if ((a->flags & BSF_DYNAMIC) == 0 && (b->flags & BSF_DYNAMIC) != 0)
return 1;
- return a > b;
+ /* Finally, sort on where the symbol is in memory. The symbols will
+ be in at most two malloc'd blocks, one for static syms, one for
+ dynamic syms, and we distinguish the two blocks above by testing
+ BSF_DYNAMIC. Since we are sorting the symbol pointers which were
+ originally in the same order as the symbols (and we're not
+ sorting the symbols themselves), this ensures a stable sort. */
+ if (a < b)
+ return -1;
+ if (a > b)
+ return 1;
+ return 0;
}
/* Search SYMS for a symbol of the given VALUE. */