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252b5132 RH |
1 | /* |
2 | * Copyright (c) 1983 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
6 | * provided that the above copyright notice and this paragraph are | |
7 | * duplicated in all such forms and that any documentation, | |
8 | * advertising materials, and other materials related to such | |
9 | * distribution and use acknowledge that the software was developed | |
10 | * by the University of California, Berkeley. The name of the | |
11 | * University may not be used to endorse or promote products derived | |
12 | * from this software without specific prior written permission. | |
13 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
14 | * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
15 | * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
16 | */ | |
17 | ||
18 | /* | |
19 | * This is derived from the Berkeley source: | |
20 | * @(#)random.c 5.5 (Berkeley) 7/6/88 | |
21 | * It was reworked for the GNU C Library by Roland McGrath. | |
22 | */ | |
23 | ||
24 | #include <errno.h> | |
25 | ||
26 | #if 0 | |
27 | ||
28 | #include <ansidecl.h> | |
29 | #include <limits.h> | |
30 | #include <stddef.h> | |
31 | #include <stdlib.h> | |
32 | ||
33 | #else | |
34 | ||
35 | #define ULONG_MAX ((unsigned long)(~0L)) /* 0xFFFFFFFF for 32-bits */ | |
36 | #define LONG_MAX ((long)(ULONG_MAX >> 1)) /* 0x7FFFFFFF for 32-bits*/ | |
37 | ||
38 | #ifdef __STDC__ | |
39 | # define PTR void * | |
40 | # ifndef NULL | |
41 | # define NULL (void *) 0 | |
42 | # endif | |
43 | #else | |
44 | # define PTR char * | |
45 | # ifndef NULL | |
46 | # define NULL (void *) 0 | |
47 | # endif | |
48 | #endif | |
49 | ||
50 | #endif | |
51 | ||
52 | long int random (); | |
53 | ||
54 | /* An improved random number generation package. In addition to the standard | |
55 | rand()/srand() like interface, this package also has a special state info | |
56 | interface. The initstate() routine is called with a seed, an array of | |
57 | bytes, and a count of how many bytes are being passed in; this array is | |
58 | then initialized to contain information for random number generation with | |
59 | that much state information. Good sizes for the amount of state | |
60 | information are 32, 64, 128, and 256 bytes. The state can be switched by | |
61 | calling the setstate() function with the same array as was initiallized | |
62 | with initstate(). By default, the package runs with 128 bytes of state | |
63 | information and generates far better random numbers than a linear | |
64 | congruential generator. If the amount of state information is less than | |
65 | 32 bytes, a simple linear congruential R.N.G. is used. Internally, the | |
66 | state information is treated as an array of longs; the zeroeth element of | |
67 | the array is the type of R.N.G. being used (small integer); the remainder | |
68 | of the array is the state information for the R.N.G. Thus, 32 bytes of | |
69 | state information will give 7 longs worth of state information, which will | |
70 | allow a degree seven polynomial. (Note: The zeroeth word of state | |
71 | information also has some other information stored in it; see setstate | |
72 | for details). The random number generation technique is a linear feedback | |
73 | shift register approach, employing trinomials (since there are fewer terms | |
74 | to sum up that way). In this approach, the least significant bit of all | |
75 | the numbers in the state table will act as a linear feedback shift register, | |
76 | and will have period 2^deg - 1 (where deg is the degree of the polynomial | |
77 | being used, assuming that the polynomial is irreducible and primitive). | |
78 | The higher order bits will have longer periods, since their values are | |
79 | also influenced by pseudo-random carries out of the lower bits. The | |
80 | total period of the generator is approximately deg*(2**deg - 1); thus | |
81 | doubling the amount of state information has a vast influence on the | |
82 | period of the generator. Note: The deg*(2**deg - 1) is an approximation | |
83 | only good for large deg, when the period of the shift register is the | |
84 | dominant factor. With deg equal to seven, the period is actually much | |
85 | longer than the 7*(2**7 - 1) predicted by this formula. */ | |
86 | ||
87 | ||
88 | ||
89 | /* For each of the currently supported random number generators, we have a | |
90 | break value on the amount of state information (you need at least thi | |
91 | bytes of state info to support this random number generator), a degree for | |
92 | the polynomial (actually a trinomial) that the R.N.G. is based on, and | |
93 | separation between the two lower order coefficients of the trinomial. */ | |
94 | ||
95 | /* Linear congruential. */ | |
96 | #define TYPE_0 0 | |
97 | #define BREAK_0 8 | |
98 | #define DEG_0 0 | |
99 | #define SEP_0 0 | |
100 | ||
101 | /* x**7 + x**3 + 1. */ | |
102 | #define TYPE_1 1 | |
103 | #define BREAK_1 32 | |
104 | #define DEG_1 7 | |
105 | #define SEP_1 3 | |
106 | ||
107 | /* x**15 + x + 1. */ | |
108 | #define TYPE_2 2 | |
109 | #define BREAK_2 64 | |
110 | #define DEG_2 15 | |
111 | #define SEP_2 1 | |
112 | ||
113 | /* x**31 + x**3 + 1. */ | |
114 | #define TYPE_3 3 | |
115 | #define BREAK_3 128 | |
116 | #define DEG_3 31 | |
117 | #define SEP_3 3 | |
118 | ||
119 | /* x**63 + x + 1. */ | |
120 | #define TYPE_4 4 | |
121 | #define BREAK_4 256 | |
122 | #define DEG_4 63 | |
123 | #define SEP_4 1 | |
124 | ||
125 | ||
126 | /* Array versions of the above information to make code run faster. | |
127 | Relies on fact that TYPE_i == i. */ | |
128 | ||
129 | #define MAX_TYPES 5 /* Max number of types above. */ | |
130 | ||
131 | static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; | |
132 | static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; | |
133 | ||
134 | ||
135 | ||
136 | /* Initially, everything is set up as if from: | |
137 | initstate(1, randtbl, 128); | |
138 | Note that this initialization takes advantage of the fact that srandom | |
139 | advances the front and rear pointers 10*rand_deg times, and hence the | |
140 | rear pointer which starts at 0 will also end up at zero; thus the zeroeth | |
141 | element of the state information, which contains info about the current | |
142 | position of the rear pointer is just | |
143 | (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */ | |
144 | ||
145 | static long int randtbl[DEG_3 + 1] = | |
146 | { TYPE_3, | |
147 | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, | |
148 | 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, | |
149 | 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, | |
150 | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, | |
151 | 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, | |
152 | 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, | |
153 | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, | |
154 | 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 | |
155 | }; | |
156 | ||
157 | /* FPTR and RPTR are two pointers into the state info, a front and a rear | |
158 | pointer. These two pointers are always rand_sep places aparts, as they | |
159 | cycle through the state information. (Yes, this does mean we could get | |
160 | away with just one pointer, but the code for random is more efficient | |
161 | this way). The pointers are left positioned as they would be from the call: | |
162 | initstate(1, randtbl, 128); | |
163 | (The position of the rear pointer, rptr, is really 0 (as explained above | |
164 | in the initialization of randtbl) because the state table pointer is set | |
165 | to point to randtbl[1] (as explained below).) */ | |
166 | ||
167 | static long int *fptr = &randtbl[SEP_3 + 1]; | |
168 | static long int *rptr = &randtbl[1]; | |
169 | ||
170 | ||
171 | ||
172 | /* The following things are the pointer to the state information table, | |
173 | the type of the current generator, the degree of the current polynomial | |
174 | being used, and the separation between the two pointers. | |
175 | Note that for efficiency of random, we remember the first location of | |
176 | the state information, not the zeroeth. Hence it is valid to access | |
177 | state[-1], which is used to store the type of the R.N.G. | |
178 | Also, we remember the last location, since this is more efficient than | |
179 | indexing every time to find the address of the last element to see if | |
180 | the front and rear pointers have wrapped. */ | |
181 | ||
182 | static long int *state = &randtbl[1]; | |
183 | ||
184 | static int rand_type = TYPE_3; | |
185 | static int rand_deg = DEG_3; | |
186 | static int rand_sep = SEP_3; | |
187 | ||
188 | static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])]; | |
189 | \f | |
190 | /* Initialize the random number generator based on the given seed. If the | |
191 | type is the trivial no-state-information type, just remember the seed. | |
192 | Otherwise, initializes state[] based on the given "seed" via a linear | |
193 | congruential generator. Then, the pointers are set to known locations | |
194 | that are exactly rand_sep places apart. Lastly, it cycles the state | |
195 | information a given number of times to get rid of any initial dependencies | |
196 | introduced by the L.C.R.N.G. Note that the initialization of randtbl[] | |
197 | for default usage relies on values produced by this routine. */ | |
198 | void | |
199 | srandom (x) | |
200 | unsigned int x; | |
201 | { | |
202 | state[0] = x; | |
203 | if (rand_type != TYPE_0) | |
204 | { | |
205 | register long int i; | |
206 | for (i = 1; i < rand_deg; ++i) | |
207 | state[i] = (1103515145 * state[i - 1]) + 12345; | |
208 | fptr = &state[rand_sep]; | |
209 | rptr = &state[0]; | |
210 | for (i = 0; i < 10 * rand_deg; ++i) | |
211 | random(); | |
212 | } | |
213 | } | |
214 | \f | |
215 | /* Initialize the state information in the given array of N bytes for | |
216 | future random number generation. Based on the number of bytes we | |
217 | are given, and the break values for the different R.N.G.'s, we choose | |
218 | the best (largest) one we can and set things up for it. srandom is | |
219 | then called to initialize the state information. Note that on return | |
220 | from srandom, we set state[-1] to be the type multiplexed with the current | |
221 | value of the rear pointer; this is so successive calls to initstate won't | |
222 | lose this information and will be able to restart with setstate. | |
223 | Note: The first thing we do is save the current state, if any, just like | |
224 | setstate so that it doesn't matter when initstate is called. | |
225 | Returns a pointer to the old state. */ | |
226 | PTR | |
227 | initstate (seed, arg_state, n) | |
228 | unsigned int seed; | |
229 | PTR arg_state; | |
230 | unsigned long n; | |
231 | { | |
232 | PTR ostate = (PTR) &state[-1]; | |
233 | ||
234 | if (rand_type == TYPE_0) | |
235 | state[-1] = rand_type; | |
236 | else | |
237 | state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; | |
238 | if (n < BREAK_1) | |
239 | { | |
240 | if (n < BREAK_0) | |
241 | { | |
242 | errno = EINVAL; | |
243 | return NULL; | |
244 | } | |
245 | rand_type = TYPE_0; | |
246 | rand_deg = DEG_0; | |
247 | rand_sep = SEP_0; | |
248 | } | |
249 | else if (n < BREAK_2) | |
250 | { | |
251 | rand_type = TYPE_1; | |
252 | rand_deg = DEG_1; | |
253 | rand_sep = SEP_1; | |
254 | } | |
255 | else if (n < BREAK_3) | |
256 | { | |
257 | rand_type = TYPE_2; | |
258 | rand_deg = DEG_2; | |
259 | rand_sep = SEP_2; | |
260 | } | |
261 | else if (n < BREAK_4) | |
262 | { | |
263 | rand_type = TYPE_3; | |
264 | rand_deg = DEG_3; | |
265 | rand_sep = SEP_3; | |
266 | } | |
267 | else | |
268 | { | |
269 | rand_type = TYPE_4; | |
270 | rand_deg = DEG_4; | |
271 | rand_sep = SEP_4; | |
272 | } | |
273 | ||
274 | state = &((long int *) arg_state)[1]; /* First location. */ | |
275 | /* Must set END_PTR before srandom. */ | |
276 | end_ptr = &state[rand_deg]; | |
277 | srandom(seed); | |
278 | if (rand_type == TYPE_0) | |
279 | state[-1] = rand_type; | |
280 | else | |
281 | state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; | |
282 | ||
283 | return ostate; | |
284 | } | |
285 | \f | |
286 | /* Restore the state from the given state array. | |
287 | Note: It is important that we also remember the locations of the pointers | |
288 | in the current state information, and restore the locations of the pointers | |
289 | from the old state information. This is done by multiplexing the pointer | |
290 | location into the zeroeth word of the state information. Note that due | |
291 | to the order in which things are done, it is OK to call setstate with the | |
292 | same state as the current state | |
293 | Returns a pointer to the old state information. */ | |
294 | ||
295 | PTR | |
296 | setstate (arg_state) | |
297 | PTR arg_state; | |
298 | { | |
299 | register long int *new_state = (long int *) arg_state; | |
300 | register int type = new_state[0] % MAX_TYPES; | |
301 | register int rear = new_state[0] / MAX_TYPES; | |
302 | PTR ostate = (PTR) &state[-1]; | |
303 | ||
304 | if (rand_type == TYPE_0) | |
305 | state[-1] = rand_type; | |
306 | else | |
307 | state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; | |
308 | ||
309 | switch (type) | |
310 | { | |
311 | case TYPE_0: | |
312 | case TYPE_1: | |
313 | case TYPE_2: | |
314 | case TYPE_3: | |
315 | case TYPE_4: | |
316 | rand_type = type; | |
317 | rand_deg = degrees[type]; | |
318 | rand_sep = seps[type]; | |
319 | break; | |
320 | default: | |
321 | /* State info munged. */ | |
322 | errno = EINVAL; | |
323 | return NULL; | |
324 | } | |
325 | ||
326 | state = &new_state[1]; | |
327 | if (rand_type != TYPE_0) | |
328 | { | |
329 | rptr = &state[rear]; | |
330 | fptr = &state[(rear + rand_sep) % rand_deg]; | |
331 | } | |
332 | /* Set end_ptr too. */ | |
333 | end_ptr = &state[rand_deg]; | |
334 | ||
335 | return ostate; | |
336 | } | |
337 | \f | |
338 | /* If we are using the trivial TYPE_0 R.N.G., just do the old linear | |
339 | congruential bit. Otherwise, we do our fancy trinomial stuff, which is the | |
340 | same in all ther other cases due to all the global variables that have been | |
341 | set up. The basic operation is to add the number at the rear pointer into | |
342 | the one at the front pointer. Then both pointers are advanced to the next | |
343 | location cyclically in the table. The value returned is the sum generated, | |
344 | reduced to 31 bits by throwing away the "least random" low bit. | |
345 | Note: The code takes advantage of the fact that both the front and | |
346 | rear pointers can't wrap on the same call by not testing the rear | |
347 | pointer if the front one has wrapped. Returns a 31-bit random number. */ | |
348 | ||
349 | long int | |
350 | random () | |
351 | { | |
352 | if (rand_type == TYPE_0) | |
353 | { | |
354 | state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX; | |
355 | return state[0]; | |
356 | } | |
357 | else | |
358 | { | |
359 | long int i; | |
360 | *fptr += *rptr; | |
361 | /* Chucking least random bit. */ | |
362 | i = (*fptr >> 1) & LONG_MAX; | |
363 | ++fptr; | |
364 | if (fptr >= end_ptr) | |
365 | { | |
366 | fptr = state; | |
367 | ++rptr; | |
368 | } | |
369 | else | |
370 | { | |
371 | ++rptr; | |
372 | if (rptr >= end_ptr) | |
373 | rptr = state; | |
374 | } | |
375 | return i; | |
376 | } | |
377 | } |