spin_lock(&gl->gl_spin);
gl->gl_reply = ret;
- if (unlikely(test_bit(DFL_BLOCK_LOCKS, &ls->ls_flags))) {
+ if (unlikely(test_bit(DFL_BLOCK_LOCKS, &ls->ls_recover_flags))) {
if (gfs2_should_freeze(gl)) {
set_bit(GLF_FROZEN, &gl->gl_flags);
spin_unlock(&gl->gl_spin);