* workaround for for a possible hang in the unlikely event a TLB
* invalidation occurs during a PSD flush.
*/
+ /* WaForceEnableNonCoherent:bdw */
/* WaHdcDisableFetchWhenMasked:bdw */
/* WaDisableFenceDestinationToSLM:bdw (GT3 pre-production) */
WA_SET_BIT_MASKED(HDC_CHICKEN0,