don't know what the overlay manager might do. */
if (b->loc_type == bp_loc_hardware_breakpoint)
val = target_remove_hw_breakpoint (&b->target_info);
- else
+
+ /* However, we should remove *software* breakpoints only
+ if the section is still mapped, or else we overwrite
+ wrong code with the saved shadow contents. */
+ else if (section_is_mapped (b->section))
val = target_remove_breakpoint (&b->target_info);
+ else
+ val = 0;
}
else
{