+static void
+arm_objfile_data_cleanup (struct objfile *objfile, void *arg)
+{
+ struct arm_per_objfile *data = arg;
+ unsigned int i;
+
+ for (i = 0; i < objfile->obfd->section_count; i++)
+ VEC_free (arm_mapping_symbol_s, data->section_maps[i]);
+}
+
+static void
+arm_record_special_symbol (struct gdbarch *gdbarch, struct objfile *objfile,
+ asymbol *sym)
+{
+ const char *name = bfd_asymbol_name (sym);
+ struct arm_per_objfile *data;
+ VEC(arm_mapping_symbol_s) **map_p;
+ struct arm_mapping_symbol new_map_sym;
+
+ gdb_assert (name[0] == '$');
+ if (name[1] != 'a' && name[1] != 't' && name[1] != 'd')
+ return;
+
+ data = objfile_data (objfile, arm_objfile_data_key);
+ if (data == NULL)
+ {
+ data = OBSTACK_ZALLOC (&objfile->objfile_obstack,
+ struct arm_per_objfile);
+ set_objfile_data (objfile, arm_objfile_data_key, data);
+ data->section_maps = OBSTACK_CALLOC (&objfile->objfile_obstack,
+ objfile->obfd->section_count,
+ VEC(arm_mapping_symbol_s) *);
+ }
+ map_p = &data->section_maps[bfd_get_section (sym)->index];
+
+ new_map_sym.value = sym->value;
+ new_map_sym.type = name[1];
+
+ /* Assume that most mapping symbols appear in order of increasing
+ value. If they were randomly distributed, it would be faster to
+ always push here and then sort at first use. */
+ if (!VEC_empty (arm_mapping_symbol_s, *map_p))
+ {
+ struct arm_mapping_symbol *prev_map_sym;
+
+ prev_map_sym = VEC_last (arm_mapping_symbol_s, *map_p);
+ if (prev_map_sym->value >= sym->value)
+ {
+ unsigned int idx;
+ idx = VEC_lower_bound (arm_mapping_symbol_s, *map_p, &new_map_sym,
+ arm_compare_mapping_symbols);
+ VEC_safe_insert (arm_mapping_symbol_s, *map_p, idx, &new_map_sym);
+ return;
+ }
+ }
+
+ VEC_safe_push (arm_mapping_symbol_s, *map_p, &new_map_sym);
+}
+