+
+ /* Symbol Completion */
+
+/* If SYM_NAME is a completion candidate for TEXT, return this symbol
+ name in a form that's appropriate for the completion. The result
+ does not need to be deallocated, but is only good until the next call.
+
+ TEXT_LEN is equal to the length of TEXT.
+ Perform a wild match if WILD_MATCH is set.
+ ENCODED should be set if TEXT represents the start of a symbol name
+ in its encoded form. */
+
+static const char *
+symbol_completion_match (const char *sym_name,
+ const char *text, int text_len,
+ int wild_match, int encoded)
+{
+ char *result;
+ const int verbatim_match = (text[0] == '<');
+ int match = 0;
+
+ if (verbatim_match)
+ {
+ /* Strip the leading angle bracket. */
+ text = text + 1;
+ text_len--;
+ }
+
+ /* First, test against the fully qualified name of the symbol. */
+
+ if (strncmp (sym_name, text, text_len) == 0)
+ match = 1;
+
+ if (match && !encoded)
+ {
+ /* One needed check before declaring a positive match is to verify
+ that iff we are doing a verbatim match, the decoded version
+ of the symbol name starts with '<'. Otherwise, this symbol name
+ is not a suitable completion. */
+ const char *sym_name_copy = sym_name;
+ int has_angle_bracket;
+
+ sym_name = ada_decode (sym_name);
+ has_angle_bracket = (sym_name[0] == '<');
+ match = (has_angle_bracket == verbatim_match);
+ sym_name = sym_name_copy;
+ }
+
+ if (match && !verbatim_match)
+ {
+ /* When doing non-verbatim match, another check that needs to
+ be done is to verify that the potentially matching symbol name
+ does not include capital letters, because the ada-mode would
+ not be able to understand these symbol names without the
+ angle bracket notation. */
+ const char *tmp;
+
+ for (tmp = sym_name; *tmp != '\0' && !isupper (*tmp); tmp++);
+ if (*tmp != '\0')
+ match = 0;
+ }
+
+ /* Second: Try wild matching... */
+
+ if (!match && wild_match)
+ {
+ /* Since we are doing wild matching, this means that TEXT
+ may represent an unqualified symbol name. We therefore must
+ also compare TEXT against the unqualified name of the symbol. */
+ sym_name = ada_unqualified_name (ada_decode (sym_name));
+
+ if (strncmp (sym_name, text, text_len) == 0)
+ match = 1;
+ }
+
+ /* Finally: If we found a mach, prepare the result to return. */
+
+ if (!match)
+ return NULL;
+
+ if (verbatim_match)
+ sym_name = add_angle_brackets (sym_name);
+
+ if (!encoded)
+ sym_name = ada_decode (sym_name);
+
+ return sym_name;
+}
+
+typedef char *char_ptr;
+DEF_VEC_P (char_ptr);
+
+/* A companion function to ada_make_symbol_completion_list().
+ Check if SYM_NAME represents a symbol which name would be suitable
+ to complete TEXT (TEXT_LEN is the length of TEXT), in which case
+ it is appended at the end of the given string vector SV.
+
+ ORIG_TEXT is the string original string from the user command
+ that needs to be completed. WORD is the entire command on which
+ completion should be performed. These two parameters are used to
+ determine which part of the symbol name should be added to the
+ completion vector.
+ if WILD_MATCH is set, then wild matching is performed.
+ ENCODED should be set if TEXT represents a symbol name in its
+ encoded formed (in which case the completion should also be
+ encoded). */
+
+static void
+symbol_completion_add (VEC(char_ptr) **sv,
+ const char *sym_name,
+ const char *text, int text_len,
+ const char *orig_text, const char *word,
+ int wild_match, int encoded)
+{
+ const char *match = symbol_completion_match (sym_name, text, text_len,
+ wild_match, encoded);
+ char *completion;
+
+ if (match == NULL)
+ return;
+
+ /* We found a match, so add the appropriate completion to the given
+ string vector. */
+
+ if (word == orig_text)
+ {
+ completion = xmalloc (strlen (match) + 5);
+ strcpy (completion, match);
+ }
+ else if (word > orig_text)
+ {
+ /* Return some portion of sym_name. */
+ completion = xmalloc (strlen (match) + 5);
+ strcpy (completion, match + (word - orig_text));
+ }
+ else
+ {
+ /* Return some of ORIG_TEXT plus sym_name. */
+ completion = xmalloc (strlen (match) + (orig_text - word) + 5);
+ strncpy (completion, word, orig_text - word);
+ completion[orig_text - word] = '\0';
+ strcat (completion, match);
+ }
+
+ VEC_safe_push (char_ptr, *sv, completion);
+}
+
+/* Return a list of possible symbol names completing TEXT0. The list
+ is NULL terminated. WORD is the entire command on which completion
+ is made. */
+
+static char **
+ada_make_symbol_completion_list (char *text0, char *word)
+{
+ char *text;
+ int text_len;
+ int wild_match;
+ int encoded;
+ VEC(char_ptr) *completions = VEC_alloc (char_ptr, 128);
+ struct symbol *sym;
+ struct symtab *s;
+ struct partial_symtab *ps;
+ struct minimal_symbol *msymbol;
+ struct objfile *objfile;
+ struct block *b, *surrounding_static_block = 0;
+ int i;
+ struct dict_iterator iter;
+
+ if (text0[0] == '<')
+ {
+ text = xstrdup (text0);
+ make_cleanup (xfree, text);
+ text_len = strlen (text);
+ wild_match = 0;
+ encoded = 1;
+ }
+ else
+ {
+ text = xstrdup (ada_encode (text0));
+ make_cleanup (xfree, text);
+ text_len = strlen (text);
+ for (i = 0; i < text_len; i++)
+ text[i] = tolower (text[i]);
+
+ encoded = (strstr (text0, "__") != NULL);
+ /* If the name contains a ".", then the user is entering a fully
+ qualified entity name, and the match must not be done in wild
+ mode. Similarly, if the user wants to complete what looks like
+ an encoded name, the match must not be done in wild mode. */
+ wild_match = (strchr (text0, '.') == NULL && !encoded);
+ }
+
+ /* First, look at the partial symtab symbols. */
+ ALL_PSYMTABS (objfile, ps)
+ {
+ struct partial_symbol **psym;
+
+ /* If the psymtab's been read in we'll get it when we search
+ through the blockvector. */
+ if (ps->readin)
+ continue;
+
+ for (psym = objfile->global_psymbols.list + ps->globals_offset;
+ psym < (objfile->global_psymbols.list + ps->globals_offset
+ + ps->n_global_syms); psym++)
+ {
+ QUIT;
+ symbol_completion_add (&completions, SYMBOL_LINKAGE_NAME (*psym),
+ text, text_len, text0, word,
+ wild_match, encoded);
+ }
+
+ for (psym = objfile->static_psymbols.list + ps->statics_offset;
+ psym < (objfile->static_psymbols.list + ps->statics_offset
+ + ps->n_static_syms); psym++)
+ {
+ QUIT;
+ symbol_completion_add (&completions, SYMBOL_LINKAGE_NAME (*psym),
+ text, text_len, text0, word,
+ wild_match, encoded);
+ }
+ }
+
+ /* At this point scan through the misc symbol vectors and add each
+ symbol you find to the list. Eventually we want to ignore
+ anything that isn't a text symbol (everything else will be
+ handled by the psymtab code above). */
+
+ ALL_MSYMBOLS (objfile, msymbol)
+ {
+ QUIT;
+ symbol_completion_add (&completions, SYMBOL_LINKAGE_NAME (msymbol),
+ text, text_len, text0, word, wild_match, encoded);
+ }
+
+ /* Search upwards from currently selected frame (so that we can
+ complete on local vars. */
+
+ for (b = get_selected_block (0); b != NULL; b = BLOCK_SUPERBLOCK (b))
+ {
+ if (!BLOCK_SUPERBLOCK (b))
+ surrounding_static_block = b; /* For elmin of dups */
+
+ ALL_BLOCK_SYMBOLS (b, iter, sym)
+ {
+ symbol_completion_add (&completions, SYMBOL_LINKAGE_NAME (sym),
+ text, text_len, text0, word,
+ wild_match, encoded);
+ }
+ }
+
+ /* Go through the symtabs and check the externs and statics for
+ symbols which match. */
+
+ ALL_SYMTABS (objfile, s)
+ {
+ QUIT;
+ b = BLOCKVECTOR_BLOCK (BLOCKVECTOR (s), GLOBAL_BLOCK);
+ ALL_BLOCK_SYMBOLS (b, iter, sym)
+ {
+ symbol_completion_add (&completions, SYMBOL_LINKAGE_NAME (sym),
+ text, text_len, text0, word,
+ wild_match, encoded);
+ }
+ }
+
+ ALL_SYMTABS (objfile, s)
+ {
+ QUIT;
+ b = BLOCKVECTOR_BLOCK (BLOCKVECTOR (s), STATIC_BLOCK);
+ /* Don't do this block twice. */
+ if (b == surrounding_static_block)
+ continue;
+ ALL_BLOCK_SYMBOLS (b, iter, sym)
+ {
+ symbol_completion_add (&completions, SYMBOL_LINKAGE_NAME (sym),
+ text, text_len, text0, word,
+ wild_match, encoded);
+ }
+ }
+
+ /* Append the closing NULL entry. */
+ VEC_safe_push (char_ptr, completions, NULL);
+
+ /* Make a copy of the COMPLETIONS VEC before we free it, and then
+ return the copy. It's unfortunate that we have to make a copy
+ of an array that we're about to destroy, but there is nothing much
+ we can do about it. Fortunately, it's typically not a very large
+ array. */
+ {
+ const size_t completions_size =
+ VEC_length (char_ptr, completions) * sizeof (char *);
+ char **result = malloc (completions_size);
+
+ memcpy (result, VEC_address (char_ptr, completions), completions_size);
+
+ VEC_free (char_ptr, completions);
+ return result;
+ }
+}
+