return 0;
cmd = urb->transfer_buffer;
- for (i = y; i < height ; i++) {
+ for (i = y; i < y + height ; i++) {
const int line_offset = fb->base.pitches[0] * i;
const int byte_offset = line_offset + (x * bpp);
const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp);