#include "compat/compiler.h"
#include "compat/limits.h"
-#define ALIGN(x, a) __ALIGN_MASK(x, (typeof(x))(a) - 1)
-#define __ALIGN_MASK(x, mask) (((x) + (mask)) & ~(mask))
-#define PTR_ALIGN(p, a) ((typeof(p)) ALIGN((unsigned long) (p), a))
-#define ALIGN_FLOOR(x, a) __ALIGN_FLOOR_MASK(x, (typeof(x)) (a) - 1)
-#define __ALIGN_FLOOR_MASK(x, mask) ((x) & ~(mask))
-#define PTR_ALIGN_FLOOR(p, a) \
- ((typeof(p)) ALIGN_FLOOR((unsigned long) (p), a))
-#define IS_ALIGNED(x, a) (((x) & ((typeof(x)) (a) - 1)) == 0)
+#define BT_ALIGN(x, a) __BT_ALIGN_MASK(x, (typeof(x))(a) - 1)
+#define __BT_ALIGN_MASK(x, mask) (((x) + (mask)) & ~(mask))
+#define BT_PTR_ALIGN(p, a) ((typeof(p)) BT_ALIGN((unsigned long) (p), a))
+#define BT_ALIGN_FLOOR(x, a) __BT_ALIGN_FLOOR_MASK(x, (typeof(x)) (a) - 1)
+#define __BT_ALIGN_FLOOR_MASK(x, mask) ((x) & ~(mask))
+#define BT_PTR_ALIGN_FLOOR(p, a) \
+ ((typeof(p)) BT_ALIGN_FLOOR((unsigned long) (p), a))
+#define BT_IS_ALIGNED(x, a) (((x) & ((typeof(x)) (a) - 1)) == 0)
/*
* Align pointer on natural object alignment.
*/
-#define object_align(obj) PTR_ALIGN(obj, __alignof__(*(obj)))
-#define object_align_floor(obj) PTR_ALIGN_FLOOR(obj, __alignof__(*(obj)))
+#define bt_object_align(obj) BT_PTR_ALIGN(obj, __alignof__(*(obj)))
+#define bt_object_align_floor(obj) BT_PTR_ALIGN_FLOOR(obj, __alignof__(*(obj)))
/**
- * offset_align - Calculate the offset needed to align an object on its natural
- * alignment towards higher addresses.
+ * bt_offset_align - Calculate the offset needed to align an object on its
+ * natural alignment towards higher addresses.
* @align_drift: object offset from an "alignment"-aligned address.
* @alignment: natural object alignment. Must be non-zero, power of 2.
*
})
/**
- * offset_align_floor - Calculate the offset needed to align an object
- * on its natural alignment towards lower addresses.
+ * bt_offset_align_floor - Calculate the offset needed to align an object
+ * on its natural alignment towards lower addresses.
* @align_drift: object offset from an "alignment"-aligned address.
* @alignment: natural object alignment. Must be non-zero, power of 2.
*
* Returns the offset that must be substracted to align towards lower addresses.
*/
-#define offset_align_floor(align_drift, alignment) \
+#define bt_offset_align_floor(align_drift, alignment) \
({ \
MAYBE_BUILD_BUG_ON((alignment) == 0 \
|| ((alignment) & ((alignment) - 1))); \