switch (target_mach)
{
case bfd_mach_score7:
- SET_GDBARCH_BREAKPOINT_MANIPULATION (score7);
+ set_gdbarch_breakpoint_kind_from_pc (gdbarch,
+ score7_breakpoint_kind_from_pc);
+ set_gdbarch_sw_breakpoint_from_kind (gdbarch,
+ score7_sw_breakpoint_from_kind);
set_gdbarch_skip_prologue (gdbarch, score7_skip_prologue);
set_gdbarch_stack_frame_destroyed_p (gdbarch,
score7_stack_frame_destroyed_p);
break;
case bfd_mach_score3:
- SET_GDBARCH_BREAKPOINT_MANIPULATION (score3);
+ set_gdbarch_breakpoint_kind_from_pc (gdbarch,
+ score3_breakpoint_kind_from_pc);
+ set_gdbarch_sw_breakpoint_from_kind (gdbarch,
+ score3_sw_breakpoint_from_kind);
set_gdbarch_skip_prologue (gdbarch, score3_skip_prologue);
set_gdbarch_stack_frame_destroyed_p (gdbarch,
score3_stack_frame_destroyed_p);