Linux 2.6.27-rc1
[deliverable/linux.git] / include / linux / gameport.h
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1#ifndef _GAMEPORT_H
2#define _GAMEPORT_H
3
4/*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
10 */
11
25478bb2 12#ifdef __KERNEL__
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13#include <asm/io.h>
14#include <linux/list.h>
286295eb 15#include <linux/mutex.h>
1da177e4 16#include <linux/device.h>
4e57b681 17#include <linux/timer.h>
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18
19struct gameport {
20
21 void *port_data; /* Private pointer for gameport drivers */
22 char name[32];
23 char phys[32];
24
25 int io;
26 int speed;
27 int fuzz;
28
29 void (*trigger)(struct gameport *);
30 unsigned char (*read)(struct gameport *);
31 int (*cooked_read)(struct gameport *, int *, int *);
32 int (*calibrate)(struct gameport *, int *, int *);
33 int (*open)(struct gameport *, int);
34 void (*close)(struct gameport *);
35
36 struct timer_list poll_timer;
37 unsigned int poll_interval; /* in msecs */
38 spinlock_t timer_lock;
39 unsigned int poll_cnt;
40 void (*poll_handler)(struct gameport *);
41
42 struct gameport *parent, *child;
43
44 struct gameport_driver *drv;
286295eb 45 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
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46
47 struct device dev;
48 unsigned int registered; /* port has been fully registered with driver core */
49
50 struct list_head node;
51};
52#define to_gameport_port(d) container_of(d, struct gameport, dev)
53
54struct gameport_driver {
55
56 void *private;
57 char *description;
58
59 int (*connect)(struct gameport *, struct gameport_driver *drv);
60 int (*reconnect)(struct gameport *);
61 void (*disconnect)(struct gameport *);
62
63 struct device_driver driver;
64
65 unsigned int ignore;
66};
67#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
68
69int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
70void gameport_close(struct gameport *gameport);
1da177e4 71
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72#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73
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74void __gameport_register_port(struct gameport *gameport, struct module *owner);
75static inline void gameport_register_port(struct gameport *gameport)
76{
77 __gameport_register_port(gameport, THIS_MODULE);
78}
79
80void gameport_unregister_port(struct gameport *gameport);
81
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82void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
83 __attribute__ ((format (printf, 2, 3)));
84
85#else
86
87static inline void gameport_register_port(struct gameport *gameport)
88{
89 return;
90}
91
92static inline void gameport_unregister_port(struct gameport *gameport)
93{
94 return;
95}
96
97static inline void gameport_set_phys(struct gameport *gameport,
98 const char *fmt, ...)
99{
100 return;
101}
102
103#endif
104
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105static inline struct gameport *gameport_allocate_port(void)
106{
cd861280 107 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
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108
109 return gameport;
110}
111
112static inline void gameport_free_port(struct gameport *gameport)
113{
114 kfree(gameport);
115}
116
117static inline void gameport_set_name(struct gameport *gameport, const char *name)
118{
119 strlcpy(gameport->name, name, sizeof(gameport->name));
120}
121
1da177e4 122/*
0b28002f 123 * Use the following functions to manipulate gameport's per-port
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124 * driver-specific data.
125 */
126static inline void *gameport_get_drvdata(struct gameport *gameport)
127{
128 return dev_get_drvdata(&gameport->dev);
129}
130
131static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
132{
133 dev_set_drvdata(&gameport->dev, data);
134}
135
136/*
0b28002f 137 * Use the following functions to pin gameport's driver in process context
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138 */
139static inline int gameport_pin_driver(struct gameport *gameport)
140{
286295eb 141 return mutex_lock_interruptible(&gameport->drv_mutex);
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142}
143
144static inline void gameport_unpin_driver(struct gameport *gameport)
145{
286295eb 146 mutex_unlock(&gameport->drv_mutex);
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147}
148
149void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
150static inline void gameport_register_driver(struct gameport_driver *drv)
151{
152 __gameport_register_driver(drv, THIS_MODULE);
153}
154
155void gameport_unregister_driver(struct gameport_driver *drv);
156
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157#endif /* __KERNEL__ */
158
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159#define GAMEPORT_MODE_DISABLED 0
160#define GAMEPORT_MODE_RAW 1
161#define GAMEPORT_MODE_COOKED 2
162
163#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
164#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
165#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
166#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
167#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
168#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
169#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
170#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
171#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
172#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
173
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174#ifdef __KERNEL__
175
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176static inline void gameport_trigger(struct gameport *gameport)
177{
178 if (gameport->trigger)
179 gameport->trigger(gameport);
180 else
181 outb(0xff, gameport->io);
182}
183
184static inline unsigned char gameport_read(struct gameport *gameport)
185{
186 if (gameport->read)
187 return gameport->read(gameport);
188 else
189 return inb(gameport->io);
190}
191
192static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
193{
194 if (gameport->cooked_read)
195 return gameport->cooked_read(gameport, axes, buttons);
196 else
197 return -1;
198}
199
200static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
201{
202 if (gameport->calibrate)
203 return gameport->calibrate(gameport, axes, max);
204 else
205 return -1;
206}
207
208static inline int gameport_time(struct gameport *gameport, int time)
209{
210 return (time * gameport->speed) / 1000;
211}
212
213static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
214{
215 gameport->poll_handler = handler;
216}
217
218static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
219{
220 gameport->poll_interval = msecs;
221}
222
223void gameport_start_polling(struct gameport *gameport);
224void gameport_stop_polling(struct gameport *gameport);
225
25478bb2 226#endif /* __KERNEL__ */
1da177e4 227#endif
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