if (timeout > 0)
timeout++;
- /* We have to be able to keep the GUI alive here, so we break the original
- timeout into steps of 1 second, running the "keep the GUI alive" hook
- each time through the loop.
- Also, timeout = 0 means to poll, so we just set the delta to 0, so we
- will only go through the loop once. */
+ /* We have to be able to keep the GUI alive here, so we break the
+ original timeout into steps of 1 second, running the "keep the
+ GUI alive" hook each time through the loop.
+
+ Also, timeout = 0 means to poll, so we just set the delta to 0,
+ so we will only go through the loop once. */
delta = (timeout == 0 ? 0 : 1);
while (1)
int status;
int delta;
- /* We have to be able to keep the GUI alive here, so we break the original
- timeout into steps of 1 second, running the "keep the GUI alive" hook
- each time through the loop.
+ /* We have to be able to keep the GUI alive here, so we break the
+ original timeout into steps of 1 second, running the "keep the
+ GUI alive" hook each time through the loop.
- Also, timeout = 0 means to poll, so we just set the delta to 0, so we
- will only go through the loop once. */
+ Also, timeout = 0 means to poll, so we just set the delta to 0,
+ so we will only go through the loop once. */
delta = (timeout == 0 ? 0 : 1);
while (1)