extern FLONUM_TYPE generic_floating_point_number;
/* Precision in LittleNums. */
-#define MAX_PRECISION (4) /* Its a bit overkill for us, but the code
+#define MAX_PRECISION (4) /* It's a bit overkill for us, but the code
requires it... */
#define S_PRECISION (1) /* Short float constants 16-bit. */
#define F_PRECISION (2) /* Float and double types 32-bit. */
as_bad (_("Non-constant symbols not allowed\n"));
return;
}
- exp.X_add_number &= 255; /* Limit numeber to 8-bit */
+ exp.X_add_number &= 255; /* Limit number to 8-bit */
emit_expr (&exp, 1);
bytes++;
}