} @result{} @var{a+b}'' shows
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221the stack before and after the bytecode executes. Beforehand, the stack
222must contain at least two values, @var{a} and @var{b}; since the top of
223the stack is to the right, @var{b} is on the top of the stack, and
224@var{a} is underneath it. After execution, the bytecode will have
225popped @var{a} and @var{b} from the stack, and replaced them with a
226single value, @var{a+b}. There may be other values on the stack below
227those shown, but the bytecode affects only those shown.
228
229Here is another example:
230
231@table @asis
232
233@item @code{const8} (0x22) @var{n}: @result{} @var{n}
234Push the 8-bit integer constant @var{n} on the stack, without sign
235extension.
236
237@end table
238
239In this example, the bytecode @code{const8} takes an operand @var{n}
240directly from the bytecode stream; the operand follows the @code{const8}
241bytecode itself. We write any such operands immediately after the name
242of the bytecode, before the colon, and describe the exact encoding of
243the operand in the bytecode stream in the body of the bytecode
244description.
245
246For the @code{const8} bytecode, there are no stack items given before
247the @result{}; this simply means that the bytecode consumes no values
248from the stack. If a bytecode consumes no values, or produces no
249values, the list on either side of the @result{} may be empty.
250
251If a value is written as @var{a}, @var{b}, or @var{n}, then the bytecode
252treats it as an integer. If a value is written is @var{addr}, then the
253bytecode treats it as an address.
254
255We do not fully describe the floating point operations here; although
256this design can be extended in a clean way to handle floating point
257values, they are not of immediate interest to the customer, so we avoid
258describing them, to save time.
259
260
261@table @asis
262
263@item @code{float} (0x01): @result{}
264
265Prefix for floating-point bytecodes. Not implemented yet.
266
267@item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b}
268Pop two integers from the stack, and push their sum, as an integer.
269
270@item @code{sub} (0x03): @var{a} @var{b} @result{} @var{a-b}
271Pop two integers from the stack, subtract the top value from the
272next-to-top value, and push the difference.
273
274@item @code{mul} (0x04): @var{a} @var{b} @result{} @var{a*b}
275Pop two integers from the stack, multiply them, and push the product on
276the stack. Note that, when one multiplies two @var{n}-bit numbers
277yielding another @var{n}-bit number, it is irrelevant whether the
278numbers are signed or not; the results are the same.
279
280@item @code{div_signed} (0x05): @var{a} @var{b} @result{} @var{a/b}
281Pop two signed integers from the stack; divide the next-to-top value by
282the top value, and push the quotient. If the divisor is zero, terminate
283with an error.
284
285@item @code{div_unsigned} (0x06): @var{a} @var{b} @result{} @var{a/b}
286Pop two unsigned integers from the stack; divide the next-to-top value
287by the top value, and push the quotient. If the divisor is zero,
288terminate with an error.
289
290@item @code{rem_signed} (0x07): @var{a} @var{b} @result{} @var{a modulo b}
291Pop two signed integers from the stack; divide the next-to-top value by
292the top value, and push the remainder. If the divisor is zero,
293terminate with an error.
294
295@item @code{rem_unsigned} (0x08): @var{a} @var{b} @result{} @var{a modulo b}
296Pop two unsigned integers from the stack; divide the next-to-top value
297by the top value, and push the remainder. If the divisor is zero,
298terminate with an error.
299
300@item @code{lsh} (0x09): @var{a} @var{b} @result{} @var{a<<b}
301Pop two integers from the stack; let @var{a} be the next-to-top value,
302and @var{b} be the top value. Shift @var{a} left by @var{b} bits, and
303push the result.
304
f418dd93 305@item @code{rsh_signed} (0x0a): @var{a} @var{b} @result{} @code{(signed)}@var{a>>b}
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306Pop two integers from the stack; let @var{a} be the next-to-top value,
307and @var{b} be the top value. Shift @var{a} right by @var{b} bits,
308inserting copies of the top bit at the high end, and push the result.
309
310@item @code{rsh_unsigned} (0x0b): @var{a} @var{b} @result{} @var{a>>b}
311Pop two integers from the stack; let @var{a} be the next-to-top value,
312and @var{b} be the top value. Shift @var{a} right by @var{b} bits,
313inserting zero bits at the high end, and push the result.
314
315@item @code{log_not} (0x0e): @var{a} @result{} @var{!a}
316Pop an integer from the stack; if it is zero, push the value one;
317otherwise, push the value zero.
318
319@item @code{bit_and} (0x0f): @var{a} @var{b} @result{} @var{a&b}
320Pop two integers from the stack, and push their bitwise @code{and}.
321
322@item @code{bit_or} (0x10): @var{a} @var{b} @result{} @var{a|b}
323Pop two integers from the stack, and push their bitwise @code{or}.
324
325@item @code{bit_xor} (0x11): @var{a} @var{b} @result{} @var{a^b}
326Pop two integers from the stack, and push their bitwise
327exclusive-@code{or}.
328
329@item @code{bit_not} (0x12): @var{a} @result{} @var{~a}
330Pop an integer from the stack, and push its bitwise complement.
331
332@item @code{equal} (0x13): @var{a} @var{b} @result{} @var{a=b}
333Pop two integers from the stack; if they are equal, push the value one;
334otherwise, push the value zero.
335
336@item @code{less_signed} (0x14): @var{a} @var{b} @result{} @var{a<b}
337Pop two signed integers from the stack; if the next-to-top value is less
338than the top value, push the value one; otherwise, push the value zero.
339
340@item @code{less_unsigned} (0x15): @var{a} @var{b} @result{} @var{a<b}
341Pop two unsigned integers from the stack; if the next-to-top value is less
342than the top value, push the value one; otherwise, push the value zero.
343
344@item @code{ext} (0x16) @var{n}: @var{a} @result{} @var{a}, sign-extended from @var{n} bits
345Pop an unsigned value from the stack; treating it as an @var{n}-bit
346twos-complement value, extend it to full length. This means that all
347bits to the left of bit @var{n-1} (where the least significant bit is bit
3480) are set to the value of bit @var{n-1}. Note that @var{n} may be
349larger than or equal to the width of the stack elements of the bytecode
350engine; in this case, the bytecode should have no effect.
351
352The number of source bits to preserve, @var{n}, is encoded as a single
353byte unsigned integer following the @code{ext} bytecode.
354
355@item @code{zero_ext} (0x2a) @var{n}: @var{a} @result{} @var{a}, zero-extended from @var{n} bits
356Pop an unsigned value from the stack; zero all but the bottom @var{n}
357bits. This means that all bits to the left of bit @var{n-1} (where the
358least significant bit is bit 0) are set to the value of bit @var{n-1}.
359
360The number of source bits to preserve, @var{n}, is encoded as a single
361byte unsigned integer following the @code{zero_ext} bytecode.
362
363@item @code{ref8} (0x17): @var{addr} @result{} @var{a}
364@itemx @code{ref16} (0x18): @var{addr} @result{} @var{a}
365@itemx @code{ref32} (0x19): @var{addr} @result{} @var{a}
366@itemx @code{ref64} (0x1a): @var{addr} @result{} @var{a}
367Pop an address @var{addr} from the stack. For bytecode
368@code{ref}@var{n}, fetch an @var{n}-bit value from @var{addr}, using the
369natural target endianness. Push the fetched value as an unsigned
370integer.
371
372Note that @var{addr} may not be aligned in any particular way; the
373@code{ref@var{n}} bytecodes should operate correctly for any address.
374
375If attempting to access memory at @var{addr} would cause a processor
376exception of some sort, terminate with an error.
377
378@item @code{ref_float} (0x1b): @var{addr} @result{} @var{d}
379@itemx @code{ref_double} (0x1c): @var{addr} @result{} @var{d}
380@itemx @code{ref_long_double} (0x1d): @var{addr} @result{} @var{d}
381@itemx @code{l_to_d} (0x1e): @var{a} @result{} @var{d}
382@itemx @code{d_to_l} (0x1f): @var{d} @result{} @var{a}
383Not implemented yet.
384
385@item @code{dup} (0x28): @var{a} => @var{a} @var{a}
386Push another copy of the stack's top element.
387
388@item @code{swap} (0x2b): @var{a} @var{b} => @var{b} @var{a}
389Exchange the top two items on the stack.
390
391@item @code{pop} (0x29): @var{a} =>
392Discard the top value on the stack.
393
394@item @code{if_goto} (0x20) @var{offset}: @var{a} @result{}
395Pop an integer off the stack; if it is non-zero, branch to the given
396offset in the bytecode string. Otherwise, continue to the next
397instruction in the bytecode stream. In other words, if @var{a} is
398non-zero, set the @code{pc} register to @code{start} + @var{offset}.
399Thus, an offset of zero denotes the beginning of the expression.
400
401The @var{offset} is stored as a sixteen-bit unsigned value, stored
402immediately following the @code{if_goto} bytecode. It is always stored
f821f325 403most significant byte first, regardless of the target's normal
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404endianness. The offset is not guaranteed to fall at any particular
405alignment within the bytecode stream; thus, on machines where fetching a
40616-bit on an unaligned address raises an exception, you should fetch the
407offset one byte at a time.
408
409@item @code{goto} (0x21) @var{offset}: @result{}
410Branch unconditionally to @var{offset}; in other words, set the
411@code{pc} register to @code{start} + @var{offset}.
412
413The offset is stored in the same way as for the @code{if_goto} bytecode.
414
415@item @code{const8} (0x22) @var{n}: @result{} @var{n}
416@itemx @code{const16} (0x23) @var{n}: @result{} @var{n}
417@itemx @code{const32} (0x24) @var{n}: @result{} @var{n}
418@itemx @code{const64} (0x25) @var{n}: @result{} @var{n}
419Push the integer constant @var{n} on the stack, without sign extension.
420To produce a small negative value, push a small twos-complement value,
421and then sign-extend it using the @code{ext} bytecode.
422
423The constant @var{n} is stored in the appropriate number of bytes
424following the @code{const}@var{b} bytecode. The constant @var{n} is
425always stored most significant byte first, regardless of the target's
426normal endianness. The constant is not guaranteed to fall at any
427particular alignment within the bytecode stream; thus, on machines where
428fetching a 16-bit on an unaligned address raises an exception, you
429should fetch @var{n} one byte at a time.
430
431@item @code{reg} (0x26) @var{n}: @result{} @var{a}
432Push the value of register number @var{n}, without sign extension. The
433registers are numbered following GDB's conventions.
434
435The register number @var{n} is encoded as a 16-bit unsigned integer
436immediately following the @code{reg} bytecode. It is always stored most
f821f325 437significant byte first, regardless of the target's normal endianness.
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438The register number is not guaranteed to fall at any particular
439alignment within the bytecode stream; thus, on machines where fetching a
44016-bit on an unaligned address raises an exception, you should fetch the
441register number one byte at a time.
442
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443@item @code{getv} (0x2c) @var{n}: @result{} @var{v}
444Push the value of trace state variable number @var{n}, without sign
445extension.
446
447The variable number @var{n} is encoded as a 16-bit unsigned integer
448immediately following the @code{getv} bytecode. It is always stored most
449significant byte first, regardless of the target's normal endianness.
450The variable number is not guaranteed to fall at any particular
451alignment within the bytecode stream; thus, on machines where fetching a
45216-bit on an unaligned address raises an exception, you should fetch the
453register number one byte at a time.
454
455@item @code{setv} (0x2d) @var{n}: @result{} @var{v}
456Set trace state variable number @var{n} to the value found on the top
457of the stack. The stack is unchanged, so that the value is readily
458available if the assignment is part of a larger expression. The
459handling of @var{n} is as described for @code{getv}.
460
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461@item @code{trace} (0x0c): @var{addr} @var{size} @result{}
462Record the contents of the @var{size} bytes at @var{addr} in a trace
463buffer, for later retrieval by GDB.
464
465@item @code{trace_quick} (0x0d) @var{size}: @var{addr} @result{} @var{addr}
466Record the contents of the @var{size} bytes at @var{addr} in a trace
467buffer, for later retrieval by GDB. @var{size} is a single byte
468unsigned integer following the @code{trace} opcode.
469
470This bytecode is equivalent to the sequence @code{dup const8 @var{size}
471trace}, but we provide it anyway to save space in bytecode strings.
472
473@item @code{trace16} (0x30) @var{size}: @var{addr} @result{} @var{addr}
474Identical to trace_quick, except that @var{size} is a 16-bit big-endian
475unsigned integer, not a single byte. This should probably have been
476named @code{trace_quick16}, for consistency.
477
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478@item @code{tracev} (0x2e) @var{n}: @result{} @var{a}
479Record the value of trace state variable number @var{n} in the trace
480buffer. The handling of @var{n} is as described for @code{getv}.
481
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482@item @code{end} (0x27): @result{}
483Stop executing bytecode; the result should be the top element of the
484stack. If the purpose of the expression was to compute an lvalue or a
485range of memory, then the next-to-top of the stack is the lvalue's
486address, and the top of the stack is the lvalue's size, in bytes.
487
488@end table
489
490
491@node Using Agent Expressions
492@section Using Agent Expressions
493
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494Agent expressions can be used in several different ways by @value{GDBN},
495and the debugger can generate different bytecode sequences as appropriate.
496
497One possibility is to do expression evaluation on the target rather
498than the host, such as for the conditional of a conditional
499tracepoint. In such a case, @value{GDBN} compiles the source
500expression into a bytecode sequence that simply gets values from
501registers or memory, does arithmetic, and returns a result.
502
503Another way to use agent expressions is for tracepoint data
504collection. @value{GDBN} generates a different bytecode sequence for
505collection; in addition to bytecodes that do the calculation,
506@value{GDBN} adds @code{trace} bytecodes to save the pieces of
507memory that were used.
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508
509@itemize @bullet
510
511@item
512The user selects trace points in the program's code at which GDB should
513collect data.
514
515@item
516The user specifies expressions to evaluate at each trace point. These
517expressions may denote objects in memory, in which case those objects'
518contents are recorded as the program runs, or computed values, in which
519case the values themselves are recorded.
520
521@item
522GDB transmits the tracepoints and their associated expressions to the
523GDB agent, running on the debugging target.
524
525@item
a5832c8f 526The agent arranges to be notified when a trace point is hit.
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527
528@item
529When execution on the target reaches a trace point, the agent evaluates
530the expressions associated with that trace point, and records the
531resulting values and memory ranges.
532
533@item
534Later, when the user selects a given trace event and inspects the
535objects and expression values recorded, GDB talks to the agent to
536retrieve recorded data as necessary to meet the user's requests. If the
537user asks to see an object whose contents have not been recorded, GDB
538reports an error.
539
540@end itemize
541
542
543@node Varying Target Capabilities
544@section Varying Target Capabilities
545
546Some targets don't support floating-point, and some would rather not
547have to deal with @code{long long} operations. Also, different targets
548will have different stack sizes, and different bytecode buffer lengths.
549
550Thus, GDB needs a way to ask the target about itself. We haven't worked
551out the details yet, but in general, GDB should be able to send the
552target a packet asking it to describe itself. The reply should be a
553packet whose length is explicit, so we can add new information to the
554packet in future revisions of the agent, without confusing old versions
555of GDB, and it should contain a version number. It should contain at
556least the following information:
557
558@itemize @bullet
559
560@item
561whether floating point is supported
562
563@item
564whether @code{long long} is supported
565
566@item
567maximum acceptable size of bytecode stack
568
569@item
570maximum acceptable length of bytecode expressions
571
572@item
573which registers are actually available for collection
574
575@item
576whether the target supports disabled tracepoints
577
578@end itemize
579
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580@node Rationale
581@section Rationale
582
583Some of the design decisions apparent above are arguable.
584
585@table @b
586
587@item What about stack overflow/underflow?
588GDB should be able to query the target to discover its stack size.
589Given that information, GDB can determine at translation time whether a
590given expression will overflow the stack. But this spec isn't about
591what kinds of error-checking GDB ought to do.
592
593@item Why are you doing everything in LONGEST?
594
595Speed isn't important, but agent code size is; using LONGEST brings in a
596bunch of support code to do things like division, etc. So this is a
597serious concern.
598
599First, note that you don't need different bytecodes for different
600operand sizes. You can generate code without @emph{knowing} how big the
601stack elements actually are on the target. If the target only supports
60232-bit ints, and you don't send any 64-bit bytecodes, everything just
603works. The observation here is that the MIPS and the Alpha have only
604fixed-size registers, and you can still get C's semantics even though
605most instructions only operate on full-sized words. You just need to
606make sure everything is properly sign-extended at the right times. So
607there is no need for 32- and 64-bit variants of the bytecodes. Just
608implement everything using the largest size you support.
609
610GDB should certainly check to see what sizes the target supports, so the
611user can get an error earlier, rather than later. But this information
612is not necessary for correctness.
613
614
615@item Why don't you have @code{>} or @code{<=} operators?
616I want to keep the interpreter small, and we don't need them. We can
617combine the @code{less_} opcodes with @code{log_not}, and swap the order
618of the operands, yielding all four asymmetrical comparison operators.
619For example, @code{(x <= y)} is @code{! (x > y)}, which is @code{! (y <
620x)}.
621
622@item Why do you have @code{log_not}?
623@itemx Why do you have @code{ext}?
624@itemx Why do you have @code{zero_ext}?
625These are all easily synthesized from other instructions, but I expect
626them to be used frequently, and they're simple, so I include them to
627keep bytecode strings short.
628
629@code{log_not} is equivalent to @code{const8 0 equal}; it's used in half
630the relational operators.
631
632@code{ext @var{n}} is equivalent to @code{const8 @var{s-n} lsh const8
633@var{s-n} rsh_signed}, where @var{s} is the size of the stack elements;
634it follows @code{ref@var{m}} and @var{reg} bytecodes when the value
635should be signed. See the next bulleted item.
636
637@code{zero_ext @var{n}} is equivalent to @code{const@var{m} @var{mask}
638log_and}; it's used whenever we push the value of a register, because we
639can't assume the upper bits of the register aren't garbage.
640
641@item Why not have sign-extending variants of the @code{ref} operators?
642Because that would double the number of @code{ref} operators, and we
643need the @code{ext} bytecode anyway for accessing bitfields.
644
645@item Why not have constant-address variants of the @code{ref} operators?
646Because that would double the number of @code{ref} operators again, and
647@code{const32 @var{address} ref32} is only one byte longer.
648
649@item Why do the @code{ref@var{n}} operators have to support unaligned fetches?
650GDB will generate bytecode that fetches multi-byte values at unaligned
651addresses whenever the executable's debugging information tells it to.
652Furthermore, GDB does not know the value the pointer will have when GDB
653generates the bytecode, so it cannot determine whether a particular
654fetch will be aligned or not.
655
656In particular, structure bitfields may be several bytes long, but follow
657no alignment rules; members of packed structures are not necessarily
658aligned either.
659
660In general, there are many cases where unaligned references occur in
661correct C code, either at the programmer's explicit request, or at the
662compiler's discretion. Thus, it is simpler to make the GDB agent
663bytecodes work correctly in all circumstances than to make GDB guess in
664each case whether the compiler did the usual thing.
665
666@item Why are there no side-effecting operators?
667Because our current client doesn't want them? That's a cheap answer. I
668think the real answer is that I'm afraid of implementing function
669calls. We should re-visit this issue after the present contract is
670delivered.
671
672@item Why aren't the @code{goto} ops PC-relative?
673The interpreter has the base address around anyway for PC bounds
674checking, and it seemed simpler.
675
676@item Why is there only one offset size for the @code{goto} ops?
677Offsets are currently sixteen bits. I'm not happy with this situation
678either:
679
680Suppose we have multiple branch ops with different offset sizes. As I
681generate code left-to-right, all my jumps are forward jumps (there are
682no loops in expressions), so I never know the target when I emit the
683jump opcode. Thus, I have to either always assume the largest offset
684size, or do jump relaxation on the code after I generate it, which seems
685like a big waste of time.
686
687I can imagine a reasonable expression being longer than 256 bytes. I
688can't imagine one being longer than 64k. Thus, we need 16-bit offsets.
689This kind of reasoning is so bogus, but relaxation is pathetic.
690
691The other approach would be to generate code right-to-left. Then I'd
692always know my offset size. That might be fun.
693
694@item Where is the function call bytecode?
695
696When we add side-effects, we should add this.
697
698@item Why does the @code{reg} bytecode take a 16-bit register number?
699
5e35df8e 700Intel's IA-64 architecture has 128 general-purpose registers,
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701and 128 floating-point registers, and I'm sure it has some random
702control registers.
703
704@item Why do we need @code{trace} and @code{trace_quick}?
705Because GDB needs to record all the memory contents and registers an
706expression touches. If the user wants to evaluate an expression
707@code{x->y->z}, the agent must record the values of @code{x} and
708@code{x->y} as well as the value of @code{x->y->z}.
709
710@item Don't the @code{trace} bytecodes make the interpreter less general?
711They do mean that the interpreter contains special-purpose code, but
712that doesn't mean the interpreter can only be used for that purpose. If
713an expression doesn't use the @code{trace} bytecodes, they don't get in
714its way.
715
716@item Why doesn't @code{trace_quick} consume its arguments the way everything else does?
717In general, you do want your operators to consume their arguments; it's
718consistent, and generally reduces the amount of stack rearrangement
719necessary. However, @code{trace_quick} is a kludge to save space; it
720only exists so we needn't write @code{dup const8 @var{SIZE} trace}
721before every memory reference. Therefore, it's okay for it not to
722consume its arguments; it's meant for a specific context in which we
723know exactly what it should do with the stack. If we're going to have a
724kludge, it should be an effective kludge.
725
726@item Why does @code{trace16} exist?
727That opcode was added by the customer that contracted Cygnus for the
728data tracing work. I personally think it is unnecessary; objects that
729large will be quite rare, so it is okay to use @code{dup const16
730@var{size} trace} in those cases.
731
732Whatever we decide to do with @code{trace16}, we should at least leave
733opcode 0x30 reserved, to remain compatible with the customer who added
734it.
735
736@end table
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