-/* Parameters for execution on an HP PA-RISC machine running BSD, for GDB.
- Contributed by the Center for Software Science at the
- University of Utah (pa-gdb-bugs@cs.utah.edu). */
-
-/* For BSD:
-
- The signal context structure pointer is always saved at the base
- of the frame + 0x4.
-
- We get the PC & SP directly from the sigcontext structure itself.
- For other registers we have to dive in a little deeper:
-
- The hardware save state pointer is at offset 0x10 within the
- signal context structure.
-
- Within the hardware save state, registers are found in the same order
- as the register numbers in GDB. */
-
-#define FRAME_SAVED_PC_IN_SIGTRAMP(FRAME, TMP) \
-{ \
- *(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
- *(TMP) = read_memory_integer (*(TMP) + 0x18, 4); \
-}
-
-#define FRAME_BASE_BEFORE_SIGTRAMP(FRAME, TMP) \
-{ \
- *(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
- *(TMP) = read_memory_integer (*(TMP) + 0x8, 4); \
-}
-
-#define FRAME_FIND_SAVED_REGS_IN_SIGTRAMP(FRAME, FSR) \
-{ \
- int i; \
- CORE_ADDR TMP; \
- TMP = read_memory_integer ((FRAME)->frame + 0x4, 4); \
- TMP = read_memory_integer (TMP + 0x10, 4); \
- for (i = 0; i < NUM_REGS; i++) \
- { \
- if (i == SP_REGNUM) \
- (FSR)->regs[SP_REGNUM] = read_memory_integer (TMP + SP_REGNUM * 4, 4); \
- else \
- (FSR)->regs[i] = TMP + i * 4; \
- } \
-}
-
-/* It's mostly just the common stuff. */
-#include "pa/tm-hppa.h"
+// OBSOLETE /* Parameters for execution on an HP PA-RISC machine running BSD, for GDB.
+// OBSOLETE Contributed by the Center for Software Science at the
+// OBSOLETE University of Utah (pa-gdb-bugs@cs.utah.edu). */
+// OBSOLETE
+// OBSOLETE /* For BSD:
+// OBSOLETE
+// OBSOLETE The signal context structure pointer is always saved at the base
+// OBSOLETE of the frame + 0x4.
+// OBSOLETE
+// OBSOLETE We get the PC & SP directly from the sigcontext structure itself.
+// OBSOLETE For other registers we have to dive in a little deeper:
+// OBSOLETE
+// OBSOLETE The hardware save state pointer is at offset 0x10 within the
+// OBSOLETE signal context structure.
+// OBSOLETE
+// OBSOLETE Within the hardware save state, registers are found in the same order
+// OBSOLETE as the register numbers in GDB. */
+// OBSOLETE
+// OBSOLETE #define FRAME_SAVED_PC_IN_SIGTRAMP(FRAME, TMP) \
+// OBSOLETE { \
+// OBSOLETE *(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
+// OBSOLETE *(TMP) = read_memory_integer (*(TMP) + 0x18, 4); \
+// OBSOLETE }
+// OBSOLETE
+// OBSOLETE #define FRAME_BASE_BEFORE_SIGTRAMP(FRAME, TMP) \
+// OBSOLETE { \
+// OBSOLETE *(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
+// OBSOLETE *(TMP) = read_memory_integer (*(TMP) + 0x8, 4); \
+// OBSOLETE }
+// OBSOLETE
+// OBSOLETE #define FRAME_FIND_SAVED_REGS_IN_SIGTRAMP(FRAME, FSR) \
+// OBSOLETE { \
+// OBSOLETE int i; \
+// OBSOLETE CORE_ADDR TMP; \
+// OBSOLETE TMP = read_memory_integer ((FRAME)->frame + 0x4, 4); \
+// OBSOLETE TMP = read_memory_integer (TMP + 0x10, 4); \
+// OBSOLETE for (i = 0; i < NUM_REGS; i++) \
+// OBSOLETE { \
+// OBSOLETE if (i == SP_REGNUM) \
+// OBSOLETE (FSR)->regs[SP_REGNUM] = read_memory_integer (TMP + SP_REGNUM * 4, 4); \
+// OBSOLETE else \
+// OBSOLETE (FSR)->regs[i] = TMP + i * 4; \
+// OBSOLETE } \
+// OBSOLETE }
+// OBSOLETE
+// OBSOLETE /* It's mostly just the common stuff. */
+// OBSOLETE #include "pa/tm-hppa.h"