return flag;
}
-/* Clear a given location using a given howto, by applying a relocation value
- of zero and discarding any in-place addend. This is used for fixed-up
+/* Clear a given location using a given howto, by applying a fixed relocation
+ value and discarding any in-place addend. This is used for fixed-up
relocations against discarded symbols, to make ignorable debug or unwind
information more obvious. */
void
_bfd_clear_contents (reloc_howto_type *howto,
bfd *input_bfd,
+ asection *input_section,
bfd_byte *location)
{
int size;
/* Zero out the unwanted bits of X. */
x &= ~howto->dst_mask;
+ /* For a range list, use 1 instead of 0 as placeholder. 0
+ would terminate the list, hiding any later entries. */
+ if (strcmp (bfd_get_section_name (input_bfd, input_section),
+ ".debug_ranges") == 0
+ && (howto->dst_mask & 1) != 0)
+ x |= 1;
+
/* Put the relocated value back in the object file. */
switch (size)
{
"unused", FALSE, 0, 0, FALSE);
p = data + (*parent)->address * bfd_octets_per_byte (input_bfd);
- _bfd_clear_contents ((*parent)->howto, input_bfd, p);
+ _bfd_clear_contents ((*parent)->howto, input_bfd, input_section,
+ p);
(*parent)->sym_ptr_ptr = bfd_abs_section.symbol_ptr_ptr;
(*parent)->addend = 0;
(*parent)->howto = &none_howto;