mode, and we build up an execution log in which, for each executed
instruction, we record all changes in memory and register state.
This is invisible to the user, to whom it just looks like an
- ordinary debugging session (except for performance degredation).
+ ordinary debugging session (except for performance degradation).
In replay mode, instead of actually letting the inferior run as a
process, we simulate its execution by playing back the recorded
if (first_record_full_end
&& execution_direction == EXEC_REVERSE)
{
- /* When reverse excute, the first
+ /* When reverse execute, the first
record_full_end is the part of current
instruction. */
first_record_full_end = 0;