struct type *bool_type_default;
};
+/* A pointer to a function expected to return nonzero if
+ SYMBOL_SEARCH_NAME matches the given LOOKUP_NAME.
+
+ SYMBOL_SEARCH_NAME should be a symbol's "search" name.
+ LOOKUP_NAME should be the name of an entity after it has been
+ transformed for lookup. */
+
+typedef int (*symbol_name_cmp_ftype) (const char *symbol_search_name,
+ const char *lookup_name);
+
/* Structure tying together assorted information about a language. */
struct language_defn
void (*la_get_string) (struct value *value, gdb_byte **buffer, int *length,
struct type **chartype, const char **charset);
- /* Compare two symbol names according to language rules. For
- instance, in C++, we might want to ignore whitespaces in
- the symbol name. Or some case-insensitive language might
- want to ignore casing during the match.
-
- Both STR1 and STR2 are expected to be demangled name, except
- for Ada, where STR1 and STR2 are expected to be encoded names.
- The latter is because searches are performed using the encoded
- name in Ada.
-
- The return value follows the same spirit as strcmp. */
+ /* Return a pointer to the function that should be used to match
+ a symbol name against LOOKUP_NAME. This is mostly for languages
+ such as Ada where the matching algorithm depends on LOOKUP_NAME.
- int (*la_symbol_name_compare) (const char *str1, const char *str2);
+ This field may be NULL, in which case strcmp_iw will be used
+ to perform the matching. */
+ symbol_name_cmp_ftype (*la_get_symbol_name_cmp) (const char *lookup_name);
/* Find all symbols in the current program space matching NAME in
DOMAIN, according to this language's rules.
argument. If CALLBACK returns zero, the iteration ends at that
point.
- This field can be NULL, meaning that this language doesn't need
- any special code aside from ordinary searches of the symbol
- table. */
+ This field may not be NULL. If the language does not need any
+ special processing here, 'iterate_over_symbols' should be
+ used as the definition. */
void (*la_iterate_over_symbols) (const struct block *block,
const char *name,
domain_enum domain,
- int (*callback) (struct symbol *, void *),
+ symbol_found_callback_ftype *callback,
void *data);
/* Add fields above this point, so the magic number is always last. */