* ldlang.h (struct lang_input_statement_flags): New, extract from..
[deliverable/binutils-gdb.git] / libiberty / obstack.c
CommitLineData
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1/* obstack.c - subroutines used implicitly by object stack macros
2 Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
3
4
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5 NOTE: This source is derived from an old version taken from the GNU C
6 Library (glibc).
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7
8 This program is free software; you can redistribute it and/or modify it
9 under the terms of the GNU General Public License as published by the
10 Free Software Foundation; either version 2, or (at your option) any
11 later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
979c05d3 20 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
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21 USA. */
22
23#ifdef HAVE_CONFIG_H
24#include <config.h>
25#endif
26
27#include "obstack.h"
28
29/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
30 incremented whenever callers compiled using an old obstack.h can no
31 longer properly call the functions in this obstack.c. */
32#define OBSTACK_INTERFACE_VERSION 1
33
34/* Comment out all this code if we are using the GNU C Library, and are not
35 actually compiling the library itself, and the installed library
36 supports the same library interface we do. This code is part of the GNU
37 C Library, but also included in many other GNU distributions. Compiling
38 and linking in this code is a waste when using the GNU C library
39 (especially if it is a shared library). Rather than having every GNU
40 program understand `configure --with-gnu-libc' and omit the object
41 files, it is simpler to just do this in the source for each such file. */
42
43#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
44#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
45#include <gnu-versions.h>
46#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
47#define ELIDE_CODE
48#endif
49#endif
50
51
52#ifndef ELIDE_CODE
53
54
252b5132 55#define POINTER void *
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56
57/* Determine default alignment. */
58struct fooalign {char x; double d;};
59#define DEFAULT_ALIGNMENT \
60 ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
61/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
62 But in fact it might be less smart and round addresses to as much as
63 DEFAULT_ROUNDING. So we prepare for it to do that. */
64union fooround {long x; double d;};
65#define DEFAULT_ROUNDING (sizeof (union fooround))
66
67/* When we copy a long block of data, this is the unit to do it with.
68 On some machines, copying successive ints does not work;
69 in such a case, redefine COPYING_UNIT to `long' (if that works)
70 or `char' as a last resort. */
71#ifndef COPYING_UNIT
72#define COPYING_UNIT int
73#endif
74
75
76/* The functions allocating more room by calling `obstack_chunk_alloc'
77 jump to the handler pointed to by `obstack_alloc_failed_handler'.
78 This variable by default points to the internal function
79 `print_and_abort'. */
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80static void print_and_abort (void);
81void (*obstack_alloc_failed_handler) (void) = print_and_abort;
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82
83/* Exit value used when `print_and_abort' is used. */
84#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
85#include <stdlib.h>
86#endif
87#ifndef EXIT_FAILURE
88#define EXIT_FAILURE 1
89#endif
90int obstack_exit_failure = EXIT_FAILURE;
91
92/* The non-GNU-C macros copy the obstack into this global variable
93 to avoid multiple evaluation. */
94
95struct obstack *_obstack;
96
97/* Define a macro that either calls functions with the traditional malloc/free
98 calling interface, or calls functions with the mmalloc/mfree interface
99 (that adds an extra first argument), based on the state of use_extra_arg.
100 For free, do not use ?:, since some compilers, like the MIPS compilers,
101 do not allow (expr) ? void : void. */
102
103#if defined (__STDC__) && __STDC__
104#define CALL_CHUNKFUN(h, size) \
105 (((h) -> use_extra_arg) \
106 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
107 : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
108
109#define CALL_FREEFUN(h, old_chunk) \
110 do { \
111 if ((h) -> use_extra_arg) \
112 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
113 else \
114 (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
115 } while (0)
116#else
117#define CALL_CHUNKFUN(h, size) \
118 (((h) -> use_extra_arg) \
119 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
120 : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
121
122#define CALL_FREEFUN(h, old_chunk) \
123 do { \
124 if ((h) -> use_extra_arg) \
125 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
126 else \
127 (*(void (*) ()) (h)->freefun) ((old_chunk)); \
128 } while (0)
129#endif
130
131\f
132/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
133 Objects start on multiples of ALIGNMENT (0 means use default).
134 CHUNKFUN is the function to use to allocate chunks,
135 and FREEFUN the function to free them.
136
137 Return nonzero if successful, zero if out of memory.
138 To recover from an out of memory error,
139 free up some memory, then call this again. */
140
141int
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142_obstack_begin (struct obstack *h, int size, int alignment,
143 POINTER (*chunkfun) (long), void (*freefun) (void *))
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144{
145 register struct _obstack_chunk *chunk; /* points to new chunk */
146
147 if (alignment == 0)
148 alignment = (int) DEFAULT_ALIGNMENT;
149 if (size == 0)
150 /* Default size is what GNU malloc can fit in a 4096-byte block. */
151 {
152 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
153 Use the values for range checking, because if range checking is off,
154 the extra bytes won't be missed terribly, but if range checking is on
155 and we used a larger request, a whole extra 4096 bytes would be
156 allocated.
157
158 These number are irrelevant to the new GNU malloc. I suspect it is
159 less sensitive to the size of the request. */
160 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
161 + 4 + DEFAULT_ROUNDING - 1)
162 & ~(DEFAULT_ROUNDING - 1));
163 size = 4096 - extra;
164 }
165
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166 h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
167 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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168 h->chunk_size = size;
169 h->alignment_mask = alignment - 1;
170 h->use_extra_arg = 0;
171
172 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
173 if (!chunk)
174 (*obstack_alloc_failed_handler) ();
175 h->next_free = h->object_base = chunk->contents;
176 h->chunk_limit = chunk->limit
177 = (char *) chunk + h->chunk_size;
178 chunk->prev = 0;
179 /* The initial chunk now contains no empty object. */
180 h->maybe_empty_object = 0;
181 h->alloc_failed = 0;
182 return 1;
183}
184
185int
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186_obstack_begin_1 (struct obstack *h, int size, int alignment,
187 POINTER (*chunkfun) (POINTER, long),
188 void (*freefun) (POINTER, POINTER), POINTER arg)
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189{
190 register struct _obstack_chunk *chunk; /* points to new chunk */
191
192 if (alignment == 0)
193 alignment = (int) DEFAULT_ALIGNMENT;
194 if (size == 0)
195 /* Default size is what GNU malloc can fit in a 4096-byte block. */
196 {
197 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
198 Use the values for range checking, because if range checking is off,
199 the extra bytes won't be missed terribly, but if range checking is on
200 and we used a larger request, a whole extra 4096 bytes would be
201 allocated.
202
203 These number are irrelevant to the new GNU malloc. I suspect it is
204 less sensitive to the size of the request. */
205 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
206 + 4 + DEFAULT_ROUNDING - 1)
207 & ~(DEFAULT_ROUNDING - 1));
208 size = 4096 - extra;
209 }
210
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211 h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
212 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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213 h->chunk_size = size;
214 h->alignment_mask = alignment - 1;
215 h->extra_arg = arg;
216 h->use_extra_arg = 1;
217
218 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
219 if (!chunk)
220 (*obstack_alloc_failed_handler) ();
221 h->next_free = h->object_base = chunk->contents;
222 h->chunk_limit = chunk->limit
223 = (char *) chunk + h->chunk_size;
224 chunk->prev = 0;
225 /* The initial chunk now contains no empty object. */
226 h->maybe_empty_object = 0;
227 h->alloc_failed = 0;
228 return 1;
229}
230
231/* Allocate a new current chunk for the obstack *H
232 on the assumption that LENGTH bytes need to be added
233 to the current object, or a new object of length LENGTH allocated.
234 Copies any partial object from the end of the old chunk
235 to the beginning of the new one. */
236
237void
1e45deed 238_obstack_newchunk (struct obstack *h, int length)
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239{
240 register struct _obstack_chunk *old_chunk = h->chunk;
241 register struct _obstack_chunk *new_chunk;
242 register long new_size;
243 register long obj_size = h->next_free - h->object_base;
244 register long i;
245 long already;
246
247 /* Compute size for new chunk. */
248 new_size = (obj_size + length) + (obj_size >> 3) + 100;
249 if (new_size < h->chunk_size)
250 new_size = h->chunk_size;
251
252 /* Allocate and initialize the new chunk. */
253 new_chunk = CALL_CHUNKFUN (h, new_size);
254 if (!new_chunk)
255 (*obstack_alloc_failed_handler) ();
256 h->chunk = new_chunk;
257 new_chunk->prev = old_chunk;
258 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
259
260 /* Move the existing object to the new chunk.
261 Word at a time is fast and is safe if the object
262 is sufficiently aligned. */
263 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
264 {
265 for (i = obj_size / sizeof (COPYING_UNIT) - 1;
266 i >= 0; i--)
267 ((COPYING_UNIT *)new_chunk->contents)[i]
268 = ((COPYING_UNIT *)h->object_base)[i];
269 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
270 but that can cross a page boundary on a machine
271 which does not do strict alignment for COPYING_UNITS. */
272 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
273 }
274 else
275 already = 0;
276 /* Copy remaining bytes one by one. */
277 for (i = already; i < obj_size; i++)
278 new_chunk->contents[i] = h->object_base[i];
279
280 /* If the object just copied was the only data in OLD_CHUNK,
281 free that chunk and remove it from the chain.
282 But not if that chunk might contain an empty object. */
283 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
284 {
285 new_chunk->prev = old_chunk->prev;
286 CALL_FREEFUN (h, old_chunk);
287 }
288
289 h->object_base = new_chunk->contents;
290 h->next_free = h->object_base + obj_size;
291 /* The new chunk certainly contains no empty object yet. */
292 h->maybe_empty_object = 0;
293}
294
295/* Return nonzero if object OBJ has been allocated from obstack H.
296 This is here for debugging.
297 If you use it in a program, you are probably losing. */
298
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299/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
300 obstack.h because it is just for debugging. */
301int _obstack_allocated_p (struct obstack *h, POINTER obj);
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302
303int
1e45deed 304_obstack_allocated_p (struct obstack *h, POINTER obj)
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305{
306 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
307 register struct _obstack_chunk *plp; /* point to previous chunk if any */
308
309 lp = (h)->chunk;
310 /* We use >= rather than > since the object cannot be exactly at
311 the beginning of the chunk but might be an empty object exactly
312 at the end of an adjacent chunk. */
313 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
314 {
315 plp = lp->prev;
316 lp = plp;
317 }
318 return lp != 0;
319}
320\f
321/* Free objects in obstack H, including OBJ and everything allocate
322 more recently than OBJ. If OBJ is zero, free everything in H. */
323
324#undef obstack_free
325
326/* This function has two names with identical definitions.
327 This is the first one, called from non-ANSI code. */
328
329void
1e45deed 330_obstack_free (struct obstack *h, POINTER obj)
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331{
332 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
333 register struct _obstack_chunk *plp; /* point to previous chunk if any */
334
335 lp = h->chunk;
336 /* We use >= because there cannot be an object at the beginning of a chunk.
337 But there can be an empty object at that address
338 at the end of another chunk. */
339 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
340 {
341 plp = lp->prev;
342 CALL_FREEFUN (h, lp);
343 lp = plp;
344 /* If we switch chunks, we can't tell whether the new current
345 chunk contains an empty object, so assume that it may. */
346 h->maybe_empty_object = 1;
347 }
348 if (lp)
349 {
350 h->object_base = h->next_free = (char *) (obj);
351 h->chunk_limit = lp->limit;
352 h->chunk = lp;
353 }
354 else if (obj != 0)
355 /* obj is not in any of the chunks! */
356 abort ();
357}
358
359/* This function is used from ANSI code. */
360
361void
1e45deed 362obstack_free (struct obstack *h, POINTER obj)
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363{
364 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
365 register struct _obstack_chunk *plp; /* point to previous chunk if any */
366
367 lp = h->chunk;
368 /* We use >= because there cannot be an object at the beginning of a chunk.
369 But there can be an empty object at that address
370 at the end of another chunk. */
371 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
372 {
373 plp = lp->prev;
374 CALL_FREEFUN (h, lp);
375 lp = plp;
376 /* If we switch chunks, we can't tell whether the new current
377 chunk contains an empty object, so assume that it may. */
378 h->maybe_empty_object = 1;
379 }
380 if (lp)
381 {
382 h->object_base = h->next_free = (char *) (obj);
383 h->chunk_limit = lp->limit;
384 h->chunk = lp;
385 }
386 else if (obj != 0)
387 /* obj is not in any of the chunks! */
388 abort ();
389}
390\f
391int
1e45deed 392_obstack_memory_used (struct obstack *h)
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393{
394 register struct _obstack_chunk* lp;
395 register int nbytes = 0;
396
397 for (lp = h->chunk; lp != 0; lp = lp->prev)
398 {
399 nbytes += lp->limit - (char *) lp;
400 }
401 return nbytes;
402}
403\f
404/* Define the error handler. */
405#ifndef _
1a78a35a 406# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
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407# include <libintl.h>
408# ifndef _
409# define _(Str) gettext (Str)
410# endif
411# else
412# define _(Str) (Str)
413# endif
414#endif
415
416static void
1e45deed 417print_and_abort (void)
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418{
419 fputs (_("memory exhausted\n"), stderr);
420 exit (obstack_exit_failure);
421}
422\f
423#if 0
424/* These are now turned off because the applications do not use it
425 and it uses bcopy via obstack_grow, which causes trouble on sysV. */
426
427/* Now define the functional versions of the obstack macros.
428 Define them to simply use the corresponding macros to do the job. */
429
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430/* The function names appear in parentheses in order to prevent
431 the macro-definitions of the names from being expanded there. */
432
1e45deed 433POINTER (obstack_base) (struct obstack *obstack)
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434{
435 return obstack_base (obstack);
436}
437
1e45deed 438POINTER (obstack_next_free) (struct obstack *obstack)
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439{
440 return obstack_next_free (obstack);
441}
442
1e45deed 443int (obstack_object_size) (struct obstack *obstack)
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444{
445 return obstack_object_size (obstack);
446}
447
1e45deed 448int (obstack_room) (struct obstack *obstack)
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449{
450 return obstack_room (obstack);
451}
452
1e45deed 453int (obstack_make_room) (struct obstack *obstack, int length)
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454{
455 return obstack_make_room (obstack, length);
456}
457
1e45deed 458void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
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459{
460 obstack_grow (obstack, pointer, length);
461}
462
1e45deed 463void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
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464{
465 obstack_grow0 (obstack, pointer, length);
466}
467
1e45deed 468void (obstack_1grow) (struct obstack *obstack, int character)
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469{
470 obstack_1grow (obstack, character);
471}
472
1e45deed 473void (obstack_blank) (struct obstack *obstack, int length)
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474{
475 obstack_blank (obstack, length);
476}
477
1e45deed 478void (obstack_1grow_fast) (struct obstack *obstack, int character)
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479{
480 obstack_1grow_fast (obstack, character);
481}
482
1e45deed 483void (obstack_blank_fast) (struct obstack *obstack, int length)
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484{
485 obstack_blank_fast (obstack, length);
486}
487
1e45deed 488POINTER (obstack_finish) (struct obstack *obstack)
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489{
490 return obstack_finish (obstack);
491}
492
1e45deed 493POINTER (obstack_alloc) (struct obstack *obstack, int length)
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494{
495 return obstack_alloc (obstack, length);
496}
497
1e45deed 498POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
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499{
500 return obstack_copy (obstack, pointer, length);
501}
502
1e45deed 503POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
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504{
505 return obstack_copy0 (obstack, pointer, length);
506}
507
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508#endif /* 0 */
509
510#endif /* !ELIDE_CODE */
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