- /*
- *
- * Crawl the symbol chain.
- *
- * For each symbol whose value depends on a frag, take the address of
- * that frag and subsume it into the value of the symbol.
- * After this, there is just one way to lookup a symbol value.
- * Values are left in their final state for object file emission.
- * We adjust the values of 'L' local symbols, even if we do
- * not intend to emit them to the object file, because their values
- * are needed for fix-ups.
- *
- * Unless we saw a -L flag, remove all symbols that begin with 'L'
- * from the symbol chain. (They are still pointed to by the fixes.)
- *
- * Count the remaining symbols.
- * Assign a symbol number to each symbol.
- * Count the number of string-table chars we will emit.
- * Put this info into the headers as appropriate.
- *
- */
+ /* Crawl the symbol chain.
+
+ For each symbol whose value depends on a frag, take the address of
+ that frag and subsume it into the value of the symbol.
+ After this, there is just one way to lookup a symbol value.
+ Values are left in their final state for object file emission.
+ We adjust the values of 'L' local symbols, even if we do
+ not intend to emit them to the object file, because their values
+ are needed for fix-ups.
+
+ Unless we saw a -L flag, remove all symbols that begin with 'L'
+ from the symbol chain. (They are still pointed to by the fixes.)
+
+ Count the remaining symbols.
+ Assign a symbol number to each symbol.
+ Count the number of string-table chars we will emit.
+ Put this info into the headers as appropriate. */