lint
[deliverable/binutils-gdb.git] / gas / obstack.c
1 /* obstack.c - subroutines used implicitly by object stack macros
2 Copyright (C) 1988 Free Software Foundation, Inc.
3
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 2, or (at your option) any
7 later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
17
18 #include "obstack.h"
19
20 #ifdef __STDC__
21 #define POINTER void *
22 #else
23 #define POINTER char *
24 #endif
25
26 /* Determine default alignment. */
27 struct fooalign {char x; double d;};
28 #define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
29 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
30 But in fact it might be less smart and round addresses to as much as
31 DEFAULT_ROUNDING. So we prepare for it to do that. */
32 union fooround {long x; double d;};
33 #define DEFAULT_ROUNDING (sizeof (union fooround))
34
35 /* When we copy a long block of data, this is the unit to do it with.
36 On some machines, copying successive ints does not work;
37 in such a case, redefine COPYING_UNIT to `long' (if that works)
38 or `char' as a last resort. */
39 #ifndef COPYING_UNIT
40 #define COPYING_UNIT int
41 #endif
42
43 /* The non-GNU-C macros copy the obstack into this global variable
44 to avoid multiple evaluation. */
45
46 struct obstack *_obstack;
47 \f
48 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
49 Objects start on multiples of ALIGNMENT (0 means use default).
50 CHUNKFUN is the function to use to allocate chunks,
51 and FREEFUN the function to free them. */
52
53 void
54 _obstack_begin (h, size, alignment, chunkfun, freefun)
55 struct obstack *h;
56 int size;
57 int alignment;
58 POINTER (*chunkfun) ();
59 void (*freefun) ();
60 {
61 register struct _obstack_chunk* chunk; /* points to new chunk */
62
63 if (alignment == 0)
64 alignment = DEFAULT_ALIGNMENT;
65 if (size == 0)
66 /* Default size is what GNU malloc can fit in a 4096-byte block. */
67 {
68 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
69 Use the values for range checking, because if range checking is off,
70 the extra bytes won't be missed terribly, but if range checking is on
71 and we used a larger request, a whole extra 4096 bytes would be
72 allocated.
73
74 These number are irrelevant to the new GNU malloc. I suspect it is
75 less sensitive to the size of the request. */
76 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
77 + 4 + DEFAULT_ROUNDING - 1)
78 & ~(DEFAULT_ROUNDING - 1));
79 size = 4096 - extra;
80 }
81
82 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
83 h->freefun = freefun;
84 h->chunk_size = size;
85 h->alignment_mask = alignment - 1;
86
87 chunk = h->chunk = (*h->chunkfun) (h->chunk_size);
88 h->next_free = h->object_base = chunk->contents;
89 h->chunk_limit = chunk->limit
90 = (char *) chunk + h->chunk_size;
91 chunk->prev = 0;
92 /* The initial chunk now contains no empty object. */
93 h->maybe_empty_object = 0;
94 }
95
96 /* Allocate a new current chunk for the obstack *H
97 on the assumption that LENGTH bytes need to be added
98 to the current object, or a new object of length LENGTH allocated.
99 Copies any partial object from the end of the old chunk
100 to the beginning of the new one. */
101
102 void
103 _obstack_newchunk (h, length)
104 struct obstack *h;
105 int length;
106 {
107 register struct _obstack_chunk* old_chunk = h->chunk;
108 register struct _obstack_chunk* new_chunk;
109 register long new_size;
110 register int obj_size = h->next_free - h->object_base;
111 register int i;
112 int already;
113
114 /* Compute size for new chunk. */
115 new_size = (obj_size + length) + (obj_size >> 3) + 100;
116 if (new_size < h->chunk_size)
117 new_size = h->chunk_size;
118
119 /* Allocate and initialize the new chunk. */
120 new_chunk = h->chunk = (*h->chunkfun) (new_size);
121 new_chunk->prev = old_chunk;
122 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
123
124 /* Move the existing object to the new chunk.
125 Word at a time is fast and is safe if the object
126 is sufficiently aligned. */
127 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
128 {
129 for (i = obj_size / sizeof (COPYING_UNIT) - 1;
130 i >= 0; i--)
131 ((COPYING_UNIT *)new_chunk->contents)[i]
132 = ((COPYING_UNIT *)h->object_base)[i];
133 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
134 but that can cross a page boundary on a machine
135 which does not do strict alignment for COPYING_UNITS. */
136 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
137 }
138 else
139 already = 0;
140 /* Copy remaining bytes one by one. */
141 for (i = already; i < obj_size; i++)
142 new_chunk->contents[i] = h->object_base[i];
143
144 /* If the object just copied was the only data in OLD_CHUNK,
145 free that chunk and remove it from the chain.
146 But not if that chunk might contain an empty object. */
147 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
148 {
149 new_chunk->prev = old_chunk->prev;
150 (*h->freefun) (old_chunk);
151 }
152
153 h->object_base = new_chunk->contents;
154 h->next_free = h->object_base + obj_size;
155 /* The new chunk certainly contains no empty object yet. */
156 h->maybe_empty_object = 0;
157 }
158
159 /* Return nonzero if object OBJ has been allocated from obstack H.
160 This is here for debugging.
161 If you use it in a program, you are probably losing. */
162
163 int
164 _obstack_allocated_p (h, obj)
165 struct obstack *h;
166 POINTER obj;
167 {
168 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
169 register struct _obstack_chunk* plp; /* point to previous chunk if any */
170
171 lp = (h)->chunk;
172 /* We use >= rather than > since the object cannot be exactly at
173 the beginning of the chunk but might be an empty object exactly
174 at the end of an adjacent chunk. */
175 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
176 {
177 plp = lp->prev;
178 lp = plp;
179 }
180 return lp != 0;
181 }
182 \f
183 /* Free objects in obstack H, including OBJ and everything allocate
184 more recently than OBJ. If OBJ is zero, free everything in H. */
185
186 #undef obstack_free
187
188 /* This function has two names with identical definitions.
189 This is the first one, called from non-ANSI code. */
190
191 void
192 _obstack_free (h, obj)
193 struct obstack *h;
194 POINTER obj;
195 {
196 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
197 register struct _obstack_chunk* plp; /* point to previous chunk if any */
198
199 lp = h->chunk;
200 /* We use >= because there cannot be an object at the beginning of a chunk.
201 But there can be an empty object at that address
202 at the end of another chunk. */
203 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
204 {
205 plp = lp->prev;
206 (*h->freefun) (lp);
207 lp = plp;
208 /* If we switch chunks, we can't tell whether the new current
209 chunk contains an empty object, so assume that it may. */
210 h->maybe_empty_object = 1;
211 }
212 if (lp)
213 {
214 h->object_base = h->next_free = (char *)(obj);
215 h->chunk_limit = lp->limit;
216 h->chunk = lp;
217 }
218 else if (obj != 0)
219 /* obj is not in any of the chunks! */
220 abort ();
221 }
222
223 /* This function is used from ANSI code. */
224
225 void
226 obstack_free (h, obj)
227 struct obstack *h;
228 POINTER obj;
229 {
230 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
231 register struct _obstack_chunk* plp; /* point to previous chunk if any */
232
233 lp = h->chunk;
234 /* We use >= because there cannot be an object at the beginning of a chunk.
235 But there can be an empty object at that address
236 at the end of another chunk. */
237 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
238 {
239 plp = lp->prev;
240 (*h->freefun) (lp);
241 lp = plp;
242 /* If we switch chunks, we can't tell whether the new current
243 chunk contains an empty object, so assume that it may. */
244 h->maybe_empty_object = 1;
245 }
246 if (lp)
247 {
248 h->object_base = h->next_free = (char *)(obj);
249 h->chunk_limit = lp->limit;
250 h->chunk = lp;
251 }
252 else if (obj != 0)
253 /* obj is not in any of the chunks! */
254 abort ();
255 }
256 \f
257 #if 0
258 /* These are now turned off because the applications do not use it
259 and it uses bcopy via obstack_grow, which causes trouble on sysV. */
260
261 /* Now define the functional versions of the obstack macros.
262 Define them to simply use the corresponding macros to do the job. */
263
264 #ifdef __STDC__
265 /* These function definitions do not work with non-ANSI preprocessors;
266 they won't pass through the macro names in parentheses. */
267
268 /* The function names appear in parentheses in order to prevent
269 the macro-definitions of the names from being expanded there. */
270
271 POINTER (obstack_base) (obstack)
272 struct obstack *obstack;
273 {
274 return obstack_base (obstack);
275 }
276
277 POINTER (obstack_next_free) (obstack)
278 struct obstack *obstack;
279 {
280 return obstack_next_free (obstack);
281 }
282
283 int (obstack_object_size) (obstack)
284 struct obstack *obstack;
285 {
286 return obstack_object_size (obstack);
287 }
288
289 int (obstack_room) (obstack)
290 struct obstack *obstack;
291 {
292 return obstack_room (obstack);
293 }
294
295 void (obstack_grow) (obstack, pointer, length)
296 struct obstack *obstack;
297 POINTER pointer;
298 int length;
299 {
300 obstack_grow (obstack, pointer, length);
301 }
302
303 void (obstack_grow0) (obstack, pointer, length)
304 struct obstack *obstack;
305 POINTER pointer;
306 int length;
307 {
308 obstack_grow0 (obstack, pointer, length);
309 }
310
311 void (obstack_1grow) (obstack, character)
312 struct obstack *obstack;
313 int character;
314 {
315 obstack_1grow (obstack, character);
316 }
317
318 void (obstack_blank) (obstack, length)
319 struct obstack *obstack;
320 int length;
321 {
322 obstack_blank (obstack, length);
323 }
324
325 void (obstack_1grow_fast) (obstack, character)
326 struct obstack *obstack;
327 int character;
328 {
329 obstack_1grow_fast (obstack, character);
330 }
331
332 void (obstack_blank_fast) (obstack, length)
333 struct obstack *obstack;
334 int length;
335 {
336 obstack_blank_fast (obstack, length);
337 }
338
339 POINTER (obstack_finish) (obstack)
340 struct obstack *obstack;
341 {
342 return obstack_finish (obstack);
343 }
344
345 POINTER (obstack_alloc) (obstack, length)
346 struct obstack *obstack;
347 int length;
348 {
349 return obstack_alloc (obstack, length);
350 }
351
352 POINTER (obstack_copy) (obstack, pointer, length)
353 struct obstack *obstack;
354 POINTER pointer;
355 int length;
356 {
357 return obstack_copy (obstack, pointer, length);
358 }
359
360 POINTER (obstack_copy0) (obstack, pointer, length)
361 struct obstack *obstack;
362 POINTER pointer;
363 int length;
364 {
365 return obstack_copy0 (obstack, pointer, length);
366 }
367
368 #endif /* __STDC__ */
369
370 #endif /* 0 */
This page took 0.038886 seconds and 4 git commands to generate.