const target_info &info () const override
{ return remote_target_info; }
+ const char *connection_string () override;
+
thread_control_capabilities get_thread_control_capabilities () override
{ return tc_schedlock; }
insert_breakpoints ();
}
+const char *
+remote_target::connection_string ()
+{
+ remote_state *rs = get_remote_state ();
+
+ if (rs->remote_desc->name != NULL)
+ return rs->remote_desc->name;
+ else
+ return NULL;
+}
+
/* Open a connection to a remote debugger.
NAME is the filename used for communication. */