enum language language () const
{ return m_language; }
+ /* Initializes the language dependent portion of a symbol
+ depending upon the language for the symbol. */
+ void set_language (enum language language, struct obstack *obstack);
+
/* Name of the symbol. This is a required field. Storage for the
name is allocated on the objfile_obstack for the associated
objfile. For languages like C++ that make a distinction between
? (&(((objfile)->sections)[(symbol)->section])) \
: NULL)
-/* Initializes the language dependent portion of a symbol
- depending upon the language for the symbol. */
-#define SYMBOL_SET_LANGUAGE(symbol,language,obstack) \
- (symbol_set_language ((symbol), (language), (obstack)))
-extern void symbol_set_language (struct general_symbol_info *symbol,
- enum language language,
- struct obstack *obstack);
-
/* Try to determine the demangled name for a symbol, based on the
language of that symbol. If the language is set to language_auto,
it will attempt to find any demangling algorithm that works and