Create and use macros for iterating on symtabs, psymtabs, msymbols.
[deliverable/binutils-gdb.git] / gdb / minsyms.c
1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
20
21
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
24
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
29
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
33
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
38
39
40 #include "defs.h"
41 #include "symtab.h"
42 #include "bfd.h"
43 #include "symfile.h"
44 #include "objfiles.h"
45
46 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
47 At the end, copy them all into one newly allocated location on an objfile's
48 symbol obstack. */
49
50 #define BUNCH_SIZE 127
51
52 struct msym_bunch
53 {
54 struct msym_bunch *next;
55 struct minimal_symbol contents[BUNCH_SIZE];
56 };
57
58 /* Bunch currently being filled up.
59 The next field points to chain of filled bunches. */
60
61 static struct msym_bunch *msym_bunch;
62
63 /* Number of slots filled in current bunch. */
64
65 static int msym_bunch_index;
66
67 /* Total number of minimal symbols recorded so far for the objfile. */
68
69 static int msym_count;
70
71 /* Prototypes for local functions. */
72
73 static int
74 compare_minimal_symbols PARAMS ((const void *, const void *));
75
76 static int
77 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
78
79 /* Look through all the current minimal symbol tables and find the first
80 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
81 particular objfile and the search is limited to that objfile. Returns
82 a pointer to the minimal symbol that matches, or NULL if no match is found.
83
84 Note: One instance where there may be duplicate minimal symbols with
85 the same name is when the symbol tables for a shared library and the
86 symbol tables for an executable contain global symbols with the same
87 names (the dynamic linker deals with the duplication). */
88
89 struct minimal_symbol *
90 lookup_minimal_symbol (name, objf)
91 register const char *name;
92 struct objfile *objf;
93 {
94 struct objfile *objfile;
95 struct minimal_symbol *msymbol;
96 struct minimal_symbol *found_symbol = NULL;
97 #ifdef IBM6000_TARGET
98 struct minimal_symbol *trampoline_symbol = NULL;
99 #endif
100
101 for (objfile = object_files;
102 objfile != NULL && found_symbol == NULL;
103 objfile = objfile -> next)
104 {
105 if (objf == NULL || objf == objfile)
106 {
107 for (msymbol = objfile -> msymbols;
108 msymbol != NULL && msymbol -> name != NULL &&
109 found_symbol == NULL;
110 msymbol++)
111 {
112 if (strcmp (msymbol -> name, name) == 0)
113 {
114 #ifdef IBM6000_TARGET
115 /* I *think* all platforms using shared libraries (and trampoline code)
116 * will suffer this problem. Consider a case where there are 5 shared
117 * libraries, each referencing `foo' with a trampoline entry. When someone
118 * wants to put a breakpoint on `foo' and the only info we have is minimal
119 * symbol vector, we want to use the real `foo', rather than one of those
120 * trampoline entries. MGO */
121 /* If a trampoline symbol is found, we prefer to keep looking
122 for the *real* symbol. If the actual symbol not found,
123 then we'll use the trampoline entry. Sorry for the machine
124 dependent code here, but I hope this will benefit other
125 platforms as well. For trampoline entries, we used mst_unknown
126 earlier. Perhaps we should define a `mst_trampoline' type?? */
127
128 if (msymbol->type != mst_unknown)
129 found_symbol = msymbol;
130 else if (msymbol->type == mst_unknown && !trampoline_symbol)
131 trampoline_symbol = msymbol;
132
133 #else
134 found_symbol = msymbol;
135 #endif
136 }
137 }
138 }
139 }
140 #ifdef IBM6000_TARGET
141 return found_symbol ? found_symbol : trampoline_symbol;
142 #endif
143
144 return (found_symbol);
145 }
146
147
148 /* Search through the minimal symbol table for each objfile and find the
149 symbol whose address is the largest address that is still less than or
150 equal to PC. Returns a pointer to the minimal symbol if such a symbol
151 is found, or NULL if PC is not in a suitable range. Note that we need
152 to look through ALL the minimal symbol tables before deciding on the
153 symbol that comes closest to the specified PC. */
154
155 struct minimal_symbol *
156 lookup_minimal_symbol_by_pc (pc)
157 register CORE_ADDR pc;
158 {
159 register int lo;
160 register int hi;
161 register int new;
162 register struct objfile *objfile;
163 register struct minimal_symbol *msymbol;
164 register struct minimal_symbol *best_symbol = NULL;
165
166 for (objfile = object_files;
167 objfile != NULL;
168 objfile = objfile -> next)
169 {
170 /* If this objfile has a minimal symbol table, go search it using
171 a binary search. Note that a minimal symbol table always consists
172 of at least two symbols, a "real" symbol and the terminating
173 "null symbol". If there are no real symbols, then there is no
174 minimal symbol table at all. */
175
176 if ((msymbol = objfile -> msymbols) != NULL)
177 {
178 lo = 0;
179 hi = objfile -> minimal_symbol_count - 2;
180
181 /* This code assumes that the minimal symbols are sorted by
182 ascending address values. If the pc value is greater than or
183 equal to the first symbol's address, then some symbol in this
184 minimal symbol table is a suitable candidate for being the
185 "best" symbol. This includes the last real symbol, for cases
186 where the pc value is larger than any address in this vector.
187
188 By iterating until the address associated with the current
189 hi index (the endpoint of the test interval) is less than
190 or equal to the desired pc value, we accomplish two things:
191 (1) the case where the pc value is larger than any minimal
192 symbol address is trivially solved, (2) the address associated
193 with the hi index is always the one we want when the interation
194 terminates. In essence, we are iterating the test interval
195 down until the pc value is pushed out of it from the high end.
196
197 Warning: this code is trickier than it would appear at first. */
198
199 /* Should also requires that pc is <= end of objfile. FIXME! */
200 if (pc >= msymbol[lo].address)
201 {
202 while (msymbol[hi].address > pc)
203 {
204 /* pc is still strictly less than highest address */
205 /* Note "new" will always be >= lo */
206 new = (lo + hi) / 2;
207 if ((msymbol[new].address >= pc) || (lo == new))
208 {
209 hi = new;
210 }
211 else
212 {
213 lo = new;
214 }
215 }
216 /* The minimal symbol indexed by hi now is the best one in this
217 objfile's minimal symbol table. See if it is the best one
218 overall. */
219
220 if ((best_symbol == NULL) ||
221 (best_symbol -> address < msymbol[hi].address))
222 {
223 best_symbol = &msymbol[hi];
224 }
225 }
226 }
227 }
228 return (best_symbol);
229 }
230
231 /* Prepare to start collecting minimal symbols. Note that presetting
232 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
233 symbol to allocate the memory for the first bunch. */
234
235 void
236 init_minimal_symbol_collection ()
237 {
238 msym_count = 0;
239 msym_bunch = NULL;
240 msym_bunch_index = BUNCH_SIZE;
241 }
242
243 void
244 prim_record_minimal_symbol (name, address, ms_type)
245 const char *name;
246 CORE_ADDR address;
247 enum minimal_symbol_type ms_type;
248 {
249 register struct msym_bunch *new;
250
251 if (msym_bunch_index == BUNCH_SIZE)
252 {
253 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
254 msym_bunch_index = 0;
255 new -> next = msym_bunch;
256 msym_bunch = new;
257 }
258 msym_bunch -> contents[msym_bunch_index].name = (char *) name;
259 msym_bunch -> contents[msym_bunch_index].address = address;
260 msym_bunch -> contents[msym_bunch_index].info = NULL;
261 msym_bunch -> contents[msym_bunch_index].type = ms_type;
262 msym_bunch_index++;
263 msym_count++;
264 }
265
266 /* Compare two minimal symbols by address and return a signed result based
267 on unsigned comparisons, so that we sort into unsigned numeric order. */
268
269 static int
270 compare_minimal_symbols (fn1p, fn2p)
271 const PTR fn1p;
272 const PTR fn2p;
273 {
274 register const struct minimal_symbol *fn1;
275 register const struct minimal_symbol *fn2;
276
277 fn1 = (const struct minimal_symbol *) fn1p;
278 fn2 = (const struct minimal_symbol *) fn2p;
279
280 if (fn1 -> address < fn2 -> address)
281 {
282 return (-1);
283 }
284 else if (fn1 -> address > fn2 -> address)
285 {
286 return (1);
287 }
288 else
289 {
290 return (0);
291 }
292 }
293
294 /* Discard the currently collected minimal symbols, if any. If we wish
295 to save them for later use, we must have already copied them somewhere
296 else before calling this function.
297
298 FIXME: We could allocate the minimal symbol bunches on their own
299 obstack and then simply blow the obstack away when we are done with
300 it. Is it worth the extra trouble though? */
301
302 /* ARGSUSED */
303 void
304 discard_minimal_symbols (foo)
305 int foo;
306 {
307 register struct msym_bunch *next;
308
309 while (msym_bunch != NULL)
310 {
311 next = msym_bunch -> next;
312 free ((PTR)msym_bunch);
313 msym_bunch = next;
314 }
315 }
316
317 /* Compact duplicate entries out of a minimal symbol table by walking
318 through the table and compacting out entries with duplicate addresses
319 and matching names. Return the number of entries remaining.
320
321 On entry, the table resides between msymbol[0] and msymbol[mcount].
322 On exit, it resides between msymbol[0] and msymbol[result_count].
323
324 When files contain multiple sources of symbol information, it is
325 possible for the minimal symbol table to contain many duplicate entries.
326 As an example, SVR4 systems use ELF formatted object files, which
327 usually contain at least two different types of symbol tables (a
328 standard ELF one and a smaller dynamic linking table), as well as
329 DWARF debugging information for files compiled with -g.
330
331 Without compacting, the minimal symbol table for gdb itself contains
332 over a 1000 duplicates, about a third of the total table size. Aside
333 from the potential trap of not noticing that two successive entries
334 identify the same location, this duplication impacts the time required
335 to linearly scan the table, which is done in a number of places. So we
336 just do one linear scan here and toss out the duplicates.
337
338 Note that we are not concerned here about recovering the space that
339 is potentially freed up, because the strings themselves are allocated
340 on the symbol_obstack, and will get automatically freed when the symbol
341 table is freed. The caller can free up the unused minimal symbols at
342 the end of the compacted region if their allocation strategy allows it.
343
344 Also note we only go up to the next to last entry within the loop
345 and then copy the last entry explicitly after the loop terminates.
346
347 Since the different sources of information for each symbol may
348 have different levels of "completeness", we may have duplicates
349 that have one entry with type "mst_unknown" and the other with a
350 known type. So if the one we are leaving alone has type mst_unknown,
351 overwrite its type with the type from the one we are compacting out. */
352
353 static int
354 compact_minimal_symbols (msymbol, mcount)
355 struct minimal_symbol *msymbol;
356 int mcount;
357 {
358 struct minimal_symbol *copyfrom;
359 struct minimal_symbol *copyto;
360
361 if (mcount > 0)
362 {
363 copyfrom = copyto = msymbol;
364 while (copyfrom < msymbol + mcount - 1)
365 {
366 if (copyfrom -> address == (copyfrom + 1) -> address
367 && (strcmp (copyfrom -> name, (copyfrom + 1) -> name) == 0))
368 {
369 if ((copyfrom + 1) -> type == mst_unknown)
370 {
371 (copyfrom + 1) -> type = copyfrom -> type;
372 }
373 copyfrom++;
374 }
375 else
376 {
377 *copyto++ = *copyfrom++;
378 }
379 }
380 *copyto++ = *copyfrom++;
381 mcount = copyto - msymbol;
382 }
383 return (mcount);
384 }
385
386 /* Add the minimal symbols in the existing bunches to the objfile's
387 official minimal symbol table. 99% of the time, this adds the
388 bunches to NO existing symbols. Once in a while for shared
389 libraries, we add symbols (e.g. common symbols) to an existing
390 objfile. */
391
392 void
393 install_minimal_symbols (objfile)
394 struct objfile *objfile;
395 {
396 register int bindex;
397 register int mcount;
398 register struct msym_bunch *bunch;
399 register struct minimal_symbol *msymbols;
400 int alloc_count;
401
402 if (msym_count > 0)
403 {
404 /* Allocate enough space in the obstack, into which we will gather the
405 bunches of new and existing minimal symbols, sort them, and then
406 compact out the duplicate entries. Once we have a final table,
407 we will give back the excess space. */
408
409 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
410 obstack_blank (&objfile->symbol_obstack,
411 alloc_count * sizeof (struct minimal_symbol));
412 msymbols = (struct minimal_symbol *)
413 obstack_base (&objfile->symbol_obstack);
414
415 /* Copy in the existing minimal symbols, if there are any. */
416
417 if (objfile->minimal_symbol_count)
418 memcpy ((char *)msymbols, (char *)objfile->msymbols,
419 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
420
421 /* Walk through the list of minimal symbol bunches, adding each symbol
422 to the new contiguous array of symbols. Note that we start with the
423 current, possibly partially filled bunch (thus we use the current
424 msym_bunch_index for the first bunch we copy over), and thereafter
425 each bunch is full. */
426
427 mcount = objfile->minimal_symbol_count;
428
429 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
430 {
431 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
432 {
433 msymbols[mcount] = bunch -> contents[bindex];
434 #ifdef NAMES_HAVE_UNDERSCORE
435 if (msymbols[mcount].name[0] == '_')
436 {
437 msymbols[mcount].name++;
438 }
439 #endif
440 #ifdef SOME_NAMES_HAVE_DOT
441 if (msymbols[mcount].name[0] == '.')
442 {
443 msymbols[mcount].name++;
444 }
445 #endif
446 }
447 msym_bunch_index = BUNCH_SIZE;
448 }
449
450 /* Sort the minimal symbols by address. */
451
452 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
453 compare_minimal_symbols);
454
455 /* Compact out any duplicates, and free up whatever space we are
456 no longer using. */
457
458 mcount = compact_minimal_symbols (msymbols, mcount);
459
460 obstack_blank (&objfile->symbol_obstack,
461 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
462 msymbols = (struct minimal_symbol *)
463 obstack_finish (&objfile->symbol_obstack);
464
465 /* We also terminate the minimal symbol table
466 with a "null symbol", which is *not* included in the size of
467 the table. This makes it easier to find the end of the table
468 when we are handed a pointer to some symbol in the middle of it.
469 Zero out the fields in the "null symbol" allocated at the end
470 of the array. Note that the symbol count does *not* include
471 this null symbol, which is why it is indexed by mcount and not
472 mcount-1. */
473
474 msymbols[mcount].name = NULL;
475 msymbols[mcount].address = 0;
476 msymbols[mcount].info = NULL;
477 msymbols[mcount].type = mst_unknown;
478
479 /* Attach the minimal symbol table to the specified objfile.
480 The strings themselves are also located in the symbol_obstack
481 of this objfile. */
482
483 objfile -> minimal_symbol_count = mcount;
484 objfile -> msymbols = msymbols;
485 }
486 }
487
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