02110-1301, USA. */
#include "sysdep.h"
-#include "alloca-conf.h"
#include "bfd.h"
#include "libiberty.h"
#include "libbfd.h"
if (bfd_seek (abfd, obj_som_str_filepos (abfd), SEEK_SET) != 0)
return false;
amt = obj_som_stringtab_size (abfd);
- stringtab = (char *) _bfd_malloc_and_read (abfd, amt, amt);
+ stringtab = (char *) _bfd_malloc_and_read (abfd, amt + 1, amt);
if (stringtab == NULL)
return false;
+ /* Make sure that the strings are zero-terminated. */
+ stringtab[amt] = 0;
/* Save our results and return success. */
obj_som_stringtab (abfd) = stringtab;
(flags >> SOM_SYMBOL_TYPE_SH) & SOM_SYMBOL_TYPE_MASK;
unsigned int symbol_scope =
(flags >> SOM_SYMBOL_SCOPE_SH) & SOM_SYMBOL_SCOPE_MASK;
+ bfd_vma offset;
/* I don't think we care about these. */
if (symbol_type == ST_SYM_EXT || symbol_type == ST_ARG_EXT)
/* Some reasonable defaults. */
sym->symbol.the_bfd = abfd;
- sym->symbol.name = bfd_getb32 (bufp->name) + stringtab;
+ offset = bfd_getb32 (bufp->name);
+ if (offset < obj_som_stringtab_size (abfd))
+ sym->symbol.name = offset + stringtab;
+ else
+ {
+ bfd_set_error (bfd_error_bad_value);
+ goto error_return;
+ }
sym->symbol.value = bfd_getb32 (bufp->symbol_value);
- sym->symbol.section = 0;
+ sym->symbol.section = NULL;
sym->symbol.flags = 0;
switch (symbol_type)
sym->symbol.section = bfd_section_from_som_symbol (abfd, bufp);
sym->symbol.value -= sym->symbol.section->vma;
break;
+
+ default:
+ sym->symbol.section = bfd_und_section_ptr;
+ break;
}
/* Check for a weak symbol. */
if (flags & SOM_SYMBOL_SECONDARY_DEF)
sym->symbol.flags |= BSF_WEAK;
-
/* Mark section symbols and symbols used by the debugger.
Note $START$ is a magic code symbol, NOT a section symbol. */
if (sym->symbol.name[0] == '$'
}
else if (startswith (sym->symbol.name, "L$0\001"))
sym->symbol.flags |= BSF_DEBUGGING;
-
/* Note increment at bottom of loop, since we skip some symbols
we can not include it as part of the for statement. */
sym++;
{
char c;
+ /* If the symbol did not have a scope specified,
+ then it will not have associated section. */
+ if (symbol == NULL || symbol->section == NULL)
+ return '?';
+
if (bfd_is_com_section (symbol->section))
return 'C';
if (bfd_is_und_section (symbol->section))