/* addrmap.c --- implementation of address map data structure.
- Copyright (C) 2007-2015 Free Software Foundation, Inc.
+ Copyright (C) 2007-2020 Free Software Foundation, Inc.
This file is part of GDB.
#include "gdb_obstack.h"
#include "addrmap.h"
+/* Make sure splay trees can actually hold the values we want to
+ store in them. */
+gdb_static_assert (sizeof (splay_tree_key) >= sizeof (CORE_ADDR *));
+gdb_static_assert (sizeof (splay_tree_value) >= sizeof (void *));
+
\f
/* The "abstract class". */
static splay_tree_key
allocate_key (struct addrmap_mutable *map, CORE_ADDR addr)
{
- CORE_ADDR *key = obstack_alloc (map->obstack, sizeof (*key));
+ CORE_ADDR *key = XOBNEW (map->obstack, CORE_ADDR);
*key = addr;
return (splay_tree_key) key;
struct addrmap_mutable *mutable_obj = (struct addrmap_mutable *) self;
struct addrmap_fixed *fixed;
size_t num_transitions;
+ size_t alloc_len;
/* Count the number of transitions in the tree. */
num_transitions = 0;
maps have, but mutable maps do not.) */
num_transitions++;
- fixed = obstack_alloc (obstack,
- (sizeof (*fixed)
- + (num_transitions
- * sizeof (fixed->transitions[0]))));
+ alloc_len = sizeof (*fixed)
+ + (num_transitions * sizeof (fixed->transitions[0]));
+ fixed = (struct addrmap_fixed *) obstack_alloc (obstack, alloc_len);
fixed->addrmap.funcs = &addrmap_fixed_funcs;
fixed->num_transitions = 1;
fixed->transitions[0].addr = 0;
static int
addrmap_mutable_foreach_worker (splay_tree_node node, void *data)
{
- struct mutable_foreach_data *foreach_data = data;
+ struct mutable_foreach_data *foreach_data
+ = (struct mutable_foreach_data *) data;
return foreach_data->fn (foreach_data->data,
addrmap_node_key (node),
static void *
splay_obstack_alloc (int size, void *closure)
{
- struct addrmap_mutable *map = closure;
+ struct addrmap_mutable *map = (struct addrmap_mutable *) closure;
splay_tree_node n;
/* We should only be asked to allocate nodes and larger things.
static void
splay_obstack_free (void *obj, void *closure)
{
- struct addrmap_mutable *map = closure;
- splay_tree_node n = obj;
+ struct addrmap_mutable *map = (struct addrmap_mutable *) closure;
+ splay_tree_node n = (splay_tree_node) obj;
/* We've asserted in the allocation function that we only allocate
nodes or larger things, so it should be safe to put whatever
struct addrmap *
addrmap_create_mutable (struct obstack *obstack)
{
- struct addrmap_mutable *map = obstack_alloc (obstack, sizeof (*map));
+ struct addrmap_mutable *map = XOBNEW (obstack, struct addrmap_mutable);
map->addrmap.funcs = &addrmap_mutable_funcs;
map->obstack = obstack;
return (struct addrmap *) map;
}
-
-
-\f
-/* Initialization. */
-
-/* Provide a prototype to silence -Wmissing-prototypes. */
-extern initialize_file_ftype _initialize_addrmap;
-
-void
-_initialize_addrmap (void)
-{
- /* Make sure splay trees can actually hold the values we want to
- store in them. */
- gdb_assert (sizeof (splay_tree_key) >= sizeof (CORE_ADDR *));
- gdb_assert (sizeof (splay_tree_value) >= sizeof (void *));
-}