vc4_flush_caches(dev);
- /* Disable the binner's pre-loaded overflow memory address */
- V3D_WRITE(V3D_BPOA, 0);
- V3D_WRITE(V3D_BPOS, 0);
-
/* Either put the job in the binner if it uses the binner, or
* immediately move it to the to-be-rendered queue.
*/