/* Symbol table lookup for the GNU debugger, GDB.
- Copyright (C) 1986-2019 Free Software Foundation, Inc.
+ Copyright (C) 1986-2020 Free Software Foundation, Inc.
This file is part of GDB.
so the pointer can be discarded after calling this function. */
void
-symbol_set_names (struct general_symbol_info *gsymbol,
- gdb::string_view linkage_name, bool copy_name,
- struct objfile_per_bfd_storage *per_bfd,
- gdb::optional<hashval_t> hash)
+general_symbol_info::compute_and_set_names (gdb::string_view linkage_name,
+ bool copy_name,
+ objfile_per_bfd_storage *per_bfd,
+ gdb::optional<hashval_t> hash)
{
struct demangled_name_entry **slot;
- if (gsymbol->language () == language_ada)
+ if (language () == language_ada)
{
/* In Ada, we do the symbol lookups using the mangled name, so
we can save some space by not storing the demangled name. */
if (!copy_name)
- gsymbol->name = linkage_name.data ();
+ m_name = linkage_name.data ();
else
{
char *name = (char *) obstack_alloc (&per_bfd->storage_obstack,
memcpy (name, linkage_name.data (), linkage_name.length ());
name[linkage_name.length ()] = '\0';
- gsymbol->name = name;
+ m_name = name;
}
- symbol_set_demangled_name (gsymbol, NULL, &per_bfd->storage_obstack);
+ symbol_set_demangled_name (this, NULL, &per_bfd->storage_obstack);
return;
}
if (*slot == NULL
/* A C version of the symbol may have already snuck into the table.
This happens to, e.g., main.init (__go_init_main). Cope. */
- || (gsymbol->language () == language_go && (*slot)->demangled == nullptr))
+ || (language () == language_go && (*slot)->demangled == nullptr))
{
/* A 0-terminated copy of the linkage name. Callers must set COPY_NAME
to true if the string might not be nullterminated. We have to make
allocated from the heap and needs to be freed by us, just
like if we called symbol_find_demangled_name here. */
gdb::unique_xmalloc_ptr<char> demangled_name
- (gsymbol->language_specific.demangled_name
- ? const_cast<char *> (gsymbol->language_specific.demangled_name)
- : symbol_find_demangled_name (gsymbol, linkage_name_copy.data ()));
+ (language_specific.demangled_name
+ ? const_cast<char *> (language_specific.demangled_name)
+ : symbol_find_demangled_name (this, linkage_name_copy.data ()));
/* Suppose we have demangled_name==NULL, copy_name==0, and
linkage_name_copy==linkage_name. In this case, we already have the
(gdb::string_view (mangled_ptr, linkage_name.length ()));
}
(*slot)->demangled = std::move (demangled_name);
- (*slot)->language = gsymbol->language ();
+ (*slot)->language = language ();
}
- else if (gsymbol->language () == language_unknown
- || gsymbol->language () == language_auto)
- gsymbol->m_language = (*slot)->language;
+ else if (language () == language_unknown || language () == language_auto)
+ m_language = (*slot)->language;
- gsymbol->name = (*slot)->mangled.data ();
+ m_name = (*slot)->mangled.data ();
if ((*slot)->demangled != nullptr)
- symbol_set_demangled_name (gsymbol, (*slot)->demangled.get (),
+ symbol_set_demangled_name (this, (*slot)->demangled.get (),
&per_bfd->storage_obstack);
else
- symbol_set_demangled_name (gsymbol, NULL, &per_bfd->storage_obstack);
+ symbol_set_demangled_name (this, NULL, &per_bfd->storage_obstack);
}
/* See symtab.h. */
default:
break;
}
- return name;
+ return linkage_name ();
}
/* See symtab.h. */
general_symbol_info::search_name () const
{
if (language () == language_ada)
- return name;
+ return linkage_name ();
else
return natural_name ();
}
e.g. on PowerPC64, where the minimal symbol for a function will
point to the function descriptor, while the debug symbol will
point to the actual function code. */
- msym = lookup_minimal_symbol_by_pc_name (addr, ginfo->name, objfile);
+ msym = lookup_minimal_symbol_by_pc_name (addr, ginfo->linkage_name (),
+ objfile);
if (msym)
ginfo->section = MSYMBOL_SECTION (msym);
else