- then movx d3,(X,a3) (0xf55fXX)
- then mov a1,(X,a3) (0x5dXX) No frame pointer case
- then mov a2,(X,a3) (0x5eXX) No frame pointer case
- or mov a0,(X,a3) (0x5cXX) Frame pointer case. */
+ then movx d3,(X,a3) (0xf55fXX)
+ then mov a1,(X,a3) (0x5dXX) No frame pointer case
+ then mov a2,(X,a3) (0x5eXX) No frame pointer case
+ or mov a0,(X,a3) (0x5cXX) Frame pointer case. */