+
+static int
+compare_output_sec_vma (const void *a, const void *b)
+{
+ asection *asec = *(asection **) a, *bsec = *(asection **) b;
+ asection *aout = asec->output_section, *bout = bsec->output_section;
+ bfd_vma avma, bvma;
+
+ /* If there's no output section for some reason, compare equal. */
+ if (!aout || !bout)
+ return 0;
+
+ avma = aout->vma + asec->output_offset;
+ bvma = bout->vma + bsec->output_offset;
+
+ if (avma > bvma)
+ return 1;
+ else if (avma < bvma)
+ return -1;
+
+ return 0;
+}
+
+static void
+gld${EMULATION_NAME}_after_allocation (void)
+{
+ int layout_changed = 0;
+
+ if (!link_info.relocatable)
+ {
+ /* Build a sorted list of input text sections, then use that to process
+ the unwind table index. */
+ unsigned int list_size = 10;
+ asection **sec_list = (asection **)
+ xmalloc (list_size * sizeof (asection *));
+ unsigned int sec_count = 0;
+
+ LANG_FOR_EACH_INPUT_STATEMENT (is)
+ {
+ bfd *abfd = is->the_bfd;
+ asection *sec;
+
+ if ((abfd->flags & (EXEC_P | DYNAMIC)) != 0)
+ continue;
+
+ for (sec = abfd->sections; sec != NULL; sec = sec->next)
+ {
+ asection *out_sec = sec->output_section;
+
+ if (out_sec
+ && elf_section_data (sec)
+ && elf_section_type (sec) == SHT_PROGBITS
+ && (elf_section_flags (sec) & SHF_EXECINSTR) != 0
+ && (sec->flags & SEC_EXCLUDE) == 0
+ && sec->sec_info_type != ELF_INFO_TYPE_JUST_SYMS
+ && out_sec != bfd_abs_section_ptr)
+ {
+ if (sec_count == list_size)
+ {
+ list_size *= 2;
+ sec_list = (asection **)
+ xrealloc (sec_list, list_size * sizeof (asection *));
+ }
+
+ sec_list[sec_count++] = sec;
+ }
+ }
+ }
+
+ qsort (sec_list, sec_count, sizeof (asection *), &compare_output_sec_vma);
+
+ if (elf32_tic6x_fix_exidx_coverage (sec_list, sec_count, &link_info,
+ merge_exidx_entries))
+ layout_changed = 1;
+
+ free (sec_list);
+ }
+
+ /* bfd_elf32_discard_info just plays with debugging sections,
+ ie. doesn't affect any code, so we can delay resizing the
+ sections. */
+ if (bfd_elf_discard_info (link_info.output_bfd, & link_info))
+ layout_changed = 1;
+
+ gld${EMULATION_NAME}_map_segments (layout_changed);
+}