This is the third and final batch of makefile changes this round.
[deliverable/binutils-gdb.git] / gdb / minsyms.c
1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
20
21
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
24
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
29
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
33
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
38
39
40 #include "defs.h"
41 #include "symtab.h"
42 #include "bfd.h"
43 #include "symfile.h"
44
45 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
46 At the end, copy them all into one newly allocated location on an objfile's
47 symbol obstack. */
48
49 #define BUNCH_SIZE 127
50
51 struct msym_bunch
52 {
53 struct msym_bunch *next;
54 struct minimal_symbol contents[BUNCH_SIZE];
55 };
56
57 /* Bunch currently being filled up.
58 The next field points to chain of filled bunches. */
59
60 static struct msym_bunch *msym_bunch;
61
62 /* Number of slots filled in current bunch. */
63
64 static int msym_bunch_index;
65
66 /* Total number of minimal symbols recorded so far for the objfile. */
67
68 static int msym_count;
69
70 /* Prototypes for local functions. */
71
72 static int
73 compare_minimal_symbols PARAMS ((const void *, const void *));
74
75 static int
76 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
77
78 /* Call the function specified by FUNC for each currently available minimal
79 symbol, for as long as this function continues to return NULL. If the
80 function ever returns non-NULL, then the iteration over the minimal
81 symbols is terminated,, the result is returned to the caller.
82
83 The function called has full control over the form and content of the
84 information returned via the non-NULL result, which may be as simple as a
85 pointer to the minimal symbol that the iteration terminated on, or as
86 complex as a pointer to a private structure containing multiple results. */
87
88 PTR
89 iterate_over_msymbols (func, arg1, arg2, arg3)
90 PTR (*func) PARAMS ((struct objfile *, struct minimal_symbol *,
91 PTR, PTR, PTR));
92 PTR arg1;
93 PTR arg2;
94 PTR arg3;
95 {
96 register struct objfile *objfile;
97 register struct minimal_symbol *msymbol;
98 char *result = NULL;
99
100 for (objfile = object_files;
101 objfile != NULL && result == NULL;
102 objfile = objfile -> next)
103 {
104 for (msymbol = objfile -> msymbols;
105 msymbol != NULL && msymbol -> name != NULL && result == NULL;
106 msymbol++)
107 {
108 result = (*func)(objfile, msymbol, arg1, arg2, arg3);
109 }
110 }
111 return (result);
112 }
113
114 /* Look through all the current minimal symbol tables and find the first
115 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
116 particular objfile and the search is limited to that objfile. Returns
117 a pointer to the minimal symbol that matches, or NULL if no match is found.
118
119 Note: One instance where their may be duplicate minimal symbols with
120 the same name is when the symbol tables for a shared library and the
121 symbol tables for an executable contain global symbols with the same
122 names (the dynamic linker deals with the duplication). */
123
124 struct minimal_symbol *
125 lookup_minimal_symbol (name, objf)
126 register const char *name;
127 struct objfile *objf;
128 {
129 struct objfile *objfile;
130 struct minimal_symbol *msymbol;
131 struct minimal_symbol *found_symbol = NULL;
132
133 for (objfile = object_files;
134 objfile != NULL && found_symbol == NULL;
135 objfile = objfile -> next)
136 {
137 if (objf == NULL || objf == objfile)
138 {
139 for (msymbol = objfile -> msymbols;
140 msymbol != NULL && msymbol -> name != NULL &&
141 found_symbol == NULL;
142 msymbol++)
143 {
144 if (strcmp (msymbol -> name, name) == 0)
145 {
146 found_symbol = msymbol;
147 }
148 }
149 }
150 }
151 return (found_symbol);
152 }
153
154
155 /* Search through the minimal symbol table for each objfile and find the
156 symbol whose address is the largest address that is still less than or
157 equal to PC. Returns a pointer to the minimal symbol if such a symbol
158 is found, or NULL if PC is not in a suitable range. Note that we need
159 to look through ALL the minimal symbol tables before deciding on the
160 symbol that comes closest to the specified PC. */
161
162 struct minimal_symbol *
163 lookup_minimal_symbol_by_pc (pc)
164 register CORE_ADDR pc;
165 {
166 register int lo;
167 register int hi;
168 register int new;
169 register struct objfile *objfile;
170 register struct minimal_symbol *msymbol;
171 register struct minimal_symbol *best_symbol = NULL;
172
173 for (objfile = object_files;
174 objfile != NULL;
175 objfile = objfile -> next)
176 {
177 /* If this objfile has a minimal symbol table, go search it using
178 a binary search. Note that a minimal symbol table always consists
179 of at least two symbols, a "real" symbol and the terminating
180 "null symbol". If there are no real symbols, then there is no
181 minimal symbol table at all. */
182
183 if ((msymbol = objfile -> msymbols) != NULL)
184 {
185 lo = 0;
186 hi = objfile -> minimal_symbol_count - 2;
187
188 /* This code assumes that the minimal symbols are sorted by
189 ascending address values. If the pc value is greater than or
190 equal to the first symbol's address, then some symbol in this
191 minimal symbol table is a suitable candidate for being the
192 "best" symbol. This includes the last real symbol, for cases
193 where the pc value is larger than any address in this vector.
194
195 By iterating until the address associated with the current
196 hi index (the endpoint of the test interval) is less than
197 or equal to the desired pc value, we accomplish two things:
198 (1) the case where the pc value is larger than any minimal
199 symbol address is trivially solved, (2) the address associated
200 with the hi index is always the one we want when the interation
201 terminates. In essence, we are iterating the test interval
202 down until the pc value is pushed out of it from the high end.
203
204 Warning: this code is trickier than it would appear at first. */
205
206 if (pc >= msymbol[lo].address)
207 {
208 while (msymbol[hi].address > pc)
209 {
210 /* pc is still strictly less than highest address */
211 /* Note "new" will always be >= lo */
212 new = (lo + hi) / 2;
213 if ((msymbol[new].address >= pc) || (lo == new))
214 {
215 hi = new;
216 }
217 else
218 {
219 lo = new;
220 }
221 }
222 /* The minimal symbol indexed by hi now is the best one in this
223 objfile's minimal symbol table. See if it is the best one
224 overall. */
225
226 if ((best_symbol == NULL) ||
227 (best_symbol -> address < msymbol[hi].address))
228 {
229 best_symbol = &msymbol[hi];
230 }
231 }
232 }
233 }
234 return (best_symbol);
235 }
236
237 /* Prepare to start collecting minimal symbols. Note that presetting
238 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
239 symbol to allocate the memory for the first bunch. */
240
241 void
242 init_minimal_symbol_collection ()
243 {
244 msym_count = 0;
245 msym_bunch = NULL;
246 msym_bunch_index = BUNCH_SIZE;
247 }
248
249 void
250 prim_record_minimal_symbol (name, address, ms_type)
251 const char *name;
252 CORE_ADDR address;
253 enum minimal_symbol_type ms_type;
254 {
255 register struct msym_bunch *new;
256
257 if (msym_bunch_index == BUNCH_SIZE)
258 {
259 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
260 msym_bunch_index = 0;
261 new -> next = msym_bunch;
262 msym_bunch = new;
263 }
264 msym_bunch -> contents[msym_bunch_index].name = (char *) name;
265 msym_bunch -> contents[msym_bunch_index].address = address;
266 msym_bunch -> contents[msym_bunch_index].info = NULL;
267 msym_bunch -> contents[msym_bunch_index].type = ms_type;
268 msym_bunch_index++;
269 msym_count++;
270 }
271
272 /* Compare two minimal symbols by address and return a signed result based
273 on unsigned comparisons, so that we sort into unsigned numeric order. */
274
275 static int
276 compare_minimal_symbols (fn1p, fn2p)
277 const PTR fn1p;
278 const PTR fn2p;
279 {
280 register const struct minimal_symbol *fn1;
281 register const struct minimal_symbol *fn2;
282
283 fn1 = (const struct minimal_symbol *) fn1p;
284 fn2 = (const struct minimal_symbol *) fn2p;
285
286 if (fn1 -> address < fn2 -> address)
287 {
288 return (-1);
289 }
290 else if (fn1 -> address > fn2 -> address)
291 {
292 return (1);
293 }
294 else
295 {
296 return (0);
297 }
298 }
299
300 /* Discard the currently collected minimal symbols, if any. If we wish
301 to save them for later use, we must have already copied them somewhere
302 else before calling this function.
303
304 FIXME: We could allocate the minimal symbol bunches on their own
305 obstack and then simply blow the obstack away when we are done with
306 it. Is it worth the extra trouble though? */
307
308 /* ARGSUSED */
309 void
310 discard_minimal_symbols (foo)
311 int foo;
312 {
313 register struct msym_bunch *next;
314
315 while (msym_bunch != NULL)
316 {
317 next = msym_bunch -> next;
318 free (msym_bunch);
319 msym_bunch = next;
320 }
321 }
322
323 /* Compact duplicate entries out of a minimal symbol table by walking
324 through the table and compacting out entries with duplicate addresses
325 and matching names. Return the number of entries remaining.
326
327 On entry, the table resides between msymbol[0] and msymbol[mcount].
328 On exit, it resides between msymbol[0] and msymbol[result_count].
329
330 When files contain multiple sources of symbol information, it is
331 possible for the minimal symbol table to contain many duplicate entries.
332 As an example, SVR4 systems use ELF formatted object files, which
333 usually contain at least two different types of symbol tables (a
334 standard ELF one and a smaller dynamic linking table), as well as
335 DWARF debugging information for files compiled with -g.
336
337 Without compacting, the minimal symbol table for gdb itself contains
338 over a 1000 duplicates, about a third of the total table size. Aside
339 from the potential trap of not noticing that two successive entries
340 identify the same location, this duplication impacts the time required
341 to linearly scan the table, which is done in a number of places. So we
342 just do one linear scan here and toss out the duplicates.
343
344 Note that we are not concerned here about recovering the space that
345 is potentially freed up, because the strings themselves are allocated
346 on the symbol_obstack, and will get automatically freed when the symbol
347 table is freed. The caller can free up the unused minimal symbols at
348 the end of the compacted region if their allocation strategy allows it.
349
350 Also note we only go up to the next to last entry within the loop
351 and then copy the last entry explicitly after the loop terminates.
352
353 Since the different sources of information for each symbol may
354 have different levels of "completeness", we may have duplicates
355 that have one entry with type "mst_unknown" and the other with a
356 known type. So if the one we are leaving alone has type mst_unknown,
357 overwrite its type with the type from the one we are compacting out. */
358
359 static int
360 compact_minimal_symbols (msymbol, mcount)
361 struct minimal_symbol *msymbol;
362 int mcount;
363 {
364 struct minimal_symbol *copyfrom;
365 struct minimal_symbol *copyto;
366
367 if (mcount > 0)
368 {
369 copyfrom = copyto = msymbol;
370 while (copyfrom < msymbol + mcount - 1)
371 {
372 if (copyfrom -> address == (copyfrom + 1) -> address
373 && (strcmp (copyfrom -> name, (copyfrom + 1) -> name) == 0))
374 {
375 if ((copyfrom + 1) -> type == mst_unknown)
376 {
377 (copyfrom + 1) -> type = copyfrom -> type;
378 }
379 copyfrom++;
380 }
381 else
382 {
383 *copyto++ = *copyfrom++;
384 }
385 }
386 *copyto++ = *copyfrom++;
387 mcount = copyto - msymbol;
388 }
389 return (mcount);
390 }
391
392 /* Add the minimal symbols in the existing bunches to the objfile's
393 official minimal symbol table. 99% of the time, this adds the
394 bunches to NO existing symbols. Once in a while for shared
395 libraries, we add symbols (e.g. common symbols) to an existing
396 objfile. */
397
398 void
399 install_minimal_symbols (objfile)
400 struct objfile *objfile;
401 {
402 register int bindex;
403 register int mcount;
404 register struct msym_bunch *bunch;
405 register struct minimal_symbol *msymbols;
406 int alloc_count;
407
408 if (msym_count > 0)
409 {
410 /* Allocate enough space in the obstack, into which we will gather the
411 bunches of new and existing minimal symbols, sort them, and then
412 compact out the duplicate entries. Once we have a final table,
413 we will give back the excess space. */
414
415 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
416 obstack_blank (&objfile->symbol_obstack,
417 alloc_count * sizeof (struct minimal_symbol));
418 msymbols = (struct minimal_symbol *)
419 obstack_base (&objfile->symbol_obstack);
420
421 /* Copy in the existing minimal symbols, if there are any. */
422
423 if (objfile->minimal_symbol_count)
424 memcpy ((char *)msymbols, (char *)objfile->msymbols,
425 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
426
427 /* Walk through the list of minimal symbol bunches, adding each symbol
428 to the new contiguous array of symbols. Note that we start with the
429 current, possibly partially filled bunch (thus we use the current
430 msym_bunch_index for the first bunch we copy over), and thereafter
431 each bunch is full. */
432
433 mcount = objfile->minimal_symbol_count;
434
435 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
436 {
437 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
438 {
439 msymbols[mcount] = bunch -> contents[bindex];
440 #ifdef NAMES_HAVE_UNDERSCORE
441 if (msymbols[mcount].name[0] == '_')
442 {
443 msymbols[mcount].name++;
444 }
445 #endif
446 #ifdef SOME_NAMES_HAVE_DOT
447 if (msymbols[mcount].name[0] == '.')
448 {
449 msymbols[mcount].name++;
450 }
451 #endif
452 }
453 msym_bunch_index = BUNCH_SIZE;
454 }
455
456 /* Sort the minimal symbols by address. */
457
458 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
459 compare_minimal_symbols);
460
461 /* Compact out any duplicates, and free up whatever space we are
462 no longer using. */
463
464 mcount = compact_minimal_symbols (msymbols, mcount);
465
466 obstack_blank (&objfile->symbol_obstack,
467 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
468 msymbols = (struct minimal_symbol *)
469 obstack_finish (&objfile->symbol_obstack);
470
471 /* We also terminate the minimal symbol table
472 with a "null symbol", which is *not* included in the size of
473 the table. This makes it easier to find the end of the table
474 when we are handed a pointer to some symbol in the middle of it.
475 Zero out the fields in the "null symbol" allocated at the end
476 of the array. Note that the symbol count does *not* include
477 this null symbol, which is why it is indexed by mcount and not
478 mcount-1. */
479
480 msymbols[mcount].name = NULL;
481 msymbols[mcount].address = 0;
482 msymbols[mcount].info = NULL;
483 msymbols[mcount].type = mst_unknown;
484
485 /* Attach the minimal symbol table to the specified objfile.
486 The strings themselves are also located in the symbol_obstack
487 of this objfile. */
488
489 objfile -> minimal_symbol_count = mcount;
490 objfile -> msymbols = msymbols;
491 }
492 }
493
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