/* Symbol table definitions for GDB.
- Copyright (C) 1986-2016 Free Software Foundation, Inc.
+ Copyright (C) 1986-2017 Free Software Foundation, Inc.
This file is part of GDB.
#if !defined (SYMTAB_H)
#define SYMTAB_H 1
-#include "vec.h"
+#include <array>
+#include <vector>
+#include <string>
#include "gdb_vecs.h"
#include "gdbtypes.h"
#include "common/enum-flags.h"
+#include "common/function-view.h"
+#include "common/gdb_optional.h"
+#include "completer.h"
/* Opaque declarations. */
struct ui_file;
struct agent_expr;
struct program_space;
struct language_defn;
-struct probe;
struct common_block;
struct obj_section;
struct cmd_list_element;
+class probe;
+struct lookup_name_info;
+
+/* How to match a lookup name against a symbol search name. */
+enum class symbol_name_match_type
+{
+ /* Wild matching. Matches unqualified symbol names in all
+ namespace/module/packages, etc. */
+ WILD,
+
+ /* Full matching. The lookup name indicates a fully-qualified name,
+ and only matches symbol search names in the specified
+ namespace/module/package. */
+ FULL,
+
+ /* Expression matching. The same as FULL matching in most
+ languages. The same as WILD matching in Ada. */
+ EXPRESSION,
+};
+
+/* Hash the given symbol search name according to LANGUAGE's
+ rules. */
+extern unsigned int search_name_hash (enum language language,
+ const char *search_name);
+
+/* Ada-specific bits of a lookup_name_info object. This is lazily
+ constructed on demand. */
+
+class ada_lookup_name_info final
+{
+ public:
+ /* Construct. */
+ explicit ada_lookup_name_info (const lookup_name_info &lookup_name);
+
+ /* Compare SYMBOL_SEARCH_NAME with our lookup name, using MATCH_TYPE
+ as name match type. Returns true if there's a match, false
+ otherwise. If non-NULL, store the matching results in MATCH. */
+ bool matches (const char *symbol_search_name,
+ symbol_name_match_type match_type,
+ completion_match *match) const;
+
+ /* The Ada-encoded lookup name. */
+ const std::string &lookup_name () const
+ { return m_encoded_name; }
+
+ /* Return true if we're supposed to be doing a wild match look
+ up. */
+ bool wild_match_p () const
+ { return m_wild_match_p; }
+
+ /* Return true if we're looking up a name inside package
+ Standard. */
+ bool standard_p () const
+ { return m_standard_p; }
+
+ private:
+ /* The Ada-encoded lookup name. */
+ std::string m_encoded_name;
+
+ /* Whether the user-provided lookup name was Ada encoded. If so,
+ then return encoded names in the 'matches' method's 'completion
+ match result' output. */
+ bool m_encoded_p : 1;
+
+ /* True if really doing wild matching. Even if the user requests
+ wild matching, some cases require full matching. */
+ bool m_wild_match_p : 1;
+
+ /* True if doing a verbatim match. This is true if the decoded
+ version of the symbol name is wrapped in '<'/'>'. This is an
+ escape hatch users can use to look up symbols the Ada encoding
+ does not understand. */
+ bool m_verbatim_p : 1;
+
+ /* True if the user specified a symbol name that is inside package
+ Standard. Symbol names inside package Standard are handled
+ specially. We always do a non-wild match of the symbol name
+ without the "standard__" prefix, and only search static and
+ global symbols. This was primarily introduced in order to allow
+ the user to specifically access the standard exceptions using,
+ for instance, Standard.Constraint_Error when Constraint_Error is
+ ambiguous (due to the user defining its own Constraint_Error
+ entity inside its program). */
+ bool m_standard_p : 1;
+};
+
+/* Language-specific bits of a lookup_name_info object, for languages
+ that do name searching using demangled names (C++/D/Go). This is
+ lazily constructed on demand. */
+
+struct demangle_for_lookup_info final
+{
+public:
+ demangle_for_lookup_info (const lookup_name_info &lookup_name,
+ language lang);
+
+ /* The demangled lookup name. */
+ const std::string &lookup_name () const
+ { return m_demangled_name; }
+
+private:
+ /* The demangled lookup name. */
+ std::string m_demangled_name;
+};
+
+/* Object that aggregates all information related to a symbol lookup
+ name. I.e., the name that is matched against the symbol's search
+ name. Caches per-language information so that it doesn't require
+ recomputing it for every symbol comparison, like for example the
+ Ada encoded name and the symbol's name hash for a given language.
+ The object is conceptually immutable once constructed, and thus has
+ no setters. This is to prevent some code path from tweaking some
+ property of the lookup name for some local reason and accidentally
+ altering the results of any continuing search(es).
+ lookup_name_info objects are generally passed around as a const
+ reference to reinforce that. (They're not passed around by value
+ because they're not small.) */
+class lookup_name_info final
+{
+ public:
+ /* Create a new object. */
+ lookup_name_info (std::string name,
+ symbol_name_match_type match_type,
+ bool completion_mode = false,
+ bool ignore_parameters = false)
+ : m_match_type (match_type),
+ m_completion_mode (completion_mode),
+ m_ignore_parameters (ignore_parameters),
+ m_name (std::move (name))
+ {}
+
+ /* Getters. See description of each corresponding field. */
+ symbol_name_match_type match_type () const { return m_match_type; }
+ bool completion_mode () const { return m_completion_mode; }
+ const std::string &name () const { return m_name; }
+ const bool ignore_parameters () const { return m_ignore_parameters; }
+
+ /* Return a version of this lookup name that is usable with
+ comparisons against symbols have no parameter info, such as
+ psymbols and GDB index symbols. */
+ lookup_name_info make_ignore_params () const
+ {
+ return lookup_name_info (m_name, m_match_type, m_completion_mode,
+ true /* ignore params */);
+ }
+
+ /* Get the search name hash for searches in language LANG. */
+ unsigned int search_name_hash (language lang) const
+ {
+ /* Only compute each language's hash once. */
+ if (!m_demangled_hashes_p[lang])
+ {
+ m_demangled_hashes[lang]
+ = ::search_name_hash (lang, language_lookup_name (lang).c_str ());
+ m_demangled_hashes_p[lang] = true;
+ }
+ return m_demangled_hashes[lang];
+ }
+
+ /* Get the search name for searches in language LANG. */
+ const std::string &language_lookup_name (language lang) const
+ {
+ switch (lang)
+ {
+ case language_ada:
+ return ada ().lookup_name ();
+ case language_cplus:
+ return cplus ().lookup_name ();
+ case language_d:
+ return d ().lookup_name ();
+ case language_go:
+ return go ().lookup_name ();
+ default:
+ return m_name;
+ }
+ }
+
+ /* Get the Ada-specific lookup info. */
+ const ada_lookup_name_info &ada () const
+ {
+ maybe_init (m_ada);
+ return *m_ada;
+ }
+
+ /* Get the C++-specific lookup info. */
+ const demangle_for_lookup_info &cplus () const
+ {
+ maybe_init (m_cplus, language_cplus);
+ return *m_cplus;
+ }
+
+ /* Get the D-specific lookup info. */
+ const demangle_for_lookup_info &d () const
+ {
+ maybe_init (m_d, language_d);
+ return *m_d;
+ }
+
+ /* Get the Go-specific lookup info. */
+ const demangle_for_lookup_info &go () const
+ {
+ maybe_init (m_go, language_go);
+ return *m_go;
+ }
+
+ /* Get a reference to a lookup_name_info object that matches any
+ symbol name. */
+ static const lookup_name_info &match_any ();
+
+private:
+ /* Initialize FIELD, if not initialized yet. */
+ template<typename Field, typename... Args>
+ void maybe_init (Field &field, Args&&... args) const
+ {
+ if (!field)
+ field.emplace (*this, std::forward<Args> (args)...);
+ }
+
+ /* The lookup info as passed to the ctor. */
+ symbol_name_match_type m_match_type;
+ bool m_completion_mode;
+ bool m_ignore_parameters;
+ std::string m_name;
+
+ /* Language-specific info. These fields are filled lazily the first
+ time a lookup is done in the corresponding language. They're
+ mutable because lookup_name_info objects are typically passed
+ around by const reference (see intro), and they're conceptually
+ "cache" that can always be reconstructed from the non-mutable
+ fields. */
+ mutable gdb::optional<ada_lookup_name_info> m_ada;
+ mutable gdb::optional<demangle_for_lookup_info> m_cplus;
+ mutable gdb::optional<demangle_for_lookup_info> m_d;
+ mutable gdb::optional<demangle_for_lookup_info> m_go;
+
+ /* The demangled hashes. Stored in an array with one entry for each
+ possible language. The second array records whether we've
+ already computed the each language's hash. (These are separate
+ arrays instead of a single array of optional<unsigned> to avoid
+ alignment padding). */
+ mutable std::array<unsigned int, nr_languages> m_demangled_hashes;
+ mutable std::array<bool, nr_languages> m_demangled_hashes_p {};
+};
+
+/* Comparison function for completion symbol lookup.
+
+ Returns true if the symbol name matches against LOOKUP_NAME.
+
+ SYMBOL_SEARCH_NAME should be a symbol's "search" name.
+
+ On success and if non-NULL, MATCH is set to point to the symbol
+ name as should be presented to the user as a completion match list
+ element. In most languages, this is the same as the symbol's
+ search name, but in some, like Ada, the display name is dynamically
+ computed within the comparison routine. */
+typedef bool (symbol_name_matcher_ftype)
+ (const char *symbol_search_name,
+ const lookup_name_info &lookup_name,
+ completion_match *match);
/* Some of the structures in this file are space critical.
The space-critical structures are:
struct obstack *obstack;
/* This is used by languages which wish to store a demangled name.
- currently used by Ada, C++, Java, and Objective C. */
+ currently used by Ada, C++, and Objective C. */
const char *demangled_name;
}
language_specific;
extern int demangle;
/* Macro that returns the name to be used when sorting and searching symbols.
- In C++ and Java, we search for the demangled form of a name,
+ In C++, we search for the demangled form of a name,
and so sort symbols accordingly. In Ada, however, we search by mangled
name. If there is no distinct demangled name, then SYMBOL_SEARCH_NAME
returns the same value (same pointer) as SYMBOL_LINKAGE_NAME. */
#define SYMBOL_SEARCH_NAME(symbol) \
(symbol_search_name (&(symbol)->ginfo))
-extern const char *symbol_search_name (const struct general_symbol_info *);
+extern const char *symbol_search_name (const struct general_symbol_info *ginfo);
+
+/* Return true if NAME matches the "search" name of SYMBOL, according
+ to the symbol's language. */
+#define SYMBOL_MATCHES_SEARCH_NAME(symbol, name) \
+ symbol_matches_search_name (&(symbol)->ginfo, (name))
-/* Return non-zero if NAME matches the "search" name of SYMBOL.
- Whitespace and trailing parentheses are ignored.
- See strcmp_iw for details about its behavior. */
-#define SYMBOL_MATCHES_SEARCH_NAME(symbol, name) \
- (strcmp_iw (SYMBOL_SEARCH_NAME (symbol), (name)) == 0)
+/* Helper for SYMBOL_MATCHES_SEARCH_NAME that works with both symbols
+ and psymbols. */
+extern bool symbol_matches_search_name
+ (const struct general_symbol_info *gsymbol,
+ const lookup_name_info &name);
+
+/* Compute the hash of the given symbol search name of a symbol of
+ language LANGUAGE. */
+extern unsigned int search_name_hash (enum language language,
+ const char *search_name);
/* Classification types for a minimal symbol. These should be taken as
"advisory only", since if gdb can't easily figure out a
(symbol_set_language (&(symbol)->mginfo, (language), (obstack)))
#define MSYMBOL_SEARCH_NAME(symbol) \
(symbol_search_name (&(symbol)->mginfo))
-#define MSYMBOL_MATCHES_SEARCH_NAME(symbol, name) \
- (strcmp_iw (MSYMBOL_SEARCH_NAME (symbol), (name)) == 0)
#define MSYMBOL_SET_NAMES(symbol,linkage_name,len,copy_name,objfile) \
symbol_set_names (&(symbol)->mginfo, linkage_name, len, copy_name, objfile)
frame FRAME. If the variable has been optimized out, return
zero.
- Iff `read_needs_frame (SYMBOL)' is zero, then FRAME may be zero. */
+ Iff `read_needs_frame (SYMBOL)' is not SYMBOL_NEEDS_FRAME, then
+ FRAME may be zero. */
struct value *(*read_variable) (struct symbol * symbol,
struct frame_info * frame);
struct value *(*read_variable_at_entry) (struct symbol *symbol,
struct frame_info *frame);
- /* Return non-zero if we need a frame to find the value of the SYMBOL. */
- int (*read_needs_frame) (struct symbol * symbol);
+ /* Find the "symbol_needs_kind" value for the given symbol. This
+ value determines whether reading the symbol needs memory (e.g., a
+ global variable), just registers (a thread-local), or a frame (a
+ local variable). */
+ enum symbol_needs_kind (*get_symbol_read_needs) (struct symbol * symbol);
/* Write to STREAM a natural-language description of the location of
SYMBOL, in the context of ADDR. */
the caller will generate the right code in the process of
treating this as an lvalue or rvalue. */
- void (*tracepoint_var_ref) (struct symbol *symbol, struct gdbarch *gdbarch,
- struct agent_expr *ax, struct axs_value *value);
+ void (*tracepoint_var_ref) (struct symbol *symbol, struct agent_expr *ax,
+ struct axs_value *value);
/* Generate C code to compute the location of SYMBOL. The C code is
emitted to STREAM. GDBARCH is the current architecture and PC is
The generated C code must assign the location to a local
variable; this variable's name is RESULT_NAME. */
- void (*generate_c_location) (struct symbol *symbol, struct ui_file *stream,
+ void (*generate_c_location) (struct symbol *symbol, string_file &stream,
struct gdbarch *gdbarch,
unsigned char *registers_used,
CORE_ADDR pc, const char *result_name);
const struct symbol_register_ops *ops_register;
};
+/* struct symbol has some subclasses. This enum is used to
+ differentiate between them. */
+
+enum symbol_subclass_kind
+{
+ /* Plain struct symbol. */
+ SYMBOL_NONE,
+
+ /* struct template_symbol. */
+ SYMBOL_TEMPLATE,
+
+ /* struct rust_vtable_symbol. */
+ SYMBOL_RUST_VTABLE
+};
+
/* This structure is space critical. See space comments at the top. */
struct symbol
/* Whether this is an inlined function (class LOC_BLOCK only). */
unsigned is_inlined : 1;
- /* True if this is a C++ function symbol with template arguments.
- In this case the symbol is really a "struct template_symbol". */
- unsigned is_cplus_template_function : 1;
+ /* The concrete type of this symbol. */
+
+ ENUM_BITFIELD (symbol_subclass_kind) subclass : 2;
/* Line number of this symbol's definition, except for inlined
functions. For an inlined function (class LOC_BLOCK and
#define SYMBOL_IS_ARGUMENT(symbol) (symbol)->is_argument
#define SYMBOL_INLINED(symbol) (symbol)->is_inlined
#define SYMBOL_IS_CPLUS_TEMPLATE_FUNCTION(symbol) \
- (symbol)->is_cplus_template_function
+ (((symbol)->subclass) == SYMBOL_TEMPLATE)
#define SYMBOL_TYPE(symbol) (symbol)->type
#define SYMBOL_LINE(symbol) (symbol)->line
#define SYMBOL_COMPUTED_OPS(symbol) (SYMBOL_IMPL (symbol).ops_computed)
extern void symbol_set_symtab (struct symbol *symbol, struct symtab *symtab);
/* An instance of this type is used to represent a C++ template
- function. It includes a "struct symbol" as a kind of base class;
- users downcast to "struct template_symbol *" when needed. A symbol
- is really of this type iff SYMBOL_IS_CPLUS_TEMPLATE_FUNCTION is
- true. */
+ function. A symbol is really of this type iff
+ SYMBOL_IS_CPLUS_TEMPLATE_FUNCTION is true. */
-struct template_symbol
+struct template_symbol : public symbol
{
- /* The base class. */
- struct symbol base;
-
/* The number of template arguments. */
int n_template_arguments;
struct symbol **template_arguments;
};
+/* A symbol that represents a Rust virtual table object. */
+
+struct rust_vtable_symbol : public symbol
+{
+ /* The concrete type for which this vtable was created; that is, in
+ "impl Trait for Type", this is "Type". */
+ struct type *concrete_type;
+};
+
\f
/* Each item represents a line-->pc (or the reverse) mapping. This is
somewhat more wasteful of space than one might wish, but since only
extern struct symbol *find_pc_sect_function (CORE_ADDR, struct obj_section *);
+/* Find the symbol at the given address. Returns NULL if no symbol
+ found. Only exact matches for ADDRESS are considered. */
+
+extern struct symbol *find_symbol_at_address (CORE_ADDR);
+
extern int find_pc_partial_function_gnu_ifunc (CORE_ADDR pc, const char **name,
CORE_ADDR *address,
CORE_ADDR *endaddr,
struct symtab_and_line
{
/* The program space of this sal. */
- struct program_space *pspace;
+ struct program_space *pspace = NULL;
- struct symtab *symtab;
- struct obj_section *section;
+ struct symtab *symtab = NULL;
+ struct symbol *symbol = NULL;
+ struct obj_section *section = NULL;
/* Line number. Line numbers start at 1 and proceed through symtab->nlines.
0 is never a valid line number; it is used to indicate that line number
information is not available. */
- int line;
+ int line = 0;
- CORE_ADDR pc;
- CORE_ADDR end;
- int explicit_pc;
- int explicit_line;
+ CORE_ADDR pc = 0;
+ CORE_ADDR end = 0;
+ bool explicit_pc = false;
+ bool explicit_line = false;
/* The probe associated with this symtab_and_line. */
- struct probe *probe;
+ probe *prob = NULL;
/* If PROBE is not NULL, then this is the objfile in which the probe
originated. */
- struct objfile *objfile;
+ struct objfile *objfile = NULL;
};
-extern void init_sal (struct symtab_and_line *sal);
-
-struct symtabs_and_lines
-{
- struct symtab_and_line *sals;
- int nelts;
-};
\f
/* Given a pc value, return line number it is in. Second arg nonzero means
extern void select_source_symtab (struct symtab *);
-extern VEC (char_ptr) *default_make_symbol_completion_list_break_on
- (const char *text, const char *word, const char *break_on,
+/* The reason we're calling into a completion match list collector
+ function. */
+enum class complete_symbol_mode
+ {
+ /* Completing an expression. */
+ EXPRESSION,
+
+ /* Completing a linespec. */
+ LINESPEC,
+ };
+
+extern void default_collect_symbol_completion_matches_break_on
+ (completion_tracker &tracker,
+ complete_symbol_mode mode,
+ symbol_name_match_type name_match_type,
+ const char *text, const char *word, const char *break_on,
enum type_code code);
-extern VEC (char_ptr) *default_make_symbol_completion_list (const char *,
- const char *,
- enum type_code);
-extern VEC (char_ptr) *make_symbol_completion_list (const char *, const char *);
-extern VEC (char_ptr) *make_symbol_completion_type (const char *, const char *,
+extern void default_collect_symbol_completion_matches
+ (completion_tracker &tracker,
+ complete_symbol_mode,
+ symbol_name_match_type name_match_type,
+ const char *,
+ const char *,
+ enum type_code);
+extern void collect_symbol_completion_matches
+ (completion_tracker &tracker,
+ complete_symbol_mode mode,
+ symbol_name_match_type name_match_type,
+ const char *, const char *);
+extern void collect_symbol_completion_matches_type (completion_tracker &tracker,
+ const char *, const char *,
enum type_code);
-extern VEC (char_ptr) *make_symbol_completion_list_fn (struct cmd_list_element *,
- const char *,
- const char *);
-extern VEC (char_ptr) *make_file_symbol_completion_list (const char *,
- const char *,
- const char *);
+extern void collect_file_symbol_completion_matches
+ (completion_tracker &tracker,
+ complete_symbol_mode,
+ symbol_name_match_type name_match_type,
+ const char *, const char *, const char *);
+
+extern completion_list
+ make_source_files_completion_list (const char *, const char *);
-extern VEC (char_ptr) *make_source_files_completion_list (const char *,
- const char *);
+/* Return whether SYM is a function/method, as opposed to a data symbol. */
+
+extern bool symbol_is_function_or_method (symbol *sym);
+
+/* Return whether MSYMBOL is a function/method, as opposed to a data
+ symbol */
+
+extern bool symbol_is_function_or_method (minimal_symbol *msymbol);
+
+/* Return whether SYM should be skipped in completion mode MODE. In
+ linespec mode, we're only interested in functions/methods. */
+
+template<typename Symbol>
+static bool
+completion_skip_symbol (complete_symbol_mode mode, Symbol *sym)
+{
+ return (mode == complete_symbol_mode::LINESPEC
+ && !symbol_is_function_or_method (sym));
+}
/* symtab.c */
extern struct symbol *fixup_symbol_section (struct symbol *,
struct objfile *);
+/* If MSYMBOL is an text symbol, look for a function debug symbol with
+ the same address. Returns NULL if not found. This is necessary in
+ case a function is an alias to some other function, because debug
+ information is only emitted for the alias target function's
+ definition, not for the alias. */
+extern symbol *find_function_alias_target (bound_minimal_symbol msymbol);
+
/* Symbol searching */
/* Note: struct symbol_search, search_symbols, et.al. are declared here,
instead of making them local to symtab.c, for gdbtk's sake. */
-/* When using search_symbols, a list of the following structs is returned.
- Callers must free the search list using free_search_symbols! */
+/* When using search_symbols, a vector of the following structs is
+ returned. */
struct symbol_search
{
+ symbol_search (int block_, struct symbol *symbol_)
+ : block (block_),
+ symbol (symbol_)
+ {
+ msymbol.minsym = nullptr;
+ msymbol.objfile = nullptr;
+ }
+
+ symbol_search (int block_, struct minimal_symbol *minsym,
+ struct objfile *objfile)
+ : block (block_),
+ symbol (nullptr)
+ {
+ msymbol.minsym = minsym;
+ msymbol.objfile = objfile;
+ }
+
+ bool operator< (const symbol_search &other) const
+ {
+ return compare_search_syms (*this, other) < 0;
+ }
+
+ bool operator== (const symbol_search &other) const
+ {
+ return compare_search_syms (*this, other) == 0;
+ }
+
/* The block in which the match was found. Could be, for example,
STATIC_BLOCK or GLOBAL_BLOCK. */
int block;
which only minimal_symbols exist. */
struct bound_minimal_symbol msymbol;
- /* A link to the next match, or NULL for the end. */
- struct symbol_search *next;
+private:
+
+ static int compare_search_syms (const symbol_search &sym_a,
+ const symbol_search &sym_b);
};
-extern void search_symbols (const char *, enum search_domain, int,
- const char **, struct symbol_search **);
-extern void free_search_symbols (struct symbol_search *);
-extern struct cleanup *make_cleanup_free_search_symbols (struct symbol_search
- **);
+extern std::vector<symbol_search> search_symbols (const char *,
+ enum search_domain, int,
+ const char **);
/* The name of the ``main'' function.
FIXME: cagney/2001-03-20: Can't make main_name() const since some
int compare_glob_filenames_for_search (const char *filename,
const char *search_name);
-int iterate_over_some_symtabs (const char *name,
- const char *real_path,
- int (*callback) (struct symtab *symtab,
- void *data),
- void *data,
- struct compunit_symtab *first,
- struct compunit_symtab *after_last);
+bool iterate_over_some_symtabs (const char *name,
+ const char *real_path,
+ struct compunit_symtab *first,
+ struct compunit_symtab *after_last,
+ gdb::function_view<bool (symtab *)> callback);
void iterate_over_symtabs (const char *name,
- int (*callback) (struct symtab *symtab,
- void *data),
- void *data);
+ gdb::function_view<bool (symtab *)> callback);
+
-VEC (CORE_ADDR) *find_pcs_for_symtab_line (struct symtab *symtab, int line,
- struct linetable_entry **best_entry);
+std::vector<CORE_ADDR> find_pcs_for_symtab_line
+ (struct symtab *symtab, int line, struct linetable_entry **best_entry);
-/* Callback for LA_ITERATE_OVER_SYMBOLS. The callback will be called
- once per matching symbol SYM, with DATA being the argument of the
- same name that was passed to LA_ITERATE_OVER_SYMBOLS. The callback
- should return nonzero to indicate that LA_ITERATE_OVER_SYMBOLS
- should continue iterating, or zero to indicate that the iteration
- should end. */
+/* Prototype for callbacks for LA_ITERATE_OVER_SYMBOLS. The callback
+ is called once per matching symbol SYM. The callback should return
+ true to indicate that LA_ITERATE_OVER_SYMBOLS should continue
+ iterating, or false to indicate that the iteration should end. */
-typedef int (symbol_found_callback_ftype) (struct symbol *sym, void *data);
+typedef bool (symbol_found_callback_ftype) (symbol *sym);
-void iterate_over_symbols (const struct block *block, const char *name,
+void iterate_over_symbols (const struct block *block,
+ const lookup_name_info &name,
const domain_enum domain,
- symbol_found_callback_ftype *callback,
- void *data);
+ gdb::function_view<symbol_found_callback_ftype> callback);
+
+/* Storage type used by demangle_for_lookup. demangle_for_lookup
+ either returns a const char * pointer that points to either of the
+ fields of this type, or a pointer to the input NAME. This is done
+ this way because the underlying functions that demangle_for_lookup
+ calls either return a std::string (e.g., cp_canonicalize_string) or
+ a malloc'ed buffer (libiberty's demangled), and we want to avoid
+ unnecessary reallocation/string copying. */
+class demangle_result_storage
+{
+public:
-struct cleanup *demangle_for_lookup (const char *name, enum language lang,
- const char **result_name);
+ /* Swap the std::string storage with STR, and return a pointer to
+ the beginning of the new string. */
+ const char *swap_string (std::string &str)
+ {
+ std::swap (m_string, str);
+ return m_string.c_str ();
+ }
+
+ /* Set the malloc storage to now point at PTR. Any previous malloc
+ storage is released. */
+ const char *set_malloc_ptr (char *ptr)
+ {
+ m_malloc.reset (ptr);
+ return ptr;
+ }
+
+private:
+
+ /* The storage. */
+ std::string m_string;
+ gdb::unique_xmalloc_ptr<char> m_malloc;
+};
+
+const char *
+ demangle_for_lookup (const char *name, enum language lang,
+ demangle_result_storage &storage);
struct symbol *allocate_symbol (struct objfile *);
struct template_symbol *allocate_template_symbol (struct objfile *);
+/* Test to see if the symbol of language SYMBOL_LANGUAGE specified by
+ SYMNAME (which is already demangled for C++ symbols) matches
+ SYM_TEXT in the first SYM_TEXT_LEN characters. If so, add it to
+ the current completion list. */
+void completion_list_add_name (completion_tracker &tracker,
+ language symbol_language,
+ const char *symname,
+ const lookup_name_info &lookup_name,
+ const char *text, const char *word);
+
#endif /* !defined(SYMTAB_H) */