TYPE_TAG_NAME (type) = TYPE_NAME (type);
sym = allocate_symbol (objfile);
- SYMBOL_SET_LANGUAGE (sym, language_go);
+ SYMBOL_SET_LANGUAGE (sym, language_go, &objfile->objfile_obstack);
SYMBOL_SET_NAMES (sym, saved_package_name,
strlen (saved_package_name), 0, objfile);
/* This is not VAR_DOMAIN because we want a way to ensure a lookup of,
OBJSTAT (objfile, n_syms++);
/* Cache this symbol's name and the name's demangled form (if any). */
- SYMBOL_SET_LANGUAGE (sym, cu->language);
+ SYMBOL_SET_LANGUAGE (sym, cu->language, &objfile->objfile_obstack);
linkagename = dwarf2_physname (name, die, cu);
SYMBOL_SET_NAMES (sym, linkagename, strlen (linkagename), 0, objfile);