* config/i386/*aix*: New files.
[deliverable/binutils-gdb.git] / gdb / minsyms.c
1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
20
21
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
24
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
29
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
33
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
38
39
40 #include "defs.h"
41 #include "symtab.h"
42 #include "bfd.h"
43 #include "symfile.h"
44 #include "objfiles.h"
45 #include "demangle.h"
46
47 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
48 At the end, copy them all into one newly allocated location on an objfile's
49 symbol obstack. */
50
51 #define BUNCH_SIZE 127
52
53 struct msym_bunch
54 {
55 struct msym_bunch *next;
56 struct minimal_symbol contents[BUNCH_SIZE];
57 };
58
59 /* Bunch currently being filled up.
60 The next field points to chain of filled bunches. */
61
62 static struct msym_bunch *msym_bunch;
63
64 /* Number of slots filled in current bunch. */
65
66 static int msym_bunch_index;
67
68 /* Total number of minimal symbols recorded so far for the objfile. */
69
70 static int msym_count;
71
72 /* Prototypes for local functions. */
73
74 static int
75 compare_minimal_symbols PARAMS ((const void *, const void *));
76
77 static int
78 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
79
80 /* Look through all the current minimal symbol tables and find the first
81 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
82 particular objfile and the search is limited to that objfile. Returns
83 a pointer to the minimal symbol that matches, or NULL if no match is found.
84
85 Note: One instance where there may be duplicate minimal symbols with
86 the same name is when the symbol tables for a shared library and the
87 symbol tables for an executable contain global symbols with the same
88 names (the dynamic linker deals with the duplication). */
89
90 struct minimal_symbol *
91 lookup_minimal_symbol (name, objf)
92 register const char *name;
93 struct objfile *objf;
94 {
95 struct objfile *objfile;
96 struct minimal_symbol *msymbol;
97 struct minimal_symbol *found_symbol = NULL;
98 #ifdef IBM6000_TARGET
99 struct minimal_symbol *trampoline_symbol = NULL;
100 #endif
101
102 for (objfile = object_files;
103 objfile != NULL && found_symbol == NULL;
104 objfile = objfile -> next)
105 {
106 if (objf == NULL || objf == objfile)
107 {
108 for (msymbol = objfile -> msymbols;
109 msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
110 found_symbol == NULL;
111 msymbol++)
112 {
113 if (SYMBOL_MATCHES_NAME (msymbol, name))
114 {
115 #ifdef IBM6000_TARGET
116 /* I *think* all platforms using shared libraries (and
117 trampoline code) will suffer this problem. Consider a
118 case where there are 5 shared libraries, each referencing
119 `foo' with a trampoline entry. When someone wants to put
120 a breakpoint on `foo' and the only info we have is minimal
121 symbol vector, we want to use the real `foo', rather than
122 one of those trampoline entries. MGO */
123 /* If a trampoline symbol is found, we prefer to keep looking
124 for the *real* symbol. If the actual symbol not found,
125 then we'll use the trampoline entry. Sorry for the machine
126 dependent code here, but I hope this will benefit other
127 platforms as well. For trampoline entries, we used
128 mst_unknown earlier. Perhaps we should define a
129 `mst_trampoline' type?? */
130
131 if (MSYMBOL_TYPE (msymbol) != mst_unknown)
132 found_symbol = msymbol;
133 else if (MSYMBOL_TYPE (msymbol) == mst_unknown &&
134 !trampoline_symbol)
135 trampoline_symbol = msymbol;
136
137 #else
138 found_symbol = msymbol;
139 #endif
140 }
141 }
142 }
143 }
144 #ifdef IBM6000_TARGET
145 return found_symbol ? found_symbol : trampoline_symbol;
146 #endif
147
148 return (found_symbol);
149 }
150
151
152 /* Search through the minimal symbol table for each objfile and find the
153 symbol whose address is the largest address that is still less than or
154 equal to PC. Returns a pointer to the minimal symbol if such a symbol
155 is found, or NULL if PC is not in a suitable range. Note that we need
156 to look through ALL the minimal symbol tables before deciding on the
157 symbol that comes closest to the specified PC. */
158
159 struct minimal_symbol *
160 lookup_minimal_symbol_by_pc (pc)
161 register CORE_ADDR pc;
162 {
163 register int lo;
164 register int hi;
165 register int new;
166 register struct objfile *objfile;
167 register struct minimal_symbol *msymbol;
168 register struct minimal_symbol *best_symbol = NULL;
169
170 for (objfile = object_files;
171 objfile != NULL;
172 objfile = objfile -> next)
173 {
174 /* If this objfile has a minimal symbol table, go search it using
175 a binary search. Note that a minimal symbol table always consists
176 of at least two symbols, a "real" symbol and the terminating
177 "null symbol". If there are no real symbols, then there is no
178 minimal symbol table at all. */
179
180 if ((msymbol = objfile -> msymbols) != NULL)
181 {
182 lo = 0;
183 hi = objfile -> minimal_symbol_count - 1;
184
185 /* This code assumes that the minimal symbols are sorted by
186 ascending address values. If the pc value is greater than or
187 equal to the first symbol's address, then some symbol in this
188 minimal symbol table is a suitable candidate for being the
189 "best" symbol. This includes the last real symbol, for cases
190 where the pc value is larger than any address in this vector.
191
192 By iterating until the address associated with the current
193 hi index (the endpoint of the test interval) is less than
194 or equal to the desired pc value, we accomplish two things:
195 (1) the case where the pc value is larger than any minimal
196 symbol address is trivially solved, (2) the address associated
197 with the hi index is always the one we want when the interation
198 terminates. In essence, we are iterating the test interval
199 down until the pc value is pushed out of it from the high end.
200
201 Warning: this code is trickier than it would appear at first. */
202
203 /* Should also requires that pc is <= end of objfile. FIXME! */
204 if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
205 {
206 while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
207 {
208 /* pc is still strictly less than highest address */
209 /* Note "new" will always be >= lo */
210 new = (lo + hi) / 2;
211 if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
212 (lo == new))
213 {
214 hi = new;
215 }
216 else
217 {
218 lo = new;
219 }
220 }
221 /* The minimal symbol indexed by hi now is the best one in this
222 objfile's minimal symbol table. See if it is the best one
223 overall. */
224
225 if ((best_symbol == NULL) ||
226 (SYMBOL_VALUE_ADDRESS (best_symbol) <
227 SYMBOL_VALUE_ADDRESS (&msymbol[hi])))
228 {
229 best_symbol = &msymbol[hi];
230 }
231 }
232 }
233 }
234 return (best_symbol);
235 }
236
237 /* Prepare to start collecting minimal symbols. Note that presetting
238 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
239 symbol to allocate the memory for the first bunch. */
240
241 void
242 init_minimal_symbol_collection ()
243 {
244 msym_count = 0;
245 msym_bunch = NULL;
246 msym_bunch_index = BUNCH_SIZE;
247 }
248
249 void
250 prim_record_minimal_symbol (name, address, ms_type)
251 const char *name;
252 CORE_ADDR address;
253 enum minimal_symbol_type ms_type;
254 {
255 register struct msym_bunch *new;
256 register struct minimal_symbol *msymbol;
257
258 if (msym_bunch_index == BUNCH_SIZE)
259 {
260 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
261 msym_bunch_index = 0;
262 new -> next = msym_bunch;
263 msym_bunch = new;
264 }
265 msymbol = &msym_bunch -> contents[msym_bunch_index];
266 SYMBOL_NAME (msymbol) = (char *) name;
267 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
268 SYMBOL_VALUE_ADDRESS (msymbol) = address;
269 SYMBOL_SECTION (msymbol) = -1;
270 MSYMBOL_TYPE (msymbol) = ms_type;
271 /* FIXME: This info, if it remains, needs its own field. */
272 MSYMBOL_INFO (msymbol) = NULL; /* FIXME! */
273 msym_bunch_index++;
274 msym_count++;
275 }
276
277 /* FIXME: Why don't we just combine this function with the one above
278 and pass it a NULL info pointer value if info is not needed? */
279
280 void
281 prim_record_minimal_symbol_and_info (name, address, ms_type, info, section)
282 const char *name;
283 CORE_ADDR address;
284 enum minimal_symbol_type ms_type;
285 char *info;
286 int section;
287 {
288 register struct msym_bunch *new;
289 register struct minimal_symbol *msymbol;
290
291 if (msym_bunch_index == BUNCH_SIZE)
292 {
293 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
294 msym_bunch_index = 0;
295 new -> next = msym_bunch;
296 msym_bunch = new;
297 }
298 msymbol = &msym_bunch -> contents[msym_bunch_index];
299 SYMBOL_NAME (msymbol) = (char *) name;
300 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
301 SYMBOL_VALUE_ADDRESS (msymbol) = address;
302 SYMBOL_SECTION (msymbol) = section;
303 MSYMBOL_TYPE (msymbol) = ms_type;
304 /* FIXME: This info, if it remains, needs its own field. */
305 MSYMBOL_INFO (msymbol) = info; /* FIXME! */
306 msym_bunch_index++;
307 msym_count++;
308 }
309
310 /* Compare two minimal symbols by address and return a signed result based
311 on unsigned comparisons, so that we sort into unsigned numeric order. */
312
313 static int
314 compare_minimal_symbols (fn1p, fn2p)
315 const PTR fn1p;
316 const PTR fn2p;
317 {
318 register const struct minimal_symbol *fn1;
319 register const struct minimal_symbol *fn2;
320
321 fn1 = (const struct minimal_symbol *) fn1p;
322 fn2 = (const struct minimal_symbol *) fn2p;
323
324 if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
325 {
326 return (-1);
327 }
328 else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
329 {
330 return (1);
331 }
332 else
333 {
334 return (0);
335 }
336 }
337
338 /* Discard the currently collected minimal symbols, if any. If we wish
339 to save them for later use, we must have already copied them somewhere
340 else before calling this function.
341
342 FIXME: We could allocate the minimal symbol bunches on their own
343 obstack and then simply blow the obstack away when we are done with
344 it. Is it worth the extra trouble though? */
345
346 /* ARGSUSED */
347 void
348 discard_minimal_symbols (foo)
349 int foo;
350 {
351 register struct msym_bunch *next;
352
353 while (msym_bunch != NULL)
354 {
355 next = msym_bunch -> next;
356 free ((PTR)msym_bunch);
357 msym_bunch = next;
358 }
359 }
360
361 /* Compact duplicate entries out of a minimal symbol table by walking
362 through the table and compacting out entries with duplicate addresses
363 and matching names. Return the number of entries remaining.
364
365 On entry, the table resides between msymbol[0] and msymbol[mcount].
366 On exit, it resides between msymbol[0] and msymbol[result_count].
367
368 When files contain multiple sources of symbol information, it is
369 possible for the minimal symbol table to contain many duplicate entries.
370 As an example, SVR4 systems use ELF formatted object files, which
371 usually contain at least two different types of symbol tables (a
372 standard ELF one and a smaller dynamic linking table), as well as
373 DWARF debugging information for files compiled with -g.
374
375 Without compacting, the minimal symbol table for gdb itself contains
376 over a 1000 duplicates, about a third of the total table size. Aside
377 from the potential trap of not noticing that two successive entries
378 identify the same location, this duplication impacts the time required
379 to linearly scan the table, which is done in a number of places. So we
380 just do one linear scan here and toss out the duplicates.
381
382 Note that we are not concerned here about recovering the space that
383 is potentially freed up, because the strings themselves are allocated
384 on the symbol_obstack, and will get automatically freed when the symbol
385 table is freed. The caller can free up the unused minimal symbols at
386 the end of the compacted region if their allocation strategy allows it.
387
388 Also note we only go up to the next to last entry within the loop
389 and then copy the last entry explicitly after the loop terminates.
390
391 Since the different sources of information for each symbol may
392 have different levels of "completeness", we may have duplicates
393 that have one entry with type "mst_unknown" and the other with a
394 known type. So if the one we are leaving alone has type mst_unknown,
395 overwrite its type with the type from the one we are compacting out. */
396
397 static int
398 compact_minimal_symbols (msymbol, mcount)
399 struct minimal_symbol *msymbol;
400 int mcount;
401 {
402 struct minimal_symbol *copyfrom;
403 struct minimal_symbol *copyto;
404
405 if (mcount > 0)
406 {
407 copyfrom = copyto = msymbol;
408 while (copyfrom < msymbol + mcount - 1)
409 {
410 if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
411 SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
412 (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
413 {
414 if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
415 {
416 MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
417 }
418 copyfrom++;
419 }
420 else
421 {
422 *copyto++ = *copyfrom++;
423 }
424 }
425 *copyto++ = *copyfrom++;
426 mcount = copyto - msymbol;
427 }
428 return (mcount);
429 }
430
431 /* Add the minimal symbols in the existing bunches to the objfile's official
432 minimal symbol table. In most cases there is no minimal symbol table yet
433 for this objfile, and the existing bunches are used to create one. Once
434 in a while (for shared libraries for example), we add symbols (e.g. common
435 symbols) to an existing objfile.
436
437 Because of the way minimal symbols are collected, we generally have no way
438 of knowing what source language applies to any particular minimal symbol.
439 Specifically, we have no way of knowing if the minimal symbol comes from a
440 C++ compilation unit or not. So for the sake of supporting cached
441 demangled C++ names, we have no choice but to try and demangle each new one
442 that comes in. If the demangling succeeds, then we assume it is a C++
443 symbol and set the symbol's language and demangled name fields
444 appropriately. Note that in order to avoid unnecessary demanglings, and
445 allocating obstack space that subsequently can't be freed for the demangled
446 names, we mark all newly added symbols with language_auto. After
447 compaction of the minimal symbols, we go back and scan the entire minimal
448 symbol table looking for these new symbols. For each new symbol we attempt
449 to demangle it, and if successful, record it as a language_cplus symbol
450 and cache the demangled form on the symbol obstack. Symbols which don't
451 demangle are marked as language_unknown symbols, which inhibits future
452 attempts to demangle them if we later add more minimal symbols. */
453
454 void
455 install_minimal_symbols (objfile)
456 struct objfile *objfile;
457 {
458 register int bindex;
459 register int mcount;
460 register struct msym_bunch *bunch;
461 register struct minimal_symbol *msymbols;
462 int alloc_count;
463 register char leading_char;
464 char *demangled_name;
465
466 if (msym_count > 0)
467 {
468 /* Allocate enough space in the obstack, into which we will gather the
469 bunches of new and existing minimal symbols, sort them, and then
470 compact out the duplicate entries. Once we have a final table,
471 we will give back the excess space. */
472
473 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
474 obstack_blank (&objfile->symbol_obstack,
475 alloc_count * sizeof (struct minimal_symbol));
476 msymbols = (struct minimal_symbol *)
477 obstack_base (&objfile->symbol_obstack);
478
479 /* Copy in the existing minimal symbols, if there are any. */
480
481 if (objfile->minimal_symbol_count)
482 memcpy ((char *)msymbols, (char *)objfile->msymbols,
483 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
484
485 /* Walk through the list of minimal symbol bunches, adding each symbol
486 to the new contiguous array of symbols. Note that we start with the
487 current, possibly partially filled bunch (thus we use the current
488 msym_bunch_index for the first bunch we copy over), and thereafter
489 each bunch is full. */
490
491 mcount = objfile->minimal_symbol_count;
492 leading_char = bfd_get_symbol_leading_char (objfile->obfd);
493
494 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
495 {
496 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
497 {
498 msymbols[mcount] = bunch -> contents[bindex];
499 SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
500 if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
501 {
502 SYMBOL_NAME(&msymbols[mcount])++;
503 }
504 }
505 msym_bunch_index = BUNCH_SIZE;
506 }
507
508 /* Sort the minimal symbols by address. */
509
510 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
511 compare_minimal_symbols);
512
513 /* Compact out any duplicates, and free up whatever space we are
514 no longer using. */
515
516 mcount = compact_minimal_symbols (msymbols, mcount);
517
518 obstack_blank (&objfile->symbol_obstack,
519 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
520 msymbols = (struct minimal_symbol *)
521 obstack_finish (&objfile->symbol_obstack);
522
523 /* We also terminate the minimal symbol table with a "null symbol",
524 which is *not* included in the size of the table. This makes it
525 easier to find the end of the table when we are handed a pointer
526 to some symbol in the middle of it. Zero out the fields in the
527 "null symbol" allocated at the end of the array. Note that the
528 symbol count does *not* include this null symbol, which is why it
529 is indexed by mcount and not mcount-1. */
530
531 SYMBOL_NAME (&msymbols[mcount]) = NULL;
532 SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
533 MSYMBOL_INFO (&msymbols[mcount]) = NULL;
534 MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
535 SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
536
537 /* Attach the minimal symbol table to the specified objfile.
538 The strings themselves are also located in the symbol_obstack
539 of this objfile. */
540
541 objfile -> minimal_symbol_count = mcount;
542 objfile -> msymbols = msymbols;
543
544 /* Now walk through all the minimal symbols, selecting the newly added
545 ones and attempting to cache their C++ demangled names. */
546
547 for ( ; mcount-- > 0 ; msymbols++)
548 {
549 SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
550 }
551 }
552 }
553
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