+static void
+pe_bfd_read_buildid (bfd *abfd)
+{
+ pe_data_type *pe = pe_data (abfd);
+ struct internal_extra_pe_aouthdr *extra = &pe->pe_opthdr;
+ asection *section;
+ bfd_byte *data = 0;
+ bfd_size_type dataoff;
+ unsigned int i;
+ bfd_vma addr = extra->DataDirectory[PE_DEBUG_DATA].VirtualAddress;
+ bfd_size_type size = extra->DataDirectory[PE_DEBUG_DATA].Size;
+
+ if (size == 0)
+ return;
+
+ addr += extra->ImageBase;
+
+ /* Search for the section containing the DebugDirectory. */
+ for (section = abfd->sections; section != NULL; section = section->next)
+ {
+ if ((addr >= section->vma) && (addr < (section->vma + section->size)))
+ break;
+ }
+
+ if (section == NULL)
+ return;
+
+ if (!(section->flags & SEC_HAS_CONTENTS))
+ return;
+
+ dataoff = addr - section->vma;
+
+ /* PR 20605 and 22373: Make sure that the data is really there.
+ Note - since we are dealing with unsigned quantities we have
+ to be careful to check for potential overflows. */
+ if (dataoff >= section->size
+ || size > section->size - dataoff)
+ {
+ _bfd_error_handler
+ (_("%pB: error: debug data ends beyond end of debug directory"),
+ abfd);
+ return;
+ }
+
+ /* Read the whole section. */
+ if (!bfd_malloc_and_get_section (abfd, section, &data))
+ {
+ if (data != NULL)
+ free (data);
+ return;
+ }
+
+ /* Search for a CodeView entry in the DebugDirectory */
+ for (i = 0; i < size / sizeof (struct external_IMAGE_DEBUG_DIRECTORY); i++)
+ {
+ struct external_IMAGE_DEBUG_DIRECTORY *ext
+ = &((struct external_IMAGE_DEBUG_DIRECTORY *)(data + dataoff))[i];
+ struct internal_IMAGE_DEBUG_DIRECTORY idd;
+
+ _bfd_XXi_swap_debugdir_in (abfd, ext, &idd);
+
+ if (idd.Type == PE_IMAGE_DEBUG_TYPE_CODEVIEW)
+ {
+ char buffer[256 + 1];
+ CODEVIEW_INFO *cvinfo = (CODEVIEW_INFO *) buffer;
+
+ /*
+ The debug entry doesn't have to have to be in a section, in which
+ case AddressOfRawData is 0, so always use PointerToRawData.
+ */
+ if (_bfd_XXi_slurp_codeview_record (abfd,
+ (file_ptr) idd.PointerToRawData,
+ idd.SizeOfData, cvinfo))
+ {
+ struct bfd_build_id* build_id = bfd_alloc (abfd,
+ sizeof (struct bfd_build_id) + cvinfo->SignatureLength);
+ if (build_id)
+ {
+ build_id->size = cvinfo->SignatureLength;
+ memcpy(build_id->data, cvinfo->Signature,
+ cvinfo->SignatureLength);
+ abfd->build_id = build_id;
+ }
+ }
+ break;
+ }
+ }
+
+ free (data);
+}
+