+#else /* PR_MODEL_NATIVE != PR_MODEL_LP64 */
+
+#include "i386-tdep.h"
+#include "i387-tdep.h"
+
+/* The `/proc' interface divides the target machine's register set up
+ into two different sets, the general purpose register set (gregset)
+ and the floating-point register set (fpregset).
+
+ The actual structure is, of course, naturally machine dependent, and is
+ different for each set of registers. For the i386 for example, the
+ general-purpose register set is typically defined by:
+
+ typedef int gregset_t[19]; (in <sys/regset.h>)
+
+ #define GS 0 (in <sys/reg.h>)
+ #define FS 1
+ ...
+ #define UESP 17
+ #define SS 18
+
+ and the floating-point set by:
+
+ typedef struct fpregset {
+ union {
+ struct fpchip_state // fp extension state //
+ {
+ int state[27]; // 287/387 saved state //
+ int status; // status word saved at //
+ // exception //
+ } fpchip_state;
+ struct fp_emul_space // for emulators //
+ {
+ char fp_emul[246];
+ char fp_epad[2];
+ } fp_emul_space;
+ int f_fpregs[62]; // union of the above //
+ } fp_reg_set;
+ long f_wregs[33]; // saved weitek state //
+ } fpregset_t;
+
+ Incidentally fpchip_state contains the FPU state in the same format
+ as used by the "fsave" instruction, and that's the only thing we
+ support here. I don't know how the emulator stores it state. The
+ Weitek stuff definitely isn't supported.
+
+ The routines defined here, provide the packing and unpacking of
+ gregset_t and fpregset_t formatted data. */
+
+/* Mapping between the general-purpose registers in `/proc'
+ format and GDB's register array layout. */
+static int regmap[] =
+{
+ EAX, ECX, EDX, EBX,
+ UESP, EBP, ESI, EDI,
+ EIP, EFL, CS, SS,
+ DS, ES, FS, GS
+};