gdb-2.8
[deliverable/binutils-gdb.git] / gdb / obstack.h
1 /* obstack.h - object stack macros
2 Copyright (C) 1988 Free Software Foundation, Inc.
3
4 NO WARRANTY
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84 4. You may not copy, sublicense, distribute or transfer this program
85 except as expressly provided under this License Agreement. Any attempt
86 otherwise to copy, sublicense, distribute or transfer this program is void and
87 your rights to use the program under this License agreement shall be
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89 software programs from you with this License Agreement will not have
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94 Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet
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101 In other words, you are welcome to use, share and improve this program.
102 You are forbidden to forbid anyone else to use, share and improve
103 what you give them. Help stamp out software-hoarding! */
104
105
106 /* Summary:
107
108 All the apparent functions defined here are macros. The idea
109 is that you would use these pre-tested macros to solve a
110 very specific set of problems, and they would run fast.
111 Caution: no side-effects in arguments please!! They may be
112 evaluated MANY times!!
113
114 These macros operate a stack of objects. Each object starts life
115 small, and may grow to maturity. (Consider building a word syllable
116 by syllable.) An object can move while it is growing. Once it has
117 been "finished" it never changes address again. So the "top of the
118 stack" is typically an immature growing object, while the rest of the
119 stack is of mature, fixed size and fixed address objects.
120
121 These routines grab large chunks of memory, using a function you
122 supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
123 by calling `obstack_chunk_free'. You must define them and declare
124 them before using any obstack macros.
125
126 Each independent stack is represented by a `struct obstack'.
127 Each of the obstack macros expects a pointer to such a structure
128 as the first argument.
129
130 One motivation for this package is the problem of growing char strings
131 in symbol tables. Unless you are "facist pig with a read-only mind"
132 [Gosper's immortal quote from HAKMEM item 154, out of context] you
133 would not like to put any arbitrary upper limit on the length of your
134 symbols.
135
136 In practice this often means you will build many short symbols and a
137 few long symbols. At the time you are reading a symbol you don't know
138 how long it is. One traditional method is to read a symbol into a
139 buffer, realloc()ating the buffer every time you try to read a symbol
140 that is longer than the buffer. This is beaut, but you still will
141 want to copy the symbol from the buffer to a more permanent
142 symbol-table entry say about half the time.
143
144 With obstacks, you can work differently. Use one obstack for all symbol
145 names. As you read a symbol, grow the name in the obstack gradually.
146 When the name is complete, finalize it. Then, if the symbol exists already,
147 free the newly read name.
148
149 The way we do this is to take a large chunk, allocating memory from
150 low addresses. When you want to build a aymbol in the chunk you just
151 add chars above the current "high water mark" in the chunk. When you
152 have finished adding chars, because you got to the end of the symbol,
153 you know how long the chars are, and you can create a new object.
154 Mostly the chars will not burst over the highest address of the chunk,
155 because you would typically expect a chunk to be (say) 100 times as
156 long as an average object.
157
158 In case that isn't clear, when we have enough chars to make up
159 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
160 so we just point to it where it lies. No moving of chars is
161 needed and this is the second win: potentially long strings need
162 never be explicitly shuffled. Once an object is formed, it does not
163 change its address during its lifetime.
164
165 When the chars burst over a chunk boundary, we allocate a larger
166 chunk, and then copy the partly formed object from the end of the old
167 chunk to the beggining of the new larger chunk. We then carry on
168 accreting characters to the end of the object as we normaly would.
169
170 A special macro is provided to add a single char at a time to a
171 growing object. This allows the use of register variables, which
172 break the ordinary 'growth' macro.
173
174 Summary:
175 We allocate large chunks.
176 We carve out one object at a time from the current chunk.
177 Once carved, an object never moves.
178 We are free to append data of any size to the currently
179 growing object.
180 Exactly one object is growing in an obstack at any one time.
181 You can run one obstack per control block.
182 You may have as many control blocks as you dare.
183 Because of the way we do it, you can `unwind' a obstack
184 back to a previous state. (You may remove objects much
185 as you would with a stack.)
186 */
187
188
189 /* Don't do the contents of this file more than once. */
190
191 #ifndef __OBSTACKS__
192 #define __OBSTACKS__
193 \f
194 /* We use subtraction of (char *)0 instead of casting to int
195 because on word-addressable machines a simple cast to int
196 may ignore the byte-within-word field of the pointer. */
197
198 #ifndef __PTR_TO_INT
199 #define __PTR_TO_INT(P) ((P) - (char *)0)
200 #endif
201
202 #ifndef __INT_TO_PTR
203 #define __INT_TO_PTR(P) ((P) + (char *)0)
204 #endif
205
206 struct _obstack_chunk /* Lives at front of each chunk. */
207 {
208 char *limit; /* 1 past end of this chunk */
209 struct _obstack_chunk *prev; /* address of prior chunk or NULL */
210 char contents[4]; /* objects begin here */
211 };
212
213 struct obstack /* control current object in current chunk */
214 {
215 long chunk_size; /* preferred size to allocate chunks in */
216 struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
217 char *object_base; /* address of object we are building */
218 char *next_free; /* where to add next char to current object */
219 char *chunk_limit; /* address of char after current chunk */
220 int temp; /* Temporary for some macros. */
221 int alignment_mask; /* Mask of alignment for each object. */
222 struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
223 void (*freefun) (); /* User's function to free a chunk. */
224 };
225 \f
226 #ifdef __STDC__
227
228 /* Do the function-declarations after the structs
229 but before defining the macros. */
230
231 void obstack_init (struct obstack *obstack);
232
233 void * obstack_alloc (struct obstack *obstack, int size);
234
235 void * obstack_copy (struct obstack *obstack, void *address, int size);
236 void * obstack_copy0 (struct obstack *obstack, void *address, int size);
237
238 void obstack_free (struct obstack *obstack, void *block);
239
240 void obstack_blank (struct obstack *obstack, int size);
241
242 void obstack_grow (struct obstack *obstack, void *data, int size);
243 void obstack_grow0 (struct obstack *obstack, void *data, int size);
244
245 void obstack_1grow (struct obstack *obstack, int data_char);
246
247 void * obstack_finish (struct obstack *obstack);
248
249 int obstack_object_size (struct obstack *obstack);
250
251 int obstack_room (struct obstack *obstack);
252 void obstack_1grow_fast (struct obstack *obstack, int data_char);
253 void obstack_blank_fast (struct obstack *obstack, int size);
254
255 void * obstack_base (struct obstack *obstack);
256 void * obstack_next_free (struct obstack *obstack);
257 int obstack_alignment_mask (struct obstack *obstack);
258 int obstack_chunk_size (struct obstack *obstack);
259
260 #endif /* __STDC__ */
261
262 /* Non-ANSI C cannot really support alternative functions for these macros,
263 so we do not declare them. */
264 \f
265 /* Pointer to beginning of object being allocated or to be allocated next.
266 Note that this might not be the final address of the object
267 because a new chunk might be needed to hold the final size. */
268
269 #define obstack_base(h) ((h)->object_base)
270
271 /* Size for allocating ordinary chunks. */
272
273 #define obstack_chunk_size(h) ((h)->chunk_size)
274
275 /* Pointer to next byte not yet allocated in current chunk. */
276
277 #define obstack_next_free(h) ((h)->next_free)
278
279 /* Mask specifying low bits that should be clear in address of an object. */
280
281 #define obstack_alignment_mask(h) ((h)->alignment_mask)
282
283 #define obstack_init(h) \
284 _obstack_begin ((h), 0, 0, obstack_chunk_alloc, obstack_chunk_free)
285
286 #define obstack_begin(h, size) \
287 _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free)
288
289 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
290
291 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
292 \f
293 #ifdef __GNUC__
294
295 /* For GNU C we can define these macros to compute all args only once
296 without using a global variable.
297 Also, we can avoid using the `temp' slot, to make faster code. */
298
299 #define obstack_object_size(OBSTACK) \
300 ({ struct obstack *__o = (OBSTACK); \
301 (unsigned) (__o->next_free - __o->object_base); })
302
303 #define obstack_room(OBSTACK) \
304 ({ struct obstack *__o = (OBSTACK); \
305 (unsigned) (__o->chunk_limit - __o->next_free); })
306
307 #define obstack_grow(OBSTACK,where,length) \
308 ({ struct obstack *__o = (OBSTACK); \
309 int __len = (length); \
310 ((__o->next_free + __len > __o->chunk_limit) \
311 ? _obstack_newchunk (__o, __len) : 0); \
312 bcopy (where, __o->next_free, __len); \
313 __o->next_free += __len; \
314 (void) 0; })
315
316 #define obstack_grow0(OBSTACK,where,length) \
317 ({ struct obstack *__o = (OBSTACK); \
318 int __len = (length); \
319 ((__o->next_free + __len + 1 > __o->chunk_limit) \
320 ? _obstack_newchunk (__o, __len + 1) : 0), \
321 bcopy (where, __o->next_free, __len), \
322 __o->next_free += __len, \
323 *(__o->next_free)++ = 0; \
324 (void) 0; })
325
326 #define obstack_1grow(OBSTACK,datum) \
327 ({ struct obstack *__o = (OBSTACK); \
328 ((__o->next_free + 1 > __o->chunk_limit) \
329 ? _obstack_newchunk (__o, 1) : 0), \
330 *(__o->next_free)++ = (datum); \
331 (void) 0; })
332
333 #define obstack_blank(OBSTACK,length) \
334 ({ struct obstack *__o = (OBSTACK); \
335 int __len = (length); \
336 ((__o->next_free + __len > __o->chunk_limit) \
337 ? _obstack_newchunk (__o, __len) : 0); \
338 __o->next_free += __len; \
339 (void) 0; })
340
341 #define obstack_alloc(OBSTACK,length) \
342 ({ struct obstack *__h = (OBSTACK); \
343 obstack_blank (__h, (length)); \
344 obstack_finish (__h); })
345
346 #define obstack_copy(OBSTACK,where,length) \
347 ({ struct obstack *__h = (OBSTACK); \
348 obstack_grow (__h, (where), (length)); \
349 obstack_finish (__h); })
350
351 #define obstack_copy0(OBSTACK,where,length) \
352 ({ struct obstack *__h = (OBSTACK); \
353 obstack_grow0 (__h, (where), (length)); \
354 obstack_finish (__h); })
355
356 #define obstack_finish(OBSTACK) \
357 ({ struct obstack *__o = (OBSTACK); \
358 void *value = (void *) __o->object_base; \
359 __o->next_free \
360 = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\
361 & ~ (__o->alignment_mask)); \
362 ((__o->next_free - (char *)__o->chunk \
363 > __o->chunk_limit - (char *)__o->chunk) \
364 ? (__o->next_free = __o->chunk_limit) : 0); \
365 __o->object_base = __o->next_free; \
366 value; })
367
368 #define obstack_free(OBSTACK, OBJ) \
369 ({ struct obstack *__o = (OBSTACK); \
370 void *__obj = (OBJ); \
371 if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
372 __o->next_free = __o->object_base = __obj; \
373 else (obstack_free) (__o, __obj); })
374 \f
375 #else /* not __GNUC__ */
376
377 /* The non-GNU macros copy the obstack-pointer into this global variable
378 to avoid multiple evaluation. */
379
380 extern struct obstack *_obstack;
381
382 #define obstack_object_size(h) \
383 (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
384
385 #define obstack_room(h) \
386 (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
387
388 #define obstack_grow(h,where,length) \
389 ( (h)->temp = (length), \
390 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
391 ? _obstack_newchunk ((h), (h)->temp) : 0), \
392 bcopy (where, (h)->next_free, (h)->temp), \
393 (h)->next_free += (h)->temp)
394
395 #define obstack_grow0(h,where,length) \
396 ( (h)->temp = (length), \
397 (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
398 ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
399 bcopy (where, (h)->next_free, (h)->temp), \
400 (h)->next_free += (h)->temp, \
401 *((h)->next_free)++ = 0)
402
403 #define obstack_1grow(h,datum) \
404 ( (((h)->next_free + 1 > (h)->chunk_limit) \
405 ? _obstack_newchunk ((h), 1) : 0), \
406 *((h)->next_free)++ = (datum))
407
408 #define obstack_blank(h,length) \
409 ( (h)->temp = (length), \
410 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
411 ? _obstack_newchunk ((h), (h)->temp) : 0), \
412 (h)->next_free += (h)->temp)
413
414 #define obstack_alloc(h,length) \
415 (obstack_blank ((h), (length)), obstack_finish ((h)))
416
417 #define obstack_copy(h,where,length) \
418 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
419
420 #define obstack_copy0(h,where,length) \
421 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
422
423 #define obstack_finish(h) \
424 ( (h)->temp = __PTR_TO_INT ((h)->object_base), \
425 (h)->next_free \
426 = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
427 & ~ ((h)->alignment_mask)), \
428 (((h)->next_free - (char *)(h)->chunk \
429 > (h)->chunk_limit - (char *)(h)->chunk) \
430 ? ((h)->next_free = (h)->chunk_limit) : 0), \
431 (h)->object_base = (h)->next_free, \
432 __INT_TO_PTR ((h)->temp))
433
434 #ifdef __STDC__
435 #define obstack_free(h,obj) \
436 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
437 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
438 ? (int) ((h)->next_free = (h)->object_base \
439 = (h)->temp + (char *) (h)->chunk) \
440 : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
441 #else
442 #define obstack_free(h,obj) \
443 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
444 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
445 ? (int) ((h)->next_free = (h)->object_base \
446 = (h)->temp + (char *) (h)->chunk) \
447 : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
448 #endif
449
450 #endif /* not __GNUC__ */
451
452 #endif /* not __OBSTACKS__ */
453
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