#include "safe-ctype.h"
#include "demangle.h"
#include "cp-support.h"
+#include "c-support.h"
/* Bison does not make it easy to create a parser without global
state, unfortunately. Here are all the global variables used
fill_comp (DEMANGLE_COMPONENT_BINARY_ARGS, lhs, rhs));
}
-/* Like ISALPHA, but also returns true for the union of all UTF-8
- multi-byte sequence bytes and non-ASCII characters in
- extended-ASCII charsets (e.g., Latin1). I.e., returns true if the
- high bit is set. Note that not all UTF-8 ranges are allowed in C++
- identifiers, but we don't need to be pedantic so for simplicity we
- ignore that here. Plus this avoids the complication of actually
- knowing what was the right encoding. */
-
-static inline bool
-cp_ident_is_alpha (unsigned char ch)
-{
- return ISALPHA (ch) || ch >= 0x80;
-}
-
-/* Similarly, but Like ISALNUM. */
-
-static inline bool
-cp_ident_is_alnum (unsigned char ch)
-{
- return ISALNUM (ch) || ch >= 0x80;
-}
-
/* Find the end of a symbol name starting at LEXPTR. */
static const char *
{
const char *p = lexptr;
- while (*p && (cp_ident_is_alnum (*p) || *p == '_' || *p == '$' || *p == '.'))
+ while (*p && (c_ident_is_alnum (*p) || *p == '_' || *p == '$' || *p == '.'))
p++;
return p;
return ERROR;
}
- if (!(c == '_' || c == '$' || cp_ident_is_alpha (c)))
+ if (!(c == '_' || c == '$' || c_ident_is_alpha (c)))
{
/* We must have come across a bad character (e.g. ';'). */
yyerror (_("invalid character"));
namelen = 0;
do
c = tokstart[++namelen];
- while (cp_ident_is_alnum (c) || c == '_' || c == '$');
+ while (c_ident_is_alnum (c) || c == '_' || c == '$');
lexptr += namelen;